These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

0.0 is safer than highsec

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#61 - 2012-01-30 17:46:16 UTC
met worst wrote:
Malcanis wrote:
met worst wrote:
Somebody said again recently (and I see it so often it makes my eyes bleed) that carebears "ought to go to 0.0 to toughen up".

You wanna know something. I felt SAFER in 0.0 than I do in highsec.

In 0.0 you KNOW they came to kill you. The certainty is quite stark.

In highsec, the bloke pulling up in his Orca MIGHT be there to kill you or mine all friendly like. You only know for sure when a pod warps in and out pops out a Brutix.

There's no red or neutral, there's nothing.

There's no intel. No TS, no Jabber.

Just DEATH.

0.0 is SAFER.

So why do nullseccers make it sound so bad when it's not? Bad boy syndrome? Hero cred?


The known facts show that you are completely wrong.

There are 3x as many ship losses in nullsec as there are in hi-sec, and something like 12-15x as many losses per character.

Nullsec is at least a dozen times more dangerous than hi-sec.

Correct but you're missing the point.

I still felt safer living in 0.0 because enemies are known - danger is clear and present, no dispute, but it's the CLARITY that makes it easier.

In highsec I do not get that choice. I do not have the tools I have in 0.0 to be safe. (intel, comms and in particular -standings)

As rightly pointed out, nobody feels the NEED for those tools because it's percieved as a "safe place"... I could be totally surrounded by enemies and not even know it.


Like an all-day Oprah addict, you're confusing your feelings for facts of significance

Go talk it out with your therapist or your boyfriend rather than waste our time.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rico Minali
Sons Of 0din
Commonwealth Vanguard
#62 - 2012-01-30 17:55:59 UTC
Nullsec space.. Yes.

Our Nullsec space is in fact safer for our pilots than many hisec systems. This is because after the invasion of the space we make home in, after the weeks of planning, followed by weeks of massive warfare where thousands of pilots fly thousands of warships into wreck strewn battlefields time after time in order to crush teh enemy and force tehm out of the space you want..

After that, we set up intel systems, pay billions of isk a month in infrastructure to increase the profitability of that space, patrol it constantly with fleets of veteran pilots looking for tresspasers and people who want to kill our pilots, 23.5 hours a day we have our own defence fleets ready to fly out and fight at a moments notice.

Once our space is made as safe as we can make it we then reap the rewards of that monumental amount of man hours to make it safe. Yes, I think we deserve our space to be as safe as we can make it.

What did you do to make the places you make isk safe?

Trust me, I almost know what I'm doing.

met worst
Doomheim
#63 - 2012-01-30 23:38:21 UTC  |  Edited by: met worst
Rico Minali wrote:
Nullsec space.. Yes.

Our Nullsec space is in fact safer for our pilots than many hisec systems. This is because after the invasion of the space we make home in, after the weeks of planning, followed by weeks of massive warfare where thousands of pilots fly thousands of warships into wreck strewn battlefields time after time in order to crush teh enemy and force tehm out of the space you want..

After that, we set up intel systems, pay billions of isk a month in infrastructure to increase the profitability of that space, patrol it constantly with fleets of veteran pilots looking for tresspasers and people who want to kill our pilots, 23.5 hours a day we have our own defence fleets ready to fly out and fight at a moments notice.

Once our space is made as safe as we can make it we then reap the rewards of that monumental amount of man hours to make it safe. Yes, I think we deserve our space to be as safe as we can make it.

What did you do to make the places you make isk safe?

We moan and whine and get the rules changed. You ninny Roll

EDIT: Which sorta makes me think about what Mittens did and then invaded Branch. Blink
Nicolo da'Vicenza
Viziam
Amarr Empire
#64 - 2012-01-30 23:46:09 UTC  |  Edited by: Nicolo da'Vicenza
Mittani made White Noise alienate its allies and spread itself real thin while holding really desireable space?
that was some patch
met worst
Doomheim
#65 - 2012-01-30 23:52:28 UTC
Nicolo da'Vicenza wrote:
Mittani made White Noise alienate its allies and spread itself real thin while holding really desireable space?
that was some patch

You an Aussie?

You'd know what "come in spinner" means then. Lol
Camios
Sebiestor Tribe
Minmatar Republic
#66 - 2012-02-01 12:13:05 UTC  |  Edited by: Camios
I wonder why people have not yet realized that "safety" depends not only on which zone are you in, but also on the social structure you are part of.

Every place in EVE is safer when you play in groups. The astonishing truth you found is that if you are away from your alliance mates and their intel channels you are more vulnerable, even if you are in empire.
Of course if you have a place you call "home", that place will be safer than any other place in the world.

For a lone player or a small group of player (take for example a small corp) empire is safer than lowsec that is safer than 0.0.
The "usual safety order" is based on solo play. For those who play solo, empire is safest, then there is lowsec, then 0.0, then wormhole space.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#67 - 2012-02-01 12:19:48 UTC
Tore Vest wrote:
met worst wrote:
Somebody said again recently (and I see it so often it makes my eyes bleed) that carebears "ought to go to 0.0 to toughen up".

You wanna know something. I felt SAFER in 0.0 than I do in highsec.

In 0.0 you KNOW they came to kill you. The certainty is quite stark.

In highsec, the bloke pulling up in his Orca MIGHT be there to kill you or mine all friendly like. You only know for sure when a pod warps in and out pops out a Brutix.


Agree....
In 0.0... you only have to watch local.... If anything enters... your out....
In highsec... you have to watch anything that gets inside grid..... and...you get a lot shorter time to respond on a threath Bear



Watch local?
If you're doing it right you know when there are neutrals or reds 5 jumps out
RUSROG
Avalanche.
#68 - 2012-02-01 12:25:54 UTC
I've lived in Hisec and 0.0

Felt much safer in 0.0, as less hisec publords lived there and I knew who was around the area. Intel channels would be kept up to date, alliance mates would tell me if something was going on and I would either throw myself into that, or sit it out. Also, generating isk was easy, and with the fact that if you are in a decent alli, prices in 0.0 would not be much higher than in hisec, means you can get more, welp more, and do more with less risk.

My 0.02 isk.

If there are hisec publords that do want to come out to null, please mail me - and I can go into more detail and perhaps explain things better.
Ocih
Space Mermaids
#69 - 2012-02-01 12:31:23 UTC
I can say for certain, all this gibberish about high sec people being 'pubelords' and other sad little snot shots from somethingawfull forums isnt going to do a damn thing to get people out of high sec and in to null sec. Feel free to keep snapping them out though. It does wonders for the cred of EVE forums.
CCP Spitfire
C C P
C C P Alliance
#70 - 2012-02-02 07:14:36 UTC
Thread cleaned. Please try to stay on topic.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Nicolo da'Vicenza
Viziam
Amarr Empire
#71 - 2012-02-02 07:15:45 UTC
yeah good job ccp spitfire for keeping this thread at a high quality
Terminal Insanity
KarmaFleet
Goonswarm Federation
#72 - 2012-02-02 10:03:04 UTC  |  Edited by: Terminal Insanity
If they were smart they'd know this. Which is why they're still in highsec.

Seriously though, Nullsec has many rich, sparsely populated areas, with only a single 'lookout' alt you could farm 0.0 for hours on end virtually undisturbed.

The problem is simply the 'idea' of nullsec. Its presented as a pirate's paradise... when its really the opposite. I know many who farm Sanctums and DED sites all day long and never lose anything. 10 minutes to anchor a tower and you've got a perfect safespot too.

Carriers and Nightmares and POSs too expensive? Seriously, take a hurricane and do some ratting, 2 days later youi'll have your carrier or nightmare.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Tanya Powers
Doomheim
#73 - 2012-02-02 11:26:02 UTC
Skydell wrote:
The rent is cheaper in high sec


There are a lot of NPC null systems, if you pay whatever then you're doing it wrong.

Don't mix fee for logistic and rent neither (you know those JB's are awesome but need fuel and people behind to keep them running for your ass)

What do you get in return?

-lots of belt rats with bounty over 1M

-anoms, some are interesting others less but you always win something

-officer spawns (rare and you better have some friends with heavy stuff to take those down)

-end ores, rare ice

-local intel chans, meet nice people, learn to survive in 0.0

But also:

Bubbles (and you'll miserably die in those a lot of times)

SC's Titans hotdrops -it's always fun to get insta pop in your HAC by a Titan...

Bombers: some masturbate themselves for hours camping jb's and waiting any frig/industrial, you have some of those disturbed guys in every region and you can be sure they're 99% alone (who is stupid enough to camp for hours a single JB??) just find the good spot the good bm, an insta arty cane/Cynabal and pouf, salvage and smack them in local.

Compared with high sec?
-null sec market is completely biased by those swimming in their gazillions isk, very often the same that will put on local market common ships/mods used 30 to 50% more expensive than high sec

- some items can get the ridiculous overvalue of 600 to 1000%, NPC stations very often camped or have bubbles.

-very hard to do missions unless your life and job is Eve online, if you're smart you'll win thousands more isk by salvaging T2/3 wrecks after fights than do any sort of anom/rating ( !!! )

-the best planets are not "reserved" for those already richer, well not really the thing is taxes are 0 for them 15% for everyone else (10% and below extremely rares and no one cares of poping those pocos unlike CCP wanted to) - if you can't sell your PI for a good price (at least same price than in Jita as reference) you're better doing PI in a lot of empire low sec sytems

-few invention/research/factory/reprocess NPC slots

-small good fights?- who cares when you can blob, everything is about numbers and in null what begins with a few can become hundreds in a few minutes and no major alliance that blahblah about blobs acts differently specially against small entities or just solo/couple friends trying to live there

Lots of lols and fun for sure but the drawbacks are equally disproportioned.
Weiland Taur
The Icarus Expedition
Solyaris Chtonium
#74 - 2012-02-02 15:20:16 UTC
Pavel Bidermann wrote:
Weiland Taur wrote:
The on off ramps to null sec may pose a great deal of danger but once in familiar territory Null is exceptionally safe. The NBSI rules and local mechanic make ISK making an easy thing. Couple Local with cloaks and safe spots and even running escalations in neutral systems is fairly safe as long as one is paying attention. Yes Null can get crazy during full scale war but in any typical cyno-jammed system with a POS or Station you can avoid getting blown up just by paying attention to the front door and responding accordingly. Far different than the concord protected reserves of Hisec where the Dumb Non PVP Mission/Mining herds wander.


To be fair, CONCORD only attacks after the gank has begun whereas you can shoot any percieved threat in null sec. High sec mechanics don't permit first strike unless you are, in fact, ganking. CONCORD is far less efficient than null sec security screens.


My irony skill seems to have failed me miserably.
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Rogue Drone Recovery Syndicate
#75 - 2012-02-02 15:48:17 UTC
00 is safe only if your smart about it. Constantly ratting in a Super/Carrier, is going to draw alot of attention to your area,
However local tab is much clearer so you can see who is in local without scrolling up and down. seeing if theirs a red/neut in system.

if you want to afk rat dont use a super. *seen a guy loose a super that way.* use a domi. something cheap and affortable.
but difference between null and highsec is in highsec you dont gotta worry about hotdrops. IE Capitals being dropped on your head.

You just have to worry about those highsec bounty players that get kicks over killing noobs in rookie ships.
Gazmin VanBurin
Boma Bull Corp
#76 - 2012-02-02 16:13:08 UTC
least in hgih sec, an afk cloaky who may or may not have a cyno dosent cause carebears to panic. not saying nerf cloaking, i like it, but there is probialy enough cloaky alts in eve to put one in every carebear 0.0 system. enjpy your POS
E man Industries
SeaChell Productions
#77 - 2012-02-02 16:55:00 UTC
Malcanis wrote:
met worst wrote:
Somebody said again recently (and I see it so often it makes my eyes bleed) that carebears "ought to go to 0.0 to toughen up".

You wanna know something. I felt SAFER in 0.0 than I do in highsec.

In 0.0 you KNOW they came to kill you. The certainty is quite stark.

In highsec, the bloke pulling up in his Orca MIGHT be there to kill you or mine all friendly like. You only know for sure when a pod warps in and out pops out a Brutix.

There's no red or neutral, there's nothing.

There's no intel. No TS, no Jabber.

Just DEATH.

0.0 is SAFER.

So why do nullseccers make it sound so bad when it's not? Bad boy syndrome? Hero cred?


The known facts show that you are completely wrong.

There are 3x as many ship losses in nullsec as there are in hi-sec, and something like 12-15x as many losses per character.

Nullsec is at least a dozen times more dangerous than hi-sec.

Need to compare how many PvE ships are lost in 0.0 compared to high sec.
March rabbit
Aliastra
Gallente Federation
#78 - 2012-02-03 09:18:24 UTC
Weiland Taur wrote:
The on off ramps to null sec may pose a great deal of danger but once in familiar territory Null is exceptionally safe. The NBSI rules and local mechanic make ISK making an easy thing. Couple Local with cloaks and safe spots and even running escalations in neutral systems is fairly safe as long as one is paying attention. Yes Null can get crazy during full scale war but in any typical cyno-jammed system with a POS or Station you can avoid getting blown up just by paying attention to the front door and responding accordingly. Far different than the concord protected reserves of Hisec where the Dumb Non PVP Mission/Mining herds wander.

cyno jammer doesn't help against covert cyno if i'm not wrong here.....

The Mittani: "the inappropriate drunked joke"

Ghazu
#79 - 2012-02-03 13:21:51 UTC
Terminal Insanity wrote:
If they were smart they'd know this. Which is why they're still in highsec.

Seriously though, Nullsec has many rich, sparsely populated areas, with only a single 'lookout' alt you could farm 0.0 for hours on end virtually undisturbed.

The problem is simply the 'idea' of nullsec. Its presented as a pirate's paradise... when its really the opposite. I know many who farm Sanctums and DED sites all day long and never lose anything. 10 minutes to anchor a tower and you've got a perfect safespot too.

Carriers and Nightmares and POSs too expensive? Seriously, take a hurricane and do some ratting, 2 days later youi'll have your carrier or nightmare.

dude the hurricane is rubbish for ratting

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Orion Guardian
#80 - 2012-02-03 16:35:16 UTC
If you lived as carefully in Highsec as we do in nullse you'd be a hundred times safer....read my post on page 3 about it.

It is your own lazyness and to some extend stupidity that makes you lose ships in Highsec.