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Summer 2012 Expansion - Name your top 5

First post
Author
Degren
The Scope
Gallente Federation
#121 - 2012-02-01 16:12:42 UTC  |  Edited by: Degren
A frigate that uses cruiser sized weapons. Could be an existing platform. Why? Because the new T3 Battlecruisers actually opened up something for newer players in the form of a (somewhat) smoother transition from medium sized ships to large. Could be something similar for frigs. They've hinted that they want new blood, and people have hinted that the assault frigate changes are a bit underwhelming...win/win?

Beyond that, I'm not experienced enough with the big stuff outside of reading the hell out of the forums. The changes people have listed above by everyone else seem pretty much standard fare for what people want. Corp tools, leadership tools, faction warfare and ship tweaking here and there...all that good stuff.

Hello, hello again.

knobber Jobbler
State War Academy
Caldari State
#122 - 2012-02-01 16:37:56 UTC
My predictions:
1. Tech 3 frigates
2. More mechanics changes promoting the use of smaller ships and reducing the capital ship blobs that should never become common place.
3. New token incarna feature.
4. Eve and dust interface.
5. Web tools for character and market.

Some others:
Treaties system.
New bounty system.
Command ship/t3 with links rebalance.
Null sec moon and resources changes - redistributed tech moons and making industry less reliant on high sec.
Changes to pos grinding.
FW fixes.

Wildcard:
High sec capable carrier - a ship specifically to move around rigged ships
New space added
Krell Kroenen
The Devil's Shadow
#123 - 2012-02-01 17:27:28 UTC
1. New Ships
2. Moon Goo Changes
3. Drone minerals removed
4. EAF improvements, and I don't mean just an anti super cap role either make them useful in all security sectors of space.
5. Maybe a total E-War revamp tying it with an EAF update.
Taedrin
Federal Navy Academy
Gallente Federation
#124 - 2012-02-01 17:45:35 UTC
POSs: Flogging the dead horse, of course.
trollerii
Evil Eye Incorporated
#125 - 2012-02-01 17:51:25 UTC  |  Edited by: trollerii
1. Streamling, bugfixing, balancing improving net code for blobbwars etc
2. FW
3. Electronic Attack Ships - Making them viable, either by lowering cost so they get viable to use for smal roaming, or stat/onus balancing. It's sad to have a whole ship type obsolete
4. More EVE gate interaction, Skill queue updating for example. I am locked away in UK for the moment and can't update my skill queue because I can't acess eve on my small 10" work laptop. Now with the AF update I want to switch to AF V but am unable to do so. Would be ncie to be able to do it through eve gate.
5. Further development on Walk i Station, perhaps make a common room in each station for people to be able to hang around and chat
Kolya Medz
Kolya Inc.
#126 - 2012-02-01 19:11:23 UTC
1- New Premium Client/More graphics updates for EVERYTHING. (Textures look like garbage up close. Especially on big ships and structures.)

2- Tiericide/More balancing (This is soo overdue its not even funny. No one uses half the ships in this game.)

3- Modular POS (This excellent idea has been floating around for YEARS, its been necroed and renecroed so many times I've lost count).

4- lolsec buff. It just isn't worth going to lowsec. You can make just as much, if not more in hi sec if you know what your doing. (I see a lot of potential here with faction warfare. Make it happen CCP.)

5- Fix the mineral economy. Minerals should primarily come from mining. Rats should drop way more tags and way less modules. (Said tags should be usable in LP stores). Rogue drones need a serious looking at too.

ElQuirko
University of Caille
Gallente Federation
#127 - 2012-02-01 19:17:00 UTC
1) Reimburse all supercap owners in the game with TODAY'S prices and the fitted modules in Jita 4-4, then destroy all supercaps and make the mineral requirements 20x what they are now, with the BPOs and skills being much more expensive. Hey, it messes with the "free market" of eve but it fixes nullsec.
2) Nerf moon goo
3) Fix rogue drone drops
4) Make mining/industry profitable once more
5) Auto-ban feature for people asking for any more T3 ships Lol but seriously, more pirate/faction/navy ships, with some DECENT ones which you can actually use as a gallente pilot

Dodixie > Hek

Toto Zinny
Imperial Shipment
Amarr Empire
#128 - 2012-02-01 21:14:20 UTC
A spaceship makeover shop, to paint my ship something bright and metallic with go-fast stripes. Bear
Shazzam Vokanavom
Doomheim
#129 - 2012-02-01 21:36:20 UTC
1. Effective bounty system
2. War system improvements.
3. Redistribution of mineral influence towards miners.
4. Industrial improvements.
5. Suicide ganking made more difficult.
Dyaven
#130 - 2012-02-01 21:37:47 UTC
1. Lowsec improvements.
2. Lowsec improvements.
3. Lowsec improvements.
4. Lowsec improvements.
5. Lowsec improvements.
Skydell
Bad Girl Posse
#131 - 2012-02-01 21:45:16 UTC
Sailor moon skirts
Make base jump/ bridge range on Black Ops 5. AU
CQ invites up to 6
10 stealth additions to the loot table (not all null sec crap either)
Random Ginormous Empire Capital fleets patrolling thier space. In preparation for ... something.
Reilly Duvolle
Hydra Squadron
#132 - 2012-02-01 22:21:48 UTC
1. Modular starbases
2. Mining revamp
3. Sovreignty revamp - Dust 514
4. Factional warfare improvements
5. Introduction of new classes of capital ships (some T1 some T2) to shake up the current tank/dps only considerations and introduce more diverse capital tactics.
Meryl SinGarda
Belligerent Underpaid Tactical Team
#133 - 2012-02-01 23:28:30 UTC  |  Edited by: Meryl SinGarda
1. WiS - The expansion this past winter was supposed to be.
2. FW
3. Industry
4. Punching Mittani in the nuts
5. No more flying in space (haha gotcha)
Ira Infernus
Knights-of-Cydonia
#134 - 2012-02-02 02:41:09 UTC
1. T3 frigates and/or battlecruisers (please no t3 battleships)

2. Marauder buff (increase sensor strength; an additional mid slot on the paladin and kronos and an additional low on the golem and vargur; also increase CPU and PG output of these things... salvaging bonus??)

3. More space... Perhaps wormhole space that generates at random?

4. agree with trolleri - buff electronic frigs to a viable level (maybe similar to the AF buff; the odd extra slot here and there, a few more bonus's)

5. Modular POS's
CCP Manifest
CCP Retirement Home
#135 - 2012-02-02 03:50:46 UTC
Wow so many of these are awesome ideas.

@CCP_Manifest
I've never been as impressed and excited about #eveonline dev plans as I am after that meeting I just went to OMGOMGNOMNOMNOM #tweetfleet
12 hours ago via TweetDeck

======== o7 _CCP Manifest | Public Relations and Social Media | @ccp_manifest_

Jada Maroo
Native Freshfood
Minmatar Republic
#136 - 2012-02-02 03:54:23 UTC
^^ CCP Cocktease
Atticus Lowa
Lowa Corp Industries and Security
#137 - 2012-02-02 04:13:02 UTC
Honestly? cheese we need cheese...

okay now that im done channeling sheogoarth

1. Tech 3 Battleships
2. Tech 3 Frigates
3. Hats (common most people see our heads anyways so why not give us something they will ACTUALLY see not pants or boots they won't see)
4. I kinda want to see how WiS goes along, but im willing to wait instead for fixing what they already have done (say fixing some of the graphical issues that can occur sometimes with ambulation)
5. since i talked about tech 3 ships, why not introduce tech 3 weapons that are modular? i dunno would be cool and silly Smile
6. Cheese don't forget the cheese! Lol

otherwise other people have stated points that i agreed with and therefore have no reason to mention them in this list
Jonny Frost
RavenhoId
#138 - 2012-02-02 04:20:38 UTC

  1. Modular POS
  2. UI Fixes
  3. Making more ships have a use and less numbers vers numbers
Bienator II
madmen of the skies
#139 - 2012-02-02 04:42:32 UTC
1. a) local -> delayed mode
1. b) we get a radar which works like a low range scanner
1. c) dscan penalty: everytime you hit dscan you appear in local and on the radar (does not matter how far you are away)

2. eve-style bounties https://forums.eveonline.com/default.aspx?g=posts&m=359105

3. improved physics (less submarines, more FIS)

4. another graphics iteration (V3, missiles, even better miss/hit effects and so forth)

5. FW iteration

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Bloodpetal
Tir Capital Management Group
#140 - 2012-02-02 05:29:10 UTC
CCP Manifest wrote:
Wow so many of these are awesome ideas.

@CCP_Manifest
I've never been as impressed and excited about #eveonline dev plans as I am after that meeting I just went to OMGOMGNOMNOMNOM #tweetfleet
12 hours ago via TweetDeck


I hate you.

http://www.thespud.com/cards/images/blue_balls_cereal_box-300x400.jpg

Where I am.