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Low Sec Borders between the Empires- Boost Lowsec and balance hisec!

First post
Author
Fredfredbug4
The Scope
Gallente Federation
#1 - 2012-02-02 00:11:56 UTC
Add Lowsec borders between different empires!

These borders will be around 5 star systems thick. Making it more difficult for people to people to freely cross into other empire security space. These borders will be full of activity due to the trading ships being forced to traverse this space. Plenty of shiny targets for all! It will also encourage the players trying to cross across this dangerous area to join corporations and have safe escorts through these areas, or have them jumped through. Or if not that, it can create a a lucrative business in escorting these ships through the new borders.

However according to EVE lore, the Empires expanded their borders until they hit each other, so the sudden introduction of lowsec borders wouldn't make sense!

Or would it?

It seems that the Jovian Empire has been rather quiet for a while. CONCORD is slowly recovering from loosing their HQ in Yulai by localizing security, the Jove have some bad blood with the Amarr andI do recall reading that advanced Jovian technology has allowed them to secretly bug every network in New Eden.

Here's an idea...

The Jovians decide to get a little payback on the Amarrians and use their advanced technology to shut down the CONCORD network in the hopes of increasing pirate corp activity and thus causing a galactic economic collapse that the already economically weak Amarr empire cannot afford (need confirmation on the strength of the Amarr economy in lore. I'm assuming it's not the best due to the higher amount of materials required to build amarrian ships).

However the localization of CONCORD and Faction Police prevent the Empires from having completely unsecured systems but at the cost of loosing their border security.

It's not the best idea for lore, but it seems people want to hear more of the Jove so I thought tying them involve them more in the game, right now it feels like they don't even exist.

And now this lore gives the ability to toss up a new gameplay element. Players can fight pirate corporations to re-secure pockets of low sec. Single systems are secured for 24 hours, before they fall to the might of pirate corporations again. However the ultimate goal is to secure a link of 5 systems connecting two empires together. This allows for additional CONCORD reinforcements to secure the new hi-sec systems for a temporary period of 5 days, forming narrow trade, supply, and transport routes. After the systems have been hi-sec for too long they are reset to their lowsec status at update.

These will be different from Incursions being that they are going to be more profitable (remember the only way to secure a lowsec system is to go into lowsec) and system security is only temporary. Plus there aren't sites that people need to clear out, an entire system will be occupied by very deadly pirates at asteroid belts, outside of stations, at planets, moons even the sun! Basically, imagine your average ratting system only with 5 or so times the rats with more bounties and the strength of an incursion rat. And lets not forget other players will be hunting you down whilst you do all of these. So the fleets will not only need to take on the NPCs but also fend off player attacks.

Players with a sec status of -5 or less will earn rewards for destroying CONCORD equipment in these systems as well as players who attempt to restore CONCORD control.


"But how does this rebalance hi-sec?" You may ask.

The number one reason why I see people living exclusively in hi-sec is not the safety but the ISK. In Hi-sec it is possible to make lots of ISK without major risk. Working in hi-sec is taboo or makes you deserving of punishment though. So I feel that a decent way to make hi-sec livable but slightly less profitable is to add these borders. This way players can't simply run from one empire to the other making ISK wherever they go.

"This sounds like a nerf, not a re-balance!" You may cry out.

It is a re-balance because it will stimulate the local markets again. With less access to trade routes leading into other faction space, many will be forced to occupy the more local areas rather than just the trade hubs. Rather than Jita being the be-all end-all of all trading, many players will just have to accept trading within their own areas which will definitely make trading more interesting and not just trade hub to trade hub.

So what do you think? Feel free to love it or hate it.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Nova Fox
Novafox Shipyards
#2 - 2012-02-02 00:19:58 UTC
Features and Ideas that away please post there for future ideas.
At least ccp been paying attention and showing that they are by making posts now.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Fredfredbug4
The Scope
Gallente Federation
#3 - 2012-02-02 00:22:04 UTC
Nova Fox wrote:
Features and Ideas that away please post there for future ideas.
At least ccp been paying attention and showing that they are by making posts now.


I posted it here because it's where it will be seen and I've seen plenty of threads that should be in the features and ideas forum but aren't.

If I have to move it I will though.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Karn Dulake
Doomheim
#4 - 2012-02-02 00:25:25 UTC
Love it dude just love it.

Although i will just end up as seperate islands of highsec

and if you rebalance highsec like this people are likely to rebalance to a different MMO

But apart from that i just love this idea
I dont normally troll, but when i do i do it on General Discussion.
Nova Fox
Novafox Shipyards
#5 - 2012-02-02 00:26:27 UTC
Already reported it to be moved give it a day.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Fredfredbug4
The Scope
Gallente Federation
#6 - 2012-02-02 00:32:07 UTC
Karn Dulake wrote:
Love it dude just love it.

Although i will just end up as seperate islands of highsec

and if you rebalance highsec like this people are likely to rebalance to a different MMO

But apart from that i just love this idea



Separated, partially isolated areas is the idea.

Although I don't think it will cause people to leave EVE altogether. I'm sure the requirement for people to form safe routes themselves won't be too bad. If anything it may help hi-sec exclusive players because faction item prices will certainly rise and someone bringing a bunch of caldari navy stuff to minmatar space will definitely reap the benefits.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

met worst
Doomheim
#7 - 2012-02-02 00:33:29 UTC
What happens when you put limitations/barriers between areas of residence?

Apart from the obvious formation of ghettos two things will happen

1) No one moves. Carebears fear lowsec!
2) Those that do move will die to camps or only be able to move as NAP/blue.

This would strangle systems, strangle inter-regional trade and create less interaction. Belies the advantages of a single shard universe.
Vincent Athena
Photosynth
#8 - 2012-02-02 00:35:29 UTC  |  Edited by: Vincent Athena
The idea that many people would cross the low sec area to trade is flawed. They would not, except form a very few cases. For the most part high sec dwellers would just stay in their island. There would not be lots of shinys crossing, just more dead empty low sec.

What you need to understand is what is at risk in the "risk vs reward" equation. The reward is ISK. The risk is not ISK, its a horrid sick feeling many get from that burst of adrenaline that happens in a PvP situation. No amount of imaginary money is worth feeling sick, not when what you are doing a game for fun.

Know a Frozen fan? Check this out

Frozen fanfiction

Large Collidable Object
morons.
#9 - 2012-02-02 00:37:00 UTC
Deklein, Cobalt Edge, Omist and Period Basis should be highsec and the lowest truesec should be found in the forge.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Fredfredbug4
The Scope
Gallente Federation
#10 - 2012-02-02 00:40:40 UTC
What happens when you put limitations/barriers between areas of residence?

Quote:
Apart from the obvious formation of ghettos two things will happen

1) No one moves. Carebears fear lowsec!
2) Those that do move will die to camps or only be able to move as NAP/blue.

This would strangle systems, strangle inter-regional trade and create less interaction. Belies the advantages of a single shard universe.


Quote:
The idea that many people would cross the low sec area to trade is flawed. They would not, except form a very few cases. For the most part high sec dwellers would just stay in their island. The would not be lots of shinys crossing, just more dead empty low sec.

What you need to understand what is at risk in the "risk vs reward". The reward is ISK. The risk is not ISK, its a horrid sick feeling many get from that burst of adrenaline that happens in a PvP situation. No amount of imaginary money is worth feeling sick, not when what you are doing a game for fun.


That's where players being able to create temporary passages through lowsec comes into play. The rewards for clearing lowsec spaces of pirates will encourage fleets to move into these systems as well as encourage pirates hunt them down and destroy them rather than camping the gates up.

Everyone knows that the carebears will not move through low so players just create their own hi-sec.

It will add a lot more to EVE and create corporations dedicated to keeping these trade routes open, or closed depending on who you are...

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Buzzmong
Aliastra
Gallente Federation
#11 - 2012-02-02 00:41:23 UTC  |  Edited by: Buzzmong
Just...no.

All your proposed idea will do is create islands of high sec.

No corporation will spend time keeping trade routes open, as it'll (like now for high sec gankers) be more profitable to simply murderize anyone in the systems.

The *ONLY* way your idea will even half work is if Concord or the various faction Navies sit on the gates in these low sec border systems, so that travel is essentially the same as high sec and has little to no risk at all.
Fredfredbug4
The Scope
Gallente Federation
#12 - 2012-02-02 00:44:46 UTC
Buzzmong wrote:
Just...no.

All your proposed idea will do is create islands of high sec.

The *ONLY* way your idea will even half work is if Concord or the various faction Navies sit on the gates in these low sec border systems, so that travel is essentially the same as high sec and has little to no risk at all.



Like I said, the ridiculously high rewards will convince players to form the bridges between these hi-sec islands. Money is what makes EVE go around. Getting more money than incursions AND securing trade routes for a corp will bring in more cash than ever!

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

met worst
Doomheim
#13 - 2012-02-02 00:51:28 UTC
Fredfredbug4 wrote:
Buzzmong wrote:
Just...no.

All your proposed idea will do is create islands of high sec.

The *ONLY* way your idea will even half work is if Concord or the various faction Navies sit on the gates in these low sec border systems, so that travel is essentially the same as high sec and has little to no risk at all.



Like I said, the ridiculously high rewards will convince players to form the bridges between these hi-sec islands. Money is what makes EVE go around. Getting more money than incursions AND securing trade routes for a corp will bring in more cash than ever!

Ever considered that the large alliances could completely control all spacelanes and throttle any alliance/corp trying to break the blockade?

With lowsec comes the ability to blobcap. We don't need more of that, we need less.
Karn Dulake
Doomheim
#14 - 2012-02-02 00:59:58 UTC
Dude its a dead duck. everyone is saying the same thing and no one is supporting you.

Let it go mate, just let it go
I dont normally troll, but when i do i do it on General Discussion.
Fredfredbug4
The Scope
Gallente Federation
#15 - 2012-02-02 01:05:01 UTC
met worst wrote:
Fredfredbug4 wrote:
Buzzmong wrote:
Just...no.

All your proposed idea will do is create islands of high sec.

The *ONLY* way your idea will even half work is if Concord or the various faction Navies sit on the gates in these low sec border systems, so that travel is essentially the same as high sec and has little to no risk at all.



Like I said, the ridiculously high rewards will convince players to form the bridges between these hi-sec islands. Money is what makes EVE go around. Getting more money than incursions AND securing trade routes for a corp will bring in more cash than ever!

Ever considered that the large alliances could completely control all spacelanes and throttle any alliance/corp trying to break the blockade?

With lowsec comes the ability to blobcap. We don't need more of that, we need less.



Then perhaps make it so that caps can't go into these border areas? Something about pirate corps not liking the idea of capitals in their territory?

Plus there will be an even larger reward for trying to break these blockades. If corps try to cut off the systems then bigger corps will probably march in and kick them out just because of an ISK reward for creating the bridges will be too high to not resist. Heck maybe a factor in how much money you can make is based off of the hostile players at the time of it's liberation.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Fredfredbug4
The Scope
Gallente Federation
#16 - 2012-02-02 01:08:07 UTC
Karn Dulake wrote:
Dude its a dead duck. everyone is saying the same thing and no one is supporting you.

Let it go mate, just let it go


It's just an idea, doesn't matter whether or not people support it. The fact that we are talking about it is helpful enough already. I'll argue for it of course but I'm happy that there are people pointing out any flaws the idea has.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

met worst
Doomheim
#17 - 2012-02-02 01:14:28 UTC  |  Edited by: met worst
Fredfredbug4 wrote:
met worst wrote:
Fredfredbug4 wrote:
Buzzmong wrote:
Just...no.

All your proposed idea will do is create islands of high sec.

The *ONLY* way your idea will even half work is if Concord or the various faction Navies sit on the gates in these low sec border systems, so that travel is essentially the same as high sec and has little to no risk at all.



Like I said, the ridiculously high rewards will convince players to form the bridges between these hi-sec islands. Money is what makes EVE go around. Getting more money than incursions AND securing trade routes for a corp will bring in more cash than ever!

Ever considered that the large alliances could completely control all spacelanes and throttle any alliance/corp trying to break the blockade?

With lowsec comes the ability to blobcap. We don't need more of that, we need less.



Then perhaps make it so that caps can't go into these border areas? Something about pirate corps not liking the idea of capitals in their territory?

Plus there will be an even larger reward for trying to break these blockades. If corps try to cut off the systems then bigger corps will probably march in and kick them out just because of an ISK reward for creating the bridges will be too high to not resist. Heck maybe a factor in how much money you can make is based off of the hostile players at the time of it's liberation.

You can easily blockade w/o caps. I used that example because it is easiest. Try breaking into a 0.0 region and see what happens. I've said before that 0.0 is safer because of the numbers game and size is everything.

Putting lowsec bottlenecks into trade routes will simply create more NAP lines/fortresses that will throttle trade (and ultimately) the game entirely. We need to be looking at ways limiting how large alliances can stonewall sectors of Eve, not offering them more ways to do so.

As it stands, no alliance can bottleneck because there are too many ways to get in/out.

Only plus I can find is it will make backdoor WH's a "hole" lot more interesting.
Fredfredbug4
The Scope
Gallente Federation
#18 - 2012-02-02 01:25:50 UTC
met worst wrote:
Fredfredbug4 wrote:
met worst wrote:
Fredfredbug4 wrote:
Buzzmong wrote:
Just...no.

All your proposed idea will do is create islands of high sec.

The *ONLY* way your idea will even half work is if Concord or the various faction Navies sit on the gates in these low sec border systems, so that travel is essentially the same as high sec and has little to no risk at all.



Like I said, the ridiculously high rewards will convince players to form the bridges between these hi-sec islands. Money is what makes EVE go around. Getting more money than incursions AND securing trade routes for a corp will bring in more cash than ever!

Ever considered that the large alliances could completely control all spacelanes and throttle any alliance/corp trying to break the blockade?

With lowsec comes the ability to blobcap. We don't need more of that, we need less.



Then perhaps make it so that caps can't go into these border areas? Something about pirate corps not liking the idea of capitals in their territory?

Plus there will be an even larger reward for trying to break these blockades. If corps try to cut off the systems then bigger corps will probably march in and kick them out just because of an ISK reward for creating the bridges will be too high to not resist. Heck maybe a factor in how much money you can make is based off of the hostile players at the time of it's liberation.

You can easily blockade w/o caps. I used that example because it is easiest. Try breaking into a 0.0 region and see what happens. I've said before that 0.0 is safer because of the numbers game and size is everything.

Putting lowsec bottlenecks into trade routes will simply create more NAP lines/fortresses that will throttle trade (and ultimately) the game entirely. We need to be looking at ways limiting how large alliances can stonewall sectors of Eve, not offering them more ways to do so.

As it stands, no alliance can bottleneck because there are too many ways to get in/out.

Only plus I can find is it will make backdoor WH's a "hole" lot more interesting.


You have a good point. I will admit the idea of all players binding together to make border areas safe again is idealistic at best and I can imagine the only people fighting for the area will be people who hope to blockade it in the future.

Perhaps isolated pockets of CONCORD will help in these areas? Imagine a riot control squad being overwhelmed by a crowd and more riot control shows up to help out? A little something to prevent such blockades from happening, at least a total blockade?

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Linda Shadowborn
Dark Steel Industries
#19 - 2012-02-02 01:50:33 UTC
wont work honestly, high sec dwellers wont go into lowsec for any reason so it will just split the game up and cause a lot of people to be frustrated and leave. So i dont really see any benefit to your idea.
Fredfredbug4
The Scope
Gallente Federation
#20 - 2012-02-02 02:12:49 UTC
Linda Shadowborn wrote:
wont work honestly, high sec dwellers wont go into lowsec for any reason so it will just split the game up and cause a lot of people to be frustrated and leave. So i dont really see any benefit to your idea.


Well like I said, hopefully the reward would be high enough for some people to justify trying to make those systems turn into temporary hi-sec. Of course it does seem rather unfeasible considering a good low/null corp will have enough resources to cut off the empires from each other.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

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