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[PROPOSAL] Change Armor Repair Bonuses

Author
Spugg Galdon
Federal Navy Academy
Gallente Federation
#21 - 2012-01-24 13:02:27 UTC
Jon. Bottom line is that active tank bonused ships are supposed to be better at active tanking and worse at buffer tanking than resistance bonused ships. 
The main and ONLY issue is that the resist bonus also heavily effects remote rep tanking. 
If the active tank bonus also effected remote repair received this wouldn't be an issue as both defensive bonuses would have similar remote repair tanks. The only issue left is the difference in buffer which can be balanced out by buffing the repair bonus.

Also, buffer tanking ships like the Brutix, Myrmidon and Hyperion are also viable options. You can get some very decent buffer tanks out of these ships and have the option to shield tank them too. 

Anyway. If you think active tanking does not work in pvp I suggest you go and watch the "Kill Will" videos.

Also Jon. You need to start posting in the features and ideas forum before posting in the assembly hall. 
Jon Marburg
Deep Core Mining Inc.
Caldari State
#22 - 2012-01-25 13:02:35 UTC
Spugg Galdon wrote:
Jon. Bottom line is that active tank bonused ships are supposed to be better at active tanking than resistance bonused ships.
Except they aren't significantly better to justify a ****** bonus.

Spugg Galdon wrote:
Buffer tanking ships like the Brutix, Myrmidon and Hyperion are also viable options. You can get some very decent buffer tanks out of these ships and have the option to shield tank them too.
This isn't about the "viability" of these ships buffer tank or their ability to shield tank. The issue is that these ships are incapable of effectively competing as they are in the current pvp environment. By changing the armor repair bonus to something that improves their capabilities in gang warfare, we can start seeing more diversity in the fleets and tactics of the pilots flying around the systems of New Eden.

Spugg Galdon wrote:
If the active tank bonus also effected remote repair received this wouldn't be an issue as both defensive bonuses would have similar remote repair tanks. The only issue left is the difference in buffer which can be balanced out by buffing the repair bonus.
The difference between your idea and mine is that my proposal straight up solves the issue at the cost of some diversity. Done, move on to something else. Whereas your suggestion, while maintaining some form of diversity, needs extensive testing and tweaking. It works in some situations but not others. The actual "bonus" varies from ship to ship. What's an appropriate improvement in repair amount? How many logistics do you balance the numbers on? 8% improvement on 1-2 logistics is much worst than on 10-15. At what timeframe should the repair bonus finally balance with the buffer tank of its counterpart? 1 minute? 5 minutes? How does this improvement impact active tanking? How does alpha impact this? Do we look at cases when logistics and active tanking aren't involved? Etc, etc.

Spugg Galdon wrote:
The main and ONLY issue is that the resist bonus also heavily effects remote rep tanking.
Wrong. The main issue is that the armor repair bonus needs to be changed. We may not agree on the best method for making this change but we both understand that something needs to be done to fix it.
Jon Marburg
Deep Core Mining Inc.
Caldari State
#23 - 2012-02-01 23:45:22 UTC
Anyone have an opinion on the second part of my proposal regarding capital ships?
Akirei Scytale
Okami Syndicate
#24 - 2012-02-02 00:48:14 UTC
Spugg Galdon wrote:
Disagree.

The active tanking bonus should remain but should also effect remote repair received

Run the numbers. It works perfectly. Resist bonus ships end up with better buffers but active bonus ships get slightly better defense efficiency under remote repair.

Same should apply to both armor and shield.


Both this and the OP are good suggestions. Rep Bonuses on ships tend to be completely wasted in PvP.
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