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Opinion - Co-operation between enemies will improve FW

Author
Liberty Eternal
The Scope
Gallente Federation
#1 - 2012-02-01 13:44:14 UTC  |  Edited by: Liberty Eternal
Outline of Argument

Rivals should co-operate to maximise outcomes for both parties - that is the conclusion of Game Theory, a mathematical method used in economics to solve business problems in markets.


Red vs Blue Precedent.

The reason Red vs Blue works so well for pvp is that the two corporations co-operate even though they are fighting each other. A common, loose agreement is made which both sides work within. This maximises chances for friendly combat and ensures players achieve their goals without wasting time or other valuable resources.


Faction militia problems

The problems within each of the faction militias are the same whether it is Gallente, Caldari etc. The solution to these problems is not to re-organise the militias, which is an endless process. The solution is for the rival militias to set down some kind of combat agreement which allows both sides to achieve their goals and fight within a certain framework.


Limited Resources

Most EVE players work or study, and do not enjoy the problems of fleet fights that never happen, or organisational complexity due to randomness or other frustrations.

All sides will reduce these costs to themselves, without giving any advantage to the enemy, if they make mutual agreements and work together at the leadership level to ensure smooth combat operations occur with minimal cost and disruption to their player's time and energy.
Fidelium Mortis
Minor Major Miners LLC
#2 - 2012-02-01 14:19:17 UTC
I think you're overlooking one key element, that is, the fragmentation within each faction. Collaboration between parties only works if each party pursues it as a unified effort. At this point, this just will not happen.

ICRS - Intergalactic Certified Rocket Surgeon

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#3 - 2012-02-01 14:22:34 UTC
Also Caldari and Amarr are just wrong. They should surrender. Then we can all move on to concerning every thing else.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Liberty Eternal
The Scope
Gallente Federation
#4 - 2012-02-01 14:31:06 UTC
Fidelium Mortis wrote:
I think you're overlooking one key element, that is, the fragmentation within each faction. Collaboration between parties only works if each party pursues it as a unified effort. At this point, this just will not happen.


Game theory can be applied to any group of agents who are in competition with each other, so it works at the level of small sub-groups and individuals.

Agreements between small groups of players who are enemies, but who know what they are doing, may well be more effective than investing energy into building co-operation between friendly forces who are incompetent.


Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#5 - 2012-02-01 15:26:34 UTC  |  Edited by: Deen Wispa
Asking for the Militia to change and suit what you just stated is like having a celebrity ask for the "Media" to stop reporting bad news on her. "The Media" is essentially a generic word that holds no organization accountable for the reporting of news. Thus, the habits of The Media will never change.

Like "The Media", "The Militia" is made up of many corporations and entities with their own agenda and interests. Those agenda conflict with each other. Trying to get all or most of the corporations to see eye to eye on this issue is an endless process unto itself. Thus, "The Militia" cannot really be held accountable for anything. Be that lack of organization, endless blobbing, or FOTM accusations.

Be careful about referencing RvB as precedent. RvB does have great success if you want a controlled environment. But many people avoid it because it is considered contrived.

Appreciate the idea though.

High Five. Yeah! C'est La Eve .

Lyrka Bloodberry
Spybeaver
#6 - 2012-02-01 15:27:56 UTC
Liberty Eternal wrote:
Fidelium Mortis wrote:
I think you're overlooking one key element, that is, the fragmentation within each faction. Collaboration between parties only works if each party pursues it as a unified effort. At this point, this just will not happen.


Game theory can be applied to any group of agents who are in competition with each other, so it works at the level of small sub-groups and individuals.

Agreements between small groups of players who are enemies, but who know what they are doing, may well be more effective than investing energy into building co-operation between friendly forces who are incompetent.




Effective in which way? How do you measure this effectiveness?
You are not even pointing out the problems you propose a solution for.
In addition you do not state how the problems you want to solve with FW are comparable to those economic applications you use game theory for.

Plus: "May well be more effective..." is a sentence without content. Of course it is true that it MAY be more effective, but it may also be more effective if rivaling parties do not cooperate. As I said: It is highly depending on how you measure effectiveness.

So why don't you just try again by properly describing your problem setup, then stating how game theory is applicable in this setup and then actually applying it? Or point out how somebody applied it to a certain problem and make clear how this application is directly transferable to your own problem setup.

Spybeaver

Liberty Eternal
The Scope
Gallente Federation
#7 - 2012-02-01 15:42:26 UTC  |  Edited by: Liberty Eternal
Deen Wispa wrote:
Asking for the Militia to change and suit what you just stated is like having a celebrity ask for the "Media" to stop reporting bad news on her.

Like "The Media", "The Militia" is made up of many corporations and entities with their own agenda and interests. Those agenda conflict with each other. Trying to get all or most of the corporations to see eye to eye on this issue is an endless process unto itself.

Be careful about referencing RvB as precedent. RvB does have great success if you want a controlled environment. But many people avoid it because it is considered contrived.

Appreciate the idea though.


Thank-you for the input. I think that two rival "militias" don't need to be thought of as 2 uniform, rival agents operating under a universal set of principles in order for players to benefit from enhanced co-operation across faction lines. Agreements can be local and temporary and would arise from communication as the first step in the process of removing avoidable costs.

So you are correct that a simplistic and uniform approach will not work, but a more nuanced and flexible form of cross-faction communication might work in different situations.


Lyrka Bloodberry wrote:
Effective in which way? How do you measure this effectiveness?



I would suggest that the elimination of "avoidable costs" would be the best measure of effectiveness. In particular, the cost of time wasted because rival faction units are not co-ordinating their ops in the same time or battle space.


Lyrka Bloodberry wrote:
You are not even pointing out the problems you propose a solution for.
In addition you do not state how the problems you want to solve with FW are comparable to those economic applications you use game theory for.



The same economic costs apply to military operations - wasted resources through avoidable duplication of tasks [such as mutual patrolling] or redundant tasks that inflict costs without rewards [time spent forming up for a battle that doesn't happen].


Lyrka Bloodberry wrote:
Plus: "May well be more effective..." is a sentence without content. Of course it is true that it MAY be more effective, but it may also be more effective if rivaling parties do not cooperate. As I said: It is highly depending on how you measure effectiveness.

So why don't you just try again by properly describing your problem setup, then stating how game theory is applicable in this setup and then actually applying it? Or point out how somebody applied it to a certain problem and make clear how this application is directly transferable to your own problem setup.



There are a potentially infinite number of problem setups, but any situation where both sides are undertaking a mutual and avoidable cost for no reason is one which could benefit from co-operation to eliminate the complexity that is inflicting the cost.
Liberty Eternal
The Scope
Gallente Federation
#8 - 2012-02-01 15:43:52 UTC  |  Edited by: Liberty Eternal
Double Post
Tenris Anis
Schattenengel Clan
#9 - 2012-02-01 16:35:45 UTC
Not fighting would be more effective than fighting .... I do not think your idea is gonna work here ;-)
Lets just kill amarr.

Remove insurance.

Liberty Eternal
The Scope
Gallente Federation
#10 - 2012-02-01 16:49:56 UTC  |  Edited by: Liberty Eternal
Tenris Anis wrote:
Not fighting would be more effective than fighting ....


Is that because one side is much stronger than the other?

If it is, then FW is different to standard wargames - in a standard wargame, overwhelming strength gives advantage and leads to victory. But in EVE, one side does not have to fight and so overwhelming strength simply stops the fighting.

If both sides have a mutual interest in continuing the fighting, why not just agree common terms so that the problem of strength imbalance can be corrected, and the side that does not want to fight will be willing to come out and resume the fighting?


I am making an assumption though - that both sides want to fight. Therefore, any break in the fighting can be considered as a wasted opportunity. If my assumption is correct, then overwhelming strength is a problem to both sides [including the side that has the strength], to be corrected by mutual terms of agreement, as strength cannot be exploited as a continuous advantage beyond a certain limit.
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#11 - 2012-02-01 18:52:07 UTC  |  Edited by: Deen Wispa
Liberty Eternal wrote:
Tenris Anis wrote:
Not fighting would be more effective than fighting ....


Is that because one side is much stronger than the other?

.


I'm surprised you don't know the answer. But yes. Gallente outnumbers Caldari greatly at the moment. Minmatar and Amarr tend to be equal.

What is your motivation for starting this thread?

High Five. Yeah! C'est La Eve .

Liberty Eternal
The Scope
Gallente Federation
#12 - 2012-02-01 19:12:20 UTC  |  Edited by: Liberty Eternal
Deen Wispa wrote:
I'm surprised you don't know the answer. But yes. Gallente outnumbers Caldari greatly at the moment. Minmatar and Amarr tend to be equal.


I wasn't certain if he was alluding to something else [maybe that it is better not to fight at all, than to negotiate with an enemy].


Deen Wispa wrote:
What is your motivation for starting this thread?


Curiosity. I would like to know if FW players are pursuing sub-optimal war-fighting [or wargaming] strategies and if so, why?
Liberty Eternal
The Scope
Gallente Federation
#13 - 2012-02-01 19:13:13 UTC  |  Edited by: Liberty Eternal
double post
Vordak Kallager
Descendance.
GoonSwarm.
#14 - 2012-02-01 20:50:50 UTC
It was like this a little bit about a year+ ago, when LateNite and Predator Elite would just convo each other to see where each other was and roughly what they were in. A lot more fighting happened back then with several engagements per night. vOv Was more fun, too, imo; instead of this stupid "okay, lets go absolutely crush them with everything we've got" mentality which doesn't engender a lot of :goodfights:

Sa souvraya niende misain ye.

Outz Xacto
Echelon Munitions
#15 - 2012-02-01 21:10:48 UTC  |  Edited by: Outz Xacto
Except were in some of your examples if someone doesn't follow the pre arranged standards a person can be removed, they can't just simple be removed from your faction in FW. You could do other things of course to try to control the behavior of others but ultimatly you'll just end up with more infighting among factions.

Basically the precedents used have some mitigating function available to use on players who don't follow the "rules". What you suggest does not, nor are many of the possible ways to mitigate it reasonable. Ultimatly you're left with this whole thread of thoughts that rely not only on a majority but more like 95%+ of each faction to for no reason other than some moral or social obligation follow any of this. This is Eve we are talking about....

Edit: Not to say none of this could be done or has been done etc, just that it has alot of potential to not work.
Mutnin
SQUIDS.
#16 - 2012-02-01 21:21:03 UTC
Vordak Kallager wrote:
It was like this a little bit about a year+ ago, when LateNite and Predator Elite would just convo each other to see where each other was and roughly what they were in. A lot more fighting happened back then with several engagements per night. vOv Was more fun, too, imo; instead of this stupid "okay, lets go absolutely crush them with everything we've got" mentality which doesn't engender a lot of :goodfights:


Was same thing about 6 months ago with Caldari & Gallente. Most of the larger fleet fights were semi arranged to an extent so there was a lot of decent fights among the gangs. Now it's just back to this side ganks some random targets then the other side ganks a target. Not really much gangs fighting gangs at the moment.
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#17 - 2012-02-01 22:18:12 UTC
Liberty- I don't think it's impossible to have both sides (or a few corps from both sides) come to a mutual understanding and terms of engagement. For example, you could have a sort of Frig Friday for militia members or some variation of that. This would benefit many folks especially the newbs who are trying to learn . FCs and vets will have more experienced pilots coming with them on fights knowing that they won't have as many fail fits.

As for the wargaming concept. It does exist with plexes. Each plex can only allow a certain size ship so an enemy militia will take their gang in knowing that the opposition can only bring a certain size too. If you look up some of the current FW threads, numerous people have chimed in saying how plexes can be improved upon to encourage more balanced fights and pvp.

The key to accomplish what you suggest is for each side to acknowledge it's useless to point fingers at "The Militia". It's a generic word with no accountability. Instead, it would be more helpful if individual corps reached out to other corps of the opposition and see if terms of engagement can be agreed upon.

Everyone benefits especially the constant influx of newbs who are in general militia and have no clue as to what they're doing. It's nice to know if CCP can fix FW, but I don't see a reason why current members cannot try to work together to create a more healthy FW environment. From the senior burned out FC, to the jaded vet, to the complete noob, everyone wins.

Otherwise, might be best to just troll each other on forum once a week . C'est la Eve.

High Five. Yeah! C'est La Eve .

Ehn Roh
#18 - 2012-02-01 23:53:53 UTC
OP, mutually agreed rules in combat arise when both side think that the rule will cover a weakness they have, but that adhering to it themselves will not get in the way of winning.

Classic example, the Geneva Conventions.

This is generally not going to happen in EVE.

Terms of engagement are precisely what we DO NOT need for more FW - you can currently arrange fights on whatever terms you like all day long with can flagging or whatever you want. People aren't doing this now, therefore they're not going to do this.

More people will engage in FW if there is not only more reward, but more consistent rewards that draw people out of lowsec and nullsec- which is generally where the PvPers are. It's not exactly convenient to drop things and head in or jumpclone just for some dog and pony games.

The biggest problem is that the FW flagging mechanics are way too optional for any large amount of pew-pew to happen. You'd have FW all day long if you forced people to (after a nooby period) choose a noobcorp in a faction, a corp in a faction, or an alliance, and adjust ROE in empire to order. But that will never happen.
Fredfredbug4
The Scope
Gallente Federation
#19 - 2012-02-02 02:33:10 UTC
Rel'k Bloodlor wrote:
Also Caldari and Amarr are just wrong. They should surrender. Then we can all move on to concerning every thing else.



From an RP perspective, we both know that the Caldari would rather go bankrupt and the Amarr would rather commit heresy than surrender to their respective enemies.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

fgft Athonille
Doomheim
#20 - 2012-02-02 04:27:53 UTC
red vs blue doesnt work. everyday people leave in tears and cry at each other

its filled with more crie babbies per capita than any other sector of spcqe
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