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The Origami Project: Suggest your graphics "little things" (May 22)

First post
Author
Bruno Bummel
Overplayed Associates Ltd.
#321 - 2011-12-28 22:48:03 UTC
Ship-Scaling:

Give same tier ships similar sizes e.g. Rokh should have about same size as an Abaddon/Hyperion/Maelstrom

Carriers are a bit too small. Two assembled battleships should visually fit in there. Other capitals might require some slight tuning after.

Gun-Scaling:
Large guns look right sized on the tier3 BCs which implies that they are too small. They should look oversized on tier3 BCs and right sized on battleships.

Gun Icons (Inventory/Fitting/etc.)
Keep them as they are, please.
Karthwritte
Trouble Seekers Incorporated
#322 - 2011-12-28 23:07:23 UTC  |  Edited by: Karthwritte
Instead of "Visual Papercuts" it should be called "The Origami Project"


Yeah, I got nothing to aport

EDIT: OH WAIT

What about making different types of explosions colors for the different races. If I am not wrong everybody end with the blue explosion. I don't think everybody use the same reactor.
Raven Ether
Doomheim
#323 - 2012-01-30 16:20:01 UTC
To the Top!
FluffyDice
Kronos Research
#324 - 2012-01-30 16:42:58 UTC
Fix the bugged einherji fighters thruster graphics. Bug reported this a fair while ago.
Steve Inskeep
Caldari Provisions
Caldari State
#325 - 2012-01-30 17:30:27 UTC  |  Edited by: Steve Inskeep
FIX: How about a simple fade to black/fade from black upon docking and undocking?
Watching the elements in space render doesn't do well for immersion.


FIX: No more flying through structures/stations/etc
Could be as simple as blacking out the interiors, anything's better than the clipping


IDEA: Targeting vector indicator
A simple line or graphical representation connecting your ship to the currently selected target (similar to the tactical overlay), could even have an enlarged arrow at each end indicating orientation
Flat Chest
Caldari Provisions
Caldari State
#326 - 2012-01-31 06:04:57 UTC  |  Edited by: Flat Chest
Add a visual reload cycle time.

Edit: Adding the same graphic as the visual weapon cycle might be confusing.
Reilly Duvolle
Hydra Squadron
#327 - 2012-01-31 14:26:13 UTC
I'm not sure how "little" it is, but anyways:

Make dreadnoughts and carriers "deploy" (like the Rorqual) when going into triage/siege with some sort of graphic transformation depicting their increased offensive and defensive capabilities. It'd be pretty cool to see 30 Dreads becoming massive static firebases with extended guns pounding whatever happles target they are engaging.
Lyrka Bloodberry
Spybeaver
#328 - 2012-01-31 14:34:43 UTC
The Prowler's right back engine-fire is shorter than the left one, because the animation is not "anchored" correctly.

Spybeaver

Ghazu
#329 - 2012-01-31 14:44:34 UTC
give us the ability to have 2 or more profile settings that we can switch back and forth quickly
EG. profile 1: high settings for regular use, profile 2: everything set to the lowest when it's blob time

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Conrad Makbure
Center for Advanced Studies
Gallente Federation
#330 - 2012-01-31 15:00:33 UTC
I'd like to have an option for "set as interest" to activate it's self when a target is simply selected. A toggle on/off keybind would be great.
Grey Azorria
Federation Industries
#331 - 2012-01-31 15:05:57 UTC
Reilly Duvolle wrote:
I'm not sure how "little" it is, but anyways:

Make dreadnoughts and carriers "deploy" (like the Rorqual) when going into triage/siege with some sort of graphic transformation depicting their increased offensive and defensive capabilities. It'd be pretty cool to see 30 Dreads becoming massive static firebases with extended guns pounding whatever happles target they are engaging.

Dreads already have a seige mode animation, but a triage animation would be cool.

Also, This (not my idea)

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Nguyen VanPhuoc
Sebiestor Tribe
Minmatar Republic
#332 - 2012-01-31 15:35:26 UTC
I'll probably get murdered for saying this but I like how some of your ship information is displayed on or around the ship in Star Trek Online, shield information and the like.

Eve is pretty crap at giving the player visual feedback of even the most important information.
Shukuzen Kiraa
Imperial Academy
Amarr Empire
#333 - 2012-01-31 15:40:50 UTC
Make turrets look bigger on ships. My battleship looks silly with its tiny little "large" guns on it.
Vincent Athena
Photosynth
#334 - 2012-01-31 17:49:16 UTC
Fix this

Bug report 99612, filed 17 months ago.

Know a Frozen fan? Check this out

Frozen fanfiction

Reilly Duvolle
Hydra Squadron
#335 - 2012-01-31 17:54:46 UTC
Grey Azorria wrote:
Dreads already have a seige mode animation, but a triage animation would be cool.


I know. I just dont think it is very impressive as it really doesnt transform the ship to a static firebase imo.
MadMuppet
Critical Mass Inc
#336 - 2012-01-31 18:47:16 UTC
Center the capacitor display, right now it is slightly to the left of center (as compared to the Shields/Armor/Hull readout).

And this:https://forums.eveonline.com/default.aspx?g=posts&m=727631#post727631

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Alexandar Pavlovic
Center for Advanced Studies
Gallente Federation
#337 - 2012-02-01 12:44:23 UTC
- I like new window maximize effect in new Neocom but could be also used as minimized effect
- Would be nice to se animated graphs in "price history" (something like this Chart animation)
Arbiter Reformed
I Have a Plan
Shadow Cartel
#338 - 2012-02-01 15:04:50 UTC
battlestar gallactica missiles pls
Aquila Draco
#339 - 2012-02-01 16:15:46 UTC
bornaa wrote:
Missile launchers: https://forums.eveonline.com/default.aspx?g=posts&t=38028&find=unread Blink
Missile trails
Missile explosions
Missile paths
Missile models

Turret weapon fire graphic
A little more work on shot misses

Mining lasers change color with used mining cristal

Warp effects added, for ppl that are looking from normal space ship that is warping in/out

Jumping effects (jump-gates), different effects for jump in and out

Short video clips (animations) on season-changes (instead loading screen)

Sensor booster, shield hardeners, shield boosters, armor hardeners, armor repairer,... (all modules effects redone)

Shields - make them that we can actually see them (bubble or something) - and that wee see when we loose it

Explosion of ships
Wrecks

Stations - BIIIIIIIG for trade hubs and main stations of factions and all other stations make bigger

New POSs - redesign - shields that actually stop shots

Customs Office - that don't look like ugly grey box in the space

Life in EVE (more ships flying around, billboards, satellites, constructions in space, repair drones around the stations, police drones/ships that we see they are scanning our ships, life)

UI - completely NEW - animated - like from trailers

Can you give us that we see celestials in solar system (when i am at planet, I see moons, when i am at moon I see planet, and when I am at space i see closer planets (small but there))

Optional HI-QUALITY nebulaes for download




^^ only this... for now... until i don't write more things... Blink


Blink
Sanya
Alexylva Paradox
#340 - 2012-02-02 00:12:18 UTC
More hair styles that seem more practical and mature. Currently it feels like you have the option between babe and punk.

Also, shared hairstyles. I see no reason why I shouldn't be able to get "that Amarr do" as Gallente.

I also dont see why we cant make surgical changes when changing clothes. With clone technology, surely we could also have surgical changes?

.