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Missions & Complexes

 
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Can the Incursion functionality be used to improve mission running?

Author
Lyris Nairn
Perkone
Caldari State
#1 - 2012-02-01 09:42:13 UTC
Hello space friends;

I like this game, and if you're reading this message then you probably do, too! As you may or may not know, I am running for CSM7 on a platform devoted entirely to the promise that I will to the best of my ability represent to CCP the expressed desires of anyone and everyone who cares to tell me what they'd like to see done to improve EVE Online. One of the ideas that has been put to me already is to adopt the AI and functionality that has already been introduced in Incursions, and to a lesser extent in Sleeper sights in wormholes, and incorporate that functionality into Missions in all security status regions of space. It is my hope that this thread may serve as a discussion of that specific topic.

Looking at my Standing screen, you can see that I have a little bit of experience running missions: I have 10.00 standings with Theology Council, and pretty good standings with a few others. I got to this point via the regular Level 4 mission grind with which I am sure many of you are familiar. I say this because I want you to know that I am not just talking blindly about things with which I am not at all familiar: I have been there, and I have seen it and done it. At the same time, over the course of the last year or so I have run a few dozen hours of Incursion fleets, as both a Logistics pilot and as a DPS position; so, I know that deal, too. I can say that regardless of which one you prefer, they are both good sources of money; but, that they appeal to different kinds of people and that people in different situations are going to be more inclined to choose one over the other.

But why not combine them? Most other MMOs have group content that is available for even the newest characters, and for many it is entirely possible and viable to progress one's character through a PVE career with nothing but group content. In EVE Online, this is not yet true. We have made progress towards this paradigm with the introduction of Incursions and Wormholes, but in those environments one quickly comes to realize that new players are at a disadvantage and are often shunned for being a burden on the optimal efficiency of the other players. Even within my own organisation, Goonswarm being perhaps the single most newbie-friendly Alliance in the game other than EVE University, there has been expressed a lot of complaints about newbies showing up to Incursion fleets in ships like Hurricanes or Harbingers. There just does not exist a low-level, newbie-friendly group content.

The proposal that has been voiced to me, and which I would like to discuss with you, the members of the PVE community, is the introduction of a new type of mission, which would be available at all mission levels. This new kind of mission would allow for and explicitly promote group play that even newer characters can accomplish without feeling like they are a detriment to the other players.

Please, share your thoughts!

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Dztrgovac
#2 - 2012-02-01 11:47:44 UTC
I'm sorry sir, but by starting your CSM run by asking C&P forum denizens for advice on how to "fix" highsec you shot any credibility you might think you have. Ofc that doesn't mean goon voting machine wont get you into CSM.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#3 - 2012-02-01 12:10:06 UTC
Dztrgovac wrote:
I'm sorry sir, but by starting your CSM run by asking C&P forum denizens for advice on how to "fix" highsec you shot any credibility you might think you have. Ofc that doesn't mean goon voting machine wont get you into CSM.


Blink

CEO of Lanate Industries

Citizen of Solitude

FloppieTheBanjoClown
Arcana Imperii Ltd.
#4 - 2012-02-01 14:55:12 UTC
Before incursion came out, I suggested several times that CCP implement some kind of "corporate missions" where an entire corporation would be assigned a task. This could apply to large-scale mining missions, hauling multiple cargoes, or running missions designed for various-sized fleets. My vision of this would have the same five levels of missions, with L1 being something a handful of month-old pilots could complete, and L4 combat missions requiring a fleet similar to that of an incursion vanguard site. L5s would be lowsec, and probably require twice the fleet of an L4.

Corp missions would give players a way to more quickly raise corp standings and gain access to things like anchoring rights and jump clones in high sec. And because the rewards would be given to the corp they are assigned to, they wouldn't be available to NPC corp members and would give more tangible rewards for long-term cooperation, unlike Incursion's pickup fleets.

Founding member of the Belligerent Undesirables movement.

tofucake prime
The Hatchery
RAZOR Alliance
#5 - 2012-02-01 15:57:30 UTC
Please give me L1 missions I can complete every 5 minutes for 15m and 2k LP. That would be awesome functionality from Incursions which, imo, missions utterly lack.
Arazel Chainfire
Aliastra
Gallente Federation
#6 - 2012-02-01 15:58:25 UTC
Honestly, the whole mission system needs a rework. It isn't a matter of adjusting things here and there, its a matter of scrapping the current system and replacing it. One big issue here is that PvE has absolutely no relation, at all, to PvP. And mostly this is due to the fact that eve has been changing and evolving, but PvE hasn't been.

However, the biggest problem with all PvE is that it is that it is static and doesn't change. If you have run a sleeper site once, when you run it again it is the exact same. If you run an incursion site once, when you run it again it is the exact same (exception, nation consolidation network assault site). If you run worlds collide once, it doesn't change unless you change the faction you are running it against. This needs to change. You don't need to have the director from the L4D series, but there should be SOME randomization in PvE. This could drastically reduce the need for having hundreds of different missions, because you can run the same mission twice in a row without doing the exact same thing.

On a similar note, a PvE ship shouldn't be a sitting duck for a PvP ship. Whether this needs to change by changing PvE into a PvPish activity (where you can take 1 ship in against 1-5 ships of similar or lesser class, and choose to buffer or active tank it) or there needs to be some other mechanic in place, people need to stop looking to PvE ships as free kills.

-Arazel
Tenris Anis
Schattenengel Clan
#7 - 2012-02-01 16:15:59 UTC  |  Edited by: Tenris Anis
Fix scouts. Income, difficulty, access the gates at max with something cruiser sized. Or maybe even maximum frigate size. Income level between l3 and l4 in those. Problem solved partly. Group content worth doing for starters. Actually it would be even worth for vets who are waiting for a fleet "real fleet" to form up ... but that is just a nice extra.

Just make sure those missions are not easy to do solo at all. Easy achieved via heavy tanked sansha vessels which can not be destroyed with a single frig sized vessel, but can be tanked via speed, signature or ecm.
This would actually even add to that scout feeling of scout sites. Hard hitting, big npc ships in low numbers, maybe sometimes waves of support ships for those, which need to be eliminated fast before that start to hurt the player fleet.

Key Element must be small player ships vs boss like hard-tanked ships.

If you want to add some flavor to those sites, you could have hacking, salvage, or even scrambling objectives in those scout sites. "Find the enemy base in this deadspace pockets, bring down the remote shield transfer arrays protecting this dreadnought and prevent him from warping away", sounds like a perfect scout mission. Once mission completed a few navy ships warp in and do the shooting. But ok, I got carried away, sounds a bit to complex for incursions, maybe some type of new group missions? CCP told us last year that the incursion tools can be used for so much more ...

Remove insurance.

Lyris Nairn
Perkone
Caldari State
#8 - 2012-02-01 17:13:34 UTC
Dztrgovac wrote:
I'm sorry sir, but by starting your CSM run by asking C&P forum denizens for advice on how to "fix" highsec you shot any credibility you might think you have. Ofc that doesn't mean goon voting machine wont get you into CSM.

I do not have the luxury of the "goon voting machine," as I am not the endorsed candidate for our Alliance/Coalition. I am sorry that you dislike the manner in which I am conducting my campaign, but since you took the time to load the page anyway why not go ahead and provide some constructive discussion? Whether or not you vote for me, and whether or not I get elected, I can see no reason not to conduct ourselves civilly and speak in efforts to make positive changes.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

mxzf
Shovel Bros
#9 - 2012-02-01 17:37:53 UTC
The first issue that comes to my mind in using the Sleeper/Incursion AI in missions is that it completely invalidates drone boats due the the AI's propensity to go for the drones. Yes, there are some ways to mitigate this, but there's a reason that done users are mostly told to try a different ship for WHs/Incursions. I think that alienating a whole group of ships (and a popular one at that) from missions would be unwise.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#10 - 2012-02-01 18:47:24 UTC
Lyris Nairn wrote:
Dztrgovac wrote:
I'm sorry sir, but by starting your CSM run by asking C&P forum denizens for advice on how to "fix" highsec you shot any credibility you might think you have. Ofc that doesn't mean goon voting machine wont get you into CSM.

I do not have the luxury of the "goon voting machine," as I am not the endorsed candidate for our Alliance/Coalition. I am sorry that you dislike the manner in which I am conducting my campaign, but since you took the time to load the page anyway why not go ahead and provide some constructive discussion? Whether or not you vote for me, and whether or not I get elected, I can see no reason not to conduct ourselves civilly and speak in efforts to make positive changes.


And you want to "steal" votes that would be put on "independent" candidates not from any of the major power blocks, with you being from GFS Blink

CEO of Lanate Industries

Citizen of Solitude

Lyris Nairn
Perkone
Caldari State
#11 - 2012-02-01 19:49:49 UTC
Akrasjel Lanate wrote:
Lyris Nairn wrote:
Dztrgovac wrote:
I'm sorry sir, but by starting your CSM run by asking C&P forum denizens for advice on how to "fix" highsec you shot any credibility you might think you have. Ofc that doesn't mean goon voting machine wont get you into CSM.

I do not have the luxury of the "goon voting machine," as I am not the endorsed candidate for our Alliance/Coalition. I am sorry that you dislike the manner in which I am conducting my campaign, but since you took the time to load the page anyway why not go ahead and provide some constructive discussion? Whether or not you vote for me, and whether or not I get elected, I can see no reason not to conduct ourselves civilly and speak in efforts to make positive changes.


And you want to "steal" votes that would be put on "independent" candidates not from any of the major power blocks, with you being from GFS Blink



GeneticWeapon wrote:

Making a huge post on eve-o pointing out the methods in which we in Goonswarm cast our votes and use our numbers to an advantage to get our dudes getting elected is pretty crappy. Not that it's not obvious to everyone anyways, but you are here literally taking a stand against something that is good for our alliance, and advocating that it gets broken.

I'm not sure how you got into Goonwaffe, but I'm looking forward to the day you get commissar'd for being the huge pubby that you are.

— Genetic Weapon, GoonWaffe, Goonswarm Federation


I dare say that I am not the Goon candidate you think I am.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

CatiaVanessa
Pink Button Trad. Co
#12 - 2012-02-01 21:01:44 UTC
Tenris Anis wrote:
good ideas...
This.

Make these missions limit the ship size, like complex gates. Well i think this kind of exists eg: Level1 only accepting frigs and similar (if im not wrong). But the content your proposing should demand group interaction. Either like having a L4hardish mission that had to be done in frigs, so that you need 5 or 6 persons to manage it or getting like some 30 frigs agressing the group.


Another thing: make sure the target of this new content. New players should have a good and fun way to make easy isk. So that they can earn isk and risk theyre earning in other content that should be more profittable buf ofc more riskier WH/FW/low sec exploration. (i dont think FW is a much profittable content, but was very fun content). Therefore this shouldnt be too dificult or complex.


Maybe something new players could be good early on game is some kind of "fast system exploration". The idea is not to make the sites easier to scan but, lets say you are doing some exploration, well you cant be in every system scanning, so it should be good if they had some sort of capability to quickly identfiy some sites types to help you out.


Hope the english is good Oops


Hans Momaki
State War Academy
Caldari State
#13 - 2012-02-01 23:30:04 UTC
If EvE would force me to play with randomscrubs, I would quit.
The problem is, that it's not rewarding at all to group up. (Imho, even incursions are not. You need an advanced fleet to get similar ISK like lv4 income, through VG's. for HQ/Assault's, its even worse.)

To change this, it would require a more rewarding system for grouping up and taking the risk that this randomscrub can screw you up pretty damn fast (If he know's what he's doing / is a total ******).

I agree though, that missions needs more excitement. But I don't want a complete overhaul to a system, which forces you to fit different stuff (Like scramblers, webs, damps, core stabs etc.) for every mission. Imho, relaxing LV 4's are good and a nice way to have a decent income. Imho, give me a chunk of new missions (Lv 5 in highsec would be okey too), or randomize mission NPC's for every mission (Like the oldschool diablo mapchange for every game). It would be nice to have 40 BS on a blockade, and only 12 the next time. Make them different everytime we fly them. Even if it's only the number of ships.

More storyline missions like a 10 part "mini-epic arc" with the chance for a nice reward (maybe increase salvage or s.th.)

my 2 cents.
Elindreal
Planetary Interactors
#14 - 2012-02-02 00:27:06 UTC
incursion functionality to an extent combined with the mission system: level 6 missions (silly? possibly)

available in highsec/lowsec from agents

agent requirements: 10.0 standing

you lyris are proud as i'm sure are many who have paid their dues grinding up missions.
added benfit: rewards those of us crazy enough to have gained 10.0 standing with empires

drawback/balancing factor: immediate 4hr timer upon accepting mission (you cannot spam these missions as you can with l1-5 agents) rather you need multiple pilots with 10.0 standing to gain non-stop access

difficulty level: maybe something on the scale of incursion vanguard sites/c4 anoms

personally i'm thinking of a mix of standard npc rats (I know they are weak) with incursion/sleeper AI where they will switch targets and neut out players and keep them down. i'm also hoping for spawn variations. you could get a frigate intense wave which would make an all battleship fleet very easy to pick apart, or battleship heavy waves. etc.

the purpose of this is to require thought being put into fleet composition. not only that but to give newbs a bit of a niche. due to an unknown assortment of ship spawns.

why?

someone mentioned corporate scale missions. you want something to fill the gap for group friendly newb pve content. this aims to provide group pve opportunities for newbs this can fill that group pve hole. newbs are scorned in incursions as well as wormholes usually. newbs can easily fill the role of frig killers in their t1 dessy's or whatnot.

but l5's are supposed to fill that gap!

L5's fail at this. unless the mission system is completely changed, L5's can be solo'd (albeit slowly). they are most effectively done as a duo. l5 rewards are mostly in navy tags. as such people have an interest in keeping the fleet as small as possible to maximize their reward.

I don't know what the population of new eden's l5 running community is, but judging by the increase in navy tag prices i suspect it is shrinking.

could make these missions vs. pirate or vs. navies, i don't really mind. i mean, if 10.0 standing is the requirement you should already be all gungho for king and country!

rewards:

as the purpose is to increase newbie group PVE content i'm thinking of an incursion reward mechanic. you will obviously need a vet with the standing, but the rest are there for fun. this has the added benefit of promoting a larger fleet as opposed to limiting it to hoard all the rewards. i'm not thinking of anything excessive, could even put an upper limit on the fleet size like incursions do. i figured the bottleneck would be in the timer between missions being rolled and the number of pilots with 10.0 standing.
if necessary the mission turn-in could not include any standings gain requiring people to grind up with the regular missions.

*shrug*
silly idea? possibly. but if you want to work with something, i present it to you lyris.
Citizen Smif
Pator Tech School
Minmatar Republic
#15 - 2012-02-03 16:39:03 UTC
I agree with both your C&P forum post and I like the concept of what you're saying here.. Missions are awful, they have become extremely outdated compared to the rest of EVE. They have to be the most underdeveloped aspect of EVE (bar perhaps the bounty system.)

I think despite people's gripes with incursions, they are by far a better way to earn PvE income than missions. In short these are the reasons I liked incursions:


  • They are quick.. No lengthy boring rooms unless the player chooses to opt into longer sites. Whilst they are repetitive like missions I think this is largely off-setted by the speed at which they can be completed.
  • They are a group activity - I can't stand missions because whilst doing them I feel very isolated from all the other players. This is an MMO after all!
  • Good income considering investment into expensive ships and SP requirements (no decent fleets take a non-shiny T1 fitted ship.)
  • The competition between another fleet every so often provided some variety and motivation to work a little harder.

Now I'll move onto the reason I don't like missions:


  • Boring and repetitive.
  • Predictable AI.
  • No interaction with other players.
  • No sense of competition or urgency.
  • A lack of compelling storyline.
  • Basically they are too formulaic.


I think there are clear ways you can make missions more enjoyable. Shorten the length of the missions perhaps by instead introducing encounters with smaller but stronger waves of ships.. Keep the income of high sec missions at roughly the same level but considerably buff low sec income. Perhaps make every mission have both a solo version and a fleet version (fleet paying marginally more if done with the optimal amount of players.) Finally, a little more of a long shot - introduce time-based bonuses i.e. have the player race through the mission in order to complete it in as short a time as possible for scaled bonuses. Perhaps introduce a leaderboard.

I think the above suggestions would actually make missioning entertaining but the leaderboards part isn't particularly lore-friendly. Lets be honest though: who the **** RPs in EVE? I might make a thread with these suggestions and further develop them since it really should be looked at soon.
XXSketchxx
Sniggerdly
Pandemic Legion
#16 - 2012-02-03 16:40:21 UTC
Dztrgovac wrote:
I'm sorry sir, but by starting your CSM run by asking C&P forum denizens for advice on how to "fix" highsec you shot any credibility you might think you have. Ofc that doesn't mean goon voting machine wont get you into CSM.


Look someone's jealous of 0.0 organization.

High sec morons could be organized too....you know if they could be bothered to drop the egos and put in the ::effort::
Xenuria
#17 - 2012-02-03 23:08:26 UTC
just what the CSM needs another goon...

Roll
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#18 - 2012-02-04 18:19:24 UTC
lol ... another trolling grief-loving douche for CSM thats word aint worth nothing.