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How exactly do people make money from Invention?

Author
Vito Tattaglia
Deep Core Mining Inc.
Caldari State
#1 - 2012-01-31 03:24:49 UTC
In all the online guides that I read people always state that you make a lot more money by using T2 Blueprints. What do they mean by this? Do they mean using datacores to turn T1 BPCs into T2 BPCs and manufacture using those? Or create T2 BPCs and sell them? And on a smaller note, how do you make BPCs out of BPOs anyways? i have a few that I'd like to try to turn into T2s, but I don't know how.
Thur Barbek
Republic University
Minmatar Republic
#2 - 2012-01-31 05:21:45 UTC
I highly doubt you have read any invention guides if you are asking those questions.

1. T2 bpo's make more isk than bpc's.
2. Yes, you use t1 bpc's + skills/datacores/decryptors to get t2 bpcs
3. Selling t2 bpc's is usually not profitable
4. To get a bpc from a bpo.. find a pos lab or a station with copy slots.. and run a copying job. Depending on what your inventing, the number of runs in the copy will matter

Try reading a guide on invention, it will explain how the procedure works. Oh look, the evewiki has useful information about the game. http://wiki.eveonline.com/en/wiki/Invention
Mnengli Noiliffe
Doomheim
#3 - 2012-01-31 10:06:23 UTC
when people want to build t2 stuff, they don't look in contracts for bpc. maybe sometimes but it's not a stable source.

also, you can both invent and produce at the same time so if you give part of your profits to the dedicated inventor, you basically give money away.

therefore, it does not make sense to sell t2 bpc, so you need full production capability to benefit from invention.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#4 - 2012-01-31 13:56:23 UTC
T2 bpo's never make as much money as you think they do, especially for the percieved ISK value of the BPO

the ROI must on them must be abysmal

basically, if you dont own a T2 BPO, try to forget they exist

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Krixtal Icefluxor
INLAND EMPIRE Galactic
#5 - 2012-01-31 15:37:39 UTC  |  Edited by: Krixtal Icefluxor
Vito Tattaglia wrote:
In all the online guides that I read people always state that you make a lot more money by using T2 Blueprints. What do they mean by this? Do they mean using datacores to turn T1 BPCs into T2 BPCs and manufacture using those? Or create T2 BPCs and sell them? And on a smaller note, how do you make BPCs out of BPOs anyways? i have a few that I'd like to try to turn into T2s, but I don't know how.



When I found myself making all of 5 M ISK profit PER CRANE............I gave up manufacturing.

Not worth the trouble for the measly profit, unless churning out hundreds of T2 mods which gets boring.

This part of the game needs looking at, especially the T2 BPO issue. If they disappeared overnight out of hangers, it would be the best day in EVE ever....................

FYI: T2 BPOs were only given out originally in an UNFAIR Lottery to begin with and cost billions when they are on Contracts. One cannot compete with the advantage they have in researching them down to perfection. Combined with the lock on Technitium (used to makeTt2 parts) from the Null-Moons......fugetaboudit.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Velicitia
XS Tech
#6 - 2012-01-31 15:50:53 UTC
and yet, Krystal ... not every T2 item has a BPO.

so ... yeah... :|

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Cardval Simalia
Doomheim
#7 - 2012-01-31 22:49:50 UTC
Skippermonkey wrote:
T2 bpo's never make as much money as you think they do, especially for the percieved ISK value of the BPO

the ROI must on them must be abysmal

basically, if you dont own a T2 BPO, try to forget they exist



The return of investment is unbelivabely high. A Tech II BPO cost zero to get your hands on it simply involved knowing a CCP GM/Dev.

The item itself is worth anywhere between 1 bill to several 1000 bill. That is for the bluerpint alone. If you keep it you can produce tech II 24/7 with zero effort ahving to avoid the terrible invention process.

Tech II has the highest ROI of anything ever avalible in eve.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#8 - 2012-01-31 23:15:40 UTC
Cardval Simalia wrote:
Skippermonkey wrote:
T2 bpo's never make as much money as you think they do, especially for the percieved ISK value of the BPO

the ROI must on them must be abysmal

basically, if you dont own a T2 BPO, try to forget they exist



The return of investment is unbelivabely high. A Tech II BPO cost zero to get your hands on it simply involved knowing a CCP GM/Dev.

The item itself is worth anywhere between 1 bill to several 1000 bill. That is for the bluerpint alone. If you keep it you can produce tech II 24/7 with zero effort ahving to avoid the terrible invention process.

Tech II has the highest ROI of anything ever avalible in eve.


you are incredibly simple

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Dowla Daupor
Deltole Deltole Deltole
#9 - 2012-02-01 00:10:54 UTC
Skippermonkey wrote:

basically, if you dont own a T2 BPO, try to forget they exist


No, no, don't forget that you aren't on a level playing field and if you didn't buy a II BPO (CCP used to give them away to alts and corp-mates) you've made unanswered, no hassle billions from them.
Jas Dor
Republic University
Minmatar Republic
#10 - 2012-02-01 04:55:55 UTC
Cardval Simalia wrote:
Skippermonkey wrote:
T2 bpo's never make as much money as you think they do, especially for the percieved ISK value of the BPO

the ROI must on them must be abysmal

basically, if you dont own a T2 BPO, try to forget they exist



The return of investment is unbelivabely high. A Tech II BPO cost zero to get your hands on it simply involved knowing a CCP GM/Dev.

The item itself is worth anywhere between 1 bill to several 1000 bill. That is for the bluerpint alone. If you keep it you can produce tech II 24/7 with zero effort ahving to avoid the terrible invention process.

Tech II has the highest ROI of anything ever avalible in eve.


Most of this post is wrong/outdated. Prior to invention T2 BPOs had extremely good returns. Only five or so BPOs are know to have been directly spawned by a dev. That said, in at least one instance a Band of Brothers leader indicated publically that the lotto system had been rigged in favor of members of the large alliances. Once CCP server admin eventually left the company under questionable circumstances. It is unclear what the reasons were.

After the BPO spawning scandal CCP created their internal affairs department. This is one reason that very few CCP employes PVP or even play the game, the very real fear that they might loose their job because of it.

In short, everything relating to T2 has been one huge black eye for CCP from start to finish. I suspect it will remain so until we see an end to the current system of moon goo and some way to acquire T2 BPOs from in game activity.
RubyPorto
RubysRhymes
#11 - 2012-02-01 06:09:05 UTC
Invention makes more money on a set amount of capital than a T2 BPO does because you can run 10 manufacturing lines off of your invention project, but only 1 off of your BPO.

In markets that move a halfway decent volume, the price setters are the Invention manufacturers, not the BPO manufacturers, so while the BPO owner will make more profit per unit, the inventor will make more profit per time period.


Given the cost of T2 BPOs, there are really two reasons to buy one.
1) Collection
2) Extremely passive income: Load it up with a month long manufacturing run, press butan, receive ISK. But it won't be a significant amount unless you've tied up ~80billion in capital* to buy one of the good ones (this is for a profit of 1-2b a month, giving a 40-80 month ROI).



* No matter how you acquired it, the fact that it's worth 80b means that you have capital of that value tied up in something earning a measly 1b a month.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Lucinda Hamu
Doomheim
#12 - 2012-02-01 08:07:51 UTC  |  Edited by: Lucinda Hamu
Dowla Daupor wrote:

CCP used to give them away to alts and corp-mates)


Out of interest is this a fact or something you heard someone else say who in turn heard it from their dog etc etc?

Update:

Jas Dor wrote:
in at least one instance a Band of Brothers leader indicated publically that the lotto system had been rigged in favor of members of the large alliances. Once CCP server admin eventually left the company under questionable circumstances. It is unclear what the reasons were.


If that's all the evidence there is I think statements like the first one is a little lame.
Eisengans
Royal Amarr Institute
Amarr Empire
#13 - 2012-02-01 08:26:16 UTC  |  Edited by: Eisengans
RubyPorto wrote:
Invention makes more money on a set amount of capital than a T2 BPO does because you can run 10 manufacturing lines off of your invention project, but only 1 off of your BPO..


What a *** reply.

If you have 10 T2 BPOs to fill your 10 production slots it will gain more profit than invention.

If you have 1 T2 BPO just fill the other 9 ones with invention and you still gain more profit

And besides this. A lot of T1 BPOs generate more profit than a lot of T2 BPOs and some T2 BPOs generate a loss anyway!!!

T2 BPOs are mainly

1) just a collectors item and nothing more!
2) a collectors item for people with too much money, having no other investment possibilities for billions of ISK to gain profit. But those T2 BPOs are worth 30B and much more.

Most T2 BPOs are heavy overvalued if you don't see them as a collectors item! A lot of T1 BPOs give more ROI and in fact generate more profit per year per single BPO.
RubyPorto
RubysRhymes
#14 - 2012-02-01 08:41:47 UTC
Eisengans wrote:
RubyPorto wrote:
Invention makes more money on a set amount of capital than a T2 BPO does because you can run 10 manufacturing lines off of your invention project, but only 1 off of your BPO..


What a *** reply.

If you have 10 T2 BPOs to fill your 10 production slots it will gain more profit than invention.

If you have 1 T2 BPO just fill the other 9 ones with invention and you still gain more profit

And besides this. A lot of T1 BPOs generate more profit than a lot of T2 BPOs and some T2 BPOs generate a loss anyway!!!

T2 BPOs are mainly

1) just a collectors item and nothing more!
2) a collectors item for people with too much money, having no other investment possibilities for billions of ISK to gain profit. But those T2 BPOs are worth 30B and much more.

Most T2 BPOs are heavy overvalued if you don't see them as a collectors item! A lot of T1 BPOs give more ROI and in fact generate more profit per year per single BPO.


See that caveat up there. Right after "makes more money" and right before "than a T2 BPO?" Yeah, all the words tend to be important when you try to divine the meaning of someone else's statement.

If you have 10 BPOs, you could sell them, buy toons and expand to way more than 10 invention mfg slots.

If you have 1 and 9, the 9 will almost certainly make you more profit, especially since you have a less profitable T2 BPO than the guy without the extra capital to use to invent.

The profitability of T1 BPOs isn't relavent to this discussion, as we're comparing T2 BPOs and Invention.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Eisengans
Royal Amarr Institute
Amarr Empire
#15 - 2012-02-01 09:10:38 UTC  |  Edited by: Eisengans
you do believe, what you write, don't you?

Do you really compare profit from 9 production slots with profit from 1 production slot? This is just senseless!

And T2 BPOs haven't been relevant to this discussion as well as it was not part of the question in the first post! So I just wanted to give a comparison with T1 BPOs as well. And it was you, who pointed out, that ROI is important and in that case the ROI of some T1 BPOs are better or the same than from invention! So why invest so much effort in invention ... but this should be everybodys own decision.

And if somebody had money for 10x T2 BPOs he definetly will still have some for extra toons if he feels the need to have more production opportunities. Besides this his profit per month will be higher than yours and he can buy more toons for more invention soon if he would like, because he had money for 10x T2 BPOs ... it seems you don't! :-P Next time think about your arguments ;)

PS: your following statements in your first post here have not been relevant to the first and wrong statement, that you gain more profit from invention than from T2 BPOs. This was just a too general and false statement, which I thought is better to correct.
Brewlar Kuvakei
Adeptio Gloriae
#16 - 2012-02-01 14:02:05 UTC
T2 BPO is the reflection of how corrupt CCP are and how they will never take any responsibility for their bad decissions. EVE's only chance for growth and development is that it is sold or floated and new developer takes over. The only new in game content that CCP will develop are Farmville style cash milking schemes. Ie AUR, skill points for isk, brain dead Incursions and other rubbish based around CARBON to milk every last dollar out of this dying game.

If CCP still won't remove TECH II BPO after giving them to select players, in select corps why would you expect them to do anything else to fix the game. Due to tech II BPO invention is pointless except for a few items where you can compete against the TECH II BPO, it does not exist , can't keep up with demeand or has been destroyed. The majority of items are still a no go area for invention.

CCP remove Tech II it's unfair that it remains in game and it is a legacy of how corrupt a company you are. While your at it stop telling noobs they are not allowed to run bots when you know it is perfectly acceptable activity that you do not enforce to any great length.
Lutz Major
Austriae Est Imperare Orbi Universo
#17 - 2012-02-01 14:13:14 UTC
Brewlar Kuvakei wrote:
T2 BPO is the reflection of how corrupt CCP are and how they will never take any responsibility for their bad decissions. EVE's only chance for growth and development is that it is sold or floated and new developer takes over. The only new in game content that CCP will develop are Farmville style cash milking schemes. Ie AUR, skill points for isk, brain dead Incursions and other rubbish based around CARBON to milk every last dollar out of this dying game.

If CCP still won't remove TECH II BPO after giving them to select players, in select corps why would you expect them to do anything else to fix the game. Due to tech II BPO invention is pointless except for a few items where you can compete against the TECH II BPO, it does not exist , can't keep up with demeand or has been destroyed. The majority of items are still a no go area for invention.

CCP remove Tech II it's unfair that it remains in game and it is a legacy of how corrupt a company you are. While your at it stop telling noobs they are not allowed to run bots when you know it is perfectly acceptable activity that you do not enforce to any great length.

Thank you for sharing your mindset patterns ... had to chuckle a bit Roll
Eisengans
Royal Amarr Institute
Amarr Empire
#18 - 2012-02-01 14:39:13 UTC
Brewlar Kuvakei wrote:
I don't have a T2 BPO. I can't afford one, I am envious like hell and that's why I am crying here


Roll

had to chuckle as well. Blink
Smoking Blunts
ZC Omega
#19 - 2012-02-01 14:59:38 UTC
Brewlar Kuvakei wrote:
T2 BPO is the reflection of how corrupt CCP are and how they will never take any responsibility for their bad decissions. EVE's only chance for growth and development is that it is sold or floated and new developer takes over. The only new in game content that CCP will develop are Farmville style cash milking schemes. Ie AUR, skill points for isk, brain dead Incursions and other rubbish based around CARBON to milk every last dollar out of this dying game.

If CCP still won't remove TECH II BPO after giving them to select players, in select corps why would you expect them to do anything else to fix the game. Due to tech II BPO invention is pointless except for a few items where you can compete against the TECH II BPO, it does not exist , can't keep up with demeand or has been destroyed. The majority of items are still a no go area for invention.

CCP remove Tech II it's unfair that it remains in game and it is a legacy of how corrupt a company you are. While your at it stop telling noobs they are not allowed to run bots when you know it is perfectly acceptable activity that you do not enforce to any great length.



Lmao, please send me what your smoking cos man it must be awesom

OMG when can i get a pic here

Freak Power
Bring Me Sunshine
In Tea We Trust
#20 - 2012-02-01 15:26:32 UTC
Vito Tattaglia wrote:
In all the online guides that I read people always state that you make a lot more money by using T2 Blueprints. What do they mean by this?

It's difficult to be certain what they meant without seeing the original statement in context, but it's most likely they are simply saying that T2 production is more profitable than T1 production. This is largely true, although there are a significant number of exceptions.

Vito Tattaglia wrote:
Do they mean using datacores to turn T1 BPCs into T2 BPCs and manufacture using those?

Probably, yes. That is the most common way to produce T2 items and if you want to get into T2 industry that is where you generally start out. Having a good read through a number of different guides should give you all the information you need on this subject.

Vito Tattaglia wrote:
Or create T2 BPCs and sell them?

Probably not. The market for T2 BPCs isn't great.

A large proportion of the T2 BPCs available on the contracts market are loss making ones, where either the item is not profitable at all or where the inventor used the wrong decryptor in their invention so the resulting BPC requires an excessive amount of materials to produce.

Aside from those, there are a lot of overpriced T2 BPCs which can be used to make a profit, but cost more to buy than to make them yourself. For the average T2 manufacturer these have little to no appeal.

It is possible to find good T2 BPCs on the contracts market at sensible prices, but they are generally few in number and it's quite labour intensive sifting through all the dross to find the good examples. Ok if you like a bargain hunt, not so good if you just want to get on with making things.

Vito Tattaglia wrote:
And on a smaller note, how do you make BPCs out of BPOs anyways? i have a few that I'd like to try to turn into T2s, but I don't know how.

To make a BPC from a BPO you copy it. You can do this at some NPC stations (although there are often long queues), or by using a POS (these are complicated and best left until you know your way around a bit), or you can pay someone else to do it (probably a good idea at first). Any good invention guide should cover this subject.

Once you have a T1 BPC, you can invent with that to have a chance of getting a T2 BPC.
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