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Is it worth to train Golem?

Author
Aubrey Addams
University of Caille
Gallente Federation
#1 - 2012-02-01 12:04:28 UTC
I see not so much difference in damage from Raven. Only 15 dps or something with T2 cruise missiles.
Maybe I missed something?
Heun zero
MAYHEM BOYZ
#2 - 2012-02-01 12:21:26 UTC  |  Edited by: Heun zero
very short answer: yes

short answer: golems shines with torps, and it does considerable more dps then a CNR
OfBalance
Caldari State
#3 - 2012-02-01 12:23:55 UTC
My take, as a golem pilot: Yes and no.

While it is a serious upgrade from a Raven (and a notable step up from a cruise raven) in DPS, it is mean to be a torp boat and suffers as all non-stealth-bomber torp platforms do with range and application of it's paper/EFT numbers. An ideal golem fit has to pack three painters into the mids, which means your tank is going to be either relatively expensive or you'll need to watch incoming dps carefully in missions, sanctums, or whatever you use it for. You'll also need to continuously cycle all three of those painters to get the most of your dps, which can be tedious at length. Finally, you will be using javelin torps most of the time just for range which will further reduce your speed (~100m/s last I checked) and that range will top out at a respectable, but not entirely generous ~60km.

It makes a good universal marauder and certainly has a "wow," factor to it's torp alpha at times, but it is only shiny against short-range things, preferably large targets, like angels. Beware of guristas, as with all marauders, low sensor strength lends this ship to being permajammed. Overall, the vargur is a much better choice of shield/omni-dps marauder. Less fuss, similar range and tank, faster, and doesn't require t2 ammo.

As a cruise missile ship it is mediocre at best. Best stick with the CNR if that is your shtick.
Aubrey Addams
University of Caille
Gallente Federation
#4 - 2012-02-01 12:25:04 UTC
Heun zero wrote:
very short answer: yes

short answer: golems shines with torps, and it does considerable more dps then a CNR



with siege missile launchers you mean? that is similar damage for raven and golem too.

Aubrey Addams
University of Caille
Gallente Federation
#5 - 2012-02-01 12:29:27 UTC
OfBalance wrote:
My take, as a golem pilot: Yes and no.

While it is a serious upgrade from a Raven (and a notable step up from a cruise raven) in DPS, it is mean to be a torp boat and suffers as all non-stealth-bomber torp platforms do with range and application of it's paper/EFT numbers. An ideal golem fit has to pack three painters into the mids, which means your tank is going to be either relatively expensive or you'll need to watch incoming dps carefully in missions, sanctums, or whatever you use it for. You'll also need to continuously cycle all three of those painters to get the most of your dps, which can be tedious at length. Finally, you will be using javelin torps most of the time just for range which will further reduce your speed (~100m/s last I checked) and that range will top out at a respectable, but not entirely generous ~60km.

It makes a good universal marauder and certainly has a "wow," factor to it's torp alpha at times, but it is only shiny against short-range things, preferably large targets, like angels. Beware of guristas, as with all marauders, low sensor strength lends this ship to being permajammed. Overall, the vargur is a much better choice of shield/omni-dps marauder. Less fuss, similar range and tank, faster, and doesn't require t2 ammo.

As a cruise missile ship it is mediocre at best. Best stick with the CNR if that is your shtick.



hm, thank you.
Samuel Briar
You Dont Know Us
#6 - 2012-02-01 12:33:57 UTC
OfBalance wrote:
My take, as a golem pilot: Yes and no.

While it is a serious upgrade from a Raven (and a notable step up from a cruise raven) in DPS, it is mean to be a torp boat and suffers as all non-stealth-bomber torp platforms do with range and application of it's paper/EFT numbers. An ideal golem fit has to pack three painters into the mids, which means your tank is going to be either relatively expensive or you'll need to watch incoming dps carefully in missions, sanctums, or whatever you use it for. You'll also need to continuously cycle all three of those painters to get the most of your dps, which can be tedious at length. Finally, you will be using javelin torps most of the time just for range which will further reduce your speed (~100m/s last I checked) and that range will top out at a respectable, but not entirely generous ~60km.

It makes a good universal marauder and certainly has a "wow," factor to it's torp alpha at times, but it is only shiny against short-range things, preferably large targets, like angels. Beware of guristas, as with all marauders, low sensor strength lends this ship to being permajammed. Overall, the vargur is a much better choice of shield/omni-dps marauder. Less fuss, similar range and tank, faster, and doesn't require t2 ammo.

As a cruise missile ship it is mediocre at best. Best stick with the CNR if that is your shtick.




CNR does more DPS than golem if both are siege fitted
Aubrey Addams
University of Caille
Gallente Federation
#7 - 2012-02-01 12:38:04 UTC
if i just fit the ships for dps, cnr gives the biggest, then golem and raven nearly equal. so i dont see much benefit to train 2 months from my raven to golem really :S
Koen L
Aliastra
Gallente Federation
#8 - 2012-02-01 12:52:01 UTC  |  Edited by: Koen L
Golem has more cargo space and is good for pulling in salvage.
When using cruise missiles you also have better possibilities to fit a better tank.

With 2 accounts golem is sort of obsolete, you better fit a ship with max dps and do logistic while salvaging and looting with a noctis.

I still like my golem, i have that ship now several years and sitting in it gives me a warm feeling. I also hate torps so i use cruise missiles and i dont care about lesser dps because with cruise missiles i can be lazy not moving much around.

But a carrier is cheaper and better, if you are in 0.0 space. So the long training time for a golem isnt really worth it.
Also a golem is a juicy target.

♫ When your ship gets blown to bits ♪ ♫ And you lose your Faction fits ♪ \☻/ Don't worry ♪ ♫ ♪ ♫ ♫ ♪ ♫ ♪ Be Happy \☻/

Malcanis
Vanishing Point.
The Initiative.
#9 - 2012-02-01 12:56:20 UTC
More EFT DPS, maybe. The Golem gets some specific bonuses that make it a much better torp boat than a CNR, not least the fact the a CNR with a rack of T2 Seige launchers has very little fitting left for anything else.

CNR -> Cruise
Golem -> Torps

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

ShigekiShota
I N E X T R E M I S
Tactical Narcotics Team
#10 - 2012-02-01 14:13:01 UTC
Golem for Salvaging + Ratting
CNR to blaze through everything else.

Golem has a limit of range but CNR doesn't. (Torp and Cruise Respectively)
stoicfaux
#11 - 2012-02-01 14:15:55 UTC
Aubrey Addams wrote:
I see not so much difference in damage from Raven. Only 15 dps or something with T2 cruise missiles.
Maybe I missed something?


Raven has eight effective launchers: 6 launchers / (.75 rof bonus) = 8 effective launchers. Golem has eight effective launchers also.

Golem gets a TP bonus and explosion velocity bonus, so it will apply more DPS against smaller/faster targets. Golem's Effective DPS > Raven's Effective DPS. However, assuming you group your missiles, a cruise Golem suffers a bit more DPS loss to defenders (25% DPS loss versus 16.7% DPS loss for Raven.)

As others have noted, the Golem is meant to be a torpedo platform. With 2-3 TPs, it can almost always apply 100% of its torp damage against BCs and battleships, and torps are very effective even against smaller cruiser sized targets. Javelins put as much raw DPS downrange as a CNR's cruise missiles.

However, IME, the Vargur is normally better/faster than the torp Golem. The Golem suffers from TP juggling, constant reloading (switching to/from javelin torps,) only having 20 salvos loaded at a time, having to use drones to kill most frigates, DPS loss to overkill, and the Golem requires a lot of skills at V to be really effective.

Here's a missile damage spreadsheet I wrote a while back: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1151130

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Gritchee
X-com Industries inc.
#12 - 2012-02-01 18:14:25 UTC  |  Edited by: Gritchee
Why do you guys say the golem is a torp ship? I see the same bonuses for cruise missiles also:

Caldari Battleship Skill Bonus: 10% bonus to cruise missile and torpedo velocity and 5% bonus to cruise missile and torpedo explosion velocity per level
Marauders Skill Bonus: 7.5% bonus to shield boost amount and 7.5% bonus to effectiveness of target painters per level

Role Bonus: 100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams
Zhilia Mann
Tide Way Out Productions
#13 - 2012-02-01 18:26:57 UTC
Gritchee wrote:
Why do you guys say the golem is a torp ship? I see the same bonuses for cruise missiles also:

Caldari Battleship Skill Bonus: 10% bonus to cruise missile and torpedo velocity and 5% bonus to cruise missile and torpedo explosion velocity per level
Marauders Skill Bonus: 7.5% bonus to shield boost amount and 7.5% bonus to effectiveness of target painters per level

Role Bonus: 100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams


Yes, the Golem technically works with cruise missiles. However, it's a torp boat. Here's why.

1) Target painter bonus. CMs really don't need target painters; torps really, really do. This bonus basically means that torps are viable weapons on a PvE Golem whereas they really aren't on a CNR.

2) CNR's damage advantage. When directly comparing a Golem to a CNR with the same fittings, the CNR will always bring more raw damage to the table. 4*2 = 8 effective launchers < 7/.75 = 9 1/3 effective launchers.

Combine the two factors and you get this: a Golem only outperforms a CNR when it can use a higher damage option -- hence torpedoes. A solo CNR cannot compete effectively despite having higher raw damage numbers in a torp configuration because only the Golem gets the bonus for damage application. Hence, Golem is a torp boat.
Gurny Hallck
Perkone
Caldari State
#14 - 2012-02-01 18:35:30 UTC  |  Edited by: Gurny Hallck
tbh its probobly my favorite ship to pve in, cnr is really really boring, and i see some people saying juggling 3 painter's is hassle, thats just laughable, if i want to afk mission i use a navy domi, do it properly, if i want to just go in and blow crap up without logging a second account i use my golem because its actually alittle more fun over the other snooze options, and if i want to blitz i use a tengu, obviously. I never regretted skilling for the golem, my 2cents.

p.s. it's easier to fit a golem properly over a cnr, and with BS 5 you are on your way to a widow :)
ValentinaDLM
SoE Roughriders
Electus Matari
#15 - 2012-02-01 18:51:56 UTC
Zhilia Mann wrote:
Gritchee wrote:
Why do you guys say the golem is a torp ship? I see the same bonuses for cruise missiles also:

Caldari Battleship Skill Bonus: 10% bonus to cruise missile and torpedo velocity and 5% bonus to cruise missile and torpedo explosion velocity per level
Marauders Skill Bonus: 7.5% bonus to shield boost amount and 7.5% bonus to effectiveness of target painters per level

Role Bonus: 100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams


Yes, the Golem technically works with cruise missiles. However, it's a torp boat. Here's why.

1) Target painter bonus. CMs really don't need target painters; torps really, really do. This bonus basically means that torps are viable weapons on a PvE Golem whereas they really aren't on a CNR.

2) CNR's damage advantage. When directly comparing a Golem to a CNR with the same fittings, the CNR will always bring more raw damage to the table. 4*2 = 8 effective launchers < 7/.75 = 9 1/3 effective launchers.

Combine the two factors and you get this: a Golem only outperforms a CNR when it can use a higher damage option -- hence torpedoes. A solo CNR cannot compete effectively despite having higher raw damage numbers in a torp configuration because only the Golem gets the bonus for damage application. Hence, Golem is a torp boat.


Adding on a very important point for PVE use, NPC defenders hurt the golem far greater than they do the CNR, since you are shooting fewer missles with a 100% damage bonus, knocking out more DPS than it would with a CNR. Basically it just isn't a good idea to use a golem with cruise missiles versus a CNR.

And yes, sure CNR does more damage, if you happen to have a huginn or rapier with you, or are shooting a POS, and I know for one I CBA to do it with anything but lasers or sentry drones.
OfBalance
Caldari State
#16 - 2012-02-01 19:56:19 UTC
Gurny Hallck wrote:
tbh its probobly my favorite ship to pve in, cnr is really really boring, and i see some people saying juggling 3 painter's is hassle, thats just laughable, if i want to afk mission i use a navy domi, do it properly, if i want to just go in and blow crap up without logging a second account i use my golem because its actually alittle more fun over the other snooze options, and if i want to blitz i use a tengu, obviously. I never regretted skilling for the golem, my 2cents.

p.s. it's easier to fit a golem properly over a cnr, and with BS 5 you are on your way to a widow :)


All missile ships are pretty boring for pve, imho, and I fly all of them myself. Target painter juggling is without a doubt an annoyance if you're spending a few hours in sanctums, missions, or whatever. Getting the most of your torp dps often requires clever tricks of timing, splitting, and keeping an eye on tp cycles on top of volley counting. I mean, you could say anyone who doesn't want to put up with that should fly an afk-domi, but between the golem and the dualrepinix there exist... pretty much every other ship in the game, in terms of how much micro-management is required.

I wasn't attempting to say the golem was bad, but any review of the golem without mentioning painter cycles and the liabilities of torps is disingenuous at best. I don't regret training it. I just wish jav torps didn't have that ludicrous speed reduction or that torps could get by with say, two painters. Blink
Spineker
#17 - 2012-02-01 19:56:35 UTC
Golem is 10x the ship a raven is I don't care what EFT claims. It is also superior to the CNR in almost all cases PVE.

You don't need 3 TP either 2 will work just fine. Battleclinic has a starter golem fit that works really well. I flew the golem for a long time and melts L4 missions while it is salvaging and looting them to boot. I mostly blitz unless there are big bounties these days so the Tengu is superior to all other ships in the game as far as I am concerned.



Golem is strictly PVE ship in my opinion and it rakes in the isks.


I can't think of anytime besides WC where my tank got in trouble once or twice. It tanks very well with just a Caldari Large and Caldari Amp.
Spineker
#18 - 2012-02-01 19:58:40 UTC
What you are really missing is relying on EFT for your experience and that is fail. Keep flying your Raven yeeehawww
OfBalance
Caldari State
#19 - 2012-02-01 20:03:45 UTC  |  Edited by: OfBalance
You loose significant dps against cruisers and bc when using only 2 painters. This is from experience, not eft. Considering i'm using t2 torps most of the time, i'd rather not waste expensive volleys.

Spineker wrote:
Golem is 10x the ship a raven is I don't care what EFT claims. It is also superior to the CNR in almost all cases PVE.


Not even close to being true.
stoicfaux
#20 - 2012-02-01 20:06:13 UTC
Gurny Hallck wrote:
tbh its probobly my favorite ship to pve in, cnr is really really boring, and i see some people saying juggling 3 painter's is hassle, thats just laughable, if i want to afk mission i use a navy domi, do it properly, if i want to just go in and blow crap up without logging a second account i use my golem because its actually alittle more fun over the other snooze options, and if i want to blitz i use a tengu, obviously. I never regretted skilling for the golem, my 2cents.

p.s. it's easier to fit a golem properly over a cnr, and with BS 5 you are on your way to a widow :)


Personally, I do kind of regret training for the Golem (i.e. missile bombardment and missile projection to V.) The Vargur runs missions faster than the Golem (even on missions that you can use a 5 TP setup.) The only mission that I've found where the Golem does better than the Vargur is a full blitz of Damsel. Load Rage torps, fill the mids entirely with tank, blow up the station, tractor the cans and get out before the tank fails. One minute, 43 seconds.

As for blitzing, the MWD Mach is better than the Tengu for most missions. The Tengu's tank is the only real difference in that it allows you to easily blitz things like Damsel (killing just the spider drones,) Blockade or Buzz Kill.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

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