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Player Features and Ideas Discussion

 
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Freighters cargohold restriction is pointless

Author
Edward Olmops
Gunboat Commando
#1 - 2012-02-01 10:05:28 UTC
I have a freighter, I want to transport an assembled ship.

I cannot put it in the Cargohold. I have to repackage it (and lose any rigs), or I have to contract it to an Alt, let him create a courier contract (to create a plastic foil around my ship so the cargohold won't reject it?!?), switch back, transport the package and then steal it.

Does anyone see any sense in that other than torturing freighter pilots?
I mean... even if this was created to have a better distinction between a carrier and a freighter... freighters are mostly used in HighSec whereas carriers cannot enter HighSec - so basically there is no real choice between the two.

Please remove this restriction to freighters, it is pointless and only creates extra work.

Or: give me an option to wrap my ship up in plastic if the first suggestion is somehow technically difficult.
Death Warmedup
Pator Tech School
Minmatar Republic
#2 - 2012-02-01 10:08:27 UTC
My idea is to have a module that can only be fitted to freighters that will convert ALL of there cargo space to a ship maint array, so they can carry EITHER a ship OR cargo. it is kind of pointless allowing a plastic wraped ship (in a courier contract) to fit, but not a normally assembled one as its pretty easy to organise.
Misanthra
Alternative Enterprises
#3 - 2012-02-01 10:09:56 UTC
Edward Olmops wrote:
HighSec whereas carriers cannot enter HighSec - so basically there is no real choice between the two.



orca called and said hi
Hirana Yoshida
Behavioral Affront
#4 - 2012-02-01 10:18:35 UTC
The ability to choose between cargo and maintenance has been on most haulers wishlist for ages, question is whether or not vanilla freighters should have the ability or it should be restricted to the T2 variants.
Death Warmedup
Pator Tech School
Minmatar Republic
#5 - 2012-02-01 10:25:49 UTC
hmm... not sure what just happened to the post i thought i posted... but here it is again

Orca's are great for carrying ships and cargo, but not if you want to move a couple of battleships. T2 freighters also lack the cargo for 2 battleships, unless the module or whatever that lets you choose adds more SMA space than there is cargo space. but i doubt that would be resonable.
Robert Caldera
Caldera Trading and Investment
#6 - 2012-02-01 11:21:53 UTC
freighters are no carrier, they have no ship dock but simple cargohold, where only repackaged goods can be shipped.
CCP could introduce some kidn of ship transporter, similarly to the freighter but a different ship class and with no jump drive.

As long as this is not implemented, I consider carriers as a benefit of low/0.0 and their lack in highsec a drawback of living in high sec (should have some).
Serge Bastana
GWA Corp
#7 - 2012-02-01 11:22:43 UTC
What about something like the freight container that holds one or two battleships, instead of having to create courier contracts simply get the ship container and drop the assembled ship(s) in that then that can go straight into the freighter. It would mean that the freighter itself doesn't have to be changed in any way and there are more products on the market to be bought and sold.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Robert Caldera
Caldera Trading and Investment
#8 - 2012-02-01 11:25:18 UTC
you are aware of the fact there is only space for 1 battleship in freighters cargo space?
Death Warmedup
Pator Tech School
Minmatar Republic
#9 - 2012-02-01 11:28:56 UTC
Serge Bastana wrote:
What about something like the freight container that holds one or two battleships, instead of having to create courier contracts simply get the ship container and drop the assembled ship(s) in that then that can go straight into the freighter. It would mean that the freighter itself doesn't have to be changed in any way and there are more products on the market to be bought and sold.


Thats a good idea too.

I understand that making something liek this could mean carriers would be redundant, but i dont think it'll be that bad. the freighters wouldn't be able to launch a ship in space or provide a fitting service to fleet that the carrier can.
Death Warmedup
Pator Tech School
Minmatar Republic
#10 - 2012-02-01 11:32:57 UTC
Robert Caldera wrote:
you are aware of the fact there is only space for 1 battleship in freighters cargo space?



Not true. With level 5 freighter skill, a Charon can carry 981,250 m3. most battleships are around 400,000 m3. i personally have carried 2 assembled ravens in my charon at once using courier contracts.
Griptus
Doomheim
#11 - 2012-02-01 11:50:22 UTC  |  Edited by: Griptus
That's really strange because I can haul assembled shuttles in my Bestower, no problem.

Time to remove that antiquated and unnecessary limitation from freighter cargo holds.

Robert Caldera wrote:
freighters are no carrier, they have no ship dock but simple cargohold, where only repackaged goods can be shipped. CCP could introduce some kidn of ship transporter, similarly to the freighter but a different ship class and with no jump drive.

Why go to all the trouble of inventing a new ship just so it can do what existing ships should be able to do?

Robert Caldera wrote:

As long as this is not implemented, I consider carriers as a benefit of low/0.0 and their lack in highsec a drawback of living in high sec (should have some).

Why should living in highsec have drawbacks? There should be no arbitrary ship restrictions anywhere. Capitals should be a common sight around trade hubs, player pilots and faction navies alike. There's an Amarr dreadnaught in an epic arc mission, it scared the crab out of me before I realized it was friendly. Would like to see more of that!
Death Warmedup
Pator Tech School
Minmatar Republic
#12 - 2012-02-01 12:03:34 UTC
hmm.. capitals dont have any place in highsec IMO. there not needed there and would only make keeping highsec RnD pos's all the more dangerous.
Svaste
The Scope
Gallente Federation
#13 - 2012-02-01 12:26:49 UTC
Robert Caldera
Caldera Trading and Investment
#14 - 2012-02-01 12:39:43 UTC
Griptus wrote:

Why should living in highsec have drawbacks?


uhm well, because of balance?
more safety -> less reward
Hirana Yoshida
Behavioral Affront
#15 - 2012-02-01 13:41:57 UTC
So systems deep within the great blue sea of null should have only veld rocks and frigate rats .. it is safer in that cradle than in Jita Smile
Aqriue
Center for Advanced Studies
Gallente Federation
#16 - 2012-02-01 15:03:28 UTC
Robert Caldera wrote:
Griptus wrote:

Why should living in highsec have drawbacks?


uhm well, because of balance?
more safety -> less reward

less safety -> more reward = MORE HARSH

I agree! Make lowsec...even harsher. That -10 should mean something....that you play on HARDCORE MODE and enjoy it. Like being locked out of highsec....so even your pod shouldn't be allowed in and is KOS to NPC. Who would trust some guy that obviously thinks they are above the law....so NPC should charge the guy (part of an isk sink) even more in taxes (think...if this guy is so dangerous and desperate for goods he should be charged a premium to get it. Hehe, rifter should cost you 5 mill for the hull alone Twisted ). Want to gank someone....well CONCORD should just send you a bill to you wallet so you can claim your precious KM...like a 50million "processing fee" just to get the paperwork in order. Make the sec status drop to OVER 9000!!! below zero. Blow up hulks for 2 weeks every six months but as you go lower the sec hit gets even larger (first might be -1...10th is -100 sec ...11 is -1000 Twisted )and the sec bonus is infinitesimally small that it takes you another six months to get it back to 0.

Oh yeah, I like this idea. Make it even harsher then it is now for those that like to live on the edge, more risk -> more reward -> more harsh Big smile