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Ship to move minerals?

Author
Kire Suah
The Scope
Gallente Federation
#1 - 2012-01-22 21:24:15 UTC
I'm looking for a ship to haul lots of minerals, and am trying to figure out what to train into. I am ~10 days out from using a providence, but then started looking into an Orca which I am about 14 days away from.

Which should I get? Does one have more advantages than the other? I know the providence is just a simple payload deliverer, but the Orca kind of confuses me. It has a cargo bay...but can do other stuff?
CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#2 - 2012-01-22 21:39:56 UTC
Kurfin
Kippers and Jam Developments
#3 - 2012-01-22 22:48:12 UTC  |  Edited by: Kurfin
Depends very much on how much you want to move, and what your other hauling requirements are.

A few points to note on the Orca, cargo expanders (mods & rigs) only affect the standard cargo hold, NOT the ship hanger, corp cargo hold or ore bay. And speaking of the ore bay, that does only hold unprocessed ore not minerals. However its applications are limited only by your imagination Big smile

The Orca is far more flexible ,cheaper and less frustratingly slow, but if you need huge m³ then it's the freighter.
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2012-01-23 07:01:51 UTC
Kurfin wrote:
The Orca is far more flexible ,cheaper and less frustratingly slow, but if you need huge m³ then it's the freighter.

If you AFK, then a freighter is much faster than an Orca. Most of the time traveling AFK is spent approaching the next gate, and freighters take less time to cover that distance.
Katya Amatin
Aliastra
Gallente Federation
#5 - 2012-01-23 07:13:18 UTC
Also, freighters have a significant structure tank, so it makes highsec autopilot deaths unlikely. Orcas can fit things from nanos to cloaking devices, however, and are more flexible and easier to sustain in the case your corp would get war decced.
Devil tiger
#6 - 2012-01-24 10:58:58 UTC
Orca is the ship to use when delegated to ganglin support & hauling minerals for mining fleet.

But one should keep in mind that Orca with full cargo rigs and expanders is about as slow as a freighter to warp, has less ehp than t1 cruiser and costs some 400-500mil ISK depending on fitting.

A freighter caries foru times as much, is slow as hell, costs about 800mil ISK and it can't load cargo in space.

In high sec a freighter is better since speed doesn't matter. Orca is best to use when hauling ore in null but not between systems (use jf for this), and even then preferably by sitting safely inside pos shields until needed.
RubyPorto
RubysRhymes
#7 - 2012-01-26 05:46:39 UTC
Mins: Freighter

High Value Cargo: Tanked Orca. You can get some great EHP with a bulkhead, damage control, and shield tank. Or you can stick a 100mn MWD on to do the MWD warp trick. Plus your high value cargo is unscannable and doesn't drop. Perfect for moving that Titan or T2 BPO.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Luba Cibre
Global Song Setup
#8 - 2012-01-26 17:39:32 UTC
RubyPorto wrote:
Mins: Freighter

High Value Cargo: Tanked Orca. You can get some great EHP with a bulkhead, damage control, and shield tank. Or you can stick a 100mn MWD on to do the MWD warp trick. Plus your high value cargo is unscannable and doesn't drop. Perfect for moving that Titan or T2 BPO.

Your BPOs are still safer in a cloaky nullified T3.

"Nothing essential happens in the absence of noise." 

Whiteknight03
Trilon Industries and Exploration
#9 - 2012-01-26 18:42:19 UTC
If you're actively flying, the Orca is great. 100mn Microwarp and one Aux Power Rig lets you warp in 10 seconds after entering a system. You're about as fast traveling as a quick BS. With a DC II you have ~200k ehp, with bulkheads and a shield tank in your mids about 250k. Freighters have about . . . 130k? I think.

Another thing the Orca excels at is being a mobile base. You can load in a BC and some frigs, or several Cruisers, nice for running hisec sites or missions in different areas.

But the Orca maxes out at about . . . 140k m3 cargo. 40k corp hangar, and 100k normal. Freighters start at around 700k, if I recall correctly.
RubyPorto
RubysRhymes
#10 - 2012-01-26 23:36:02 UTC
Luba Cibre wrote:
RubyPorto wrote:
Mins: Freighter

High Value Cargo: Tanked Orca. You can get some great EHP with a bulkhead, damage control, and shield tank. Or you can stick a 100mn MWD on to do the MWD warp trick. Plus your high value cargo is unscannable and doesn't drop. Perfect for moving that Titan or T2 BPO.

Your BPOs are still safer in a cloaky nullified T3.


Why?

1) The Orca's corp hangar drops no loot and cannot be scanned, and the Orca has a much larger buffer.

2) The Nullification Sub is less agile than any of the other propulsion subs and (AFAIK) there are no bubbles in Hisec.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Luba Cibre
Global Song Setup
#11 - 2012-01-27 01:03:11 UTC
RubyPorto wrote:
Luba Cibre wrote:
RubyPorto wrote:
Mins: Freighter

High Value Cargo: Tanked Orca. You can get some great EHP with a bulkhead, damage control, and shield tank. Or you can stick a 100mn MWD on to do the MWD warp trick. Plus your high value cargo is unscannable and doesn't drop. Perfect for moving that Titan or T2 BPO.

Your BPOs are still safer in a cloaky nullified T3.


Why?

1) The Orca's corp hangar drops no loot and cannot be scanned, and the Orca has a much larger buffer.

2) The Nullification Sub is less agile than any of the other propulsion subs and (AFAIK) there are no bubbles in Hisec.

It doesn't matter if the BPO drops or not, because you've failed 2 minutes before that happens.
You can't scan a cloaked ship. Cloaked ships don't need a large buffer. Cloaky Nullified Tengus aligns in 3.4 sec.

"Nothing essential happens in the absence of noise." 

Ireland VonVicious
Vicious Trading Company
#12 - 2012-01-27 01:23:05 UTC
If your really wanting to get into the trade and hauling buisness you will want both.

Start with the orca.

Indy-Orca-Freighter in that order. Then work on the T2's.
RubyPorto
RubysRhymes
#13 - 2012-01-27 01:50:05 UTC
Luba Cibre wrote:
RubyPorto wrote:
Luba Cibre wrote:
RubyPorto wrote:
Mins: Freighter

High Value Cargo: Tanked Orca. You can get some great EHP with a bulkhead, damage control, and shield tank. Or you can stick a 100mn MWD on to do the MWD warp trick. Plus your high value cargo is unscannable and doesn't drop. Perfect for moving that Titan or T2 BPO.

Your BPOs are still safer in a cloaky nullified T3.


Why?

1) The Orca's corp hangar drops no loot and cannot be scanned, and the Orca has a much larger buffer.

2) The Nullification Sub is less agile than any of the other propulsion subs and (AFAIK) there are no bubbles in Hisec.

It doesn't matter if the BPO drops or not, because you've failed 2 minutes before that happens.
You can't scan a cloaked ship. Cloaked ships don't need a large buffer. Cloaky Nullified Tengus aligns in 3.4 sec.


You can't scan an item in a Corp Hangar. Ever. You can AP around Hisec in an Orca with 6 Titan BPOs in the Corp Hangar and nobody will bother you because nobody can tell they're there.

You can gank something in the time before it docks. 0rphanage has gotten pretty good at doing that to blockade runners.

And again, why are you using the nullification sub in HS? It's *Only* advantage is immunity to bubbles. (BTW, I get 2.4s align with the nanofiber sub, align rigs, 3 iStabs, and 2 WCS. Useful for lowsec.) Better yet, use a Force Recon. Same align time as your tengu, Covops cloak, more EHP, and enormously cheaper.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2012-01-27 02:19:45 UTC  |  Edited by: Tau Cabalander
RubyPorto wrote:
You can gank something in the time before it docks. 0rphanage has gotten pretty good at doing that to blockade runners.

As someone that has transported many billions of ISK of ORE BPO in a cloaky T3, why would anybody be so stupid as to visit a busy trade hub with high-value cargo in a ship that can easily be alpha-ed?

Re-ship to a freighter (faster if AFK) or Orca (slower AFK, but more secure if it fits in corp hangar) and move your cargo with that for the final leg!

EDIT: My research alt recently finished Caldari Freighter 5. Took 42 days with a int > mem attribute mapping, but was well worth the time to get the extra cargo room.
RubyPorto
RubysRhymes
#15 - 2012-01-27 02:25:35 UTC
Tau Cabalander wrote:
RubyPorto wrote:
You can gank something in the time before it docks. 0rphanage has gotten pretty good at doing that to blockade runners.

As someone that has transported many billions of ISK of ORE BPO in a cloaky T3, why would anybody be so stupid as to visit a busy trade hub with high-value cargo in a ship that can easily be alpha-ed?

Re-ship to a freighter (faster if AFK) or Orca (slower AFK, but more secure if it fits in corp hangar) and move your cargo with that for the final leg!


That's what I'm saying. The other guy's using a Nullified T3 in HS.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Salpad
Carebears with Attitude
#16 - 2012-01-27 17:57:29 UTC
Kire Suah wrote:
I'm looking for a ship to haul lots of minerals, and am trying to figure out what to train into. I am ~10 days out from using a providence, but then started looking into an Orca which I am about 14 days away from.

Which should I get? Does one have more advantages than the other? I know the providence is just a simple payload deliverer, but the Orca kind of confuses me. It has a cargo bay...but can do other stuff?


Orca has a corp bay, that you can put stuff in. Depending on corp rights you might be able to take it out again, or others may be able to take it from you The Orca also has an ore bay, which you can put ore into but not minerals (veldspar yes, tritanium no). Finally the Orca has a hangar that you can put unpackaged ships in, i.e. ships with rigs and modules fitted.

And then there's the regular cargo hold. That's the one you expand with skill bonuses, modules and rigs. Works the same way as on any other ship.

To find total mineral haul capacity, add the regular cargo bay volume to the corp bay volume (but test the corp bay first, to see if you can put stuff into it, see what is in it, and take stuff out again. Try with 1 tritanium).
RubyPorto
RubysRhymes
#17 - 2012-01-28 02:31:19 UTC
Salpad wrote:
Kire Suah wrote:
I'm looking for a ship to haul lots of minerals, and am trying to figure out what to train into. I am ~10 days out from using a providence, but then started looking into an Orca which I am about 14 days away from.

Which should I get? Does one have more advantages than the other? I know the providence is just a simple payload deliverer, but the Orca kind of confuses me. It has a cargo bay...but can do other stuff?


Orca has a corp bay, that you can put stuff in. Depending on corp rights you might be able to take it out again, or others may be able to take it from you The Orca also has an ore bay, which you can put ore into but not minerals (veldspar yes, tritanium no). Finally the Orca has a hangar that you can put unpackaged ships in, i.e. ships with rigs and modules fitted.

And then there's the regular cargo hold. That's the one you expand with skill bonuses, modules and rigs. Works the same way as on any other ship.

To find total mineral haul capacity, add the regular cargo bay volume to the corp bay volume (but test the corp bay first, to see if you can put stuff into it, see what is in it, and take stuff out again. Try with 1 tritanium).


You can access any hangar in your ships corp hangar (as you could in theory repackage the ship and get it that way, so it would be silly to make you do that).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Bugsy VanHalen
Society of lost Souls
#18 - 2012-01-31 21:09:55 UTC
The main purpose of an ORCA is as a high sec mining fleet booster.

It does make a good mini freighter with max skills,full T2 cargo rigs and T2 expanders I think you can get the cargo hold over 100,000 m3 and then you have the 50,000 m3 ore hold, a 40,000m3 corp hanger(be carefull in a large corp with this one as anyone with corp hanger acess can fly up to your Orca and pull stuff out of the corp hanger divisions they have access to at corp offices or POSes. And finally you have a 400,000m3 ship maintenance bay that can hold fully fitted ships which can also be accessed by corp members.

The advantage of an orca as a hauler is that the corp hanger is unscanable and nothing will drop from there if it is popped. And it has fitting slots so you can tank it. It can fit a decent shield tank and with bulkhead reinforcement and a damage controller II you get a mean hull tank making it very hard to kill, or you can add some reactor upgrades and fit it with a 100 mn microwarp allowing for a 10 second align and warp while traveling.

For moving high bulk material though a freighter is the way to go. with good skills a freighter can hold well over 800,000m3 of stuff. for moving bulky minerals around for manufacturing you can not beat a freighter.

If you are buying minerals in a trade hub to haul out to where ever you are manufacturing and needing several freighter loads per week you can always use the same mineral compression trick that null sec alliances use.

The idea is to buy what ever modules you can find(mostly meta 1 and 2 items) that are selling at or below the value of the minerals you get from reprocessing them. these modules are far less volume than the raw minerals you get from reprocessing them.( i.e. mineral compression) For example the large meta 1 800mm autocannon refines into way more minerals volume wise than what the module takes up in your cargo hold.

Haul a full load of cheap modules back to your manufacturing system and reprocess them giving you far more minerals than you would have gotten from a full load of raw minerals. You can also shop around for the right modules to get some of the higher end minerals from the reprocessing. If you are only a few jumps from a trade hub than it may not be worth the effort, but if the logistics of getting the bulk minerals you need is a problem this can really help.