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[FEEDBACK] Real answers from some newbie friends who quit.

Author
Rico Minali
Federal Navy Academy
Gallente Federation
#21 - 2012-01-26 13:46:55 UTC  |  Edited by: Rico Minali
My brother and I started playing Eve in '07, we knew no one in game or in fact anyone who had even played Eve. We started out doign missions and meeting people in the Gallente Channel, after a couple of weeks we decided to make our own corp. All we did was missions and socialising for weeks more, made some contacts through the empire channels and got into more involved things.

We had no one to help us along the way, no one to tell us th ebest ships or skillplans and we made alot of mistakes. We went to lowsec in frigates and got involved in a little light pvp and lost most of our ships. To say we were having fun is an understatement, we made lots of friends and someone lent me 20 million isk to pay for my first battleship, I thought he must be the richest guy in teh world. It was a slow start indeed lol bt we didnt know any better.

Then we got invovled in a corp that went to nullsec, disbanded, we ended up in lowsec with some friends, then onto wardeccs, by this time we wondered how we ever had fun doign missions, we lost, we won, we struggled to keep our wallets full enough to pvp with.

We created a new corp, Sons of 0din at the end of '08. Small time pirates in lowsec at first, then joined a decent alliance and got stronger, from there we moved around a little, became more powerful, got a decent reputation as a force to want around.

More than 3 years after forming that small group of friends we are now a very strong corp, with great pvpers having amazing fun in nullsec with a great coalition. We have a strong income buying capitals and expansive things for our pilots. Sons of 0din is a great corp to be in and an even better one to have the honour of leading in.

WE DID THIS WITH NO ONE HOLDING OUR HANDS, NO ONE ADVISING US, EVE ON HARD MODE FROM DAY ONE. CLAWING OUR WAY TO WHERE WE ARE TODAY.

GREATNESS COMES TO THOSE WHO TAKE IT.

Trust me, I almost know what I'm doing.

Agromos nulKaedi
The Scope
Gallente Federation
#22 - 2012-01-30 22:45:14 UTC
It isn't about "patience". There are a few skills that are really very hard to communicate, and there is a lack of attempt to even do it.

There is a real problem with tutorial agents being able to be driven away. No new player should be able to get their tutorial agent to stop talking to them in any way but by finishing the tutorial. FIX THIS PLEASE.

There is a problem with skill books in the tutorial being given in confusing ways. One communication channel, all relevant skill books up front.

That said, exploration is a headache. The tutorials explain it poorly. They should just link to the video of the tutorial, maybe in the browser.

The more common scams should probably be explained. You don't have to ban them or do anything special, just have some agent explain how a small selection of market scams work. Maybe this should be done by a new agent, a criminal agent who teaches about the very basic common techniques of how to travel and survive in low security space, how can flipping and looting work, not to overspend on a ship, how to scam in the market, war-declarations on new corps, and so on. Honestly, learning the mechanics of some of the scams can give a lot of insights into how the game is to play normally; it's very useful educational material.

Finding a corp. This is actually hard. I heard in rookie chat from someone who had been kicked out of a corp for sitting and reading help guides and such. Apparently she looked suspicious because she didn't think to dock in station to do it. Seriously, this isn't "spy" behavior, and the corp in question lives in high-sec anyways.

There is no guidance on low sec and null-sec. Everyone gets the impression that both are terrifying places that one shouldn't enter until they have an ancient character and the best battleship ISK can buy.

Nowhere do I see any lines of communication where more experienced characters can talk to the rookies.
Jint Hikaru
OffWorld Exploration Inc
#23 - 2012-01-31 12:49:23 UTC
The funny thing is... EVERY player in the game has gone through the same thing. Eve is tough to start with, but with some research and work, you get over the first bump and the game opens up into this huge sandbox.

Now EVERY player has done that... we made it, we did the research, learnt how things work and we enjoy the game.

Not sure what the OP intends his post to do... there are no new ideas, suggestions or anything, just some posts from people who quit because they were too lazy to learn things and wanted everything handed to them.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Koen L
Aliastra
Gallente Federation
#24 - 2012-01-31 14:47:59 UTC
All you need is finding a good experienced player who is willing to be your Mentor.
Then you need access to a Voice Server like Ventrilo or Teamspeak and start talking with him. He wil invite you to his corp or give you advice to join a friendly corp.
Then he probably give you some isk to buy skillbooks and give advice whenever you need it.

So if you are a noob, go and ask people, join Help channels, find friends, join a corp with some experienced players. Show that you are able to read and understand guides, they are tons of all sorts of guides available. Read that.

Then start playing the game. Spend some real money and sell a plex or two, dont avoid loosing your ships at all costs, take some risks and learn playing the game by doing.

If you then still dont like, eve is not for you. Then stop playing and find Battlefield 3 or Kitty Online.
Also look for www.uosigena.de and make yourself a character or play wow.

If you cant find a Mentor, send email to me. I might be able to support some new players for a while. But dont expect ttoo much. I am busy learning the game and reading guides. Still.. after so many years playing.

♫ When your ship gets blown to bits ♪ ♫ And you lose your Faction fits ♪ \☻/ Don't worry ♪ ♫ ♪ ♫ ♫ ♪ ♫ ♪ Be Happy \☻/

AFK Hauler
State War Academy
#25 - 2012-01-31 18:41:57 UTC
I'll admit it. This is my third time around with EVE...


First lasted about 30 days. Reason for leaving: Totally lost in where/how/why to "play" EVE and nobody to play it with. I'm sure this is still the biggest challenge for new players.

Second lasted about a year with some IRL friends. Reason for leaving: Incarna and total lack of resolve for player's issues by CCP. I could care less about walking in a space station just because the ships aren't worth flying. Also, one IRL friend quit for reason 1, and I never could figure out "why" play EVE.

Third time is still ongoing. Reason I came back: Crucible and the refocusing of CCP back to making EVE more EVE. They are trying, so will I. I have a corp mate who is an IRL friend that makes it worth the play, and he didn't stop playing from previous, so he solos L4s, and I tag along to "salvage" and such (He tanks and I spank).

The game is still way bigger that I can comprehend, and I am still as lost as ever. However, I still have time to learn and like discovering new things that I didn't know existed before. Keeps the game new all the time.



I also like that that the gates are no longer static graphics on a 2D plane. I didn't think CCP was listening when I suggested to point them at the next system for better game immersion. LOL at all you trolls who flamed me for that suggestion.

Captain Torgo
Garoun Investment Bank
Gallente Federation
#26 - 2012-02-01 00:47:36 UTC  |  Edited by: Captain Torgo
I recently got a friend to subscribe to EvE, but I don't think he'll stay. He hears about all the neat things going on ingame and got to see some of the stuff I do too. He likes what he sees an wants to do the same, but I see the excitement and enthusiasm melt away from his face when he learns he can't do anything except run missions and mine. He doesn't like to hear that he can't do this or that because his skillpoints are too low.

I'm doing the best I can to encourage and mentor him, but I'm afraid it's just not enough. He's already fallen into the habit of setting skills in the queue and not logging in. He's told me that he feels like a fifth wheel when we play together. That his actions have no impact one way or another. Eventually he's going to ask himself why he's paying for a game that takes far too long to do anything an he'll just unsub.

The new player experience needs drastic improvement. It needs to give new players more options and things they can actually do with such low SP. And yes I still believe CCPs nerf to starting SP was a mistake. They reduced the amount of starting SP by 94%.
Lady Spank
Get Out Nasty Face
#27 - 2012-02-01 01:17:37 UTC
There's plenty to do with low skillpoints if you have an imagination and that includes valid ISK making.

The person that responded saying there is no 'story' to the game is not only flat out lying but goes on to demonstrate a complete lack of understanding of the creative opportunity available in New eden.

Having said that, this is a worthless thread that has no relevance to the CSM other than as an idle aside.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Nevryn Takis
University of Caille
Gallente Federation
#28 - 2012-02-01 17:58:13 UTC
One thing that comes up time and again is getting noobs into player corps.
Most small player corps won't touch them which only leaves the larger alliances with specific noob corps.
I don't think the root of the problem is the player corps, I'm sure there are loads of small corps that would love to expand, but they have no way of telling wether a so called "noob" is actaully a noob or a veteran alt looking to scam their corp or assess them as a potential target for a war dec.

Not sure how you can fix the latter, but you could go some way towards it by altering the basic corp setup. Possible enhancements colud include a specific "Probationer" role and/or a "Probationers Hanger". This would make restricting access to corp stuff much easier, and possibly encourage smaller corps to take on noobs and provide mentoring.
Captain Torgo
Garoun Investment Bank
Gallente Federation
#29 - 2012-02-01 21:03:17 UTC  |  Edited by: Captain Torgo
Lady Spank wrote:
Having said that, this is a worthless thread that has no relevance to the CSM other than as an idle aside.
I don't know about that. I think if this thread has any value it's to illustrate how important the NPE is and how it still needs a lot of work to attract and/or retain new players. I believe this should be a high priority for CCP.
Baaa Shakiel
Kinnah Incorporated
#30 - 2012-02-13 08:39:09 UTC
While I think that the Current Tutorial Is working fine - It still needs a lot of work to help facilitate the "NPE".

One section that I love about the tutorial is the "Tutorial is now done. Now go join a Player Corp!" The section that I hate is that it stops at showing the Newbie where to get into a suitable Newbie Corp.

Perhaps an idea worth talking about is allowing large Player Corps Opt Into a "Corps You Should Join" List at the end of the tutorial page? Granted, we can control and regulate the quality of the corp Opted into this list by having "like/dislike" button that the player base uses next to the Corp Info.

All CCP has to do is limit the slots allowed into the "Newbie Corp List" and provide a platform for Player Corps to apply/resign from their position. A programmable script should be able to do that.

Player-base regulates the quality and when the corp hits a certain ratio of "dislikes", it's automatically dropped from the "Newbie Corp List".

I haven't been long enough to be able to come up with a concept based on "Vet-Status" Experience.
Just thinking out loud without much re-considering, could be a bad idea for all I know. Gotta go to work soon after this.

What do you guys think?

Who Said that Noob Ships SuCK? http://eve.battleclinic.com/killboard/killmail.php?id=15091146#lostLoadout

Buddy Program Available - Start off with Millions of Isk! https://forums.eveonline.com/default.aspx?g=posts&t=9874&p=10

Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#31 - 2012-02-13 09:42:06 UTC
Quote:
(look at swtor.... the story is unparaleleleled (cant be arsed to google the proper grammar for that word))


This right here says a lot. If the effort you're willing to put into something stops below finding the correct spelling of "unparalleled" then you're going to struggle with a game like EVE that gives you freedom to do so much and all it requires is taking a little bit of time to find stuff out.

I'm the first to agree that the NPE is harsh, I've even compared it to the rugby match in The Meaning of Life, but if you're not going to put in any effort to engage with the content then changing the game to suit you will remove a lot of the charm that EVE has - losing established existing players to attract new imaginary ones.
Malcanis
Vanishing Point.
The Initiative.
#32 - 2012-02-13 10:33:14 UTC  |  Edited by: Malcanis
Captain Torgo wrote:
I recently got a friend to subscribe to EvE, but I don't think he'll stay. He hears about all the neat things going on ingame and got to see some of the stuff I do too. He likes what he sees an wants to do the same, but I see the excitement and enthusiasm melt away from his face when he learns he can't do anything except run missions and mine. He doesn't like to hear that he can't do this or that because his skillpoints are too low.

I'm doing the best I can to encourage and mentor him, but I'm afraid it's just not enough. He's already fallen into the habit of setting skills in the queue and not logging in. He's told me that he feels like a fifth wheel when we play together. That his actions have no impact one way or another. Eventually he's going to ask himself why he's paying for a game that takes far too long to do anything an he'll just unsub.

The new player experience needs drastic improvement. It needs to give new players more options and things they can actually do with such low SP. And yes I still believe CCPs nerf to starting SP was a mistake. They reduced the amount of starting SP by 94%.



I'm afraid the fault is yours, for telling him all that he can do is mission and mine. (I agree that he should complete all the tutorial missions, including knowing how to mine).

Use a buddy invite to start a new account and get yourself a 51 day free alt. Train up a new character alongside him and do stuff with him, on his level. Of course he feels like a fifth wheel if he's sitting in a Kestrel watching you blap stuff with your Tengu.

Within a few days, a week at the absolute most, he can be flying a useful T1 frigate, going out and having some fun. Buy a couple of dozen T1-fit frigates for the pair of you and try a few "consensual PvP" frigate fights within corp (if there are some other very new players who can join in, so much the better) so he gets an idea of the basics, then graduate to messing about in lo-sec or even maybe a bit of suicide ganking. It sounds like your friend is keen to play, but he just needs letting off the leash you've (with the best of intentions) put around his neck.

EDIT: I started off with ~60k SP and no learning skills. Your friend starts off with ~60k SP and the equivalent of all learning skills to V. He's skilling at double speed compared to what I was at that stage (actually more than double, when you take remaps into account). He'll make it if he wants to. If he doesn't it won't be skill training that makes him fail, but people telling him the skills he's trained are meaningless.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

BIGTEX123
Federal Navy Academy
Gallente Federation
#33 - 2012-02-14 01:27:26 UTC
Eve is a social game no matter what profession you choose. If your not a very social person than your newbie experience won't probably be the best. It's all about putting yourself out there and taking whatever the game and community serves you. As well as being a little patient too.
Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#34 - 2012-02-14 02:54:53 UTC  |  Edited by: Imigo Montoya
Malcanis wrote:
stuff


One of the best learning experiences I had was corp combat competitions in all T1 frig fits. I would recommend it to everybody who is trying to get people into the actual game (as opposed to the game's introduction that is PvE).

Also, there's nothing wrong with missioning in a Tengu while they're in a frigate so long as they're doing something useful like webbing/killing frigates etc. It gives an introduction to the various roles required in any fleet that often get forgotten when people have skilled up to fly something bigger.
Yeep
The Scope
Gallente Federation
#35 - 2012-02-14 15:25:11 UTC
Enjoying Eve is all about being able to set yourself achievable goals. In a game like WoW the developer provides these for you; Win an arena season, clear the current raid etc. In Eve you have to no only pick a long term goal but plan every step of the way yourself. Joining a corporation or alliance can help with a lot of this because now you have someone else setting goals and mapping out how to get there for you. I'm not sure this is something CCP can change without a drastic shift away from the non-linearity that makes Eve unique (and I personally don't think they should). At the end of the day some people need their hand holding almost completely. Or they want a game where they don't have to think very hard and thats ok, its just Eve isn't and shouldn't be that game.

Goonwaffe has a 60 day newbie training guide that lets new players mostly ignore skill training while learing how to fulfill various roles in the alliance, both personal (e.g. PI) and fleet (tackling, ECM, DPS). However developing it was not trivial and its very strongly tailored to how we operate as an alliance. On top of that for some people building their own skill plan is important to them. Its not really something that CCP can realistically create and keep up to date for every new player so really we're back to making it easier for people to find an in game community that can help.
Laechyd Eldgorn
Avanto
Hole Control
#36 - 2012-02-14 21:42:03 UTC
there's plenty of stuff newbie can do if they just figure out how

other than that those ~other forum posts~ were obviously by guys who just simply don't like games like eve.

99% of time you spin ship in station or do some other trivial stuff or just simply do something else than eve while waiting for something to happen, unless you're person who likes to make things happen, of course. there's very little anyone can do about peoples preferences and mindset.

i've been dealing a lot with these types who log in go like "is anything happening" and after 3 seconds they log out. i can figure eve is very difficult place for these guys.
Mr LaForge
Deep Core Mining Inc.
Caldari State
#37 - 2012-02-15 23:03:13 UTC
This may fly in the face of most people's assumptions but a few RL friends and I who play Eve came to the conclusion that Eve just gives people too many choices and apparently most people hate choice and would rather be strung along like in WoW,

Stuff Goes here

Kimbeau Surveryor
Stapeley House
#38 - 2012-02-16 16:41:14 UTC  |  Edited by: Kimbeau Surveryor
I think one issue is the shortness of the free trials. I think it takes more than 14 or 21 days for most people to "get into" Eve enough to want to stay, unless perhaps you have a good mentor. It's certainly too short a time to be able to finance yourself by paying with PLEX. How about a "noob PLEX" which allows a single 30-day extension for say 25 or 50M ISK (but still leaves you in trial status)?
Tanya Powers
Doomheim
#39 - 2012-02-17 21:16:41 UTC  |  Edited by: Tanya Powers
Sicex wrote:
The tutorial is always being worked on to provide a more guiding hand for new players but tbh it introduces you to the tools you need to find your way. It doesn't tell you which way but it will give you the tools find your own.

Unlike all other MMOs there is no "best" training path or "best" ship fit which is something new players often fail to realize.


Fail.
There is a best path and ships: Minmatar and mining with guns, you can do everything in the game from this.
The only tools you have as noob is free noobships just capable to kill belt rats in noob systems.
On the other hand vet have the ability/possibility/imunity of gank/scam/steal assets whatever to noobs and they are proud of it, this tells a lot about eve community maturity like it or not.

Quote:
Everything is situational and freeform and a lot of casual gamers used to Blizzard hand-holding (for example) will not find a home in EVE, but that's almost a good thing.


There's a good point in what you just mentioned there, as blizzard having millions of players that of course you place as being uninteresting players but I'm sure their money is as good as yours when it comes to subs, specially if those do'nt use rating/mining bots to pay sub with plex... oups

Quote:
The players that are here today started EVE with a much worse tutorial and yet years later you still find us plugging away. What that indicates is that this game is not for everyone because everyone's definition of what a game should be is different. Let EVE be different, if anything it cultivates a culture of people with a given intelligence and fortitude to have fun in an arena where the walls are defined and in some senses certain kinds of behavior is expected.


Ho, humans had hard time living a few thousand years before but as you see (I hope) some of them evolved in to intelligent humain beings speaking several languages that travel around their planet and can see far than the botom of their nose.
You obvilously don't.

Eve is still noob unfriendly, corporations and players still have two engines to move on: farm km's no matter what you have to do to get those and paranoia, it's a big + if you're unemployed a student being at home more often than at school or retired.
(******** might help too)
Captain Torgo
Garoun Investment Bank
Gallente Federation
#40 - 2012-02-18 00:51:13 UTC  |  Edited by: Captain Torgo
Malcanis wrote:
Captain Torgo wrote:
What I wrote



I'm afraid the fault is yours, for telling him all that he can do is mission and mine. (I agree that he should complete all the tutorial missions, including knowing how to mine).

Use a buddy invite to start a new account and get yourself a 51 day free alt. Train up a new character alongside him and do stuff with him, on his level. Of course he feels like a fifth wheel if he's sitting in a Kestrel watching you blap stuff with your Tengu.

Within a few days, a week at the absolute most, he can be flying a useful T1 frigate, going out and having some fun. Buy a couple of dozen T1-fit frigates for the pair of you and try a few "consensual PvP" frigate fights within corp (if there are some other very new players who can join in, so much the better) so he gets an idea of the basics, then graduate to messing about in lo-sec or even maybe a bit of suicide ganking. It sounds like your friend is keen to play, but he just needs letting off the leash you've (with the best of intentions) put around his neck.

EDIT: I started off with ~60k SP and no learning skills. Your friend starts off with ~60k SP and the equivalent of all learning skills to V. He's skilling at double speed compared to what I was at that stage (actually more than double, when you take remaps into account). He'll make it if he wants to. If he doesn't it won't be skill training that makes him fail, but people telling him the skills he's trained are meaningless.
Unfortunately that's the harsh reality of EvEs current NPE.

Back in the day before CCP nerfed newbie SP, new characters were able to jump into most activities on their first day. Nowadays new characters can't really do anything except mission run and mine. Believe me, I've checked. The starting skills are a joke and don't allow a newbie to do anything.

My main wrote a blog about this in response to the new dev blog The Ease of EVE at http://cyprusblack.blogspot.com/2012/02/woe-unto-new-players-of-eve.html

New players can't probe, salvage, repair their own ship, repair other ships, ectronic warfare, tackle, haul, manufacture, trade, explore, run a corp, participate in PI, fly some basic T1 frigates of their own race, or do much of anything except mission run and mine. Not with the SP they start with.

This is the sad state that CCPs nerf to starting SP left new players in.
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