These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Jita Park Speakers Corner

 
  • Topic is locked indefinitely.
 

Ask me about "The CSM" Q&A

First post First post
Author
Jack Dant
The Gentlemen of Low Moral Fibre
#121 - 2012-01-30 11:06:50 UTC
On the subject of lowsec, the CSM position in the minutes seems to be that lowsec needs either better PVE rewards, or safer PVE, or both.

Do you agree with this position?

From my point of view, it looks like 0.0 players trying to "fix" lowsec by turning it into a copy of 0.0.

Those of us living in lowsec, do it for the PVP, and would rather have the lowsec PVP fixed than anything else. Look for example at the responses to my proposal (in sig) of capping sec losses in lowsec. Turning lowsec into the place the casual player goes to blow up ships makes a lot more sense than copying the 0.0 mechanics.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Mara Rinn
Cosmic Goo Convertor
#122 - 2012-01-30 13:25:43 UTC
Liang Nuren wrote:
Furthermore, the very way in which PVE in Eve is geared would mean that by the time people even figure out that NPC 0.0 exists they've probably blown their chance at ever docking in such a station. Are you really advocating having NPC 0.0 be only inhabitable by people that custom made alts for the purpose?


DeMichael Crimson's Faction Standing Repair Plan.

What? No COSMOS agents for NPC factions? That can be fixed!

What? No data centre agents for NPC factions? That can be fixed!

What? No faction warfare militia for NPC factions? That can be fixed!

Wouldn't it be great if having a -5 or lower standing with Angel Cartel would result in you being pursued by Angel Cartel police? Up the bum of the sovnull bloc!
Bloodpetal
Tir Capital Management Group
#123 - 2012-01-30 16:38:13 UTC  |  Edited by: Bloodpetal
Jack Dant wrote:
On the subject of lowsec, the CSM position in the minutes seems to be that lowsec needs either better PVE rewards, or safer PVE, or both.

Do you agree with this position?

From my point of view, it looks like 0.0 players trying to "fix" lowsec by turning it into a copy of 0.0.

Those of us living in lowsec, do it for the PVP, and would rather have the lowsec PVP fixed than anything else. Look for example at the responses to my proposal (in sig) of capping sec losses in lowsec. Turning lowsec into the place the casual player goes to blow up ships makes a lot more sense than copying the 0.0 mechanics.



I don't think LowSec needs better PVE rewards, I think it needs a review of the current rewards to make sure that they are actually hitting their mark. I think there's some rewards in Low Sec that are inconsistent (lots of drops don't drop) and some sites need to spawn more in certain places (gas clouds). Since low sec tends to be neglected, I'm sure the consistency of these rewards never get looked over - unlike the null sec exploration sites that had a thorough review recently.

I live in low sec 100% of my time, fight, make some cash when possible - the population issue in low sec is two fold imho.

I think the object that is missing from low sec is a low end "organizational" revenue - (a la moon goo, but not moon goo please). POCOs might fix this if you can overcome a couple factors of low sec organizational revenue, but as we all know there's a big disparity between risk, income and investment. I mostly highly recommend a review of the player level revenue to be found and a way to look at what low sec organizations can do for revenue.

In my honest opinion, Low Sec is the retiring home for EVE Veterans. After you get tired of null sec and you want to just do some lighter relaxed PVP, you end up in Low Sec. A lot of younger ambitious pilots in other corporations I talk to in my area are "building up" to go into Null Sec to experience it out there - but they tend to live in High Sec - not low sec . I've been there done Null Sec and am more interested in "light" power enforcement in my immediate zone of influence. Which does overlap some null sec not too far away, but not something we do often.

Where I am.

rodyas
Tie Fighters Inc
#124 - 2012-01-31 02:11:12 UTC
Wondering who the rewards are for in low sec by chance. Are they for pvpers who do pve down there for a bit of isk. Or are the rewards to entice new people to low sec but dont really intend to pvp much.

Suppose if they are for pvpers it almost would work, but they might get too care bear. And if it is for enticeing new people down there, but people want to pvp down there no one new will be enticed.

Seemed like people enjoyed pvping down there. So I would go with a safer low sec, for the pve'ers of course if that is possible and people could still pvp. But I imagine that would **** off the pvpers no matter what maybe.

Dont really know what I would prefer, be interesting to see what is decided on, or what is close to be decided on.

Signature removed for inappropriate language - CCP Eterne

Malcanis
Vanishing Point.
The Initiative.
#125 - 2012-01-31 07:48:13 UTC
Mara Rinn wrote:
Liang Nuren wrote:
Furthermore, the very way in which PVE in Eve is geared would mean that by the time people even figure out that NPC 0.0 exists they've probably blown their chance at ever docking in such a station. Are you really advocating having NPC 0.0 be only inhabitable by people that custom made alts for the purpose?


DeMichael Crimson's Faction Standing Repair Plan.

What? No COSMOS agents for NPC factions? That can be fixed!

What? No data centre agents for NPC factions? That can be fixed!

What? No faction warfare militia for NPC factions? That can be fixed!

Wouldn't it be great if having a -5 or lower standing with Angel Cartel would result in you being pursued by Angel Cartel police? Up the bum of the sovnull bloc!


So long as there is not even a whisper of a suggestion that the pirate factions have a CONCORD equivalent, then I strongly endorse this idea. Pirate factions shouldn't care even a little bit if capsuleers shoot each other.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Xorv
Questionable Acquisitions
#126 - 2012-01-31 10:42:18 UTC
Malcanis wrote:

So long as there is not even a whisper of a suggestion that the pirate factions have a CONCORD equivalent, then I strongly endorse this idea. Pirate factions shouldn't care even a little bit if capsuleers shoot each other.


CONCORD needs to be phased out of EVE as much as possible, its is a horrible mechanic for any Sandbox MMO period. Standings and membership should matter to the Pirate factions in terms of NPC aggression and target selection though.
Malcanis
Vanishing Point.
The Initiative.
#127 - 2012-01-31 11:17:04 UTC
Xorv wrote:
Malcanis wrote:

So long as there is not even a whisper of a suggestion that the pirate factions have a CONCORD equivalent, then I strongly endorse this idea. Pirate factions shouldn't care even a little bit if capsuleers shoot each other.


CONCORD needs to be phased out of EVE as much as possible, its is a horrible mechanic for any Sandbox MMO period. Standings and membership should matter to the Pirate factions in terms of NPC aggression and target selection though.


At the very least I would like to see CONCORD reformed.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Seleene
Body Count Inc.
Mercenary Coalition
#128 - 2012-01-31 13:28:15 UTC
Bloodpetal wrote:
Jack Dant wrote:
On the subject of lowsec, the CSM position in the minutes seems to be that lowsec needs either better PVE rewards, or safer PVE, or both.

Do you agree with this position?

From my point of view, it looks like 0.0 players trying to "fix" lowsec by turning it into a copy of 0.0.

Those of us living in lowsec, do it for the PVP, and would rather have the lowsec PVP fixed than anything else. Look for example at the responses to my proposal (in sig) of capping sec losses in lowsec. Turning lowsec into the place the casual player goes to blow up ships makes a lot more sense than copying the 0.0 mechanics.



I don't think LowSec needs better PVE rewards, I think it needs a review of the current rewards to make sure that they are actually hitting their mark. I think there's some rewards in Low Sec that are inconsistent (lots of drops don't drop) and some sites need to spawn more in certain places (gas clouds). Since low sec tends to be neglected, I'm sure the consistency of these rewards never get looked over - unlike the null sec exploration sites that had a thorough review recently.


Have you guys seen this?

The Low-Sec Buff No One Is Talking About

Would you consider this to be a good FIRST STEP in the right direction?

Bloodpetal wrote:
In my honest opinion, Low Sec is the retiring home for EVE Veterans. After you get tired of null sec and you want to just do some lighter relaxed PVP, you end up in Low Sec.


Interesting perception and no doubt true for many. Mostly I've seen low-sec as a rest and recuperation area for null-sec vets that have been curb stomped and need a place to chill before doing it all over again. Smile

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Seleene
Body Count Inc.
Mercenary Coalition
#129 - 2012-01-31 13:31:07 UTC
Malcanis wrote:
So long as there is not even a whisper of a suggestion that the pirate factions have a CONCORD equivalent, then I strongly endorse this idea. Pirate factions shouldn't care even a little bit if capsuleers shoot each other.


LOL, agreed. That idea is weird... Shocked

Malcanis wrote:
Xorv wrote:
Malcanis wrote:

So long as there is not even a whisper of a suggestion that the pirate factions have a CONCORD equivalent, then I strongly endorse this idea. Pirate factions shouldn't care even a little bit if capsuleers shoot each other.


CONCORD needs to be phased out of EVE as much as possible, its is a horrible mechanic for any Sandbox MMO period. Standings and membership should matter to the Pirate factions in terms of NPC aggression and target selection though.


At the very least I would like to see CONCORD reformed.


As I've previously stated, I'm all for increased NPC interaction. For example, I'd like to be able to bribe CONCORD and corrupt it. Twisted

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Jack Dant
The Gentlemen of Low Moral Fibre
#130 - 2012-01-31 14:12:49 UTC
Seleene wrote:
Have you guys seen this?

The Low-Sec Buff No One Is Talking About

Would you consider this to be a good FIRST STEP in the right direction?

You didn't even read my post Sad

Don't get me wrong, exploration is very appropiate to lowsec, but the PVP is the core of lowsec. The real lowsec buff in Crucible have been POCOs. They have given us a nice trigger for fights it the 10-20 ships per side range. I've gotten more fun fights like that in the last 2 months than the two years before that.

Seleene wrote:
Bloodpetal wrote:
In my honest opinion, Low Sec is the retiring home for EVE Veterans. After you get tired of null sec and you want to just do some lighter relaxed PVP, you end up in Low Sec.


Interesting perception and no doubt true for many. Mostly I've seen low-sec as a rest and recuperation area for null-sec vets that have been curb stomped and need a place to chill before doing it all over again. Smile

It depends on what size of gangs you enjoy and how much time you have available. Low has smaller entities, usually living closer together. So gangs are smaller, roams are shorter, and there's always a station to dock at if you run out of time. I find it much more relaxing than larger 0.0 gangs.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Seleene
Body Count Inc.
Mercenary Coalition
#131 - 2012-01-31 14:47:16 UTC  |  Edited by: Seleene
Jack Dant wrote:
On the subject of lowsec, the CSM position in the minutes seems to be that lowsec needs either better PVE rewards, or safer PVE, or both.

Do you agree with this position?

From my point of view, it looks like 0.0 players trying to "fix" lowsec by turning it into a copy of 0.0.

Those of us living in lowsec, do it for the PVP, and would rather have the lowsec PVP fixed than anything else. Look for example at the responses to my proposal (in sig) of capping sec losses in lowsec. Turning lowsec into the place the casual player goes to blow up ships makes a lot more sense than copying the 0.0 mechanics.


I've actually linked your thread to the appropriate people and started a thread on the internal CSM forums about it. I think it's well worth looking into because I've always hated the way the current sec status system works.

As for the rest, I don't think that anyone wants the mechanics to be identical, but having a system with similarities wouldn't be a terrible thing. You brought up this:

Jack Dant wrote:
Don't get me wrong, exploration is very appropiate to lowsec, but the PVP is the core of lowsec. The real lowsec buff in Crucible have been POCOs. They have given us a nice trigger for fights it the 10-20 ships per side range. I've gotten more fun fights like that in the last 2 months than the two years before that.


POCOs own and are basically an offshoot of the 'multiple objective' stuff that was destined for the initial Dominion sov design. There is supposed to be a lot more stuff like that.

Seleene wrote:
Bloodpetal wrote:
Interesting perception and no doubt true for many. Mostly I've seen low-sec as a rest and recuperation area for null-sec vets that have been curb stomped and need a place to chill before doing it all over again. Smile

It depends on what size of gangs you enjoy and how much time you have available. Low has smaller entities, usually living closer together. So gangs are smaller, roams are shorter, and there's always a station to dock at if you run out of time. I find it much more relaxing than larger 0.0 gangs.


Absolutely. Question though - would you rather see low-sec stay as it it or evolve a bit to where players could have a bit more say so or attachment to a certain area based on NPC interaction / resources / etc.... ?

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Jack Dant
The Gentlemen of Low Moral Fibre
#132 - 2012-01-31 16:05:00 UTC
Seleene wrote:
I've actually linked your thread to the appropriate people and started a thread on the internal CSM forums about it. I think it's well worth looking into because I've always hated the way the current sec status system works.

Much appreciated Smile

Quote:
As for the rest, I don't think that anyone wants the mechanics to be identical, but having a system with similarities wouldn't be a terrible thing. You brought up this:
...
POCOs own and are basically an offshoot of the 'multiple objective' stuff that was destined for the initial Dominion sov design. There is supposed to be a lot more stuff like that.

That's a very good point. POCOs are a bit of a nullsec concept brought to lowsec, that works very well there.

I think it's because that particular mechanic takes advantage of the peculiarities of lowsec: lots of small groups living close together, especially if you count the highsec corps next door. Also, note how the conflict around them has not been pirates ganking industrials, but PVP gangs fighting over the structure. Well, more like fighting for fighting's sake, with the structure as fulcrum. They barely pay enough to repay the offices that die.

The thing I don't want to copy is the ratter model of 0.0. You know, where you control systems to provide a safe place for your bears to rat. Then roamers come hunting for your ratters, you form up defense gangs, and so on. That encourages big entities who can not so much kill intruders as chase them away so they can return to ratting.

That kind of thing already happens to a degree, but it's usually limited to a few systems. If it happened everywhere, it would suck.

Quote:
Absolutely. Question though - would you rather see low-sec stay as it it or evolve a bit to where players could have a bit more say so or attachment to a certain area based on NPC interaction / resources / etc.... ?

I'm very wary of NPC interaction. Some of us are very attached to a given area, but through player interaction. We know the regulars (who often stay the same for years) and their corps. Corps grow and collapse, but the players stay the same. And at the same time, the influx of random corps from other areas keeps it fresh. I don't think NPC interaction can match the flexibility of that dynamic.

Attachment via resources can be great for some corps, as long as it doesn't encourage the ratter model or the afk landlord model.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Bloodpetal
Tir Capital Management Group
#133 - 2012-01-31 17:40:36 UTC  |  Edited by: Bloodpetal
Seleene wrote:


I just read it.

I'm conflicted on saying it is a good "first step". It's not that it isn't. It is, but at the same time I wonder about the integrity of the Low Security Exploration sites that are over 3,4 or 5 years old. The sites maybe need a review on how often they appear, the consistency of the rewards. More variety in sites need to show up in different constellations. Gas sites are restricted to very few constellations to my knowledge (I've never ever seen one anywhere near our area to this day).

On top of it all, I have the worst freaking luck on the planet when it comes to exploration sites - I will go into sites and not even the faction SPAWN will even be there. Not to mention when they are there, (probably 1 in 5 with my luck) it will drop a **** drop.

Yay?

The thing is.... I don't live in "Shield Module" NPC space. I live in Armor NPC Space. SO no new Invulnerability fields for me. So, no, this doesn't affect me - and would require me to fly over 25 jumps and through high sec to Gurista space to have a chance at this even remotely. Meaning I have to buy a new ship, move it into place, set it up a jump clone in the area, and all.

Sure, now that I realize it (and it's known to me as a LS dweller that most medium mod drops come from low sec) I'll probably go give it a try - but it's hardly a "boon" to all of low sec. A small slice may have gotten categorically better.

This is why I'm saying the sites have to be revisited and cleaned up and made sure they are all functioning as intended. Because I've gone into sites that should have been at LEAST 100-200M after 3-4 escalations and gotten absolutely nothing but shite. Sure, there's always the "randomness" - but really... Give me SOMETHING after 3-4 hours of dragging 4-5 guys around for some fun and all we get is a 2M ISK FACTION CRYSTAL??? Seriously?

So, back to my statement, all the sites need a nice touch up, clean up, and polish on what their intended rewards are supposed to be and should be more consistent. Blood Raiders in Low Sec seem to be the absolute worst chance of drops and drop rates - I've resorted to recommending we go a few jumps to Sansha Low Sec when hitting exploration sites because we seem to have a little more love there.

The other thing I heard while out flying one day as my mates and I were taking out a site with 3-4 of us was, "Oh, don't you think that's overkill? I could do that in a solo Legion."

Let's make it clear the first point that my mates and I FLY TOGETHER to enjoy FLYING TOGETHER. Second, the rewards not catered towards group play, mean that you inevitably always end up with not more population per system, but instead you end up with more solo pilots trying to partake in Low Sec activities - as a LS Dweller, I love the easy prey. Sure, this is a phenomenon in a lot of EVE PVE (Incursions obvious exceptions, and Sleepers a close second - usually done with dual or triple boxing instead).

Low Sec is generally the king of small gang warfare - it pays off to be smaller in most cases. But the rewards are solo oriented? Need more Gang oriented rewards. Low Sec Incursions are the most hopeful of all the types of PVE for low sec dwellers - offering clear PVP opportunities - but the traveling circus basically leaves you waiting for one to actually show up.

On a typical month my corp might incur and lose between 2-5B ISK - but Low Sec generates NOWHERE NEAR that amount for us. The militia pilots are capable of providing that for themselves, but we also tend to blow up a lot of stealth bombers - to make sure that they don't walk away with all the cash in hand. My guys resorting to ransoming them for the site for ISK rather than a killmail isn't unusual. (10M ISK, we leave you alone - they make between 15-25M ISK on a typical Sunday).



As long as we're talking about this. I have something I'd like to officially petition you for as a CSM Member Seleene.

I've had a bug report for almost TWO MONTHS now. With no filtering or response. The bug report was put in on 2011.12.05 18:44

The bug is that Security Status is VERY broken Since Crucible, not sure if you know or care - but only the final blow (seems) to get the sec status hit for killing NPCs when before Crucible we would all share group sec status gain when we all killed one NPC together. Rewards are still shared, but not the sec status. So, we're resorting to solo rat (not fun) instead of go out on a gang PVP roam hitting belts for some sec status gain between all the pew pew. A lot of my guys (and me included) don't want to go full pirate for various reasons - so we operate in that fuzzy area between -2 and -4.

I put a petition to confirm this was "Not as intended" and was asked to put a Bug report in.

Absolutely no response yet.

Many feel this is some "ninja nerf" to sec gain - I think this is actually a consequence of a fix for sharing Faction Standings in a fleet when completing a Storyline mission that inadvertently affected the security status gain on Concord. Others have claimed that this was a bug that was fixed - and NPC kills for standing should only have ever given it to one person. This doesn't make sense to me because rewards are distributed to all for killing a character and faction loss applies to all characters killing an NPC ship (to my knowledge).

The obvious detriment of this change is that our group activities are being hurt, where pre Crucible we'd have 4-5 of us just for some fun and adventure would go roaming belts and hitting PVP, gain some sec status, maybe find a faction drop - get a couple kills and move on - we have almost no incentive to do so - since the most consistent thing about that single activity is gaining sec status (pitiful amounts really).

Where I am.

Raid'En
#134 - 2012-02-01 01:39:36 UTC
you made me though that they should add exploration site where you can gain security status ^^

for example you find some concord officier on shuttle at the end, and if you ransom him, he give you lots of ss for his life ;)
Runawaypally
Ministry of War
Amarr Empire
#135 - 2012-02-01 02:39:34 UTC
Will they ever release the often promised FW blog? Or is a blurb in the minutes + alliances pretty much it?
Seleene
Body Count Inc.
Mercenary Coalition
#136 - 2012-02-01 13:09:31 UTC
Runawaypally wrote:
Will they ever release the often promised FW blog? Or is a blurb in the minutes + alliances pretty much it?


It's just been a couple weeks since Release Planning for the next expansion so all the teams are barely one sprint into whatever they are working on. I would not expect a detailed dev blog for at least another three-four weeks on much of anything. The teams need to be able to actually talk about what they are working on and what the status is. It's far too early for that atm. Give it some time. Smile

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Runawaypally
Ministry of War
Amarr Empire
#137 - 2012-02-02 02:35:51 UTC
Seleene wrote:
Runawaypally wrote:
Will they ever release the often promised FW blog? Or is a blurb in the minutes + alliances pretty much it?


It's just been a couple weeks since Release Planning for the next expansion so all the teams are barely one sprint into whatever they are working on. I would not expect a detailed dev blog for at least another three-four weeks on much of anything. The teams need to be able to actually talk about what they are working on and what the status is. It's far too early for that atm. Give it some time. Smile


After 3 year id figure theyd have some idea, Cry
Noisrevbus
#138 - 2012-02-04 03:17:35 UTC  |  Edited by: Noisrevbus
Hello Seleene,

I think creating this thread was a good idea that served you well, reading the blog you made on the minutes raised more questions than it provided answers and gave an ill-advised impression of your stances that you have managed to clear up in large parts here. I don't have much to add that hasn't been adressed already, but i'd like to repeat and highlight a paired couple of things in a condensed manner that i belive is very important that you adress with clarity.

200 Titans vs. 800 Maelstroms

You can pen this in many ways, "afk empires", "the foreverwar", "blobs", "death to supers" etc. It comes down to a worrying yet seldomly clearly aknowledged issue. Onlooking spectators may be oblivious to the finer aspects of the politics involved but the common perception of the 0.0 political life is that you have a profileration of two coalitions with added baggage congregating in select places on the map while large swaths of space is completely deserted. One side favouring numerical volume (800 Maelstroms) and one side favouring resource volume (200 Titans), while both enjoy risk-adversity and cost-efficiency in their own way.

Alliance names may come and go, coalitions may change form and shape - yet the only lasting trend in 0.0 politics over the past few years is an increasing growth in volume, with less and less actors in sovereign space (i need to define that, by actors i mean entities with their own will, ambition and sovereignity). It may be a blunt way of putting it, but it's turning into a Red versus Blue scenario with less and less content available for the growing amounts of smaller spectators or groups marginalized from political meta of "growing amount" (wether that's numbers or resources).

I'm not even asking for your ideas to deal with the issue at this point, i simply wish for is some commentary wether this is aknowledged as a superceeding problem (likely the greatest problem) in the game at present and reassurances that it hold priority for someone on the CSM over finding new ways for these two sides to combat each other. Even that is a conception you need to be aware of, some of us consider the issues that have been given priority so far very peripheral. Titan tracking and NPC station symptoms seem far more important to the CSM chairman than remedies to the larger plague (even the ones he, or you, favor or repeatedly touch upon in brief; like "farms and fields", or "multiple objectives").

This also coincides with the changes we have seen so far. I, like most players, am delighted to see the refocus on EVE and flying in space - however the few impacting changes that have come so far rather seem to propel the current streamline. Tornados may not be an issue at your scale of the game (and your somewhat nonchalant take on the issue in your blog is understandable), but are you aware of the impact these ships are having outside of your scale? Do you realize their role as the Maelstroms in the scaled down version of Maelstroms versus Titans? They're part of the profileration, and the larger issue at hand. You should be mindful of that.

Involving a larger spectrum of actors, and emergent, interactive players in 0.0 is the most important thing in the sandbox,

is it not? (as opposed to more, yet isolated, players - as with Anoms)

Replacing scaling volume with time-based mechanics is one of the better ways to provide multiple, inclusive objectives,

is it not? (as opposed to just scale volume up and down - as with POCOs)


If Apocrypha was first aid: If FW and WH are test-beds

Where is the discussion revolving around transplanting their mechanics to 0.0 space? Wormholes already have staggering mass mechanics similar to what can be discussed in regard to Stargates, Cynosural Fields and Bridges. Obviously not in such extreme ways, but the mechanics have already been implemented. The codebase exist.

The same goes for the capture-mechanics involved with FW, that rely on the method of time (reminiscent of CTF-gameplay) as opposed to the method of volume. This is a commonly debated topic among entities outside the current largely twosided coalition war as well as among players and corporations within larger alliances.

I may be jumping to conclusions, but i always considered Apocrypha with it's FW and WH to be the testbeds for what CCP failed to capitalize on with Dominion. People in this thread express concern for a scenario i consider preexist.

Why is focus turning in the opposite direction, of, supplanting mechanics from Sov- to Npc-null, Low, FW and WH?


Summary

Do you aknowledge that these are (among-) the primary issues with EVE as a whole at the moment, or to put it in Mittens words - that these issues from a very general perspective is "the sucking chest wound". The wound leading to most of the derogatory names and standalone issues people want adressed (supercapital profileration, afk empires, blobs, pets, bots, RMT, lag, sovgrind, structures, empty swaths of space, lack of emergent pvp-interaction or goals for corporate-level action and flow of playerbase from empire)? Once again, all i am after is the aknowledgement that these sweeping illustrations are major concerns, and more important than any isolated issues or RvB squabbles on the current political venue. Because at the moment, those gain the attention.


I'll crawl back under my rock in less important subforums now,

Thank you for the thread and it's quality discussion so far!
Seleene
Body Count Inc.
Mercenary Coalition
#139 - 2012-02-06 20:45:52 UTC
Sorry I didn't respond to this sooner but :hi5: on an excellent post.

Noisrevbus wrote:
Alliance names may come and go, coalitions may change form and shape - yet the only lasting trend in 0.0 politics over the past few years is an increasing growth in volume, with less and less actors in sovereign space (i need to define that, by actors i mean entities with their own will, ambition and sovereignity). It may be a blunt way of putting it, but it's turning into a Red versus Blue scenario with less and less content available for the growing amounts of smaller spectators or groups marginalized from political meta of "growing amount" (wether that's numbers or resources).

I'm not even asking for your ideas to deal with the issue at this point, i simply wish for is some commentary wether this is aknowledged as a superceeding problem (likely the greatest problem) in the game at present and reassurances that it hold priority for someone on the CSM over finding new ways for these two sides to combat each other. Even that is a conception you need to be aware of, some of us consider the issues that have been given priority so far very peripheral. Titan tracking and NPC station symptoms seem far more important to the CSM chairman than remedies to the larger plague (even the ones he, or you, favor or repeatedly touch upon in brief; like "farms and fields", or "multiple objectives").

This also coincides with the changes we have seen so far. I, like most players, am delighted to see the refocus on EVE and flying in space - however the few impacting changes that have come so far rather seem to propel the current streamline.


I've bolded the important bit in your post. YES, we're aware of it. CCP is aware of it. Hell, I spent the better part of my last year at CCP working to have Dominion start to break the mold and open the doors by providing more conflict divers and eliminating much of the grind-y bullshit. Obviously ~management~ deemed the game designers crazy and systematically road-blocked and nuked Dominion down to exactly what it was not intended to be, and there it has sat for two long years.

The term 'bitter vet' is tossed around a lot, but imagine it from the side of someone that actually worked on it and then saw months of effort wrecked in a matter of weeks due to mis-management, misunderstanding and just plain short-sightedness. This was the same idiocy that gave us invulnerable starbases in Sov 4 and AoE Doomsday Titan weapons.

So, yeah, I'm more than aware of it, m8; it's a cause of near daily frustration that I never waste an oppertunity to preach about to the other CSM members or the playerbase at large. It's a big part of what drove me to run for CSM 6 and is has me running for CSM 7 - Finally, FINALLY CCP is working toward unfucking all of this and I want to make damn sure I'm in a position to help keep them focused.

Noisrevbus wrote:
Tornados may not be an issue at your scale of the game (and your somewhat nonchalant take on the issue in your blog is understandable), but are you aware of the impact these ships are having outside of your scale? Do you realize their role as the Maelstroms in the scaled down version of Maelstroms versus Titans? They're part of the profileration, and the larger issue at hand. You should be mindful of that.


I'm assuming you are talking about the new Battlecruisers? Of course I'm aware of their impact. PL has an entire new fleet doctrine centered around them. I'm more of an Oracle fan myself tho. Cool

Involving a larger spectrum of actors, and emergent, interactive players in 0.0 is the most important thing in the sandbox,

is it not? (as opposed to more, yet isolated, players - as with Anoms)

Noisrevbus wrote:
Replacing scaling volume with time-based mechanics is one of the better ways to provide multiple, inclusive objectives,

is it not? (as opposed to just scale volume up and down - as with POCOs)


Yes. Obviously it's a problem that we have to hit from multiple angles.

Noisrevbus wrote:
If Apocrypha was first aid: If FW and WH are test-beds

Where is the discussion revolving around transplanting their mechanics to 0.0 space? Wormholes already have staggering mass mechanics similar to what can be discussed in regard to Stargates, Cynosural Fields and Bridges. Obviously not in such extreme ways, but the mechanics have already been implemented. The codebase exist.


Are you asking why the mass budget system isn't being applied to Stargates, Cynosural Fields and Bridges? I'm not sure I understand what would be gained by that.... ?

Noisrevbus wrote:
I may be jumping to conclusions, but i always considered Apocrypha with it's FW and WH to be the testbeds for what CCP failed to capitalize on with Dominion. People in this thread express concern for a scenario i consider preexist.

Why is focus turning in the opposite direction, of, supplanting mechanics from Sov- to Npc-null, Low, FW and WH?


Yeah, you're off base, m8. The stuff we (CCP) came up with for WH space didn't really have much of a bearing on what the original plans for Dominion were. As for the current direction of where it's all going, I'm curious to see that for myself but I don't really think we're going to see this "testing in lo-sec" apocalypse scenario that so many people seem worried about.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Seleene
Body Count Inc.
Mercenary Coalition
#140 - 2012-02-06 20:49:40 UTC
Noisrevbus wrote:
Summary

Do you aknowledge that these are (among-) the primary issues with EVE as a whole at the moment, or to put it in Mittens words - that these issues from a very general perspective is "the sucking chest wound". The wound leading to most of the derogatory names and standalone issues people want adressed (supercapital profileration, afk empires, blobs, pets, bots, RMT, lag, sovgrind, structures, empty swaths of space, lack of emergent pvp-interaction or goals for corporate-level action and flow of playerbase from empire)? Once again, all i am after is the aknowledgement that these sweeping illustrations are major concerns, and more important than any isolated issues or RvB squabbles on the current political venue. Because at the moment, those gain the attention.


Yes, I acknowledge that and I think it's safe to say that most of the knowledgeable people on the CSM and long-time nullsec vets do as well. 95% of anyone you talk to about these issues, if they have any sense at all, will nod their head and agree that these are problems that need to be solved. There's disagreement on a few issues, but that's to be expected. Overall though, the desire to see CCP finally get back to and FINISH the work started over three years ago on this stuff is what drives people like me to want to keep standing on Hilmar's desk and scream about Spaceships.

I hope I managed to answer most of what you were looking for.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!