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What kind of features would you like to help out the solo player?

First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#121 - 2012-01-31 08:45:46 UTC
Nova Fox wrote:

Dug around and found myself mentoned, thanks Wolf. Though if you havent been by lately I expanded it to two more factions for the salvager and hackers.




At the least we should get "one up one down" modules - see my post in the F&I "new modules" thread. It would make refitting combat vessels into exploration ships possible.


Bring back DEEEEP Space!

Andski
GoonWaffe
Goonswarm Federation
#122 - 2012-01-31 08:57:20 UTC
I think EVE should become a multiplayer game so that the solo players can socialize and work with other players.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Elistea
BLUE Regiment.
#123 - 2012-01-31 09:18:57 UTC
There should be game-in-game Tetris or Minesweeper implemented in EVE.

We need something to kill time with during POS/SBU bashing and boring CTAsBlink
Klezmer
In Praise Of Shadows
#124 - 2012-01-31 09:35:16 UTC
Confirming solo CTAs are the worst.

This thread is a disaster.
Elistea
BLUE Regiment.
#125 - 2012-01-31 09:43:52 UTC
woops
Solstice Project
Sebiestor Tribe
Minmatar Republic
#126 - 2012-01-31 10:04:22 UTC
The game is perfectly fine for solo players.
it's mostly the players who are to stupid to play solo !
J Kunjeh
#127 - 2012-01-31 10:16:12 UTC
hawlin ass wrote:
Would be nice for Indy characters to be able to hire a cargo ship to haul their ore for them. This would end the need to open a second account. The positive is this would make the game more accessible to more people.


Umm...you can already hire players to do this for you...Red Frog anyone?

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Challenged
Brutor Tribe
Minmatar Republic
#128 - 2012-01-31 10:16:27 UTC  |  Edited by: Challenged
VKhaun Vex wrote:
Been playing almost entirely solo since I started.
I'd really love some mini-marauders for T2 destroyers and battlecruisers. Role bonuses for all three should also include salvager duration reduction and I'd like them to have larger cargo bays.

This +1

Also, the option to hotkey "open cargo container" WOULD BE PRETTY AWESOME

I pve solo, yes it's boring as bat-****, but iam naturally an introvert and the few times I have gone to pvp I lose. Every time.
Sometimes I lock up, other times I just laugh at the fact I have about 0% chance to evade or kill even one ship after I blindly jumped into a 30 man gate camp.
So now I have accepted my fate as a EVE-pu$$y. I do missions over and over, try to talk a bit of crap on eve radio sometimes. That's about it. Don't be hating, I probibly just sold you that meta 4 medium autocannon for your new alt to gang with.
J Kunjeh
#129 - 2012-01-31 10:19:44 UTC  |  Edited by: J Kunjeh
VKhaun Vex wrote:
Been playing almost entirely solo since I started.

My only complaint is with looting. When I first got into EvE I thought my friend would join me and I intended to fly a combat duo, but if he changed his mind and started playing tonight... I'd have him running a destroyer in a salvager setup

Generally, I wish ships had larger cargo bays or that loot was smaller and cleaning up low end missions takes so long that I could just do another mission in that time. When you factor in dragging the loot to a good place for sale... cost of a salvaging ship which still takes a good bit of time... the skill train time for refining/reporcessing... space lost to ammo... then some missions I don't even get as far as loot since they have me pick up cargo that doesn't even FIT IN MY SHIP Ugh... just feels like it's all 'in the way' of advancing my standing and skills to do higher missions and finance PvP endeavors.


1. Accept and run at least 4-5 missions in a row
2. Bookmark a wreck in each room of each mission
3. Buy Noctis and fit with tractors and salvagers
4. Run missions, turn them in, but don't loot/salvage yet
5. Reship into your Noctis and fly out to each bookmark
6. ????
7. Profit!

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Degren
The Scope
Gallente Federation
#130 - 2012-01-31 11:54:17 UTC  |  Edited by: Degren
Isn't there some Eve saying about balances to help the little guy always disproportionately aids the big guy? Edit: Or really, in the case of solo, benefits everyone as Tippia said.

Honestly, since I started playing this game I found it quite interesting that I could do just about everything solo except hold sov. I could probably do it in a Wormhole, but the risk was too much for me to consider as such a rook.

My friends basically stopped playing because they said it felt like either we were ganking someone, or they were ganking us. There were very few "fight fights" and to them (not me) solo play was laughably implausible. My friends--accomplished PvPers in various other gamers--don't find that attractive. I keep trying to drag them back.

As for me, when solo exploring null/lowsec, I felt extremely exposed/naked if I wasn't in a covops (didn't and don't have the skills for T3 yet). Picking solo fights intelligently seems like an exciting prospect, but I'm just always afraid they have friends waiting to warp in, off grid boosters, etc. I find I commit less than I probably should. Whether that's a solo issue or a noob issue, I'm not skilled enough to say.

My only solution for "solo sensitive" fights is having designated space that has missions that send you to an area, and sends another person to that area. No one else can warp in. Has ship size limits, etc. ...whether or not there are mission rewards, who knows. It'd essentially be a mission that sets up a dueling pit. Could have different tiers, different size groups allowed. Could put it in that arena pit system in Null I keep hearing about.

Probably a dumb idea, if only for one reason: There is no reason players couldn't set that up without a mission-driven system...except y'know...griefers.

(oh and yeah, I definitely agree about the loot and such. Seems like there could be a more streamlined version than lock, pull, click, drag, salvage, rinse, repeat...mostly I just hate clicking and dragging 90 times)

Hello, hello again.

Roime
Shiva Furnace
#131 - 2012-01-31 12:49:05 UTC
Quote:
(oh and yeah, I definitely agree about the loot and such. Seems like there could be a more streamlined version than lock, pull, click, drag, salvage, rinse, repeat...mostly I just hate clicking and dragging 90 times)


Discover they joys of the "Loot all" button and bathe in the bliss of easy living!

#1 Tip: it is big, clearly labeled and right under the shiny loot icons

#2 Tip: doubleclick on a wreck or can on the overview to open it

#3 Tip: Use shortcut keys to lock and engage your salvagers on the wrecks

So the workflow is Ctrl-click, module shortcut keypress, doubleclick, click (vary order depending on your distance to the wreck)

Wow!

Multitasking 4 tractor beams and 4 salvagers as efficiently as possibly was actually the only part of missioning I found even remotely interesting.






.

Alexandra Delarge
The Korova
#132 - 2012-01-31 12:54:13 UTC
Atticus Fynch wrote:
EVE is not geared towards solo play. I would like to see more support for the solo player.

ie. purchase concord escort service for example.


You can already hire players to escort you.
Degren
The Scope
Gallente Federation
#133 - 2012-01-31 13:00:18 UTC  |  Edited by: Degren
Roime wrote:
Quote:
(oh and yeah, I definitely agree about the loot and such. Seems like there could be a more streamlined version than lock, pull, click, drag, salvage, rinse, repeat...mostly I just hate clicking and dragging 90 times)


Discover they joys of the "Loot all" button and bathe in the bliss of easy living!

#1 Tip: it is big, clearly labeled and right under the shiny loot icons

#2 Tip: doubleclick on a wreck or can on the overview to open it

#3 Tip: Use shortcut keys to lock and engage your salvagers on the wrecks

So the workflow is Ctrl-click, module shortcut keypress, doubleclick, click (vary order depending on your distance to the wreck)

Wow!

Multitasking 4 tractor beams and 4 salvagers as efficiently as possibly was actually the only part of missioning I found even remotely interesting.


What the...effin...son of a...

Your inane sarcasm aside, thank you, thank you, thank you. Never saw that ******* button. Not *nearly* as big as you seem to think.

Hello, hello again.

Roime
Shiva Furnace
#134 - 2012-01-31 13:21:26 UTC
Degren wrote:

Your inane sarcasm aside, thank you, thank you, thank you. Never saw that ******* button. Not *nearly* as big as you seem to think.


Didn't mean sarcastic in that way mate :)

Fly safe o/

.

Wacktopia
State War Academy
Caldari State
#135 - 2012-01-31 13:22:36 UTC
Atticus Fynch wrote:
EVE is not geared towards solo play. I would like to see more support for the solo player.

ie. purchase concord escort service for example.

For the solo and one man corps players out there, what kind of features would you like implemented?


None. This is an MMO.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Degren
The Scope
Gallente Federation
#136 - 2012-01-31 13:35:57 UTC
Roime wrote:
Degren wrote:

Your inane sarcasm aside, thank you, thank you, thank you. Never saw that ******* button. Not *nearly* as big as you seem to think.


Didn't mean sarcastic in that way mate :)

Fly safe o/


Cheers, man. Seriously, you might have single-handedly saved me from carpal-tunnel/headbutting my monitor

Fly safe o/

Hello, hello again.

Sal Landry
School of Applied Knowledge
Caldari State
#137 - 2012-01-31 13:40:34 UTC
Solstice Project wrote:

it's mostly the players who are to stupid to play solo !

You're one to talk.
Akatenshi Xi
Elite Shadow Society
ESS Empire
#138 - 2012-01-31 13:51:24 UTC
This isn't meant as a solo game. This is a highly social team game, hence the term massively MULTIPLAYER... If you want single player go play mario brothers.
Galega Ori
The Scope
Gallente Federation
#139 - 2012-01-31 14:02:06 UTC
VKhaun Vex wrote:
Been playing almost entirely solo since I started.

My only complaint is with looting. When I first got into EvE I thought my friend would join me and I intended to fly a combat duo, but if he changed his mind and started playing tonight... I'd have him running a destroyer in a salvager setup

Generally, I wish ships had larger cargo bays or that loot was smaller and cleaning up low end missions takes so long that I could just do another mission in that time. When you factor in dragging the loot to a good place for sale... cost of a salvaging ship which still takes a good bit of time... the skill train time for refining/reporcessing... space lost to ammo... then some missions I don't even get as far as loot since they have me pick up cargo that doesn't even FIT IN MY SHIP Ugh... just feels like it's all 'in the way' of advancing my standing and skills to do higher missions and finance PvP endeavors.

I'd really love some mini-marauders for T2 destroyers and battlecruisers. Role bonuses for all three should also include salvager duration reduction and I'd like them to have larger cargo bays.


thers this great ship called a Noctis, you should try it sometime. Cool

CCP Eterne: Silly Player, ALL devs are evil.

MeestaPenni
Mercantile and Stuff
#140 - 2012-01-31 14:08:00 UTC
Akatenshi Xi wrote:
a highly social team game, hence the term massively MULTIPLAYER...


You have the correlations bass ackwards. "Massively Multiplayer" does not equate to "social". It only means there's a lot of friggin' people on the server. Is there a strong preference to teamwork and social interaction in Eve? Sure. But it should not be a requirement.

I am not Prencleeve Grothsmore.