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Why is PVP boring?

Author
Klezmer
In Praise Of Shadows
#121 - 2012-01-30 16:25:15 UTC
Remove cowards (blobbers and alt posters alike) and you have fixed PVP in EvE. Good luck with that.
Pavel Bidermann
Aliastra
Gallente Federation
#122 - 2012-01-30 17:54:46 UTC  |  Edited by: Pavel Bidermann
Zytani wrote:
i think sansha should be a playable race.... imagine the fun one could have if incursions were players vs other players rather than predictable npcs


Not only that, but the Sansha ships should be able to grapple like in the big battle scene at the end of the Firefly movie, Serenity. You could make some pretty cool game mechanics for that.

both grappled and grappler ships at 0 velocity to each other, but too high a velocity for an aimed shot from other ships. Grapple too much mass and hook rips from hull causing some hull damage. Grappler can detonate a chrge to release cable without dameage to either ship. Tracking is 0 speed for both. Probably suicide for the grappler, unless done correctly. basic Sancha gapple module has one charge, t2 has 3. Lines diconnect when one or both ships destroyed. grappled ship can not warp. The dance of death. no ships bigger than cruisers can grapple.

WOOT!!!!!!!
Pavel Bidermann
Aliastra
Gallente Federation
#123 - 2012-01-30 18:02:21 UTC
Astrid Stjerna wrote:
I don't find PvP boring at all, or at least I don't find fleet PvP boring.

It has a large part to do with who I'm flying with -- my corp and I tend to exchange jokes and stories when we're not actively flying from place-to-place. Also, waiting for someone to fly in and shoot at us can be tedious, but it's always balanced by the adrenaline rush I get as I see my shield meter creep upward when I finally engage.

I find solo PvP boring, simply because I have nobody to talk to and it's entirely likely that I'll get my head handed to me. At least in a fleet, my friends sympathize with the loss most of the time.


That's what i mean when I was talking about the community as a whole. EVE is a socially driven game. Even if you aren't directly chatting with other pilots, you still interact via markets and such. If indeed the community is damaged then the game is greatly damaged.

I can't think of any way to turn the community around to being on the "EVE Team" instead of just hating every other group for no reason other than being different. The community itself would have to do that.

I have 3 teenagers and an XBox 360 in the family room. I don't see much difference betwen their online community and EVE's online community any more. Overall, they're equally bad these days.
wallenbergaren
Garoun Investment Bank
Gallente Federation
#124 - 2012-01-30 18:20:39 UTC
Flying with people who are awesome?
-Check
Fighting outnumbered?
-Check
Having a blast?
-Check

I think playing with a good group of people is the most important thing to enjoying yourself, and second to that is setting good goals for yourself. Come up with a plan for something, not just "roam syndicate for 2 hours" and commit to it. Succeed or fail you'll probably have fun either way.
Glarealot
Native Freshfood
Minmatar Republic
#125 - 2012-01-30 18:23:36 UTC
Klezmer wrote:
Remove cowards (blobbers and alt posters alike) and you have fixed PVP in EvE. Good luck with that.


Bubbles without blobs OR blobs without bubbles/tackles would fix PvP.

So yea, pretty much removing blobs would fix PvP.

No way to make that happen shy of the players themselves doing that, but most suck too much to not hide behind numbers so I guarantee you that day will never come.

.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#126 - 2012-01-30 18:25:02 UTC
PVP is boring because nobody seems to want to fight a faction BS fleet supported by more logistics than there are combat ships even though the numbers are even.
Lyron-Baktos
The Scope
Gallente Federation
#127 - 2012-01-30 18:29:26 UTC
we did about a 60 jump roam over the weekend and never found a fight. After about 30 jumps in, it did become boring and tedious. Luckily, this instance rarely happens
Klezmer
In Praise Of Shadows
#128 - 2012-01-30 18:40:54 UTC
Glarealot wrote:
Klezmer wrote:
Remove cowards (blobbers and alt posters alike) and you have fixed PVP in EvE. Good luck with that.


Bubbles without blobs OR blobs without bubbles/tackles would fix PvP.

So yea, pretty much removing blobs would fix PvP.

No way to make that happen shy of the players themselves doing that, but most suck too much to not hide behind numbers so I guarantee you that day will never come.

This is what I was getting at, agreed.
Pavel Bidermann
Aliastra
Gallente Federation
#129 - 2012-01-30 19:35:00 UTC
Vimsy Vortis wrote:
PVP is boring because nobody seems to want to fight a faction BS fleet supported by more logistics than there are combat ships even though the numbers are even.


I know! weird,right?
Darthewok
Perkone
Caldari State
#130 - 2012-01-30 21:26:29 UTC  |  Edited by: Darthewok
Actually people do not realize enough the real trend making PVP more boring:

PVP is getting MUCH more expensive! Leading to much less PVP and more cautious boring PVP.
The standard ships in PVP are moving from T1 to T2 to Faction/Pirate to T3 ships, to Officer mods, and expensive implants.

Just think about it:
Stabber 3 mil
Vagabond 100mil+ 30000% jump in price!
Cynabal 200mil+
Loki 600mil+

Constant rate of increase is bad enough, but this is exponential runaway inflation in costs.
We are talking 20000%, 60000% price jumps here!
Whereas previously, you can earn the cost of your ship loss in a few hours, now it takes days, weeks or months to replace your ship. And you even lose skills if it is a T3!

Giving the much higher ISK costs of losing, of course blobs are getting more blobby.
2v1 becomes 10v1 becomes 100v1 becomes hot-dropping in capitals to kill frigates.
Of course people undock less and avoid fights and FCs are reluctant to risk their hugely expensive fleets in anything but absolutely guaranteed victories.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#131 - 2012-01-30 22:17:07 UTC
Pavel Bidermann wrote:
Vimsy Vortis wrote:
PVP is boring because nobody seems to want to fight a faction BS fleet supported by more logistics than there are combat ships even though the numbers are even.


I know! weird,right?

IDK what their problem is
Ehn Roh
#132 - 2012-01-30 22:18:20 UTC
2bhammered wrote:
Why is PVP boringQuestion

PS: This is not a trollAttention


#1. Simplified, bizarre, and unimaginative electronic warfare and sensor mechanics.

That's probably the biggest thing right there, with effects on virtually everything PvP related, and requiring all sorts of other odd mechanics to try to fudge things. Whoever came up with this stuff doesn't seem to understand how sensor technologies scale and their application on large and small platforms.

#2, somewhat related, is the idea that you would have a giant battleship with virtually no provision for smaller guns. Anyone in their right mind in the EVE universe would build a BS, BC, or Cruiser with space to mount extra smaller class weapons. Nobody builds a ship with a half dozen giant weapons and nothing else. Look at the new battlecruisers - their design weakness is simply silly. "Hey, let's make a ship vulnerable to frigates that doesn't mount any weapons good at shooting at them. Brilliant!" That's almost a good one as "let's build a huge, monstrously expensive state of the art BS that has horrid targeting capabilities compared to a garbage truck!"

And before you start carrying on about balance - the only reason this would cause problems is because of point #1 up there. Smaller ships should still enjoy the benefit of speed, low cost, and low observability when put against larger ships, while the larger ships have more guns, more tank, much more powerful sensors, at the cost of being 'bomb magnets'. "Rock, paper, scissors" isn't good design, it's just a sign of laziness.
2bhammered
Cyberpunk 2077
#133 - 2012-01-31 02:37:07 UTC
NaturalBeast wrote:
Because hitting F1 sucks?



maybe.. yeah
2bhammered
Cyberpunk 2077
#134 - 2012-01-31 02:41:30 UTC
wallenbergaren wrote:
Flying with people who are awesome?
-Check
Fighting outnumbered?
-Check
Having a blast?
-Check

I think playing with a good group of people is the most important thing to enjoying yourself, and second to that is setting good goals for yourself. Come up with a plan for something, not just "roam syndicate for 2 hours" and commit to it. Succeed or fail you'll probably have fun either way.


I have done my goals and no goals todays is appealing.. everything is kinda lame or meaningless and while doing it, it is boring.
2bhammered
Cyberpunk 2077
#135 - 2012-01-31 02:44:12 UTC
Lyron-Baktos wrote:
we did about a 60 jump roam over the weekend and never found a fight. After about 30 jumps in, it did become boring and tedious. Luckily, this instance rarely happens


Name another game or even activity where you spend an entire weekend, paying for it, and you get nothing in return? I can't think of anything, only in EVE can I end up spending hours after hours bored.
2bhammered
Cyberpunk 2077
#136 - 2012-01-31 02:46:59 UTC
Darthewok wrote:
Actually people do not realize enough the real trend making PVP more boring:

PVP is getting MUCH more expensive! Leading to much less PVP and more cautious boring PVP.
The standard ships in PVP are moving from T1 to T2 to Faction/Pirate to T3 ships, to Officer mods, and expensive implants.

Just think about it:
Stabber 3 mil
Vagabond 100mil+ 30000% jump in price!
Cynabal 200mil+
Loki 600mil+

Constant rate of increase is bad enough, but this is exponential runaway inflation in costs.
We are talking 20000%, 60000% price jumps here!
Whereas previously, you can earn the cost of your ship loss in a few hours, now it takes days, weeks or months to replace your ship. And you even lose skills if it is a T3!

Giving the much higher ISK costs of losing, of course blobs are getting more blobby.
2v1 becomes 10v1 becomes 100v1 becomes hot-dropping in capitals to kill frigates.
Of course people undock less and avoid fights and FCs are reluctant to risk their hugely expensive fleets in anything but absolutely guaranteed victories.



Good point and argument, costs have increased as have tier and tech of the ships people fly and implants etc. You also got riggs now and combat boosters and more. Very good point.
2bhammered
Cyberpunk 2077
#137 - 2012-01-31 02:54:03 UTC
Ehn Roh wrote:
2bhammered wrote:
Why is PVP boringQuestion

PS: This is not a trollAttention


#1. Simplified, bizarre, and unimaginative electronic warfare and sensor mechanics.

That's probably the biggest thing right there, with effects on virtually everything PvP related, and requiring all sorts of other odd mechanics to try to fudge things. Whoever came up with this stuff doesn't seem to understand how sensor technologies scale and their application on large and small platforms.

#2, somewhat related, is the idea that you would have a giant battleship with virtually no provision for smaller guns. Anyone in their right mind in the EVE universe would build a BS, BC, or Cruiser with space to mount extra smaller class weapons. Nobody builds a ship with a half dozen giant weapons and nothing else. Look at the new battlecruisers - their design weakness is simply silly. "Hey, let's make a ship vulnerable to frigates that doesn't mount any weapons good at shooting at them. Brilliant!" That's almost a good one as "let's build a huge, monstrously expensive state of the art BS that has horrid targeting capabilities compared to a garbage truck!"

And before you start carrying on about balance - the only reason this would cause problems is because of point #1 up there. Smaller ships should still enjoy the benefit of speed, low cost, and low observability when put against larger ships, while the larger ships have more guns, more tank, much more powerful sensors, at the cost of being 'bomb magnets'. "Rock, paper, scissors" isn't good design, it's just a sign of laziness.



Good and valid points and maybe that is a big reason why I think eve online today is boring compared to 5/6 years ago. It also seem to get worse.

On many levels I feel like I have "finished" eve and if this was a game without a subscription etc I would have quit long ago and said thanks, call me when EVE 2 comes out, but because it is an MMO is just drags on and waste my time, your time and CCP's time when instead they should move on or make a sequel.
Ptraci
3 R Corporation
#138 - 2012-01-31 11:15:16 UTC
Darthewok wrote:


[b]PVP is getting MUCH more expensive!


Ridiculous. It's just numbers. That's the thing about inflation - yeah the prices are going up, but this is happening because isk is easier to come by. Of course if all you've done is save your money, don't have access to the new forms of income, and are trying to buy ships with your savings or level 4 mission income then yeah - you're screwed. But if you know how to make ISK, and know how to make even MORE isk using the different income streams available nowadays, then prices are still relatively the same and ships can be bought a-plenty.