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Viable Gallente PvP ships?

Author
Buffy Pod Slayer
#1 - 2012-01-30 15:10:24 UTC  |  Edited by: Buffy Pod Slayer
So my trial is running out soon, and one of the key determining factors as to whether or not I'll sub for future is how many PvP viable ships Gallente have (FOTMatar couldn't care any less, caldari = drake? amarr = boring).

TL;DR - which of these Gallente ships are pvp viable?



Frigs - Incursus, Tristan, Federation Navy Comet

Destroyers - Catalyst

BC - Myrmidon, Talos

BS - Megathron

Assault Ships - Enyo, Ishkur

Mara - Kronos

Cov Ops - Nemesis

Interceptors - Ares, Taranis

Interdictors - Eris

Strategic Cruisers - Proteus



I refuse to fly anything that doesn't have one of the hulls mentioned above, because the rest are fugly beyond words (excluding caps, but I won't fly those any day soon, if at all). Eg. don't bother mentioning Thorax, Vexor, Dominix etc...

Hyperion is barely passable, I guess I could stand it looks-wise.
Velicitia
XS Tech
#2 - 2012-01-30 15:57:26 UTC
Depends on skills.

Good drone skills will put you into a Myrmi (though a Domi is better... regardless of looks). Good gunnery will put you into anything else.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Buffy Pod Slayer
#3 - 2012-01-30 17:24:45 UTC
Your answer failed to provide any relevant information.
Mutnin
SQUIDS.
#4 - 2012-01-30 19:00:44 UTC
Buffy Pod Slayer wrote:
So my trial is running out soon, and one of the key determining factors as to whether or not I'll sub for future is how many PvP viable ships Gallente have (FOTMatar couldn't care any less, caldari = drake? amarr = boring).

TL;DR - which of these Gallente ships are pvp viable?



Frigs - Incursus, Tristan, Federation Navy Comet

Destroyers - Catalyst

BC - Myrmidon, Talos

BS - Megathron

Assault Ships - Enyo, Ishkur

Mara - Kronos

Cov Ops - Nemesis

Interceptors - Ares, Taranis

Interdictors - Eris

Strategic Cruisers - Proteus



I refuse to fly anything that doesn't have one of the hulls mentioned above, because the rest are fugly beyond words (excluding caps, but I won't fly those any day soon, if at all). Eg. don't bother mentioning Thorax, Vexor, Dominix etc...

Hyperion is barely passable, I guess I could stand it looks-wise.


All those ships are viable for PVP and all are very good at it aside from the Kronos. You are making a mistake though on not wanting to fly the Vexor as it's one of the best T1 cruiser hulls in the game for solo flying. The dommi also has it's uses as well as the Thorax makes a great little high DPS gank cruiser.
Fidelium Mortis
Minor Major Miners LLC
#5 - 2012-01-30 19:57:55 UTC
The Brutix/Astarte can be decent especially in 1v1 fights with dual armor reps as long as you're confident that you can get in range. The Dominix is often used as a bait or support battleship. The Hyperion with dual armor reps can be a fairly effective bait or solo. The Ishtar is a very good solo pvp ship, and the Deimos can be good in certain situations.

ICRS - Intergalactic Certified Rocket Surgeon

Velicitia
XS Tech
#6 - 2012-01-30 20:02:14 UTC
Buffy Pod Slayer wrote:
Your answer failed to provide any relevant information.


they're all good (save the Kronos), as mentioned. However, you should tailor your hull to what you like to do.

like drones? then go Myrmi or Domi
Like blasters? then go pretty much any of the other ones you mentioned.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Buffy Pod Slayer
#7 - 2012-01-30 21:03:09 UTC  |  Edited by: Buffy Pod Slayer
Fidelium Mortis wrote:
The Brutix/Astarte can be decent especially in 1v1 fights with dual armor reps as long as you're confident that you can get in range. The Dominix is often used as a bait or support battleship. The Hyperion with dual armor reps can be a fairly effective bait or solo. The Ishtar is a very good solo pvp ship, and the Deimos can be good in certain situations.


Those are all the ships I mentioned I DON'T WANT to use.

I'm not gonna spend a month of my time farming ISK to buy/fit a ship (without going broke) that looks like it was made by someone who has two weeks of modeling experience + imagination of a brick. I'm dead serious when I say that I could produce a better looking ship if I devoted one month of my life to 3ds max modeling. It takes an experienced hobbyist modeler less than 48 hours to make a better (read -> fantastic) looking ship.

It's overall a big problem in EVE imo, CCCP should just ask the community for freebie models to do a majority re-haul of the Gallente/Caldari line-up. The only faction with passable looking ships in every category/across the board is Amarr, rest have some serious aesthetic issues.

I really can't understand how their art department could pass something as hideous as Falcon etc... in fact, 90% of Caldari frigates/cruisers look absolutely hideous, and have no resemblance to anything even vaguely resembling a spaceship. It's so gay seeing Caldari have such AWESOME SAUCE looking ships like Naga, Rokh etc... yet the rest are just junkyard trash.

I'm just glad the new T3 ships look great in general.

And yes I'm a fashion whore. Killing is not enough, I want to look awesome while doing it.

Mutnin wrote:

All those ships are viable for PVP and all are very good at it aside from the Kronos.


Velicitia wrote:

they're all good (save the Kronos), as mentioned. However, you should tailor your hull to what you like to do.

like drones? then go Myrmi or Domi
Like blasters? then go pretty much any of the other ones you mentioned.


But the question is, is Myrmidon (or any of the other ships I mentioned) TRULY viable, when compared against their competition?

Rifter -> king of T1 frigs, maybe high skilled Merlin can match it.

Myrmidon -> ... does it have what it takes to go against a Cane, Harbinger, or Drake (doubt it)?

etc...

Anyone with logic and common sense can kill someone who's flying in a terrible fit, or doesn't have any PvP "smarts" (I call it common sense) in general, but when paired against their equally skilled, equally fitted counterparts, do the Gallente ships I mentioned have anything over their competition?

What can Gallente (and more especially, the ships I mentioned) do so well, that they're doing it better than their other faction counterparts?

Because if they can't outdo their competition on some level, then they're not what I'd classify as viable, because it makes zero sense to spec to fly them to begin with (especially when they're Hybrids), knowing some faction has a better ship for every category.

It's a gruesome feeling having spent half a year training Gallente ships/weapon systems, only to realize another faction (minnies) have a better ship ship in each category, capable of doing everything you can do, and better. Especially in a game like EVE, where I can't really influence the speed of my skill progression.

That kind of **** leads to brb 3 months, oh wait.... unsub.

The only saving grace would be that I could cross-train to Caldari and use Naga/Rokh for sniping... and that's about it.
Velicitia
XS Tech
#8 - 2012-01-30 21:31:56 UTC
1:1 isn't always the best way to look at things, because at that point, one of the ships is likely "better" (assuming both pilots are good, and effectively the same skills). Furthermore, if it's a 1v1, someone has probably done something horribly wrong Blink

Yeah, Rifter is great ... and people swear by (or at) Drams ... but they're nowhere near invincible, and a few well-placed shots, or a scram/web/neut at the right time will ruin their day. Same goes for almost any engagement.

Gallente are the "king" of droneboats (Domi can easily have 70k EHP, and a few flights of sentries/heavies with med/light backup), and of "do-or-die" close-up DPS.

Drones have the downside of being able to be killed.
close up DPS has the downside of "you have to get in range". For example, Talos can pretty easily throw down ~1K DPS ... at 10 km.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

J'Poll
School of Applied Knowledge
Caldari State
#9 - 2012-01-30 22:14:00 UTC  |  Edited by: J'Poll
When did CCP change that the looks of a ship makes it more viable in PvP. If someone could please link me the patch-notes.

If troll attempt: 0/10

If real question: Read all post before this and keep in mind looks don't mean a thing if a ship is good in PvP or not, else Minmatar wouldn't be called Winmatar as they are the most ugly ships in EVE.

EDIT:

Buffy Pod Slayer wrote:

I'm just glad the new T3 ships look great in general.
.


T3 ships aren't new, they are Tier 3 BC. T3 ships are the Tengu, Proteus, Loki and Legion.



J'poll

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Gizznitt Malikite
Agony Unleashed
Agony Empire
#10 - 2012-01-30 22:59:58 UTC  |  Edited by: Gizznitt Malikite
Greetings, I'm a very experience PvP pilot, and while I fly all races of ship's, I have a special love for many Gallente Hulls.

First, I want to point out there is a world of difference between solo, small gang, and fleet PvP. The "optimal" ships to use are very much dependent on the type of battles you're engaging in. EvE is very much a Rochambeau game, and there is no "best" option. Every ship has its own strengths and weaknesses. For gallente, they typically do the MOST DPS but have the shortest range. They excel at active armor tanking, but many ships can fit very decent armor and shield buffer tanks too. The following is my opinions on excellent gallente ships:

For solo work, I've sworn by the taranis as the best frigate hull in the game.... With a high success rate, I used to solo all sorts of ships EFT warriors would claim impossible: Drams, Wolf's, Sabres, Thrashers, Vagabonds, Hurricanes, Drakes.... now AF and Dessies have been highly-buffed, so against those classes of ships it's no longer king-of-the-hill. My ability to beat 'superior' opponents is NOT because of failfit opponents, but often because I don't engage until I'm in an optimal situation. For example, starting at 30 km's, a vaga will obliterate a taranis long before the taranis can get in blaster range. Starting at zero, the taranis can avoid the vaga's guns, kill it's drones, and then slowly but surely make the vaga pilot scream for help in local while you blast him out of the sky. For solo work, knowing your ship's abilities and fighting when you're properly setup is imperitive to being a good PvP'er. The following Gallente boats are excellent for solo PvP'ing, but to be excellent with them, you have to learn how and when to engage your opponents:
Taranis, Enyo, Ishkur, Vexor, Ishtar, Myrmydon, Dominix, and Hyperion.

In small gang PvP, bringing a good solo-boat isn't necessarily appropriate. More often than not, the gang is built around a concept, and people bring ships to "fill in" the desired roles. A gang concept might be fast-moving long range shield tanked ship, with roles that include long range DPS, Long Range Tackle, EWAR, and Logistics. The 'best' ships to fly in these style of gangs are depending on the fleet concept. Here is a list of Gallente ships that are commonly used in small gang PvP:
Arazu, Lachesis, and Proteus -- any gang that wants long range tackle.
Ishtar, Deimos, Proteus -- Armor HAC and DERP gangs.
Brutix, Talos -- High-speed, Short Range melt-your-face-off gangs.
Megathron, Dominx -- High DPS short-ranged armor BS gangs.
Taranis, Ishkur, Enyo -- Hornet gangs.
Catalyst -- suicide dessie gangs.
Thorax, Vexor -- T1, let's have some fun gangs..

Fleet PvP is similar to small gang PvP, except with a lot more ships. At the moment, very few fleets are heavily "gallente" oriented... Your four most common large fleet types are Drake fleets, Abbadon Fleets, Minnie BS Fleets, and AHAC (<-amarr oriented, but gallente very welcome) fleets. Typically, gallente pilots are still welcome even if they don't fullfill the grunt-dps role, quite often taking high-profile and/or more specialized roles:
Ares is arguably the best fleet inty in the game,
Phobos is an excellent armor HIC,
Only the Arazu, Lachesis, and Proteus can offer long-range (70+km) tackling,
The Eris makes an outstanding armor interdictor

On a final note: CCP just changed a lot of game attributes. Gallente blaster's had extremely short ranges, even with null. In the last week, CCP just gave NULL a signficant range boost, not to mention completely revamped the entire AF lineup. Cruicible (released only 2 months ago) made major changes to the entire Gallente line up, making their ships faster and more agile, and signficantly revamped hybrid weapons, improving the damage, tracking, and fiting requirements. The game hasn't had time to adjust to these changes, but new gang types are taking signficant advantage of this (ex: dual prop armor diemos gangs).
Buffy Pod Slayer
#11 - 2012-01-30 23:05:03 UTC  |  Edited by: Buffy Pod Slayer
J'Poll wrote:
When did CCP change that the looks of a ship makes it more viable in PvP. If someone could please link me the patch-notes.


You may enjoy flying a ship that has great performance, yet looks so dreadful you must avoid zooming in to avoid visual trauma.

I don't.

J'Poll wrote:

T3 ships aren't new, they are Tier 3 BC. T3 ships are the Tengu, Proteus, Loki and Legion.



New... newish, doesn't make a difference. They weren't there the last time I payed any attention to EVE.

Gizznitt Malikite wrote:

... snip


Thanks for the info.

Can Megathron still be used as a long range sniper rail boat? I'd love to have one, even if it takes forever to get and doesn't see frequent use. Popping someone from 150k(+) just seems very appealing to me, even if it's a total glass cannon.

How does the whole combat probe warp thing work? I know you can get a warp lock on a ship with the probes, but I've read something about a 150k minimum warp limit. Meaning, you're pretty much safe against someone who doesn't expect you, or is not out there looking for you (or probing for ships in general).

Do the combat probes show up in the overview, meaning do you get any warning of a potential drop on you?
Nate Nichols
GWA Corp
#12 - 2012-01-30 23:28:50 UTC
@Gizznitt Malikite

Thanks for the write up. Useful information there!
Gizznitt Malikite
Agony Unleashed
Agony Empire
#13 - 2012-01-31 00:36:17 UTC
Buffy Pod Slayer wrote:

Thanks for the info.

Can Megathron still be used as a long range sniper rail boat? I'd love to have one, even if it takes forever to get and doesn't see frequent use. Popping someone from 150k(+) just seems very appealing to me, even if it's a total glass cannon.

How does the whole combat probe warp thing work? I know you can get a warp lock on a ship with the probes, but I've read something about a 150k minimum warp limit. Meaning, you're pretty much safe against someone who doesn't expect you, or is not out there looking for you (or probing for ships in general).

Do the combat probes show up in the overview, meaning do you get any warning of a potential drop on you?


Rail-based snipers are an old concept that fell out of style. The alpha of Railguns is relatively small compared to their Artillary counterparts. Since you can't make a ship stay put, you typically get 1-2 volleys before they warp out. Most targets can survive a couple of railgun hits, hence this is not a common tactic. If you get a small gang of snipers (5-10), then you can all primary a single target, and pick targets off from range. Again, this is not common, but when well coordinated, has amazing results.

Combat probes are used to scan a target down... you can read the tutorials on how to use them. The current combat probe system makes it moderately easy to scan ships, especially battleships on a gate!!! Once probes are deployed, it takes about 5 seconds to scan a target. The scan will produce a warpable result, to which the scanner can warp himself and his entire fleet. To warp to any object, it must be farther than 150 km's from your ship. If you are 120 km's from a gang, they can't warp up to you.... however, a fleet inty travels 5-9 km/s, and can be on top of your Sniper's within 20 seconds. A very common tactic is to warp a tackler from somewhere else in system onto your ship... Long range snipers have poor tracking, and its hard for them to kill a close-orbiting target.

You CAN/Should add combat probes to the overview... however, probes only appear on the overview if there is an ongrid ship deploying them. Once deployed, they very RARELY remain ongrid, especially when scanning. As such, you need to use the Directional Scanner (Dscan) to regularly check for combat probes.
Kessiaan
Sebiestor Tribe
Minmatar Republic
#14 - 2012-02-03 19:24:45 UTC
Gallente ships tend to be great solo boats. I'll just quote myself about their fleet roles..

Quote:
As a fully trained Gallente subcap pilot (all ships + all guns) I'm well aware of the limitations of the races ships when taken as whole.

To me, the real issue with Gallente that's never been truly addressed is that most of the ships scale very poorly with gang size.

Blaster ships in general are awesome solo boats once you learn how to warp in at zero (or quickly burn to zero before they can get up to speed themselves) and avoid the camps. Once you get up to a gang of more than two or three though, blaster ships spend most of their time out of range of the targets and effective DPS drops off dramatically. Don't even bother in a midsize (10ish) gang, bring an AC boat instead. ACs are great in small roaming gangs because their huge falloff gives them a much larger engagement envelope while still retaining the increased DPS associated with close-range weapon systems. Plus minmatar ships in general are much faster and can get to range or GTFO much easier than most gal. ships.

Drone ships aren't very useful in lowsec because sentries pop the drones, and out in nullsec their dependance on drones just kills their mobility. If you're fighting a blob and don't want to die, you need to be aligned all the time to spread out the blob so they can't apply all their DPS or tackle, and so you can warp around or warp out as needed. I lose or leave behind my drones in almost every fight where we're moving around a lot, and a ship like the Myrm or Vexor is hugely dependent on its drones.

Rails that aren't 425s aren't terribly good either. A 720mm artycane has the tracking and alpha to volley a frigate if you're minimizing transversal, and several of them will take down a Drake pretty quickly as well just through pure alpha damage. Spike is the worst of arties and beams - poor tracking, poor alpha, OK-ish DPS but alpha is generally more important in these kinds of setups. A Talos with 425 rails is an excellent sniper, but this ship is the exception, not the rule.

The Lach and Arazu are both great utility ships, and tbh the gal. ships I fly the most often these days.

Gal. hacs aren't very fleet-friendly for the reasons I already outlined. I use my Ishtar for ratting and haven't undocked my Deimos in weeks - my vaga is just better in every respect except applied DPS at 0.


I've been flying Gallente for a long time now. I know a lot of their ships look like various space creature abortions at first, but the style kinda grows on you after a while.
Jouron
Hadon Shipping
#15 - 2012-02-10 20:07:31 UTC
Im a gallente drone pilot.

You need to take a look at battleclinnic.

The tripple rep Myrmidon is a bad ass solo boat.

http://eve.battleclinic.com/loadout/33211-Myrmidon-Myrm-Triple-Rep-Boat.html

If you fly them properly against other Battle cruisers that are fitted/flown improperly, and you know how to use this ship you can easily take on more then one Battle cruiser solo. Crash boosters and slaves implants only make this fit that more lethal.