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How to get into 0.0

Author
Indeterminacy
Deep Core Mining Inc.
Caldari State
#21 - 2012-01-30 22:43:44 UTC
Lyris Nairn wrote:
Indeterminacy wrote:
Stemax wrote:
I see so many posts saying:

  • 0.0 is safer than Highsec
  • 0.0 is more profitable than Highsec
  • 0.0 is more fun than Highsec
  • etc...

And I would love to give it a go, I want to experience what EVE has to offer, but there is one thing that has always held me back, I don't know how! I've never tried PvP, have no kills, and only really play fairly casual hours, who would want me? How do I make them?!


Got some friends in your corp now? Get 4-5 up to 10 of you together in a fleet, get on comms (in-game or out) get in your best fit, favorite frigate, pick an FC and roam low-sec. When you die, do it again, and again. Learn about directional scan, safe spots, insta-undocks, and of course, which ships you can fight and which you can't.

Over time (2-3 months) you'll learn which ships are best used in which situations and how to "do it right".

Then you and your little group from your current corp go find a good corp in a respectable alliance and join as a team. Anybody who accepts you into their 0.0 corp with literally NO PVP experience is most likely going to scam you or exploit you.

While it is true that some people will try to scam people, the likelihood of a newbie being scammed for whatever meager assets they have is pretty low because it simply isn't worth the time of the person running the scam when there are bigger fish out there to catch. You are speaking from what I and my compatriots call the "elite PVP" school of thought, which I and my compatriots thoroughly oppose. Barring the escalation to supercapitals, numbers win fights far more consistently than does "pilot skill," or any other term that you'd like to pretend makes an individual's contribution to a fleet especially meaningful. While it is true that some truly amazing examples exist of individual pilots with very specific fits fighting and winning against superior numbers or playing cat-and-mouse to avoid unfavorable engagements, these are not the standard. In the overwhelming majority of fights, the result is determined by which side significantly outnumbers the other, which fleet doctrines the two opposing fleets are using, and the range and disposition of the engagement.

One does not need "PVP Experience" to fly an Alpha Fleet Maelstrom and hit Ctrl+Left Click on the person called out by the FC to be the primary target, and then to press F1 to fire his group of 1400s; similarly, one does not need "PVP Experience" in order to fly a Rifter into a group of enemy ships and tackle one of them. It may be reasonably argued that "PVP experience" could help the individual pilot to survive more engagements, by predicting when a battle is about to be lost and disengaging prematurely for example, but that has little to no bearing on the victory or defeat of his "side" of the battle. In small gangs or in solo engagements, things like "pilot skill" and "PVP experience" in determining when to fight and when to run, but beyond that let's be honest—EVE's combat system is laughably simple, and a solo fight is, usually, already won or lost before it begins based on the ships used, their fittings, and the engagement range.


Take this route and you will never be anything more than a useless pubbie. You won't be able to scout, get out of a camped station, find a hostile in a system, fly a utility ship (recon, logi, dictor, etc). You will ultimately be a burden, die in a fire multiple times, and give up on 0.0 (or become a permanent fixture in a blob of noobs that ***** up comms, forums, and local).
Kraven Stark
Caldari Provisions
Caldari State
#22 - 2012-01-30 22:59:41 UTC  |  Edited by: Kraven Stark
Stemax wrote:
I see so many posts saying:

  • 0.0 is safer than Highsec
  • 0.0 is more profitable than Highsec
  • 0.0 is more fun than Highsec
  • etc...

And I would love to give it a go, I want to experience what EVE has to offer, but there is one thing that has always held me back, I don't know how! I've never tried PvP, have no kills, and only really play fairly casual hours, who would want me? How do I make them?!


I was in a similar boat as you for quite a while. I recently came back to the game and wanted to finally get into 0.0 and some PvP. I happened to be reading through the forums a couple weeks ago and saw someone advertising a PvP Corp that trains people on how to access low and 0.0 safely and how to take out a lot of concern when doing so.

I've taken several of their classes already and, now, I really don't have any of the concerns I used to with low and 0.0.

If you are looking for a smooth transition into low and null, I definitely recommend taking the course OUCH offers. It's completely free and very structured. I can't speak more highly about what these guys are doing. There are no requirements to join and everyone is welcome.

If you want to find out more about joining, head over to the OUCH-UNI channel and let them know you are interested. You wont regret it.

OUCH Recruitment page
Zirse
Risktech Analytics
#23 - 2012-01-30 23:05:22 UTC
Indeterminacy wrote:
Lyris Nairn wrote:
Indeterminacy wrote:
Stemax wrote:
I see so many posts saying:

  • 0.0 is safer than Highsec
  • 0.0 is more profitable than Highsec
  • 0.0 is more fun than Highsec
  • etc...

And I would love to give it a go, I want to experience what EVE has to offer, but there is one thing that has always held me back, I don't know how! I've never tried PvP, have no kills, and only really play fairly casual hours, who would want me? How do I make them?!


Got some friends in your corp now? Get 4-5 up to 10 of you together in a fleet, get on comms (in-game or out) get in your best fit, favorite frigate, pick an FC and roam low-sec. When you die, do it again, and again. Learn about directional scan, safe spots, insta-undocks, and of course, which ships you can fight and which you can't.

Over time (2-3 months) you'll learn which ships are best used in which situations and how to "do it right".

Then you and your little group from your current corp go find a good corp in a respectable alliance and join as a team. Anybody who accepts you into their 0.0 corp with literally NO PVP experience is most likely going to scam you or exploit you.

While it is true that some people will try to scam people, the likelihood of a newbie being scammed for whatever meager assets they have is pretty low because it simply isn't worth the time of the person running the scam when there are bigger fish out there to catch. You are speaking from what I and my compatriots call the "elite PVP" school of thought, which I and my compatriots thoroughly oppose. Barring the escalation to supercapitals, numbers win fights far more consistently than does "pilot skill," or any other term that you'd like to pretend makes an individual's contribution to a fleet especially meaningful. While it is true that some truly amazing examples exist of individual pilots with very specific fits fighting and winning against superior numbers or playing cat-and-mouse to avoid unfavorable engagements, these are not the standard. In the overwhelming majority of fights, the result is determined by which side significantly outnumbers the other, which fleet doctrines the two opposing fleets are using, and the range and disposition of the engagement.

One does not need "PVP Experience" to fly an Alpha Fleet Maelstrom and hit Ctrl+Left Click on the person called out by the FC to be the primary target, and then to press F1 to fire his group of 1400s; similarly, one does not need "PVP Experience" in order to fly a Rifter into a group of enemy ships and tackle one of them. It may be reasonably argued that "PVP experience" could help the individual pilot to survive more engagements, by predicting when a battle is about to be lost and disengaging prematurely for example, but that has little to no bearing on the victory or defeat of his "side" of the battle. In small gangs or in solo engagements, things like "pilot skill" and "PVP experience" in determining when to fight and when to run, but beyond that let's be honest—EVE's combat system is laughably simple, and a solo fight is, usually, already won or lost before it begins based on the ships used, their fittings, and the engagement range.


Take this route and you will never be anything more than a useless pubbie. You won't be able to scout, get out of a camped station, find a hostile in a system, fly a utility ship (recon, logi, dictor, etc). You will ultimately be a burden, die in a fire multiple times, and give up on 0.0 (or become a permanent fixture in a blob of noobs that ***** up comms, forums, and local).


Implying that you don't learn anything while in a large alliance. Nope, not a thing.

OP: Just go for it. Being a noob in 0.0 is the best place to be a noob.
Glarealot
Native Freshfood
Minmatar Republic
#24 - 2012-01-31 00:16:14 UTC
Zirse wrote:
Indeterminacy wrote:
Lyris Nairn wrote:
Indeterminacy wrote:
Stemax wrote:
I see so many posts saying:

  • 0.0 is safer than Highsec
  • 0.0 is more profitable than Highsec
  • 0.0 is more fun than Highsec
  • etc...

And I would love to give it a go, I want to experience what EVE has to offer, but there is one thing that has always held me back, I don't know how! I've never tried PvP, have no kills, and only really play fairly casual hours, who would want me? How do I make them?!


Got some friends in your corp now? Get 4-5 up to 10 of you together in a fleet, get on comms (in-game or out) get in your best fit, favorite frigate, pick an FC and roam low-sec. When you die, do it again, and again. Learn about directional scan, safe spots, insta-undocks, and of course, which ships you can fight and which you can't.

Over time (2-3 months) you'll learn which ships are best used in which situations and how to "do it right".

Then you and your little group from your current corp go find a good corp in a respectable alliance and join as a team. Anybody who accepts you into their 0.0 corp with literally NO PVP experience is most likely going to scam you or exploit you.

While it is true that some people will try to scam people, the likelihood of a newbie being scammed for whatever meager assets they have is pretty low because it simply isn't worth the time of the person running the scam when there are bigger fish out there to catch. You are speaking from what I and my compatriots call the "elite PVP" school of thought, which I and my compatriots thoroughly oppose. Barring the escalation to supercapitals, numbers win fights far more consistently than does "pilot skill," or any other term that you'd like to pretend makes an individual's contribution to a fleet especially meaningful. While it is true that some truly amazing examples exist of individual pilots with very specific fits fighting and winning against superior numbers or playing cat-and-mouse to avoid unfavorable engagements, these are not the standard. In the overwhelming majority of fights, the result is determined by which side significantly outnumbers the other, which fleet doctrines the two opposing fleets are using, and the range and disposition of the engagement.

One does not need "PVP Experience" to fly an Alpha Fleet Maelstrom and hit Ctrl+Left Click on the person called out by the FC to be the primary target, and then to press F1 to fire his group of 1400s; similarly, one does not need "PVP Experience" in order to fly a Rifter into a group of enemy ships and tackle one of them. It may be reasonably argued that "PVP experience" could help the individual pilot to survive more engagements, by predicting when a battle is about to be lost and disengaging prematurely for example, but that has little to no bearing on the victory or defeat of his "side" of the battle. In small gangs or in solo engagements, things like "pilot skill" and "PVP experience" in determining when to fight and when to run, but beyond that let's be honest—EVE's combat system is laughably simple, and a solo fight is, usually, already won or lost before it begins based on the ships used, their fittings, and the engagement range.


Take this route and you will never be anything more than a useless pubbie. You won't be able to scout, get out of a camped station, find a hostile in a system, fly a utility ship (recon, logi, dictor, etc). You will ultimately be a burden, die in a fire multiple times, and give up on 0.0 (or become a permanent fixture in a blob of noobs that ***** up comms, forums, and local).


Implying that you don't learn anything while in a large alliance. Nope, not a thing.

OP: Just go for it. Being a noob in 0.0 is the best place to be a noob.


This. If you have a good corp and thick skin, you'll learn all the best practices in 0.0, and won't rely on CONCORD as much as those who learn how to play in highsec.

.

Lyris Nairn
Perkone
Caldari State
#25 - 2012-01-31 19:39:59 UTC  |  Edited by: Lyris Nairn
Indeterminacy wrote:
Lyris Nairn wrote:
Indeterminacy wrote:
Stemax wrote:
I see so many posts saying:

  • 0.0 is safer than Highsec
  • 0.0 is more profitable than Highsec
  • 0.0 is more fun than Highsec
  • etc...

And I would love to give it a go, I want to experience what EVE has to offer, but there is one thing that has always held me back, I don't know how! I've never tried PvP, have no kills, and only really play fairly casual hours, who would want me? How do I make them?!


Got some friends in your corp now? Get 4-5 up to 10 of you together in a fleet, get on comms (in-game or out) get in your best fit, favorite frigate, pick an FC and roam low-sec. When you die, do it again, and again. Learn about directional scan, safe spots, insta-undocks, and of course, which ships you can fight and which you can't.

Over time (2-3 months) you'll learn which ships are best used in which situations and how to "do it right".

Then you and your little group from your current corp go find a good corp in a respectable alliance and join as a team. Anybody who accepts you into their 0.0 corp with literally NO PVP experience is most likely going to scam you or exploit you.

While it is true that some people will try to scam people, the likelihood of a newbie being scammed for whatever meager assets they have is pretty low because it simply isn't worth the time of the person running the scam when there are bigger fish out there to catch. You are speaking from what I and my compatriots call the "elite PVP" school of thought, which I and my compatriots thoroughly oppose. Barring the escalation to supercapitals, numbers win fights far more consistently than does "pilot skill," or any other term that you'd like to pretend makes an individual's contribution to a fleet especially meaningful. While it is true that some truly amazing examples exist of individual pilots with very specific fits fighting and winning against superior numbers or playing cat-and-mouse to avoid unfavorable engagements, these are not the standard. In the overwhelming majority of fights, the result is determined by which side significantly outnumbers the other, which fleet doctrines the two opposing fleets are using, and the range and disposition of the engagement.

One does not need "PVP Experience" to fly an Alpha Fleet Maelstrom and hit Ctrl+Left Click on the person called out by the FC to be the primary target, and then to press F1 to fire his group of 1400s; similarly, one does not need "PVP Experience" in order to fly a Rifter into a group of enemy ships and tackle one of them. It may be reasonably argued that "PVP experience" could help the individual pilot to survive more engagements, by predicting when a battle is about to be lost and disengaging prematurely for example, but that has little to no bearing on the victory or defeat of his "side" of the battle. In small gangs or in solo engagements, things like "pilot skill" and "PVP experience" in determining when to fight and when to run, but beyond that let's be honest—EVE's combat system is laughably simple, and a solo fight is, usually, already won or lost before it begins based on the ships used, their fittings, and the engagement range.


Take this route and you will never be anything more than a useless pubbie. You won't be able to scout, get out of a camped station, find a hostile in a system, fly a utility ship (recon, logi, dictor, etc). You will ultimately be a burden, die in a fire multiple times, and give up on 0.0 (or become a permanent fixture in a blob of noobs that ***** up comms, forums, and local).

You are using the word "pubbie" way out of context. Moving on.

You presumably have no familiarity with the sorts of things that go on in CFC space so I would appreciate it if you would not idly speculate on those matters. I fly dictors, hictors, logis and recons, T3s and stealth bombers all just fine, and there is nothing in the coalition that even discourages you from flying them. They're all reimbursable under our fleet doctrine if they are fit appropriately, and we have peacetime reimbursement that allows you to fiddle with fits and go find fights on your own or in small groups not lead by recognized fleet leaders.

As for a "blob of noobs that **** up comms, forums and local," uh, ok? I don't see how that's supposed to be insulting.

The only thing I need to say in my defense is to invite the OP to look at the quality of vocabulary and politeness expressed by the two of us and from that draw conclusions about the things we find culturally meaningful.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Mr M
Sebiestor Tribe
#26 - 2012-01-31 19:44:38 UTC
Buy a bunch of rifters
Go to 0.0
Shoot people
Repeat

Share your experience

Write for the EVE Tribune

www.eve-tribune.com

Dowla Daupor
Deltole Deltole Deltole
#27 - 2012-01-31 19:51:38 UTC



Prepare to hand over your SSN, real life address and home phone number, they take EVE really seriously out there. Some people have been beaten in real life before because they spoke over the FC. Also, you aren't allowed to have a girlfriend or boyfriend unless your CEO also has one and if he breaks up with him you either have to break up with yours or share.
Lyris Nairn
Perkone
Caldari State
#28 - 2012-01-31 20:25:31 UTC
Dowla Daupor wrote:



Prepare to hand over your SSN, real life address and home phone number, they take EVE really seriously out there. Some people have been beaten in real life before because they spoke over the FC. Also, you aren't allowed to have a girlfriend or boyfriend unless your CEO also has one and if he breaks up with him you either have to break up with yours or share.

This sounds more like a particular brand of "hardcore" MMO gamer than something specific to Null Sec in EVE.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Harlequin Sweetlips
Emergent Entity
#29 - 2012-01-31 20:48:23 UTC
Vertisce Soritenshi wrote:
In 0.0 you know who your enemies are and if you keep an eye on local you will know if you run the risk of getting ganked or not. In Highsec anybody can gank you at any time for any reason with no warnint at all.


This is a stupid, misleading post.
1. You don't know who your enemies are. You assume anyone you don't know is an enemy and attack them, even if they're in a shuttle. I have yet to encounter another ship in nullsec that hasn't autotargeted me, regardless of what I was flying. Not once have I ever been in null with the intention of attacking anybody.

2. Yes, anyone CAN gank you in Highsec, but they usually DON'T because there are these things called... what is it.. oh yes, CONSEQUENCES, which don't apply in nullsec. Hence see point 1. I have never been ganked in Highsec except during wardecs, which is a different story. I have been ganked in null on many occasions. See point 1 again.
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