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Crusader or Malediction

Author
Seraph Minayin
Accounts Payable.
#21 - 2012-01-28 21:36:19 UTC
If you mean, what are points, they are either a scrambler (2 points of warp disruption) or a disruptor (one 'point'). The idea of a 'point' of warp disrupting is where the nickname comes from.

If you didn't mean this at all then I apologise for not understanding your question XD

Lemming Fleet - First Admiral

Ireland VonVicious
Vicious Trading Company
#22 - 2012-01-29 05:59:31 UTC
Ryuce wrote:
It's called 'battleclinic' and generally contains a lot of bad fits, and people without much gameknowledge commenting on these fits. The above linked site used to be the prefered place to go for quality fits. Some of the top solo players post on FHC.


Confirming that Battleclinic is run and moderated by ******** chimps. Nothing is more fun then going to a site where the mods are the trolls.
Darthewok
Perkone
Caldari State
#23 - 2012-01-29 11:07:08 UTC  |  Edited by: Darthewok
carbomb wrote:

[Malediction, rockets]
Small Armor Repairer II
Small Armor Repairer II
Damage Control II

Small Capacitor Booster II, Navy Cap Booster 400
Coreli C-Type 1MN Afterburner
Faint Epsilon Warp Scrambler I

Rocket Launcher II, Caldari Navy Gremlin Rocket
Rocket Launcher II, Caldari Navy Gremlin Rocket
Rocket Launcher II, Caldari Navy Gremlin Rocket
200mm AutoCannon II, Republic Fleet EMP S

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I


I like this fit a lot. 132 damage and 111 armor rep cap stable on an inty (with mods overheated)! +1 Like.

On another note, observing the market, I noticed that Inties and AFs are now equal in price to lose!
Yes, Inties are 6-12 mil cheaper, but given that AFs can be insured up to 6-8 mil, that covers the cost difference.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Diomidis
Pod Liberation Authority
#24 - 2012-01-29 18:09:36 UTC  |  Edited by: Diomidis
....i simply hate that copy paste of my msg did not work and I've lost it...CCP, new forum's suck in that respect...and ofc it sucks cause you don't "run out of time" on small msgs...

Long story short: good tackler = malediction. Fit for range tackling, range locking (or your point points longer than you can lock which is FAIL). You can overheat to more than 6km/sec with one or NONE speed mod in your lows, and point @ 36km. If you cannot see that tactical advantage of that and you need killmails with dmg output from your side, do not use the Malediction, nor the Ares etc.

Cool stories bros with the combat Maledictions...yes, those can be pretty fun, but it's the surprise factor above the actual performance that makes the pilot happy. Any proper combat ceptor (at least those flown), inluding the Crusader ofc, will kill a Malediction 90+% of the time without breaking a sweat.

Fitting ships for that they do best is ALWAYS better than trying to counter for their weaknesses.

"War does not determine who is right - only who is left." -- Bertrand Russell

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#25 - 2012-01-29 21:43:53 UTC
Diomidis wrote:
....i simply hate that copy paste of my msg did not work and I've lost it...CCP, new forum's suck in that respect...and ofc it sucks cause you don't "run out of time" on small msgs...

Long story short: good tackler = malediction. Fit for range tackling, range locking (or your point points longer than you can lock which is FAIL). You can overheat to more than 6km/sec with one or NONE speed mod in your lows, and point @ 36km. If you cannot see that tactical advantage of that and you need killmails with dmg output from your side, do not use the Malediction, nor the Ares etc.

Cool stories bros with the combat Maledictions...yes, those can be pretty fun, but it's the surprise factor above the actual performance that makes the pilot happy. Any proper combat ceptor (at least those flown), inluding the Crusader ofc, will kill a Malediction 90+% of the time without breaking a sweat.

Fitting ships for that they do best is ALWAYS better than trying to counter for their weaknesses.



Some times page back will put the text back and you can resend. I always copy before I send.


Ya @OP combat cepters will counter most a fleet cepters, and so will any thing "like" them EX-some assault frigs and some pirate frigs.


Here here! Fit to your strengths and try and play around your weaknesses

I wanted to paint my space ship red, but I couldn't find enough goats. 

Kaldiir
Imperial Academy
Amarr Empire
#26 - 2012-01-30 11:20:31 UTC
Seraph - thanks for the clarification i was a little confused on that, personally i prefere to use disruptors for the fact that it allows for another mid fit while maintaining the warp stopping.

I agree with rel'k, fit to your strength and play around you weakness plus it never hurts to learn a lesson or two from someone that decided they really just wanted you dead
Grog Drinker
Republic University
Minmatar Republic
#27 - 2012-01-30 16:19:44 UTC
Diomidis wrote:

Cool stories bros with the combat Maledictions...yes, those can be pretty fun, but it's the surprise factor above the actual performance that makes the pilot happy. Any proper combat ceptor (at least those flown), inluding the Crusader ofc, will kill a Malediction 90+% of the time without breaking a sweat.


I would argue that fitting a malediction as a solo combat ship is playing to its strengths. The ship is much more brawling oriented than most of the other interceptors, combat flavors included. Its not the surprise factor that makes it good its the superior range dictation. With the added point range you can kite at the edge of web/rocket range where even long range ammo has a hard timing putting down significant damage.

When fit with an AB it also has the agility and speed needed to slingshot and catch MWD kiters.

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