These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Can flippers and gankers in High sec problem

Author
Shazzam Vokanavom
Doomheim
#181 - 2012-01-30 15:30:05 UTC  |  Edited by: Shazzam Vokanavom
Liam Mirren wrote:
Shazzam Vokanavom wrote:
Sorry dont agree. Repeated ground, read back if you need to.



What, you don't agree with the fact that only lazy idiots get repeatedly ganked? Or that you can do something about it? Perhaps you don't agree that we shouldn't cater for the lowest denominator?

Shazzam Vokanavom wrote:
By argued reasons above why should we cater for stupid lazy ganker interests?


Well, they obviously put in more effort than their targets.


So the act of being able to kill a soft target with no way of fighting back, where death is the final outcome of your logic to prove effort which therefore precludes the outcome, suggests an argument? Roll

By the very measurement of game assests which is combined to the mineral scale for measureing and comapring things it doesnt make sense.

The activity of mining and industrial work is perceived to be labourious and time consuming to acheive anything, yet you can get a plex in an afternoon? Get real.
FluffyDice
Kronos Research
#182 - 2012-01-30 15:31:51 UTC
I love you guys. Never change.
Shazzam Vokanavom
Doomheim
#183 - 2012-01-30 15:33:36 UTC  |  Edited by: Shazzam Vokanavom
Also show me the stats for the ones who got away? Where are they recorded, whats supporting those claims?
Tippia
Sunshine and Lollipops
#184 - 2012-01-30 15:34:26 UTC  |  Edited by: Tippia
Shazzam Vokanavom wrote:
First Tippia returns for a round of trolling boredom, now obvious troll stirs the pot. Please biomass yourself if you can't sensibly contribute.
So… why don't you?
Also, just so you know, I don't troll. Trust me, the day I start trolling, you'll notice.

Was the question too hard for you?

Also, Cathy's suggestion isn't nearly as silly as you would like to think — mining no longer serves much of a purpose in EVE (which, incidentally, is why it's considered relatively underpaid and why it's a such a magnet for ganks) since it doesn't even contribute with a critical portion of the minerals.

Quote:
By argued reasons above why should we cater for stupid lazy ganker interests?
They already have to use more smarts and spend more energy, so if it makes the targets realise that they're living in dangerous environment and makes them start using proper safety behaviour (and maybe even explore the tools available for retribution), then yes — it's a good trade-off.
Shazzam Vokanavom
Doomheim
#185 - 2012-01-30 15:35:24 UTC
Not interested Tippia, bait your hook on someone else.
Malcanis
Vanishing Point.
The Initiative.
#186 - 2012-01-30 15:36:32 UTC
Shazzam Vokanavom wrote:
Malcanis wrote:

To increase the income from mining, we will need to either make mineral sources much scarcer, or make mining require considerable player skill, or make mining more dangerous. Probably some combination of the 3 will be required. What are your preferences?


None of the above, nor am I neccesarily interested in improving mining income so significantly even if it is needed.

My opinion is "competative", valued, purposefull etc. blah, blah, bit of a difference.

And your suggestions and not the only soultions for that.

The reduction of importance the game currently affords to minerals coming from missioning, ratting and drone goo etc, could be reduced and mining improved to compensate. Thus in theory economy remains stable, miners have a better proportionate share on the influence of mineral assests.

Note I don't mean removal of the other mineral generating proccesses as I recognise how significant they are in the economy, but the shifts towards the mining role, whose priority is the use of these, should afford the effectiveness to the role that it at least can compete more effectively than it currently does.


But the thing is no matter what is done to drone alloys or loot reproc, if there is as much ore as anyone wants, and mining is really easy, then the reward for mining will always be EVE's "minimum wage".

Personally I completely agree with you that miners should be the primary source for all minerals, but that's not going to stop them getting ganked. If anything, it will increase competition between miners, and since they'll be in heightened competition with each other, they'll have every incentive to start ganking each other more than now.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Liam Mirren
#187 - 2012-01-30 15:38:07 UTC
Shazzam Vokanavom wrote:
Liam Mirren wrote:
Shazzam Vokanavom wrote:
Sorry dont agree. Repeated ground, read back if you need to.



What, you don't agree with the fact that only lazy idiots get repeatedly ganked? Or that you can do something about it? Perhaps you don't agree that we shouldn't cater for the lowest denominator?


Mining competitveness effects all miners why do you consider it to be the lowest denominator?

If so stop saying we are worthless underpaid scrubs.

By whats been reported all over the shop, mining seems to be revered as the worst profession, ergo sum it needs an improvement. Can't have it both ways.


Which part of "it's not difficult to not get ganked or can flipped" don't you get? I'm not saying mining is worthless, I'm saying that lazy miners get ganked or can flipped. Just as lazy people who run mission in their Tengus get suicided and lazy people in low sec, 0.0 or WH lose their ships and assets. It's the other way round more like; lazy people get taken advantage from and lazy people will choose something easy and boring to do.... mining.

Miners who DO put in some effort to protect themselves do quite well and actually, these miner gankings ensure that people who put in effort get rewarded as their afk/idiot/botting competition gets taken care of. Just as in any other part of this game.

Excellence is not a skill, it's an attitude.

Ifly Uwalk
Perkone
Caldari State
#188 - 2012-01-30 15:39:25 UTC
Alex Sinai wrote:
I accidently the EvE icon on my desktop when I woolly wanted the WoW icon. Now I haz a cry.

gb2wow n00b.
ariana ailith
Dukalin
#189 - 2012-01-30 15:41:26 UTC
yawn
Morgals
Republic Military School
Minmatar Republic
#190 - 2012-01-30 15:41:58 UTC
Can flipping in high sec is fine.

Can flipping where newbies missiopn during the tutorial and the career missions.....is not fine.

Had a newbie on TS fall for this during one of there career missions.

The mess of explaining the aggro mechanics was horrible.
Finding out where he was, the status of the other player, and then possible actions.
Well he died
then explaining how he earned himself a 15min timeout.

Player was fine because we where there to explain what happened in detail and how he stole. (yes he clicked the dialog box w/o reading). Also went over what do next time(dock up).

Without us there to help he would not understand what happened and simply be frustrated.

Short of a better clearer aggresions system..no can flipping in systems where tutorial or career agents are would be nice.

Looking for a mature, adult gaming community that has been active in EvE since 2004?Recruitment is open! Come join our public channel and get to know us. SG-Recruiting

Tippia
Sunshine and Lollipops
#191 - 2012-01-30 15:42:52 UTC  |  Edited by: Tippia
Shazzam Vokanavom wrote:
So the act of being able to kill a soft target with no way of fghting back, where death is the final outcome of your logic to prove effort which therefore precludes the outcome, suggests an argument?
You quite missed his point: the reason the targets got killed was because they put in less effort than the gankers (because there are, indeed, plenty of ways for them to fight back).
Shazzam Vokanavom wrote:
Not interested Tippia, bait your hook on someone else.

Ok, fine. I accept your surrender. vOv

Quote:
The activity of mining and industrial work is perceived to be labourious and time consuming to acheive anything, yet you can get a plex in an afternoon? Get real.
That just shows that either PLEXes are overpriced, or that some other activities are vastly overpaid. And again, the reason mining is underpaid has very little to do with ganks or can flips, and a whole lot more to do with it being rendered largely irrelevant in the current economy.

In fact, if anything the opposite causal chain is in effect: mining is not a low-reward job because of ganks and theft; rather, mining is a target for ganks and theft because it's low-paying.

Morgals wrote:
Short of a better clearer aggresions system..no can flipping in systems where tutorial or career agents are would be nice.
You mean the rule that is already in effect?
Shazzam Vokanavom
Doomheim
#192 - 2012-01-30 15:46:48 UTC
Malcanis wrote:

But the thing is no matter what is done to drone alloys or loot reproc, if there is as much ore as anyone wants, and mining is really easy, then the reward for mining will always be EVE's "minimum wage".


Not convinced by this. Adding more minerals into the miners pot should afford some improvement to income if the overall mineral composition in the economy is maintained. Its just redistributing assests which can be turned into ISK.

But its not easy, due to the losses. This inflicts a degree of difficulty, but something outside of our control. Its just an expected passive overhead miners have to face. Why should that aspect of the role simply be eliminated as a valued aspect to the mining profession?

Quote:
Personally I completely agree with you that miners should be the primary source for all minerals, but that's not going to stop them getting ganked. If anything, it will increase competition between miners, and since they'll be in heightened competition with each other, they'll have every incentive to start ganking each other more than now.


I'm not asking for the cessation of ganking, how many times?

Also rivalry goes on now, if all miners have an equal adjustment then they all have an equal changed footing, so what really has changed in regards to competition between rival miners?
Alex Sinai
Doomheim
#193 - 2012-01-30 15:48:44 UTC
Here's simplified list of what we got so far as i see it:

Carebears = creative, self-respected and active people (miners, inventors, researchers, builders). They dont need to prove anything to anyone and they play the game for the creative side of it. And of course hated.

PvPers = also creative and self-respected active people who also happen to have industrial alts or mains to fund their war efforts. They pvp for fun or for defense or for both in addition to attacking for SOV.

Pirates = same as pvpers with decent ships and scanning abilities sitting on gates for lucrative targets of opportunity.

Canflippers = teenagers or adults who never grew up. None or low self-esteem and constant need to prove anything to anyone that they more then just no one.

Gankers = same as canflippers.

Newbie systems gankers = dicks. Just without them.

A bit simplified classification, but that's what it is in my opinion.

Don't let them fly safe!

Tippia
Sunshine and Lollipops
#194 - 2012-01-30 15:57:13 UTC
Shazzam Vokanavom wrote:
Not convinced by this. Adding more minerals into the miners pot should afford some improvement to income if the overall mineral composition in the economy is maintained. Its just redistributing assests which can be turned into ISK.
No, because mining is something that is very easy for anyone to do.

If you just increase the portion of minerals that is produced by miners (or, more accurately, reduce the portion of minerals that come from other sources and hope that miners wlil compensate for the loss), what will happen is that more people start mining in the early rush and then the same amount of minerals ends up being produced, at the same final price as we see right now. End-result: mining is still minimum-wage because it's so simple.
Quote:
But its not easy, due to the losses.
It is easy, losses included. It's particularly easy since the losses are easy to avoid if you actually pay attention and try to maintain a minimum of control over your environment.
Malcanis
Vanishing Point.
The Initiative.
#195 - 2012-01-30 15:58:51 UTC
Shazzam Vokanavom wrote:
Malcanis wrote:

But the thing is no matter what is done to drone alloys or loot reproc, if there is as much ore as anyone wants, and mining is really easy, then the reward for mining will always be EVE's "minimum wage".


Not convinced by this. Adding more minerals into the miners pot should afford some improvement to income if the overall mineral composition in the economy is maintained. Its just redistributing assests which can be turned into ISK.

But its not easy, due to the losses. This inflicts a degree of difficulty, but something outside of our control. Its just an expected passive overhead miners have to face. Why should that aspect of the role simply be eliminated as a valued aspect to the mining profession?

Quote:
Personally I completely agree with you that miners should be the primary source for all minerals, but that's not going to stop them getting ganked. If anything, it will increase competition between miners, and since they'll be in heightened competition with each other, they'll have every incentive to start ganking each other more than now.


I'm not asking for the cessation of ganking, how many times?

Also rivalry goes on now, if all miners have an equal adjustment then they all have an equal changed footing, so what really has changed in regards to competition between rival miners?


What will have changed is that you effectively get a greater reward for ganking another miner.

eg: let's say that mining produces 45% of the total supply of $Mineral. If you gank a fellow $Mineral miner, you're only effecting 45% of the supply of $Mineral.

Now suppose drone alloys are nerfed and now mining produces 90% of the total supply of $Mineral. Each miner you gank now reduces the supply by twice as much. You get twice as much benefit (ie: it raises demand for your output of $Mineral by twice as much) for ganking, so the incentive to gank is greatly increased. Simple game-theory.

Miners getting ganked is a bad thing for the individual miners that lose their mining ship, but it's a good thing for every miner that doesn't get ganked. That's why it's good that ganking happens; alert, careful miners with a good knowledge of game mechanics get a comparitive advantage over lazy, ignorant miners. Even if the good miners get ganked sometimes, it doesn't matter; it only matters that they get ganked significantly less, so that competitive advantage occurs. Without ganking, they'd be on exactly a level par with the lazy ignorant miners.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Alexandra Delarge
The Korova
#196 - 2012-01-30 16:07:27 UTC
Shazzam Vokanavom wrote:
Not interested Tippia, bait your hook on someone else.

You were too scared to post with your main so you created an alt to discuss stuff on the forums and now you don't want to use it?
Shazzam Vokanavom
Doomheim
#197 - 2012-01-30 16:07:57 UTC
Simple model for idiots who dont understand redistirbution.



Old way: Price of Trit fixed at 10 isk

Miners produce 10 units, Reprocessing produces 1000 units.

Value miners = 100 isk, Value reprocessing = 10,000 isk



New way: Price of Trit still fixed at 10 isk.

Miners produce 15 units, Reprocessing produces 995 units.

Value miners = 150 isk, Value Reprocessing = 9950 isk

Net change = 150% to miners, 99.5% to reproeccesors.


Even this change though not neccesarily the wanted values I want for a mining increase (before anyone gets stupid troll)

shows that a small change towards miners can have a significant change to them in value, whilst not effecting reprocessing significantly.

Prices remain the same, same amount of Trit.

Class dismissed.

Cathy Drall
Royal Amarr Institute
Amarr Empire
#198 - 2012-01-30 16:11:11 UTC  |  Edited by: Cathy Drall
Shazzam Vokanavom wrote:
Cathy Drall wrote:
Solution: people just should stop mining. It's a waste of time and skills.


First Tippia returns for a round of trolling boredom, now obvious troll stirs the pot. Please biomass yourself if you can't sensibly contribute.

I'm sorry but if you inist on engaging in sitting duck semi-afk activities in a costly, paper-thin tanked vessel that earns you perhaps one third or less than the average L4 mission runner you're just asking for problems. And you know it.

Not saying it's how things should be but CCP decided that's the way it has to be. Don't blame the people making use of the game mechanics but the people who invented them.
Tippia
Sunshine and Lollipops
#199 - 2012-01-30 16:12:31 UTC  |  Edited by: Tippia
Shazzam Vokanavom wrote:
Simple model for idiots who dont understand redistirbution.

Old way: Price of Trit fixed at 10 isk
Miners produce 10 units, Reprocessing produces 1000 units.
Value miners = 100 isk, Value reprocessing = 10,000 isk

New way: Price of Trit still fixed at 10 isk.
Miners produce 15 units, Reprocessing produces 995 units.
Value miners = 150 isk, Value Reprocessing = 9950 isk
Net change = +50% to miners, -0.5% to reproeccesors.
Fixed. Also, you forgot one step:

News of increased mining wealth doubles the miner population.
Net change: -25% value per miner.
Shazzam Vokanavom
Doomheim
#200 - 2012-01-30 16:13:23 UTC
Malcanis wrote:
Shazzam Vokanavom wrote:
Malcanis wrote:

But the thing is no matter what is done to drone alloys or loot reproc, if there is as much ore as anyone wants, and mining is really easy, then the reward for mining will always be EVE's "minimum wage".


Not convinced by this. Adding more minerals into the miners pot should afford some improvement to income if the overall mineral composition in the economy is maintained. Its just redistributing assests which can be turned into ISK.

But its not easy, due to the losses. This inflicts a degree of difficulty, but something outside of our control. Its just an expected passive overhead miners have to face. Why should that aspect of the role simply be eliminated as a valued aspect to the mining profession?

Quote:
Personally I completely agree with you that miners should be the primary source for all minerals, but that's not going to stop them getting ganked. If anything, it will increase competition between miners, and since they'll be in heightened competition with each other, they'll have every incentive to start ganking each other more than now.


I'm not asking for the cessation of ganking, how many times?

Also rivalry goes on now, if all miners have an equal adjustment then they all have an equal changed footing, so what really has changed in regards to competition between rival miners?


What will have changed is that you effectively get a greater reward for ganking another miner.

eg: let's say that mining produces 45% of the total supply of $Mineral. If you gank a fellow $Mineral miner, you're only effecting 45% of the supply of $Mineral.

Now suppose drone alloys are nerfed and now mining produces 90% of the total supply of $Mineral. Each miner you gank now reduces the supply by twice as much. You get twice as much benefit (ie: it raises demand for your output of $Mineral by twice as much) for ganking, so the incentive to gank is greatly increased. Simple game-theory..



Totally agree but the the examples you are quoting afford for a ridicoulous skewing of your argument. Like I said I'm only interested in a small adjustment to afford here, and i know how important it is to maintain the Lions share in the reprocessing economy, I said this earlier. But in theory it is the same still regardless, beacuse despite whatever influence a miner has to the economy, ther removal of one over another is still equal.

Difference between equal effects and over exagerating a point that will never come about. Tried to emphasise this earlier with my comments about at least trying to maintain the order of things.