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[Proposal] caped skills to be uncaped

Author
Annabell Prime
The Scope
Gallente Federation
#1 - 2012-01-29 17:13:17 UTC
Today there is several skills that there is no real "Logic" behind capping them for example

"Max industry slots x 10"
"Max Science slots x 10"
" Max planets to have PI on x 6"
"Max remote trade distance"

etc.

I propose we add new tiers of skills to skills that doesn't impact on the game play more then give us more ways to go.
for example a producers is 10 slots why? i don't see a reason why i can't if i would want to go for 40slots (with the increase in SP cost of)

my sugestion :

Add alot of new advanced version of skills that "Double the training time" so for example of the skill is x4 next version is x8 and next is x16 followed by x32 (we probl. don't need to go past x32 due to time it would take to train)

Example:
Interplanetary Consolidation (x4 skill)
[New skill] Advanced Interplanetary Consolidation (x8 skill)
[New skill] Massive Interplanetary Consolidation (x16 skill)
[New skill] Master of Interplanetary Consolidation (x32 skill)


Mass Production (x2 skill)
Advanced Mass Production (x8 skill)
[New skill] Massive Mass Production (x16 skill)
[New skill] Master of Mass Production (x32 skill)







Velicitia
XS Tech
#2 - 2012-01-29 20:29:09 UTC
you can max out at eleven

5 for Mass Production / Lab Operation
5 for Advanced
1 for being a capsuleer

It makes sense because you can train up three toons in ~3 months (assuming you were using 2 and 3 for basic stuff -- copy/me/pe/etc) and it doesn't cost you anything. In fact, that second toon will train up to 10 slots (Lab Op 5/Adv 4) in just about the same time it would take you to train from adv 4 to 5.

As far as planets ... I imagine it would work out the same...

If for no other reason, CCP wants people to work together here... [sarcasm]which is (I know) an insane concept to apply to a MMO game... [/sarcasm]

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

mxzf
Shovel Bros
#3 - 2012-01-29 23:01:37 UTC
Because if you make it unlimited, there will be people that will abuse it.
Vertisce Soritenshi
The Scope
Gallente Federation
#4 - 2012-01-30 14:13:38 UTC
Hmmm...this thread makes me think of something...

What would happen if CCP added 5 more levels to every skill with corresponding level bonuses? Would this make some ships and weapons more overpowered than others? Example leveling Battlecruisers to level 10 to get the +5% bonus to Kinetic damage per level on the Drake for a total of 50% bonus instead of 25%? If this happened with all skills and all bonuses and considering the amount of time it would take for you to get your skills that high...(god forbid should I have to level up my Engineering skills any more)...would this break the game as we know it? Or would it make the game just a little more diverse for PvP?

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Drake Draconis
Brutor Tribe
Minmatar Republic
#5 - 2012-01-30 15:11:43 UTC
mxzf wrote:
Because if you make it unlimited, there will be people that will abuse it.


This...that is why they are capped in the first place.

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