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How to max RP from R&D agent

Author
Tanaka Sekigahara
United Space Marine Corp
#1 - 2012-01-30 12:15:16 UTC  |  Edited by: Tanaka Sekigahara
Lets say for argument sake i wanted to max out the RP i get a day from my research agent. I know i can run missions, but what skills should I train, if it were for, say, electromagnetic physics?Should I train electromagnetic Physics to lvl 5? What other skills should be maxed?
Skurja Volpar
T.R.I.A.D
Ushra'Khan
#2 - 2012-01-30 12:26:05 UTC  |  Edited by: Skurja Volpar
I don't think the skills like electromagnetic physics increase the RP other than opening up higher lvl agents (might be wrong though)and are just for increasing invention success, but the negotiation skill definately increases your daily and mission rp gains.
Tanaka Sekigahara
United Space Marine Corp
#3 - 2012-01-30 12:31:02 UTC
pretty sure you have to run missions to increase standings to get access to higher level agaents. Read a formula for it, and it lists skills, but doesnt say what ones for what datacores, specifically.
Id like to know what skills i need maxed out to max out my RP for electro magnetic physics
Cyniac
Federal Navy Academy
Gallente Federation
#4 - 2012-01-30 12:36:24 UTC
Skurja Volpar wrote:
I don't think the skills like electromagnetic physics increase the RP other than opening up higher lvl agents (might be wrong though)and are just for increasing invention success, but the negotiation skill definately increases your daily and mission rp gains.


You are. Wrong that is.


To max RP payout it's not difficult - max the skill you are getting datacores in. That's about it. Each level of the skill will result in your getting a significant increase in payout. Of course using lvl 4 agents is going to give you the best payout (there are no lvl 5 research agents).

Once upon a time it was actually a bit of a challenge to make sure you were working for the corps which had the best agents in your field but now that doesn't matter one bit.

Yes - missions for the research agents you work with will increase your RP output, marginally. And I mean *marginally*. Taking into account that you can only do one mission per agent per day (they are not like normal agents) and that the standings increase is actually pretty low even when you do get to do a mission - this approach is one which ... ah... doesn't do much for you.

Having said that I do run missions for my research agents. About once every 6-10 months when I bother visiting them.


Skurja Volpar
T.R.I.A.D
Ushra'Khan
#5 - 2012-01-30 12:37:06 UTC  |  Edited by: Skurja Volpar
R&D agents have a skill requirement too, so a lvl4 electro magnetic physics agent will require electro magnetic physics trained to lvl 4 as well as the standings. But other than that I'm pretty sure negotiation is the only skill that directly increases RP gained.

Cyniac wrote:
wrong


fair enough, still train negotiation though
Lady Ayeipsia
BlueWaffe
#6 - 2012-01-30 13:08:30 UTC
Connections can also help initially. At 5, doing 1 level 1 mission unlocks all level 2 agents for a corp, assuming nul standings to start with.

That said, with level 5 in the research skill (electronic engineering for example) and using a level 3 R&D agent nets you a little over a datacore a day. Same skill level, with a level 4 agent nets you a datacore and a half. Not sure what happens with a level 5 skill.

Also, the change this summer to the agent system made it far easier to get research agents.
Zifrian
The Frog Pond
Ribbit.
#7 - 2012-01-30 13:44:03 UTC
Download the application in my sig and play around with the numbers on the datacores tab to see max return. The only thing there that you can't adjust, which will increase rp/day is standing with the agent. That affect is minimal on total rp/day though.

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GreGh Rakrot
Higher Than Everest
#8 - 2012-01-30 15:18:28 UTC  |  Edited by: GreGh Rakrot
formula for research points is:
RP/day = (ASL + YSL)^2 * (1+(EQ/100)) * FM

RP = research points
ASL = agent skill level (of the field you will do research in)
YSL = your skill level (same as above)
EQ = effective quality of an agent (they are all 20 now afaik, been long time since i have done this, but i belive Negotiation skill will still increase it)
FM = field modifier, some research fields give more RP but in the end it doesnt matter as datacores will cost more to equalize it (its a remnant of old BPO lotery days)

So most important is to have high agent level and your own high science field skill level.
Verocity
8 Virtues
#9 - 2012-01-30 15:55:11 UTC
GreGh Rakrot wrote:
formula for research points is:
RP/day = (ASL + YSL)^2 * (1+(EQ/100)) * FM

RP = research points
ASL = agent skill level (of the field you will do research in)
YSL = your skill level (same as above)
EQ = effective quality of an agent (they are all 20 now afaik, been long time since i have done this, but i belive Negotiation skill will still increase it)
FM = field modifier, some research fields give more RP but in the end it doesnt matter as datacores will cost more to equalize it (its a remnant of old BPO lotery days)

So most important is to have high agent level and your own high science field skill level.


^This is correct but there is some incorrect information in a few other posts:


  • Standings are only used to determine if the agent will talk to you and does not affect RP/day. This is Corp standings so some grinding is necessary regardless of your faction standings.
  • You only need level 1 is the associate science skill to start gaining RPs with any level agent of the same skill. So, you could use a lvl 4 Electromagnetic Physics agent while only have level 1 in the skill. (Would train to at least 4 though)



I still have not found confirmation that Negotiation affects RP/day. Guess I'll find out when I train to V.
Zifrian
The Frog Pond
Ribbit.
#10 - 2012-01-30 16:05:47 UTC
Personal standings with the agent affect rps per day. This was changed after they removed agent quality.

Negotiation has always affected rps per day.

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Jas Dor
Republic University
Minmatar Republic
#11 - 2012-01-30 19:36:02 UTC
Skurja Volpar wrote:
R&D agents have a skill requirement too, so a lvl4 electro magnetic physics agent will require electro magnetic physics trained to lvl 4 as well as the standings. But other than that I'm pretty sure negotiation is the only skill that directly increases RP gained.

Cyniac wrote:
wrong


fair enough, still train negotiation though


Then why is my level IV Plasma Physics agent working with me when I only have Plasma Physics trained to II?
Cyniac
Federal Navy Academy
Gallente Federation
#12 - 2012-01-30 19:40:25 UTC
Jas Dor wrote:
Then why is my level IV Plasma Physics agent working with me when I only have Plasma Physics trained to II?


I double checked this too - there is no minimal science skill requirement either though I have a vague recollection of hearing that and one point in the distant past there might have been.

In any case right now there definitely isn't one.
Zhilia Mann
Tide Way Out Productions
#13 - 2012-01-30 19:56:33 UTC
Cyniac wrote:
Jas Dor wrote:
Then why is my level IV Plasma Physics agent working with me when I only have Plasma Physics trained to II?


I double checked this too - there is no minimal science skill requirement either though I have a vague recollection of hearing that and one point in the distant past there might have been.

In any case right now there definitely isn't one.


Confirming that it used to be there. Minimum to start research in a field with an agent was the level of the agent. This was changed a long, long time ago -- possibly before the BPO lottery ended though I can't seem to confirm that.
Alberik
Eusebius Corporation
#14 - 2012-01-30 20:00:21 UTC
Cyniac wrote:
Jas Dor wrote:
Then why is my level IV Plasma Physics agent working with me when I only have Plasma Physics trained to II?


I double checked this too - there is no minimal science skill requirement either though I have a vague recollection of hearing that and one point in the distant past there might have been.

In any case right now there definitely isn't one.



i tried this before patch (may be 2 month ago) with an amarr agent lvl 3. my char had laser physics at 3 and high energy phsics at 2 and was only able to start laser research. high energy open only when i trained it to 3 also.

must have changed with the recent patch?
Tanaka Sekigahara
United Space Marine Corp
#15 - 2012-01-31 06:12:31 UTC
Verocity wrote:
GreGh Rakrot wrote:
formula for research points is:
RP/day = (ASL + YSL)^2 * (1+(EQ/100)) * FM

RP = research points
ASL = agent skill level (of the field you will do research in)
YSL = your skill level (same as above)
EQ = effective quality of an agent (they are all 20 now afaik, been long time since i have done this, but i belive Negotiation skill will still increase it)
FM = field modifier, some research fields give more RP but in the end it doesnt matter as datacores will cost more to equalize it (its a remnant of old BPO lotery days)

So most important is to have high agent level and your own high science field skill level.


^This is correct but there is some incorrect information in a few other posts:


  • Standings are only used to determine if the agent will talk to you and does not affect RP/day. This is Corp standings so some grinding is necessary regardless of your faction standings.
  • You only need level 1 is the associate science skill to start gaining RPs with any level agent of the same skill. So, you could use a lvl 4 Electromagnetic Physics agent while only have level 1 in the skill. (Would train to at least 4 though)



I still have not found confirmation that Negotiation affects RP/day. Guess I'll find out when I train to V.


So, to be clear, it is unecessay for me to train electromagnetic physics skills higher than I currently have them at ( lvl 3) to max out my RP from a lvl 4 agent??

Also thank you to all who responded.
Verocity
8 Virtues
#16 - 2012-02-01 03:51:39 UTC
Tanaka Sekigahara wrote:
Verocity wrote:
GreGh Rakrot wrote:
formula for research points is:
RP/day = (ASL + YSL)^2 * (1+(EQ/100)) * FM

RP = research points
ASL = agent skill level (of the field you will do research in)
YSL = your skill level (same as above)
EQ = effective quality of an agent (they are all 20 now afaik, been long time since i have done this, but i belive Negotiation skill will still increase it)
FM = field modifier, some research fields give more RP but in the end it doesnt matter as datacores will cost more to equalize it (its a remnant of old BPO lotery days)

So most important is to have high agent level and your own high science field skill level.


^This is correct but there is some incorrect information in a few other posts:


  • Standings are only used to determine if the agent will talk to you and does not affect RP/day. This is Corp standings so some grinding is necessary regardless of your faction standings.
  • You only need level 1 is the associate science skill to start gaining RPs with any level agent of the same skill. So, you could use a lvl 4 Electromagnetic Physics agent while only have level 1 in the skill. (Would train to at least 4 though)



I still have not found confirmation that Negotiation affects RP/day. Guess I'll find out when I train to V.


So, to be clear, it is unecessay for me to train electromagnetic physics skills higher than I currently have them at ( lvl 3) to max out my RP from a lvl 4 agent??

Also thank you to all who responded.


To max out your RP gain you would need lvl V in the associated skill.
Verocity
8 Virtues
#17 - 2012-02-01 03:56:41 UTC  |  Edited by: Verocity
Zifrian wrote:
Personal standings with the agent affect rps per day. This was changed after they removed agent quality.

Negotiation has always affected rps per day.


I have to disagree. For example I have Nanite Engineering to lvl IV and have 3.20 standings with Carthum Conglomerate. I also have Electromagnetic Physics to IV and have 4.20 standings with Lai Dai Corp. (After connections bonus) Both of the agents I am researching with give me 89.60 RP/day. On a side note, going from lvl 3 to 4 in Electromagnetic Physics netted me about 25RP/day.

Standings do not affect RP gain - only your ability to use a R&D agent.
Cindy Marco
Sebiestor Tribe
Minmatar Republic
#18 - 2012-02-01 04:33:49 UTC
Agents do still have minimum skill to use, but I think its broken.

I just trained a new R&D alt, and he could start work for some level 4 agents with the skill at 2, and others he couldn't start until the skill hit 3. They both listed a requirement of 4.
Heimer
Republic University
Minmatar Republic
#19 - 2012-02-01 09:02:57 UTC
It would help the community if people didn't talk out of their ass, making things up out of thin air, and presenting them as facts. It confuses the noobs and irks the bittervets.
Zifrian
The Frog Pond
Ribbit.
#20 - 2012-02-01 15:32:53 UTC  |  Edited by: Zifrian
Verocity wrote:
Zifrian wrote:
Personal standings with the agent affect rps per day. This was changed after they removed agent quality.

Negotiation has always affected rps per day.


I have to disagree. For example I have Nanite Engineering to lvl IV and have 3.20 standings with Carthum Conglomerate. I also have Electromagnetic Physics to IV and have 4.20 standings with Lai Dai Corp. (After connections bonus) Both of the agents I am researching with give me 89.60 RP/day. On a side note, going from lvl 3 to 4 in Electromagnetic Physics netted me about 25RP/day.

Standings do not affect RP gain - only your ability to use a R&D agent.

Maybe I wasn't clear, but by personal standings I meant the standing with the Agent, not the Corporation. The personal standing with the agent doesn't matter to use them, but it does show up in the calcs now. Here are the calculations I use:

AgentEffectiveStanding = 20 + (5 * NegotationSkill) + (BaseAgentStanding + ((10 - BaseAgentStanding) * (0.04 * ConnectionsSkill)))
RPPerDay = Math.Round(Multiplier * ((CoreSkillLevel + AgentLevel) ^ 2) * (1 + (AgentEffectiveStanding / 100)), 2)

If you think this is incorrect, please let me know because I want to be accurate but this matches to my characters in game almost perfectly (rounding errors and incomplete data from the API notwithstanding). Around the time that they made the change to remove effective quality, R&D agents started accumulating standing for missions you run. Prior to this it was 0, so it never had an effect.

Assuming my calcs are correct, you can see that Connections, Negotiation, and AgentStanding all have an effect on the RP/Day.

Here is an example of EVE IPH's datacore screen: http://img267.imageshack.us/img267/9512/datacores.jpg

Like I said, you can change all the relevant skills there to find out what your max IPH would be for RP/Day.

On the question of Research Agent Access, I just tested this morning if I could start research with a Level 3 Agent while only having level 1 in the research skill (Rocket Science) and in fact you CAN.

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