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HI-Sec, working as intended? A solution to Hi-sec illegal ganking.

First post
Author
Danika Princip
GoonWaffe
Goonswarm Federation
#41 - 2012-01-29 21:39:05 UTC  |  Edited by: Danika Princip
Kelly Kavanagh wrote:

I respawn in station, buy another ship, and undock with a new escort.
My last escort fights you until they die or destroy your ship.
If you're still there, then you face an increasing number of both
navy and CONCORD ships until your ship pops.

Any more stupid questions, either of you?



Oh, yeah. Clearly what we need is infinite amounts of navy on top of the concord we already get.

What if you get killed legally? Can flipped or something? Your escorts just sit around, yeah?

You need to LEARN HOW THE GAME WORKS.

And also post with your main.
Serge Bastana
GWA Corp
#42 - 2012-01-29 21:52:09 UTC
Kelly Kavanagh wrote:
Tippia wrote:

Kelly Kavanagh wrote:

NPC escorts, not player escorts.

Why are they needed when a solution already exists?

Pirate corps are not a solution to piracy. That's why:

Kelly Kavanagh wrote:
This most definitely is a problem but, I prefer to address problems with the most immersive solutions. So what would we do in real life?

Escorts! The least NPC corps can do for their 11% tax is provide you with a faction navy escort. The size and capabilities of your escorts should depend directly on your standing with the faction, all the way down to -9, and inversely on the security level of the system you're in, all the way out to 0.1 systems. If you commit an offense, you get attacked by your victims escorts as well as your own.


That 11% tax protects you from being war decced. If you want escorts find some friends and form a fleet. Myself and some corp mates went out in a defencive fleet to mine some minerals during Hulkageddon a year or two agon. We had an ECM ship and we were alert to local and ready to get the weaker ships away into warp before anyone could tackle them.

That's how this game works, not pandering to entitled NPC corp huggers who think that they can cry in the forums and have CCP give them just what they want. Your post about warp bubbles in null sec is hilarious and shows you have absolutely no clue about how this game works.I suggest you remain in your safe little NPC corp as I doubt you'd fare very well if you tried getting into a player corp, though it might actually help you to see how much more you can learn from others and how players can cooperate to achieve things instead of just expecting them like a spoiled brat.

You're going to find a lot of disappointment in this game with that attitude.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

foxnod
Perkone
Caldari State
#43 - 2012-01-29 22:55:08 UTC
Nooma K'Larr wrote:
If Concord gets involved then it is obviously a criminal act. So I see the differences in system sec as a robber wanting to rob a well protected bank (1.0) versus robing an abandoned house (0.5).

1. No killmail. That is a must.

2. Dropped loot is inaccessible and made available to the victim only. Not to passersby or the criminal's backup.

3. ISK fine equal to victim's insurance payoff imposed on the criminal. Giving him a negative account if he doesn't have it.

These three thing would curb ganking.

That is unless CCP like things the way they are...which means nothing will change and the game will continue to be unbalanced in the name of being "hardcore." Roll



Actually, CCP does like it this way. Otherwise they would've made it so you can't even activate an offensive module in highsec against a player without a wardec.
Nooma K'Larr
Pator Tech School
Minmatar Republic
#44 - 2012-01-29 22:59:48 UTC
foxnod wrote:
Nooma K'Larr wrote:
If Concord gets involved then it is obviously a criminal act. So I see the differences in system sec as a robber wanting to rob a well protected bank (1.0) versus robing an abandoned house (0.5).

1. No killmail. That is a must.

2. Dropped loot is inaccessible and made available to the victim only. Not to passersby or the criminal's backup.

3. ISK fine equal to victim's insurance payoff imposed on the criminal. Giving him a negative account if he doesn't have it.

These three thing would curb ganking.

That is unless CCP like things the way they are...which means nothing will change and the game will continue to be unbalanced in the name of being "hardcore." Roll



Actually, CCP does like it this way. Otherwise they would've made it so you can't even activate an offensive module in highsec against a player without a wardec.


Then the question remains, does CCP like my sub-money more than their unbalanced "hardcore" game features?

-1 sub
Andski
Science and Trade Institute
Caldari State
#45 - 2012-01-29 23:36:14 UTC
Nooma K'Larr wrote:
If Concord gets involved then it is obviously a criminal act. So I see the differences in system sec as a robber wanting to rob a well protected bank (1.0) versus robing an abandoned house (0.5).

1. No killmail. That is a must.

2. Dropped loot is inaccessible and made available to the victim only. Not to passersby or the criminal's backup.

3. ISK fine equal to victim's insurance payoff imposed on the criminal. Giving him a negative account if he doesn't have it.

These three thing would curb ganking.

That is unless CCP like things the way they are...which means nothing will change and the game will continue to be unbalanced in the name of being "hardcore." Roll


The risk of being suicide ganked is part of high-sec gameplay. Deal with it.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jack Carrigan
Order of the Shadow
#46 - 2012-01-30 01:11:16 UTC  |  Edited by: ISD Eshtir
Working as intended. Ganking fuels industry, which balances the economy.
*snip* - ISD Eshtir

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Nooma K'Larr
Pator Tech School
Minmatar Republic
#47 - 2012-01-30 01:11:54 UTC  |  Edited by: ISD Eshtir
Jack Carrigan wrote:
Working as intended. Ganking fuels industry, which balances the economy.



Ganking reduces subs. Working as intended?
Serge Bastana
GWA Corp
#48 - 2012-01-30 01:19:17 UTC  |  Edited by: ISD Eshtir
Nooma K'Larr wrote:
Jack Carrigan wrote:
Working as intended. Ganking fuels industry, which balances the economy.



Ganking reduces subs. Working as intended?


No, ganking blows up ships, players reduce subs. You're confusing the two.

If you unsub over some exploded pixels, this game was never meant for you.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Nooma K'Larr
Pator Tech School
Minmatar Republic
#49 - 2012-01-30 01:24:11 UTC
Serge Bastana wrote:


If you unsub over some exploded pixels, this game was never meant for you.


Those exploded pixels translate into lost ISK, and lost ISK translates into lost resources and game time both in the grind and in the potential to buy/sell PLEX.

It's more than just a pretty explosion....but I'm sure that is all you get out of it on your end.
Serge Bastana
GWA Corp
#50 - 2012-01-30 01:28:27 UTC
Nooma K'Larr wrote:
Serge Bastana wrote:


If you unsub over some exploded pixels, this game was never meant for you.


Those exploded pixels translate into lost ISK, and lost ISK translates into lost resources and game time both in the grind and in the potential to buy/sell PLEX.

It's more than just a pretty explosion....but I'm sure that is all you get out of it on your end.


Well I don't grind that much these days and I tend not to fly anything that takes too long to replace, even if it does cost 100 mill +. I've used my abilities to figure out how to reduce the grind for ISK, partially by getting out of high sec so much and partially by not making myself a target for gankers.

I feel the loss when I lose a ship the same as anyone else but I don't threaten to unsub over it, I pick myself up, learn from the lesson and move on. It seems that faculty is lacking in some people. Sorry if the game is such a grind for you, really I am.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Il Feytid
State War Academy
Caldari State
#51 - 2012-01-30 01:30:32 UTC
Once you understand ganking is legal, anywhere; you will appreciate the game more.
Jack Carrigan
Order of the Shadow
#52 - 2012-01-30 01:31:41 UTC
Marlona Sky wrote:
Once you understand ganking is legal, anywhere; you will appreciate the game more.


^ This!

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Andski
Science and Trade Institute
Caldari State
#53 - 2012-01-30 01:37:46 UTC
"CCP you should change a core aspect of your game's philosophy to appease me"

*60% of the playerbase unsubs citing unpopular changes to highsec ganking*

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Serge Bastana
GWA Corp
#54 - 2012-01-30 01:38:56 UTC  |  Edited by: ISD Eshtir
*removed deleted quotes* - ISD Eshtir


I was ganked in the early months of my playing the game, I realised I'd been careless and not gotten out of the belt when I should have. I lost a cruiser and went back to station in my pod. I'm sorry you have no capacity to see it as a learning experience like I did, I gained something from being ganked despite losing a ship, you only lost something. I got a new ship and have since had many more, while you continue to feel the loss.

Every mistake or bad experience is an opportunity to learn, evolve and become more than you were.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Cpt Bogus
Deep Core Mining Inc.
Caldari State
#55 - 2012-01-30 02:00:46 UTC
The problem isn't that it's too easy to gank, it's that it's too easy to roll a throwaway alt. Unfortuantely there aren't really any good countermeasures here since a lot of serial gankers have several accounts and even some kind of rule against abusing spare character slots would be ineffective.

One thing that might be interesting would be a line of one-off modules that, when fired, gives you a a big shield/armor boost but immobilizes you and does heavy hull dmg...so if whatever's shooting you is still around a few seconds later, you'll go down fast. IDK if it would work though.
Marexlovox
Center for Advanced Studies
Gallente Federation
#56 - 2012-01-30 04:33:47 UTC  |  Edited by: ISD Eshtir
*snip* ISD Eshtir


Exactly, CCP did give Cloaky Transports, and Freighters - If you autopilot through highsec with a lot of isk, your asking to get ganked. Also agree the game is more balanced for carebears in highsec then pvp. Its a game mechanic. If someone makes you mad...well war dec them. EvE is a sandbox ya know.
ISD Eshtir
ISD Community Communications Liaisons
ISD Alliance
#57 - 2012-01-30 10:38:40 UTC
Hello everyone,

I have cleaned up the thread. Please stay on topic now and dont troll or start a flame war. Thank You!

ISD Eshtir

Captain

Community Communication Liaisons

Interstellar Services Department

Jint Hikaru
OffWorld Exploration Inc
#58 - 2012-01-30 12:49:02 UTC
Kelly Kavanagh wrote:
This most definitely is a problem but, I prefer to address problems with the most immersive solutions. So what would we do in real life?

Escorts! The least NPC corps can do for their 11% tax is provide you with a faction navy escort. The size and capabilities of your escorts should depend directly on your standing with the faction, all the way down to -9, and inversely on the security level of the system you're in, all the way out to 0.1 systems. If you commit an offense, you get attacked by your victims escorts as well as your own.


You do know this is a MMO right??? If you want an Escort, then make some friends and share Escort duties. You could even form a Corp, and that would have the double benefit of removing that 11% tax you were complaining about in another post.



Nooma K'Larr wrote:
Then the question remains, does CCP like my sub-money more than their unbalanced "hardcore" game features?

-1 sub

Sorry Nooma, but CCP does not care if you unsub, neither does pretty much everyone in this thread.

CCP created a 'dark and dangerous' universe for their game. Most players came here because of that. You seem to have joined an MMO that is well known for being 'Hardcore' simply to complain about it and try to get it changed with the threat of withdrawing your $15.

I wish you luck in finding another game that will suit you better.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

TheButcherPete
KarmaFleet
Goonswarm Federation
#59 - 2012-01-30 13:54:57 UTC
CONCORD is a preventive force, not a protective one.

also
Welcome to the Sandbox

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#60 - 2012-01-30 14:36:19 UTC
Its funny that people in my corp can fly around in 4 billion isk gang link claymores with only 12k ehp without getting ganked, but hulk pilots apparently can't.