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Need Confimation on costing

Author
Dinsdale Pirannha
Pirannha Corp
#1 - 2012-01-30 02:47:32 UTC
I am too obtuse and too obstinate to use some of the existing online tools, so building my own capital ship costing spreadsheet.

Can someone confirm for me that a ME 2 Thanatos BPC uses 144 cap components, with 57 of them being the Capital Drone Bay component.

I am seeing some odd costing vs sell price, and trying to see if I am wrong or the whole market is nuts.
I expect I am wrong.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2012-01-30 03:16:09 UTC
You mean something like:

http://www.fuzzwork.co.uk/blueprints/23911/2/5/0/5

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Dinsdale Pirannha
Pirannha Corp
#3 - 2012-01-30 03:32:05 UTC
Steve Ronuken wrote:



That is a lovely piece of work you have there.

And yup, the numbers for it jive with I saw.
It is not me after all, the market is indeed nuts and people are selling Thanatos for losses.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#4 - 2012-01-30 04:08:10 UTC
If I had to guess, I'd think it was a chaining issue.

They're using up materials they bought at a lower price. Trit's gone up significantly for example. around 20% or so.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Jas Dor
Republic University
Minmatar Republic
#5 - 2012-01-30 05:54:10 UTC
Might also be an issue of volume on components. Folks selling components at a high markup to people who only need one or two more because something happened in their production process (when you can only build something in low/null, things happen). I suppose it depends on the turnover if it makes more sense just to sell the parts.

I'm looking at some math that says it can be profitable and generates around an 8% return not counting the BPO cost. Problem is that's big wallet flashy and bad isk per hour. Things might be a little bit better if you're also selling cap mods and are running an 8 ship/month operation. That puts you into "look at me I made 1b last month" territory.

I suspect a lot of these sales are coming from corps who own the prints as a strategic asset and are using the build to turn some isk on the side. It doesn't make player level sense.
Dinsdale Pirannha
Pirannha Corp
#6 - 2012-01-30 06:22:55 UTC
Jas Dor wrote:
Might also be an issue of volume on components. Folks selling components at a high markup to people who only need one or two more because something happened in their production process (when you can only build something in low/null, things happen). I suppose it depends on the turnover if it makes more sense just to sell the parts.

I'm looking at some math that says it can be profitable and generates around an 8% return not counting the BPO cost. Problem is that's big wallet flashy and bad isk per hour. Things might be a little bit better if you're also selling cap mods and are running an 8 ship/month operation. That puts you into "look at me I made 1b last month" territory.

I suspect a lot of these sales are coming from corps who own the prints as a strategic asset and are using the build to turn some isk on the side. It doesn't make player level sense.



Well, I am unsure how you see an 8% profit.
The poster who theorized that people who are using cheaper mineral costs makes the most sense.

I did my estimates on current Jita sell prices of minerals, but assuming I manufacture all cap components at ME 120.
That is not the smartest thing time wise, but it is cost wise.

Bottom line, costs come in at 913M, Thanatos on contract at around 840M.
Jas Dor
Republic University
Minmatar Republic
#7 - 2012-01-30 07:10:39 UTC  |  Edited by: Jas Dor
Dinsdale Pirannha wrote:
Jas Dor wrote:
Might also be an issue of volume on components. Folks selling components at a high markup to people who only need one or two more because something happened in their production process (when you can only build something in low/null, things happen). I suppose it depends on the turnover if it makes more sense just to sell the parts.

I'm looking at some math that says it can be profitable and generates around an 8% return not counting the BPO cost. Problem is that's big wallet flashy and bad isk per hour. Things might be a little bit better if you're also selling cap mods and are running an 8 ship/month operation. That puts you into "look at me I made 1b last month" territory.

I suspect a lot of these sales are coming from corps who own the prints as a strategic asset and are using the build to turn some isk on the side. It doesn't make player level sense.



Well, I am unsure how you see an 8% profit.
The poster who theorized that people who are using cheaper mineral costs makes the most sense.

I did my estimates on current Jita sell prices of minerals, but assuming I manufacture all cap components at ME 120.
That is not the smartest thing time wise, but it is cost wise.

Bottom line, costs come in at 913M, Thanatos on contract at around 840M.


Yuck . Fuzzworks is putting the build from components price at 932,448,833.78 and the sell price at 898,800,000.00. IPH gives a Raw build cost of around 920m with all components at ME 0. Figure the component prints have around 0.1% waste (yeah I know it doesn't always work like that) and you get a different of 91.08m off the 920m build price. Final build price of 828m gives a 72m profit. That is about an 8% profit (based off of 898m) for tying up one build slot for around 30 days. Puts mods with that and you are maybe looking at 100m profit off a 1b investment (as you point out real number are much lower).

A 10% return will probably keep a corp happy. I'll let you work out things you can make 100m with a month long build with that are less of a PITA than capital production.