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Stop CCP from killing the PVP Drake

First post
Author
Obsidiana
Atrament Inc.
#121 - 2012-01-30 03:18:14 UTC
I agree with the OP.

The drake is not over powered, it just is a good Caldari PvP ship. It does not do a whole lot of damage, but it can do consistent damage. The tank is strong, but usually needs active modules to make it strong.

Considering how many Caldari pilots there are, and how many hone the races skill for PvE, it is no wonder the ship is used in PvP the most.

Furthermore, the number of kills with the Drake has been on the decline. The hurricane has surpassed it in some months. Getting other ships in the #1 and #2 spot should be the real priority. Give the Mymidon back its 5 heavy drones and you would have a Gallente ship in those spots ASAP.

For the Drake to use HAMs it would need a complete overhaul. By the time the devs were done, it would no longer be a Caldari ship.
Soldarius
Dreddit
Test Alliance Please Ignore
#122 - 2012-01-30 05:33:03 UTC
Agreed. Complete overhaul would be required. And that is beyond the scope of tweaks/rebalance. It would be a completely new ship.

Also just want to clarify, I also do not support the nerfing of Drake. You get less dps in exchange for better tank. The damage projection is not a result of Drake being OP. But of missiles having better damage projection than turrets of the same size and category. That is by design. Working as intended.

If you want to make the Nighthawk more competitive, perhaps we should have cloaky command ships. Oh, wait. Tech 3s already do that. Oops. Left hand, meet right hand.

Other option is to either boost the Nighthawk's passive recharge or dps. Well, Nighthawk already ahs a better passive tank than the Drake, and that is with less modules. Its a command ship. So it doesn't get 7 launchers. If you want to get more dps, give it more launchers or a RoF bonus. Heck, give it the aforementioned all-damage-type bonus. Leave the Drake as is. Then the Nighthawk really will be better.

But wait! The Drake costs a fraction what the Nighthawk does, and it takes far less SP to fly. These two factors will always override what the Nighthawk can do. Risk vs Reward. There is no increased reward to flying an expensive command ship in PvE. And there is an increased risk because its bling. Perhaps what needs to be examined is why no one flies Nighthawks in PvP?

As far as the Drake doing everything too well, it's a battlecruiser! It's supposed to do that. Its only a measure of how crap the gallente and amarr BCs are that they don't get flown so much, except the Brutix for suicide ganks. But now even that has been eclipsed by the new Tier 3 BCs.

If the Drake gets its passive tank nerfed, it won't hurt its PvP activities at all. Most folks buffer fit Drakes. Yes, it'll lose s bit of EHP. But with logistics, it won't matter much. It will adversely impact all yon carebears up in highsec, which comprise 80% of your subscriptions.

I predict a lot of pissed subscribers if Drake gets nerfed.

http://youtu.be/YVkUvmDQ3HY

Duchess Starbuckington
Doomheim
#123 - 2012-01-30 08:08:21 UTC  |  Edited by: ISD Eshtir
*snip*

Quote:
Now you can hit at about 25km. Hooray. That's not kiting. That's spitting into the wind.

30km actually, and that extra distance makes a lot more difference than you'd think considering missiles range is slightly less than on paper. The current 20km theoretical range is actually more like 18 or less vs a target that's moving.

Quote:
Have any of you actually tried to fit a full set of HAMs and 2x LSE IIs on a Drake?

No, because that's a hilarious lolfit. LSE + 2 invul is how you tank a Drake.

Quote:
It does not do a whole lot of damage

That's relative. When you get down to applied DPS, it's as ganky or more so than the other BCs (with the exception of a point-blank range Brutix) and that's with HAMs. At long ranges it leaves every other BC in the dust.

Quote:
For the Drake to use HAMs it would need a complete overhaul. By the time the devs were done, it would no longer be a Caldari ship.

Not really, no. It's a perfectly fine HAM ship as it is, and even more so with this change. The only thing it arguably needs is a 5% grid buff there.
Duchess Starbuckington
Doomheim
#124 - 2012-01-30 08:08:27 UTC
Quote:
If the Drake gets its passive tank nerfed, it won't hurt its PvP activities at all. Most folks buffer fit Drakes

... You've seriously missed the point if you think this was a passive tank nerf.
Know what also benefits from resists? Oh yeah, buffer. Said buffer has now been reduced from a completely absurd 80k to a more balanced 60. Hardly game-breaking.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#125 - 2012-01-30 08:29:32 UTC
Drake is owerpowered in neeed to be balanced

CEO of Lanate Industries

Citizen of Solitude

Mike Whiite
Deep Core Mining Inc.
Caldari State
#126 - 2012-01-30 11:44:21 UTC
Ramadawn wrote:
The following is an excerpt from the December 2011 meeting minutes:

[bSource: Eve Kill Top 20 ships in PVP

Rank Ships Kills
1 Drake 115829
2 Tengu 82773
3 Maelstrom 81285
4 Hurricane 68436
....................


Those numbers by itself say almost nothing:

The only clear answer those figures give you is that 115829 ships were killed by ships that had at least one drake hull among them.
That’s all!

We don’t know by how many different drakes they were killed, we don’t know how many PvP drakes are out there. We don’t know the skill sets of the players (Young low sp level player or veterans), we don’t know for certain if these where blob, small gang or solo kills.
I’m not interested if this purposed change is a buff or a nerf, I’m more interested at the goal CCP and CSM try to reach by changing the Drake.
Why does it need to change?
Because it is used to much? Used to much for what? Mission running?, small gang PvP, large fleets?
And what will happen when you remove the ability to use the drake for one of more of these purposes. Will it be replaced by another ship? Or will it be replaced by several other ships?


Personally I think the unbalance within EVE needs to be addressed on a larger scale.
1) Make Sisi 2 and do a full rescale/nerf of the entire fleet of ships, test them on both PvP PvE, run this test for 6 months and then nerf rescale the entire fleet at once during an expansion.
2) Make clear definitions on what ships and weapons system should be good at an stick with them.

This nerfing rescaling of ships and bonuses one at the time only shifts the over use of one ship to the next ship.
And Play with the insurance possibilities, now the gap between a 100 million ISK drake that gets 30 million from insurance when shot down and a 350 million ISK Nighthawk without refund might be the bigger problem of people hardly using them or other ships in PvP than the abilities of the Drake.


ISD Eshtir
ISD Community Communications Liaisons
ISD Alliance
#127 - 2012-01-31 19:33:46 UTC  |  Edited by: ISD Eshtir
Thread Cleaned: Please refrain to use insults in your future posts and do not troll.
If you cant post in a constructive way, do not post at all. Thank You.

ISD Eshtir

Captain

Community Communication Liaisons

Interstellar Services Department

Obsidiana
Atrament Inc.
#128 - 2012-02-02 21:35:04 UTC
Mike Whiite wrote:
Ramadawn wrote:
The following is an excerpt from the December 2011 meeting minutes:

Source: Eve Kill Top 20 ships in PVP

Rank Ships Kills
1 Drake 115829
2 Tengu 82773
3 Maelstrom 81285
4 Hurricane 68436

....................
Those numbers by itself say almost nothing:
Actually, those number do say something by themselves: all of those ships have high alpha strikes. The Tengu is, IMHO, an exception (I would like to know how many of those kills were in WS); it usually is lower in rank. The Maelstrom and Hurricane are definitely high alpha ships. Beyond that, we need more data. Let's take a look at some more numbers.

This month has already seen the Hurricane at the top spot. It is still early, but the Hurricane has beat the Drake before. Note the Abaddon, which also has nice alpha, is currently above the Tengu.

Rank Ships Kills
1 Hurricane 3913
2 Drake 3710
3 Tornado 2117
4 Abaddon 1577
5 Tengu 1561


My curiosity is this: how many of these Drakes are flown by low to mid range pilots? If the Drakes are acting as damage assist ships, then naturally younger players will tend to fly them. We have seen a lowering trend in the number of drakes flown. Don't believe me? Have look at around November of 2010, a much older month:

Rank Ships Kills
1 Drake 339383
2 Hurricane 107923
3 Megathron 86696
4 Tempest 72612


Yes, that is one third of a million kills for Drakes back them. As for the month before that:

Rank Ships Kills
1 Drake 228783
2 Hurricane 81233
3 Zealot 47443
4 Megathron 40535
5 Tempest 34198


That month is lower than the other one, but still shows that Drake usage is on the decline. What I would like to know is if this was before the first time the Drake was nerfed (shield recharge rate lowered). That would account for the decline.

Additionally, I think this is a sign that the Caldari lack a PvP battleship. With tech 1, PvP, Caldari ships capping out at the Drake (I seem to be only one who used a Raven out in 0.0 back in the day), it forces a high population of players into the ship. Let's not forget that some people are skipping BS training in favor of Tech 3 ships. That will keep players flying a Drake longer than you might expect.

Keep in mind a few key things:

  1. The most popular race for a character is Caldari, presumably for PvE reasons.
  2. The Caldari only have one decent PvP BS, the Raven, which is mainly a damage assist ship.
  3. That pushes a lot of Caldari focused players into the Drake.


IMHO, the past domination of the Drake has made it hated by many players. I believe the PvP failings of the race, combined with the PvE success of the race, are the cause of the high number of ships flown. That would account for why the Drake is flown so much and why it is hated so much. Still, I would like more numbers.
Ares Renton
Deep Core Mining Inc.
Caldari State
#129 - 2012-02-17 20:14:43 UTC
If the Drake is going to be changed to make it more "specialized"... why is its tank being taken away? The Drake's claim to fame was its tank and it blows my mind how the very people who designed it don't realize that.

It's just going to become some sort of ****** sibling of the Raven and Caracal after these changes. Heavy Missiles have a good range already, the extra range is useless to me. If it needs to be changed, I'd much rather have its resistance bonus doubled and damage bonus taken away. There, now it's specialized. (Not that it would make a difference anyways, I'd just drop a Shield Relay for a Ballistic Control Unit).

Hearing about this made me switch training into projectiles. Honestly, there's so few decent missile ships as it is, it's a bad idea to tinker with the ones that work.
Zyress
Caldari Provisions
Caldari State
#130 - 2012-02-17 21:07:54 UTC
Spugg Galdon wrote:
On many occasions Duchess Starbuckington and I have been in disagreement over certain topics.

However, we seem to be of the same opinion that this is (more of) a BUFF for the Drake and not (that bad) a nerf.



See? another reason why you should rethink your position.
Zyress
Caldari Provisions
Caldari State
#131 - 2012-02-17 21:18:56 UTC
Kyrplexa Insanitus wrote:
I have to say... raw numbers never give the truth in-depth.

The drake is a strong candidate for pvp because it has a great slot layout, great bonuses for a tier 2 BC, and is easy for PvE players to switch into.

Ask yourselves this:

What do all of the other Tier 2 BC's have for bonuses? exactly.

When was the last time this ship was nerfed? k.


I mean, if you're going to argue that the ship shouldn't be nerfed, bring more to the table than a single list of kills. There is more at work in each kill involved than is stated, which can give people a biased decision.

CCP also nerfs ships on occasion and buffs them. Deal with it like everyone else. One niche ship should not stay niche forever. the minmatar ships work well in pvp because people simply don't have the patience to combat fast ships correctly (at least in my experience with fleet warfare).

All CCP really has to say is "The Drake does not follow the standards of Tier 2 Battlecruisers." and the nerf ensues.

-Personally, I don't want the Drake to be 'nerfed,' but realistically.... you have to have seen it coming eventually... people have been complaining about its capabilities for ages.


Actually for years they laughed at it and said it was good for nothing but bait
Zyress
Caldari Provisions
Caldari State
#132 - 2012-02-17 21:20:33 UTC
Duchess Starbuckington wrote:
Quote:
At the very least they should have said that a LARGE portion of the player base will dislike this change.

Only the ones who suck at flying them. For the rest of us, this change is actually a huge buff.
(Oh and the carebears flying them in level 4s I guess, but the Drake sucks at that anyway so this'll be doing them a favour.)


Don't do me any favors
Joe Risalo
State War Academy
Caldari State
#133 - 2012-02-17 21:37:09 UTC  |  Edited by: Joe Risalo
Ares Renton wrote:
If the Drake is going to be changed to make it more "specialized"... why is its tank being taken away? The Drake's claim to fame was its tank and it blows my mind how the very people who designed it don't realize that.

It's just going to become some sort of ****** sibling of the Raven and Caracal after these changes. Heavy Missiles have a good range already, the extra range is useless to me. If it needs to be changed, I'd much rather have its resistance bonus doubled and damage bonus taken away. There, now it's specialized. (Not that it would make a difference anyways, I'd just drop a Shield Relay for a Ballistic Control Unit).

Hearing about this made me switch training into projectiles. Honestly, there's so few decent missile ships as it is, it's a bad idea to tinker with the ones that work.


I'm going to have to agree with this.

Training past heavy missiles is pretty pointless, unless you're gonna be flying a stealth bomber.
Why would anyone train to get into a raven, or any other caldari bs be it t1 or t2 when they have the drake which is better than the raven, and the tengu which is better at pve than any other caldari ship, and better at pvp than any other caldari ship.
Even if you wanna consider the Golem being used in pve, the tengu still out matches it because it's capable of more tank, more effective dps without target painters, moves faster, and has much stronger sensors.

Now, when you look at t2 ships, they're very specific. The problem is that not very many people in Eve want to limited themselves to a ship that serves only one specific role such as logistics, cap warfare, ecm, etc etc... Which is pretty much ALL of the caldari t2 lineup apart from the stealth bomber and the heavy assault ships, which to be honest, I rarely see heavy assault ships being flown around, expecially caldari H.A..

The drake is popular amongst players because you can build an effective fit with less skill than many other ships in game. Not to mention its passive tanking ability gives it plenty of cap to be able to fit ewar, microwarps, etc.etc...

This same case can be made with the Tengu.. it's popular because it's multifunctional, and capable of performing in most situations.....
Hell, even if you're gonna train for t2 caldari ships, then apart from the Golem and the bomber, you're better off just training for heavy missiles clear across the board.. You'll probably even perform better with heavy missiles on a widow than you will with torps or cruise.

So back to what this guy said.. It's not a matter of the drake being so good, it's a matter of Caldari, and missile boats expecially, not having a better choice.
El Geo
Warcrows
Sedition.
#134 - 2012-05-11 23:12:08 UTC
i remember when everybody used to complain the drake was useless at pvp, afaik they havent changed it so....
Cygnet Lythanea
World Welfare Works Association
#135 - 2012-05-11 23:29:00 UTC
I'm opposed to this nerf since that means that drakes will be extra double nerfed if the proposed changes to rigs go through and passive tanks reduce your velocity.

We have enough useless ships in this game.
Jayrendo Karr
Caldari Provisions
Caldari State
#136 - 2012-05-12 00:19:38 UTC  |  Edited by: Jayrendo Karr
Kill it? The drake will be a ******* monster now. Instead of just dealing kinetic it can deal all 4 at once without any loss of effectiveness, at ranges exceeding 80 km. New drake will be a ******* bulldozer.


That said the PvE drake will die within weeks.
Cygnet Lythanea
World Welfare Works Association
#137 - 2012-05-12 00:49:39 UTC
Jayrendo Karr wrote:
Kill it? The drake will be a ******* monster now. Instead of just dealing kinetic it can deal all 4 at once without any loss of effectiveness, at ranges exceeding 80 km. New drake will be a ******* bulldozer.



If by 'bulldozer' you mean 'easily one shotted and unable to move faster than 75 kmps' then yes.
XXSketchxx
Sniggerdly
Pandemic Legion
#138 - 2012-05-12 00:55:50 UTC
El Geo wrote:
i remember when everybody used to complain the drake was useless at pvp, afaik they havent changed it so....


why would you necro this horrible thread?
PDH Sylar
Seven Minutes To Midnight.
#139 - 2012-05-12 06:20:34 UTC  |  Edited by: PDH Sylar
The Drake isn't over powered, its just the only BC left with enough tank / damage projection to stand upto the new teir3 BC's. None of the other BC's can possibly take on a tier BC, as to tank them it makes them incredibly slow and as such will get kited and killed. Or they nano fit, and sacrifice tank, however the tier3s are far faster than standard BC's even nano'ed and cannot project their dps out to the range in which they are being kited.

Drake vs Tornado
Drake vs Talos
Drake vs Naga

The above are all equal fights because the drake can tank, and project its dps out past 20km. Arty canes and beam harby's can do this, but will have not enough tank to stay on the field. (I know I have missed rails, but rails only work on kiting frigates atm)

The main problem is Minmatar ships are too optional on when they engage / dont engage... they just run away. Which leads them to become very popular as no-one likes losing. So as such, Minmatar is very popular and is deemed ''the pvp race'' where as if it was just Caldari, Amarr, Gallente ships flying in space the general speed of ships would drop and therefore the battleship tank of the drake would become OP, but its lower dps would become under powered.

The loss of the drakes resists isnt that bad tbh, in a pure gank vs tank situation, its dps has gone up.. but its tank has gone down. SO you do dps quicker but die faster. Seen as it had tank to spare in the first place, you just going to have to keep range abit more to mitigate damage.

The drake is pretty much the only ship im flying at the moment, because its the only ''cheap'' pvp ship which can deal with a variety of situations. These situations mainly being blobs... as the drakes tank, ~speed (ability to run mwd for a long time) and projected damage mean it can actually go where no Bc has gone before ;) ..... this is especially true with Loki boosts as the point and web @ 43km and 20km respectively mean you can keep traditional bc's at the edge of the dps/falloff/highdps range/ammo.. while you still project your dps at full strength onto them.

Rambling on, but just my experience from flying it allot, to the point im bored of it.

TL:DR
- Game is Broke
- Drake Change = Buff
- Harb, Proph, Brutix, Myrm, Ferox, Cyclone, Cane, all have max dps range of 20km (minus arty cane)
- Harb, Proph, Brutix, Myrm, Ferox, Cyclone, all have to commit to a fight (scram/web range) to do decent dps.
- Tier3 BC's go too fast ~ they should have same based speed as the tier2 bc's.

- Minmatar are too run away based... make them more active tanked as their ''neiche'' like gallente are (i.e rep bonus)
- Gallente are getting there - drone damage mod is win ;) ... you can get 800dps out a shield thorax/vexor.
- Diemost needs a 4th med slot.

If you really want to nerf the drake, make it a HAM only platform like the sac. ~ i.e bring its projected dps inline with the other BC's as a HAM drake can only hit to 10-15km with damage missiles, then if it wants to ''kite'' the speed nerf on range ham's will make it so the armor varients have a fair chance to catch it.
Kaikka Carel
Ziea
#140 - 2012-05-12 06:37:46 UTC
[Drake, Drake HAM]

Heavy Assault Missile Launcher II, Inferno Rage Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Assault Missile
Small Nosferatu II

Experimental 10MN MicroWarpdrive I
Stasis Webifier II
Adaptive Invulnerability Field II
Warp Scrambler II
Large Shield Extender II
Adaptive Invulnerability Field II

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


1) Put my BC skill to "0" and get 75.9k omni ehp and 67.1k against INMF.

2) Multiply my 397 dps by 1.3333(25% RoF) and get 529 dps with any damage type.

3) 2438*1.5*5.59=20442 meters of effective range,

My char has only 1.4kk SP in missiles. So please tell me where's this a bad PVP ship?