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New player pays the price...

Author
Roll Sizzle Beef
Space Mutiny
#81 - 2012-01-29 19:26:29 UTC
Alaric Faelen wrote:
I really like Eve, stuck with it thru that harsh learning curve without rage-quitting. But TBH, if I just forgot to upgrade a clone and set myself back months again- I wouldn't keep playing. Gankers, losing all my implants, loser FC's and corp drama- the game is still worth it. But basically losing the months of real time I've put into Eve-- is the only thing that would actually make me just pack it in. No game is worth that to me, not just Eve.


There should be punishment for laziness and forgetfulness. That stuff should always kill you. Yet after years of play, that punishment becomes pretty damn severe. And the reward for sticking with the game for so many years only nets you higher and higher clone costs. Makes sense in a real world scenario but in a game aspect is just demoralizing.
Pavel Bidermann
Aliastra
Gallente Federation
#82 - 2012-01-29 19:36:38 UTC
Alexandra Delarge wrote:
Pavel Bidermann wrote:

Just because something is sitting out there doesn't mean it been located or even understood. You assume too much. Also, most people have read up on the mechanics of EVE? First off who would that be since the channels in newb corps are full of nothing but basic questions like "how do I open a cargo container?"? Where is this vast datbase of written EVE lore you speak of?

You have obviously never heard of Evelopedia which can be accessed by pressing the big button marked 'Evelopedia' at the top of this very page.

Try typing 'clones' in the searchbox and see what the results are.


Oh yes I have heard of that and actually tried to look around in that mess. Its so poorly done that it looks like something I would have put together. that "system" sucks bad enough that even CCP is trying to fix it (with hillarious results I'm sure!).
Alaric Faelen
Republic Military School
Minmatar Republic
#83 - 2012-01-29 19:59:14 UTC
Laziness can cost you- but simply tossing in the loss of real time (and possibly months at that) has nothing to do with gameplay. You can be lazy watching local, D-Scan, fitting for PvP when in low/null, autopiloting, spamming approach/orbit, etc---and all those will cost you material losses.

But there is no higher game mechanic than clicking on an NPC menu box with clones. There is no actual benefit, only the most severe of punishments for failing to remember this one, not often used thing. No other player benefits from the loss either. I agreed with putting implants on KM's- again it's a material loss. Loss of SP is pointless at best.

I am just fundamentally opposed to losing SP. To me that represents real time of my life I've invested into what will always be just a game.
Much of that time was spent grinding boring content so I could get to the 'meat and potatoes' of Eve. Being set back to that point again? I just wouldn't do it. I already wrap up what is nearly a part time job worth of my life into this one game-- to have that all essentially wasted because I forget to click on a box before getting back out to fight??? That is beyond ridiculous.

It's just a totally extraneous game feature.
Pavel Bidermann
Aliastra
Gallente Federation
#84 - 2012-01-29 20:14:04 UTC
Alaric Faelen wrote:
Laziness can cost you- but simply tossing in the loss of real time (and possibly months at that) has nothing to do with gameplay. You can be lazy watching local, D-Scan, fitting for PvP when in low/null, autopiloting, spamming approach/orbit, etc---and all those will cost you material losses.

But there is no higher game mechanic than clicking on an NPC menu box with clones. There is no actual benefit, only the most severe of punishments for failing to remember this one, not often used thing. No other player benefits from the loss either. I agreed with putting implants on KM's- again it's a material loss. Loss of SP is pointless at best.

I am just fundamentally opposed to losing SP. To me that represents real time of my life I've invested into what will always be just a game.
Much of that time was spent grinding boring content so I could get to the 'meat and potatoes' of Eve. Being set back to that point again? I just wouldn't do it. I already wrap up what is nearly a part time job worth of my life into this one game-- to have that all essentially wasted because I forget to click on a box before getting back out to fight??? That is beyond ridiculous.

It's just a totally extraneous game feature.


Well said. there doesn't seem to be a really good reason for this even being there other than being a useless and antagonistic mechanic.
Malcanis
Vanishing Point.
The Initiative.
#85 - 2012-01-29 20:16:34 UTC
If, by the time you've accumulated 28MP SP, you haven't learned a very fundamental, widely known mechanic, and then you proceeded to make the same mistake again right after being notified via EVEmail, why have you come to these forums for anything but to be laughed at?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#86 - 2012-01-29 20:22:05 UTC  |  Edited by: Malcanis
.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

seany1212
M Y S T
#87 - 2012-01-29 20:25:54 UTC
Pavel Bidermann wrote:
Alaric Faelen wrote:
Laziness can cost you- but simply tossing in the loss of real time (and possibly months at that) has nothing to do with gameplay. You can be lazy watching local, D-Scan, fitting for PvP when in low/null, autopiloting, spamming approach/orbit, etc---and all those will cost you material losses.

But there is no higher game mechanic than clicking on an NPC menu box with clones. There is no actual benefit, only the most severe of punishments for failing to remember this one, not often used thing. No other player benefits from the loss either. I agreed with putting implants on KM's- again it's a material loss. Loss of SP is pointless at best.

I am just fundamentally opposed to losing SP. To me that represents real time of my life I've invested into what will always be just a game.
Much of that time was spent grinding boring content so I could get to the 'meat and potatoes' of Eve. Being set back to that point again? I just wouldn't do it. I already wrap up what is nearly a part time job worth of my life into this one game-- to have that all essentially wasted because I forget to click on a box before getting back out to fight??? That is beyond ridiculous.

It's just a totally extraneous game feature.


Well said. there doesn't seem to be a really good reason for this even being there other than being a useless and antagonistic mechanic.


Because the skills are the greatest sink in the game, check the most recent QEN even though the last one was Q4 of 2010 i doubt it would have changed, because keeping the idea of losing SP means CCP can keep you subscribed longer, you lose 1million SP from one pod kill means CCP will probably be able to keep you subscribed another 20 days more while you train it back along with the rest of the skills. LRN2EVE and update your clone, its been there since forever Roll
baltec1
Bat Country
Pandemic Horde
#88 - 2012-01-29 20:29:42 UTC
Astro Jones wrote:
thanks, i know it's my mistake but the question still stands...why do you lose skill? i mean what's the point?


To teach you a lesson and punish you for your foolishness.
Serge Bastana
GWA Corp
#89 - 2012-01-29 20:38:51 UTC
Alaric Faelen wrote:
Laziness can cost you- but simply tossing in the loss of real time (and possibly months at that) has nothing to do with gameplay. You can be lazy watching local, D-Scan, fitting for PvP when in low/null, autopiloting, spamming approach/orbit, etc---and all those will cost you material losses.

But there is no higher game mechanic than clicking on an NPC menu box with clones. There is no actual benefit, only the most severe of punishments for failing to remember this one, not often used thing. No other player benefits from the loss either. I agreed with putting implants on KM's- again it's a material loss. Loss of SP is pointless at best.

I am just fundamentally opposed to losing SP. To me that represents real time of my life I've invested into what will always be just a game.
Much of that time was spent grinding boring content so I could get to the 'meat and potatoes' of Eve. Being set back to that point again? I just wouldn't do it. I already wrap up what is nearly a part time job worth of my life into this one game-- to have that all essentially wasted because I forget to click on a box before getting back out to fight??? That is beyond ridiculous.

It's just a totally extraneous game feature.


Ever lost a strategic cruiser?

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Pavel Bidermann
Aliastra
Gallente Federation
#90 - 2012-01-29 20:42:20 UTC
Yes I have. Sucks. However, what is accomplished from the drop in skills? Not very much. I guess they just had to make it feel different.
Pavel Bidermann
Aliastra
Gallente Federation
#91 - 2012-01-29 20:44:23 UTC
baltec1 wrote:
Astro Jones wrote:
thanks, i know it's my mistake but the question still stands...why do you lose skill? i mean what's the point?


To teach you a lesson and punish you for your foolishness.


Kind of like a scumbag God meme.
Gives you free will.
Punishes you for using your free will.

It's a dumb mechanic.
baltec1
Bat Country
Pandemic Horde
#92 - 2012-01-29 20:44:47 UTC
Pavel Bidermann wrote:
Yes I have. Sucks. However, what is accomplished from the drop in skills? Not very much. I guess they just had to make it feel different.


3 things.

An isk sink

To punish you for being silly

To teach you a lesson.
Roll Sizzle Beef
Space Mutiny
#93 - 2012-01-29 20:46:53 UTC
Serge Bastana wrote:
Ever lost a strategic cruiser?

Its a 1x skill for a reason. A reasonable lapse of time for such a powerful and expensive ship.
Yet rewarding time played with more and more expense in replacing a basic need no matter your ship of choice, then a greater amount of time lost due to sp collected rather than a flat maximum. A week at most seems detrimental and punishing enough.
Taipion
Adeptus Petrous
#94 - 2012-01-29 20:50:17 UTC
Macks Artilius wrote:
40 days? Ouch. Our corp sends emails periodically reminding us to update our clones... because it hurts so much when you forget.

Honestly though, it really should be possible to set it up so that you auto-buy a clone of the appropriate grade when you're podded; I can't think of any reason why I wouldn't want to buy a new clone as soon as I got podded, ever. At very least there should be a popup saying something like "Your clone contract has been reset, would you like to buy a new clone contract now Y/N?" to remind you.

This!
Pavel Bidermann
Aliastra
Gallente Federation
#95 - 2012-01-29 20:54:10 UTC
Taipion wrote:
Macks Artilius wrote:
40 days? Ouch. Our corp sends emails periodically reminding us to update our clones... because it hurts so much when you forget.

Honestly though, it really should be possible to set it up so that you auto-buy a clone of the appropriate grade when you're podded; I can't think of any reason why I wouldn't want to buy a new clone as soon as I got podded, ever. At very least there should be a popup saying something like "Your clone contract has been reset, would you like to buy a new clone contract now Y/N?" to remind you.

This!


True enough.

It may be a punishment system/isk sink but itdoesn't do either one well. It can easily be quite out of perportion.
baltec1
Bat Country
Pandemic Horde
#96 - 2012-01-29 20:59:02 UTC
Pavel Bidermann wrote:

It may be a punishment system/isk sink but itdoesn't do either one well. It can easily be quite out of perportion.


Given that people are here whining about it I would say its a rather effective punishment and as far as isk sinks go us pvp pilots suck out billions of isk every day at the very least from the economy.

Pavel Bidermann
Aliastra
Gallente Federation
#97 - 2012-01-29 21:05:35 UTC
I doubt that it's a very effective isk sink since I doubt it happens all that much. It is a great motivator to utilize the unsub button in some instances. Other than that, can't actually see a purpose. One mistake and it could be end game for a pilot who might otherwise stay subbed. EVE is not a popular game. It really doesn't have the luxury of shedding players.
Jacob Stiller
The Scope
Gallente Federation
#98 - 2012-01-29 21:15:27 UTC
I will agree that the increase in medical clone costs gets absurd after a certain level. Its ridiculous that a podding costs Dr Caymus 32-33 times what it costs me. ISK earning potential does not scale with SP after a certain point.
baltec1
Bat Country
Pandemic Horde
#99 - 2012-01-29 21:22:36 UTC
Pavel Bidermann wrote:
I doubt that it's a very effective isk sink since I doubt it happens all that much. It is a great motivator to utilize the unsub button in some instances. Other than that, can't actually see a purpose. One mistake and it could be end game for a pilot who might otherwise stay subbed. EVE is not a popular game. It really doesn't have the luxury of shedding players.



In the past 2 minutes I have seen 49 pod mails pop up on eve-kill.net

Given we have had this for close to a decade I would say eve subs are not going to be hurt by this any time soon.
Roll Sizzle Beef
Space Mutiny
#100 - 2012-01-29 21:30:02 UTC
baltec1 wrote:

In the past 2 minutes I have seen 49 pod mails pop up on eve-kill.net

Given we have had this for close to a decade I would say eve subs are not going to be hurt by this any time soon.


how about useful info like the age of those players, are they alpha clone new, several months, or 5 years old.
The isk sink of all those clones are apparently providing?
Now many of those lost sp?
Random arbitrary numbers prove or deny nothing.