These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Crucible 1.1 Feedback

First post
Author
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#501 - 2012-01-28 23:28:01 UTC
Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable!
Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?

Ex ex-CEO of Svea Rike [.S.R.]

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#502 - 2012-01-28 23:36:56 UTC
Emmy Mnemonic wrote:
Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable!
Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?


They have a fix as it will require a full new build they got to combine it with the current sisi build and test all fixes before deploy if it was not the weekend it would be fixed to morrow best quess monday.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

PJRiddick
CherryHill
#503 - 2012-01-28 23:53:48 UTC
OH SHAZAA,....a new fix for the bugs,.....

OH and more BUGS,..along with the new fix?

Im gonna go drinks some beer...
Mars Theran
Foreign Interloper
#504 - 2012-01-29 00:59:41 UTC
Not important really, but a bit of a feature bug anyway:

Recustomization results in Finalizing not transitioning back to either the station environment or Ship Hangar now. It just hangs on the portrait stage. You can still call up Escape menu and log out, and when you log back in the portrait has changed, so no big deal, but wierd.
zubzubzubzubzubzubzubzub
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#505 - 2012-01-29 01:45:54 UTC
Salpun wrote:
Emmy Mnemonic wrote:
Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable!
Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?


They have a fix as it will require a full new build they got to combine it with the current sisi build and test all fixes before deploy if it was not the weekend it would be fixed to morrow best quess monday.
Good to hear. This is the most annoying "behavior" that I have experienced with the EVE service in recent history. If traveling long distances via gate travel, the service becomes more and more untenable after each crash and re-log.

I can't even imagine the volume of petitions because of this problem AND ships potentially lost as a result of logging back into a sh1t-storm on one gate or another.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Just Like Jew
The Scope
Gallente Federation
#506 - 2012-01-29 05:38:59 UTC
Man, you guys have the worst update process I've ever seen. What other game do you have to restart the client twice every time you update? Also, in the history of Eve, has there ever been a update that actually worked the first time?
Tanaka Sekigahara
United Space Marine Corp
#507 - 2012-01-29 08:14:59 UTC
Mars Theran wrote:
Tanaka Sekigahara wrote:
Don't like new chat, blink is annoying, as is having to click 2 times now to open a minimized window instead of one. Also can chat be minimized to bottom of screen anymore or is that gone now? If so I'm sure this wont be only complaint about that.
Undock button poorly placed makes for accidental undocking.Can't find militia window in neocom.


You can right-click option to turn off Neocom blink on the EVE menu or blank area of Neocom. Affects all, but it works. Blink off and on is still available with right-click on the chat tabs. No way to minimize them outside the Nocom that I know of. Personally, I'm okay with that as I just try to get them out of the way and leave them open.

I think undock is in the same place as before, though perhaps shaped and sized differently. Neocom works well on the left I find too.

I'm fairly certain clicking on the neocom minimized icons only requires one click. Maybe it's delayed response. I never tried it with the chat though, as I mentioned with not minimizing it, it hasn't been needed.

edit: @Callidus: Seems to be working a lot better than it used too to me. A few minor problems, but I remember 10 times worse a year ago, and haven't bothered messing with it again until now. Functionally, it is working now; where before it wasn't. Not last time I bothered anyway.


You have to click once on the chat button in Neocom, then sort through the open chats tand click on the particular channel, thats 2 clicks. Before you only had to look at bottom of screen and reopen it with 1 click. Now it;s click, sort, click. Way longer.
Tanaka Sekigahara
United Space Marine Corp
#508 - 2012-01-29 08:41:04 UTC  |  Edited by: Tanaka Sekigahara
Seems to me regardless of the fact that Hilmar has supposedly undergone some sort of Epiphany as regards his own Hubris Vis-a vis game development, old habits die hard.Some more nice and needed improvements in this patch, but it's clear that with this patch we once again start down the slippery slope of Devs driving sandbox change and not the players.It's also equally clear more are to come.Unecessary , uneeded and unwanted changes, specifically.

I'll be honest, I have a bit of patience when I see game changes are clearly designed to make CCP some money( as long as it's not changes of the PTW variety), as everyone needs to put bread on their table.What i dont like, and dont like to see, is evidence of a still bloated staff implementing gameplay changes so as to justify their continued employment.

CCP needs to understand that simply serving up the occasional head when the community revolts is really no way to run a business. Far better to keep the paying customers from unsubbbing and rioting in the first place.CCP counts among it's hard core player base a group of socially inept young men who cant get laid and stay home and play video games instead and the highlight of their day is mulling over the KBs and having a good **** over their latest gank stats as if it were " The Precious". CCP is quite cognizant of the fact that this part of there demographic will put up with just about any sort of abuse, as they are unprincipled people in the first place and dont particularly care they are shown no respect, as long as they can keep finding ways to generate KMs and "tears".

There is however a rather large part of the community who are a bit older, who actually have a semblance of a life, Grown men with families, some who own and operate businesses. Not a very big part, but big enough, and certainly with a fair bit of influence over the younger guys in their own corporations. These people understand the concept of things like customoer service, customer satisfaction ( and the fact that this particular part of the demographic is the part that derives it's satisfaction from shaping it's own sandbox) integrity, keeping ones word, etc etc.This is the group that CCP is poised to alienate once again.

Grown men in their 30s and 40s with multiple accounts have little patience for nonsense, especially lately, and to us it just seems like way to much of this games development is driven by either :
1) unimaginative unproductive devs and designers who provide little real content or thought out changes, as opposed to what they think will either be cool or justify their salaries, or
2) special interest groups( CSM, devs with alliance loyalties) who for there own reasons are hellbent on forcing changes to the style of gameplay.

I played this game and liked it because it adapted to the players and their styles, now it seems we are headed back to being forced to adapt our gameplay and styles to halfbaked or partisan CCP ideas ( see: FW, Neocom, mod renaming)
Callidus Dux
School of Applied Knowledge
Caldari State
#509 - 2012-01-29 09:27:45 UTC  |  Edited by: Callidus Dux
@Tanaka - They (CCP) ignore us (the customer). The last answer from a Dev was on page 20 as response to MY legitime comment concerning incompetent bug hunters and why I am so upset.

CCP Devs are like sparrows and breadcrumbs. They all rush to a very small part of a theme when it is hip and simulate sympathy and understanding but are also as fast gone as they where come.

CCP has abandoned this thread and twitter to another theme in a newer one.

26 pages of valid arguments why the last changes are not good but no real response. What should we think CCP wants to tell to the customer? Right! Nothing. Sink or swim. CCP want to sit this out. This is CCP's and especially Mr. Hilmar's sort of diplomacy. Regardless of all the last lies, apologizes and promises to listen more and often to the community in the future.
Do nothing; have a look at it but only react if the thread has more than 100 pages or the active account number drops under a certain, magical line. Than we can still feign discernment and all are happy. I am long enough here to see through this behavior.
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#510 - 2012-01-29 10:07:34 UTC
Salpun wrote:
Emmy Mnemonic wrote:
Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable!
Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?


They have a fix as it will require a full new build they got to combine it with the current sisi build and test all fixes before deploy if it was not the weekend it would be fixed to morrow best quess monday.


Ok, CCP has said that somewhere?! Linky pls!
A good idea would be to test a release a bit more BEFORE rolling it out to tens of thousands of players...

Ex ex-CEO of Svea Rike [.S.R.]

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#511 - 2012-01-29 10:14:14 UTC
Emmy Mnemonic wrote:
Salpun wrote:
Emmy Mnemonic wrote:
Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable!
Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?


They have a fix as it will require a full new build they got to combine it with the current sisi build and test all fixes before deploy if it was not the weekend it would be fixed to morrow best quess monday.


Ok, CCP has said that somewhere?! Linky pls!
A good idea would be to test a release a bit more BEFORE rolling it out to tens of thousands of players...

https://forums.eveonline.com/default.aspx?g=posts&m=722859#post722859
Looking at dev posts once in a while does wonders.Smile

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#512 - 2012-01-29 11:03:37 UTC
Salpun wrote:
Emmy Mnemonic wrote:
Salpun wrote:
Emmy Mnemonic wrote:
Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable!
Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?


They have a fix as it will require a full new build they got to combine it with the current sisi build and test all fixes before deploy if it was not the weekend it would be fixed to morrow best quess monday.


Ok, CCP has said that somewhere?! Linky pls!
A good idea would be to test a release a bit more BEFORE rolling it out to tens of thousands of players...

https://forums.eveonline.com/default.aspx?g=posts&m=722859#post722859
Looking at dev posts once in a while does wonders.Smile


Ah thanks! And thats also prefectly logical! *)

The CCP devs info is found under
"EVE Technology and Research Center » Issues, Workarounds & Localization"
instead of under
"Home » EVE Forums » EVE Information Center » EVE Information Portal » EVE Online: Crucible 1.1 Feedback"
or
"Home » EVE Forums » EVE Information Center » EVE Information Portal » EVE Online: Crucible 1.1 Issues"

*)...CCP-logic...

Ex ex-CEO of Svea Rike [.S.R.]

Leocadminone
Gem Concordance
#513 - 2012-01-30 03:41:20 UTC  |  Edited by: Leocadminone
As of 1.1.1 patch, INSANLY CRASHYNESS is back but it's WORSE than ever.
Sometimes when I jump, sometimes just RANDOM - and it's CRASHING TO DESKTOP not just to the login screen which is NOT usually the case in previous bouts of Insane Crashyness.
You should have many forwarded crash reports from Microsoft about THIS issue by now.


My "new neocom is crap and here is WHY" comments are in that thread.


Almost forgot - why did you decide to at least DOUBLE the size of agent portraits in station in one of the very recent patches? There's a couple stations this makes it impossible to access the last couple agents AT ALL as they no longer show up on the screen (one of the Kaalikiota stations in Khafis has *8* agents, for example - but can only see 5 or 6 of them now depending on if I'm on a machine with a widescreen display or on one with a regular display).
Huoriel Esubrien
Garoun Investment Bank
Gallente Federation
#514 - 2012-01-30 08:29:31 UTC  |  Edited by: Huoriel Esubrien
Yeaa.... Peeved to all high hell. We went from being able to play in a limited fashion with extremely slow connect speed (And gods damn if that stupid neocom blink is not MORE annoying when slowed down!!!!!!!!) to not being able to play at all. It tells me "not connected to the internet" when clearly, if I can post here, I am most definitely connected. Very VERY disappointed in all of the unnecessary changes made to the interface of this game. I was contemplating buying a membership once this 60-day trial run is over, but now, I do not know if I can even continue playing period. Uncool, not fun, rverse this idiotic "patch"!!


And sidenote - Being as we ARE on trial accounts, I better get my playtime back that was lost because this patch crashed the game!
Dervol
Hot Cats in Space
#515 - 2012-01-30 08:54:34 UTC
First of all: the new Neocom is great! Being able to customize it, is a nice step. Cool

But there are some things disturbing me as well. Why haven't you driven the customization to a consistent state?
1. I'd like to decide about the chat button as well ('cause it's definitely something I never use)
2. It would be very nice to to select a logo for groups ('cause they look all alike at the moment)
3. The display of the Items and Ships button should be at the decision of the player as well. Those who merge these
windows into their station overview don't need them and those who prefer to have buttons can't customize their position.

Therefore, I simply suggest to have a CONSISTENT customization Blink
brammator
SUB ZERO.
#516 - 2012-01-30 11:02:32 UTC
I think we should have more informative effects.

For example, I often play on non-training alts, I would prefer to have their portrait to be highlighted instead of constant blinking. And if I bork the skill progression and have whole account to be untrained, I'd like to see blinks (or highlight with clearly distinct color)

Mail messages and notifications should have different icons and different windows. Having it "blink some time after receiving new message and then highlight" is great idea. I would like to see bands with color of mailtags over the icon, so I can tell if I have unread mail in "alliance" category, and unread notifications in "sov" and "war".
Luckytania
Bullets of Justice
#517 - 2012-01-30 20:42:26 UTC
Mugen Nomadicus wrote:
So am I the only one who thinks the new ability to move drones directly from cargo to drone bay is a balancing issue?

That's probably because not everyone has noticed yet. When Assault Frig fights start never running out of drones, when everyone and their mother's PVP fit includes ECM and damage specific drones, people will start realizing that the one advantage Gallente ships had, now everyone has. Making Gallente even more useless then the extreme fail they already are.

Think we can get our Gallente SP back CCP? That'd be nice.

At the very least, ships w/ drone cargo perks should get something in place of it. Drone speed maybe?


Whoa! I didn't notice this.

Are you saying the time I've spent to have a 400m3 drone bay is no longer an advantage since all that is needed is 125m3 (for five heavies or sentries) and you can swap back and forth to cargo, in space, at will?


If so, that really sucks.
Luckytania
Bullets of Justice
#518 - 2012-01-30 21:53:30 UTC  |  Edited by: Luckytania
OK, I've finally finished reading this thread.

My impression is not favorable. In fact, it is starting to drift back to this Summer's level of satisfaction.

1) Only trivial responses from Devs in this thread. This again creates the impression that, just as on Sisi, it isn't worth one's time to give feedback.

2) The Neocom changes, as with Incarna, seem to reflect an attitude of "we will make it prettier and to hell with how it affects game play". With *many* of the Neocom changes this is obvious. E.g., swapping location of ships and items icons arbitrarily, often used benign button immediately adjacent to dangerous undock button, removing date and stating that 'well, you can click to bring up the calendar, examine it, then close that window' as if that was just as convenient as merely glancing at bottom left, infamous Chat button, and on and on.

3) CCP failing to honor flat out statements/commitments.

Statements: "Incarna / new in station behavior will be optional on initial deployment." and
"New Neocom will be optional on initial deployment."

Delivery: "You *will* exit the ship on every dock into the new render intensive station environment." and
"Here's the new Neocom. Oooh! Isn't it pretty?"

4) Not even bothering to float the new item names past a customer review panel. The wrongness of many of the new names are clear and don't border on, they are, incompetent.


CCP, you made major changes in attitude and tone leading up to Crucible. With 1.1.1 you appear to be drifting off course again. Not surprising. When you've been sailing in the wrong direction for so long it is going to take sharp discipline to ensure the ship doesn't drift into a wrong tack again.

Bottom line: CCP needs to perform a lessons learned with the 1.1.1/Neocom patch and ask themselves why it hasn't been as well received as 1.0 and 1.1. Regarding both content of the delivery and post delivery communication with the players.
Xercodo
Cruor Angelicus
#519 - 2012-01-30 22:17:11 UTC
Luckytania wrote:

3) CCP failing to honor flat out statements/commitments.

Statements: "Incarna / new in station behavior will be optional on initial deployment." and
"New Neocom will be optional on initial deployment."

Delivery: "You *will* exit the ship on every dock into the new render intensive station environment." and
"Here's the new Neocom. Oooh! Isn't it pretty?"
.



Nit pick here, no where did they say that it would be optional. The original design from winter of 2010 was going to go into beta, but not this one and was stated as such in the dev blog before it went live.

Admittedly I have no idea why they wouldn't do a beta version this time and you can bug them on that subject.

Doing beta features or changes to existing features is always ideal to both the developer and the customer. The little extra time you put into the work to get both the original and the new beta to work simultaneously is well worth the valuable feedback you can get that you know you'd never get by it just being on SiSi.

A +1 to CCP though for giving us the pop-up on first login. We need more things like those so that people that don't bother to read ANY patch notes no matter how many link you give them will still know and have no excuse to ignorance of key changes lol

The Drake is a Lie

Luckytania
Bullets of Justice
#520 - 2012-01-30 22:21:33 UTC
Xercodo wrote:
Luckytania wrote:

3) CCP failing to honor flat out statements/commitments.

Statements: "Incarna / new in station behavior will be optional on initial deployment." and
"New Neocom will be optional on initial deployment."

Delivery: "You *will* exit the ship on every dock into the new render intensive station environment." and
"Here's the new Neocom. Oooh! Isn't it pretty?"
.



Nit pick here, no where did they say that it would be optional.


Please see this post:
Should this iteration of the new feature not meet your expectations, you can simply turn it off