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Warfare & Tactics

 
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Faction warfare worth joining?

Author
Ni'kuah Demo
Hedion University
Amarr Empire
#1 - 2012-01-28 14:49:54 UTC
DId allowing alliances to join FW change anything at all? more activity, more fights? i was in FW (amarr side) about a year ago, left because it was fairly dead. tried it for a while a couple of months back, but seemed like nothing was going on. so have anything changed?

where, if any, is the most active front atm?
Muad 'dib
State War Academy
Caldari State
#2 - 2012-01-28 15:50:02 UTC
Its better than when you left, but its not a target rich uber busy deal either.

Vauge answer sorry for that, but no, no new big allinces yet....

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

King Rothgar
Deadly Solutions
#3 - 2012-01-28 16:51:10 UTC
I haven't really noticed any change, though I haven't been terribly active either.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Mutnin
SQUIDS.
#4 - 2012-01-28 17:21:26 UTC
If you like, you can hit me up in game. I'm running a newer Caldari corp, that has a lot of new guys in it we are training, but we are soon going to be set up with the ability to fight on both the Caldari & Amarr fronts. This way you can easily move to where ever the action is and have guys to fly with.
Garr Earthbender
Imperial Shipment
Amarr Empire
#5 - 2012-01-28 18:14:47 UTC
As of yet, the Alliance change hasn't changed much if any at all.

-Scissors is overpowered, rock is fine. -Paper

Hrett
The Scope
Gallente Federation
#6 - 2012-01-28 23:43:49 UTC
If you join caldari, you will get lots of fights. The Gallente are kinda short on targets right now, so you may be outnumbered for a while, UNLESS you run plexes. Plexing does a good job of keeping fights more even.

spaceship, Spaceship, SPACESHIP!

sYnc Vir
Wolfsbrigade
Ghost Legion.
#7 - 2012-01-29 00:58:38 UTC
Amarr/Min is pretty hot, caps getting dropped on bunkers every other day.

Don't ask about Italics, just tilt your head.

Super Chair
Project Cerberus
Templis CALSF
#8 - 2012-01-29 03:37:47 UTC
If you plex your "target short pvp starved" gallente friends will run from your tech 1 destroyer while they are in a faction frigate and bring more people and then wonder why you didn't stick around for them to blob you. Roll
Hrett
The Scope
Gallente Federation
#9 - 2012-01-29 05:32:49 UTC  |  Edited by: Hrett
Super Chair wrote:
If you plex your "target short pvp starved" gallente friends will run from your tech 1 destroyer while they are in a faction frigate and bring more people and then wonder why you didn't stick around for them to blob you. Roll


Im not sure that is always true, but you have to admit - dessies can jack up faction frigs now. ;)

spaceship, Spaceship, SPACESHIP!

Super Chair
Project Cerberus
Templis CALSF
#10 - 2012-01-29 08:11:38 UTC
Hrett wrote:
Super Chair wrote:
If you plex your "target short pvp starved" gallente friends will run from your tech 1 destroyer while they are in a faction frigate and bring more people and then wonder why you didn't stick around for them to blob you. Roll


Im not sure that is always true, but you have to admit - dessies can jack up faction frigs now. ;)


There still are pilots in gal mil willing to fight alone, namely chat, loren, and x gal, but the testicular fortitude in gal mil as a whole seems to be non exsistant P
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#11 - 2012-01-29 08:11:59 UTC
Ni'kuah Demo wrote:
DId allowing alliances to join FW change anything at all? more activity, more fights? i was in FW (amarr side) about a year ago, left because it was fairly dead. tried it for a while a couple of months back, but seemed like nothing was going on. so have anything changed?

where, if any, is the most active front atm?


Alliances have not changed the FW landscape at all. And in my opinion, I don't expect them too due to restrictions of standings. So much for the doom and gloom that people were going on about a month ago.

Amarr and Minnie is more active. Join Caldari if you want tons of Gallente WTs. Mutnin's corp is a good start.

High Five. Yeah! C'est La Eve .

Mutnin
SQUIDS.
#12 - 2012-01-29 09:27:21 UTC  |  Edited by: Mutnin
Super Chair wrote:


There still are pilots in gal mil willing to fight alone, namely chat, loren, and x gal, but the testicular fortitude in gal mil as a whole seems to be non exsistant P



This is pretty much the case.. there is a very "SMALL" amount of Galentte that will give you a fight. 99.9% of the rest of the Gallente will run from T1 Destroyers until they have 5 times the numbers needed to insure a win then when you don't fight they cry in local about Caldari running away.

A fight for Caldari vs Gallente means, if we bring 5 Destroyers they will bring 3 to 4 BC's. If we bring 5 BCs they will bring 15 possibly with logistics. So as you can see Caldari are pretty out gunned at the moment and have lots of targets, but Gallente are still un-willing to adjust their gangs to give back a decent fight.

A "fight" would mean we bring 5 Destroyers and they match us on ship class when having equal numbers. If we bring 5 BC's & they have 15 guys then a fight would mean them shipping down to T1 cruisers being they have 3 to 1 odds. It's too bad they aren't willing to do this, so most of us just ignore them and gank them back when we find a lone target or two.

If you join Caldari, you will have tons of targets but don't expect "fights" from Gallente as that is something they will not give you. The good news is we have tons of other guys to shoot that aren't Gallente so it matters very little what Gals are doing. If you look at Caldari KB you will see lots of kills from small gang & solo pilots and I'd say at lest 50% of them are neutrals/pies.

We have more targets than we can shoot, this is true but don't join Caldari Militia and expect fights from Gallente as their version of fight is run from even numbers and only "fight" if it's 3/5 to 1 odds. Caldari on other hand is much more skirmish/small gang ordinated at the moment with guys out actually looking for fights more than 1 jump away from their home systems.

The good news is those same 99% of Gallente whom are only interested in KM whoring rarely ever leave a 5 jump radius of their home systems. Meaning you typically don't have to bother with them if you choose not to. This is why a large amount of Caldari don't even bother with our WT's anymore and just shoot pies & neutrals in low & null sec as it's much more fun..

Maybe Gallente will eventually learn the concept of giving a fight to get a fight, but until then they can continue to sit spinning their space ships for all I care as we already have pleanty to shoot at with out them. Maybe we will eventually build up our own Blob and force fights out of them, but until then we just shoot other stuff.
Ni'kuah Demo
Hedion University
Amarr Empire
#13 - 2012-01-29 11:37:49 UTC
Mutnin wrote:

This is pretty much the case.. there is a very "SMALL" amount of Galentte that will give you a fight. 99.9% of the rest of the Gallente will run from T1 Destroyers until they have 5 times the numbers needed to insure a win then when you don't fight they cry in local about Caldari running away.

A fight for Caldari vs Gallente means, if we bring 5 Destroyers they will bring 3 to 4 BC's. If we bring 5 BCs they will bring 15 possibly with logistics. So as you can see Caldari are pretty out gunned at the moment and have lots of targets, but Gallente are still un-willing to adjust their gangs to give back a decent fight.

[...]


This was very much the case in Amarr militia way back when too; 90% of the time in general militia fleet was spent running from slightly greater gangs, the rest of the time was spent chasing smaller gangs. I don't play EVE and expect fair fights, on either side, so fighting out-gunned is something I truly don't mind as long as there are fights to be had. In the end, EVE PVP is both quite expensive and spaceship stats are serious business, so it's hardly headline worthy news that people are reluctant to fight with bad odds. P

As a side note: I genuinely wish there was more of an incentive to fight for your militia and/or for more people to be active in faction warfare. While I don't mind PVPing simply for the sake of PVP, I can understand that not everyone share my conviction. I wouldn't know specifically how CCP would go about making this happen, though.
Uppsy Daisy
State War Academy
Caldari State
#14 - 2012-01-29 12:41:32 UTC
Some people fly solo, most people do not.

Everyone likes to be on the winning side.

How many people, when outnumbering the enemy say to their FC, "Poor opponents, we outnumber them and will plainly win this fight. Lets ship down to give them a chance to win."?

No-one.
Mutnin
SQUIDS.
#15 - 2012-01-29 15:03:37 UTC  |  Edited by: Mutnin
Ni'kuah Demo wrote:


This was very much the case in Amarr militia way back when too; 90% of the time in general militia fleet was spent running from slightly greater gangs, the rest of the time was spent chasing smaller gangs. I don't play EVE and expect fair fights, on either side, so fighting out-gunned is something I truly don't mind as long as there are fights to be had. In the end, EVE PVP is both quite expensive and spaceship stats are serious business, so it's hardly headline worthy news that people are reluctant to fight with bad odds. P

As a side note: I genuinely wish there was more of an incentive to fight for your militia and/or for more people to be active in faction warfare. While I don't mind PVPing simply for the sake of PVP, I can understand that not everyone share my conviction. I wouldn't know specifically how CCP would go about making this happen, though.


Yea I used to fly in Minmatar Militia, so I know how it goes.. TBH though it tends to be the case with any Militia when sides are loopsided due to low activity on one side or the other. The thing I just don't gets with Caldari at the moment is we still have very high activity as I see guys all over low sec that are out roaming not just bombers. Yet for what ever reason we just aren't running large gangs like we used to.

I suspect it's because right now we really don't have a clear top corp or group of top corps that are taking a active role in running larger gangs, so it tends to be a lot more smaller gang stuff coming from our side. Meanwhile Gallentes have always seemed to like larger gangs and always having lots of guys with in a few jumps of each other.

I guess I honestly can't blame, them as it seems to work for them, but I still like to smack talk them a bit about it. Lol

Personally I have little interest in creating large gangs as I like more skirmish stuff but I was pretty tired of seeing Caldari Militia trolling new guys all the time and not helping them. For this reason myself and a in game friend started recruiting them and giving them a bit of training on PVP. Our KB looks pretty horrible on kill to death ratio, but that's not that big of a deal too me as I'd rather have guys that are ready to go kill stuff than sit in station spinning ships all day.

Anyway if you are looking for entry to FW, we have a open door policy so pilots can come and go as they please. We are setting up a similar corp in Amarr FW in the next few days and will have both corps working together as a un-official alliance. This way our guys can swap Militias at will or go to either fight and have other guys they already know to fly with.
Hrett
The Scope
Gallente Federation
#16 - 2012-01-29 17:55:50 UTC  |  Edited by: Hrett
Caldari are outgunned right now, no doubt. But if you are getting outshipped constantly you can fight in plexes and control that. Getting outnumbered is another thing, but its not always the case. I can think of three recent examples where we jumped into superior numbers in plexes.

And i really think you guys are mistaken that we plan blobs. As someone described it tonight - we just have a lot of people on, and we have the 'Voltron' effect. Somone reports intel, and people drop what they are doing and head toward the target system. We cant control what shows up. But its usually alot. Voltron forms. We fight or get blueballed, then the Voltron fleet splits and everyone goes back to what they were doing. We just lots of folks that want to fight, and good intel gives us quick reaction.


GalMil in action. :)

spaceship, Spaceship, SPACESHIP!

Pulgy
Doomheim
#17 - 2012-01-29 18:27:18 UTC
Mutnin wrote:
If we bring 5 BCs they will bring 15 possibly with logistics


Troll but I'll answer.
Yesterday (saturday) was the first time I'd seen a gallente fleet with logi support (3-5 maybe?) in about 2 months :S
No range? No problem!   Join the Church of the Holy Blasterâ„¢ . A Hybrid religion.
Dirk Smacker
Caldari Provisions
Caldari State
#18 - 2012-01-29 19:48:57 UTC
Uppsy Daisy wrote:

How many people, when outnumbering the enemy say to their FC, "Poor opponents, we outnumber them and will plainly win this fight. Lets ship down to give them a chance to win."?

No-one.

You've never shipped-down to get a fight?

I guess once you have a signature, you cannot have a blank one.

Mutnin
SQUIDS.
#19 - 2012-01-29 21:49:36 UTC
Pulgy wrote:
Mutnin wrote:
If we bring 5 BCs they will bring 15 possibly with logistics


Troll but I'll answer.
Yesterday (saturday) was the first time I'd seen a gallente fleet with logi support (3-5 maybe?) in about 2 months :S


lol yea and they just happened to undock in Hay to chase our Dessie gang.. I was scouting Hey with my alt.. nothing but Demios, Typhoon and Dram at station.. We had 5 Dessies in Fliet. We jump local to move on after waiting a bit to see if something would come along we could pewpew.

Out of 14 wts in Hey that were all docked at the time 9 came chasing our 5 Dessies soon as we came local. You guys had everything from Tempest, Harbi, Cynabal, Dram, the Phoon, Proteus and a Guardian. Lol

The week before we did same thing with 3 or 4 Dessies and you chase chased us to Pyne and camped all the gates and were trying to probe our Thrashers for 20 or 30 mins. Roll

Please get better intel before you guys undock and maybe ship accordingly, it's not like we didn't give plenty of time for your guys on station to get directional scan on us. We later went an suicided 2 of the Thrashers to so SLPAD BCs out of pure boredom from flying around over an hour with no targets to shoot.

Honestly we will fight "almost" anything when we have the Thrashers out because I'm just training guys and getting them used to fighting. However we simply can't deal with that many targets and considering I'm bringing a lot of new low SP guys along I have to take fights I think are reasonable for what they are capable of killing. I'm not trying to suicide them just for KM fodder as I want them to succeed.

It just sucks that it's so hard to find fights from you guys that don't always involve you guys just out right always trying to gank with overpowering force.
Princess Nexxala
Zero Syndicate
#20 - 2012-01-30 20:22:33 UTC
Wow, that's ******* SAD

Embarrassing reallyShocked

Mutnin wrote:

Out of 14 wts in Hey that were all docked at the time 9 came chasing our 5 Dessies soon as we came local. You guys had everything from Tempest, Harbi, Cynabal, Dram, the Phoon, Proteus and a Guardian. Lol

The week before we did same thing with 3 or 4 Dessies and you chase chased us to Pyne and camped all the gates and were trying to probe our Thrashers for 20 or 30 mins. Roll

nom nom

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