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EvE Online: Reality Check

First post
Author
Tres Farmer
Gallente Federation Intelligence Service
#81 - 2012-01-29 05:20:41 UTC
Selinate wrote:
Eve is an MMO. This happens with all MMO's. Things start getting top-heavy, with the MMO having mostly players who have higher skills/levels/w/e and a lot more in-game money than any of the new players. Eve just has a different system so it expresses itself in a different way.

In the end for Eve, though, i think the biggest problem with this is still SP. In Eve's specific case, I think it wouldn't be a bad idea to incrementally step up the amount of SP a player starts out with over time, in order to bridge the widening gap between old players and brand spankin' new players.

Brought to the extreme.. a new player starts with 100M SP..
Right, I don't see a problem with that for CCPs business model to 'motivate' the paying customer to stick with the game for a long time.

Selinate wrote:
But hey, CCP has been driving their game to the point where it's anti-new player for years now, and only a few new players really end up getting into the game. Who am I to care what they decide to do next.

And you tie that to the SP a new player has?
Isn't that a bit narrow winded?
Selinate
#82 - 2012-01-29 05:28:22 UTC  |  Edited by: Selinate
Tres Farmer wrote:

Brought to the extreme.. a new player starts with 100M SP..
Right, I don't see a problem with that for CCPs business model to 'motivate' the paying customer to stick with the game for a long time.

You're looking 8-10 years into the future, depending on how they would even scale such a model based on how long the game exists. Yeah, I don't see a problem with this philosophy at all. Not to mention that you just instantly go to a worst case scenario based on a vague idea. That's bad logic bro.

Quote:

And you tie that to the SP a new player has?
Isn't that a bit narrow winded?


Isn't it a bit narrow minded to instantly relate what you were replying to with this statement to me thinking that SP is a problem, and then assume that's all I could've been talking about? Again, bad logic.
Cindy Marco
Sebiestor Tribe
Minmatar Republic
#83 - 2012-01-29 09:22:39 UTC
Yes, its a harsh game. Its hard to get started. But lets be honest, the whole game is harsh and unforgiving.

They have already made it MUCH easier then it used to be to start out. The starter agents and epic arc can get you into missions much quicker. Or if you want to rat the bounties are huge compared to what they were at launch. There is a much better progression of mining ships. They got rid of learning skills.

My first character was max charisma. I played for months before I realized how screwed I was. But hey, such is life. At least today if someone does that they have remaps.

The only thing I would support would be more SP for new characters, but it would have to be basic skills. I don't want to see them giving out level 5 skills, but giving more drone/navigation/support skills to start off with are fine.

Making Isk isn't THAT hard, even as a new player. The secret is make friends. It is a MMO after all. They can be 100% solo if they want, but it will take them much longer to get anywhere. There is a even a corp out there that recruits players as salvagers. That is a great way for a new player to make money.
Tore Vest
#84 - 2012-01-29 09:44:10 UTC
New players have it easy now...
They only need to train exhumers to 3 to fly a hulk Bear

No troll.

Cathy Drall
Royal Amarr Institute
Amarr Empire
#85 - 2012-01-29 11:46:02 UTC
Selinate wrote:
Eve is an MMO. This happens with all MMO's. Things start getting top-heavy, with the MMO having mostly players who have higher skills/levels/w/e and a lot more in-game money than any of the new players. Eve just has a different system so it expresses itself in a different way.

In the end for Eve, though, i think the biggest problem with this is still SP. In Eve's specific case, I think it wouldn't be a bad idea to incrementally step up the amount of SP a player starts out with over time, in order to bridge the widening gap between old players and brand spankin' new players.

But hey, CCP has been driving their game to the point where it's anti-new player for years now, and only a few new players really end up getting into the game. Who am I to care what they decide to do next.

I think Selinate makes a good point. We can´t deny that the SP gap between old and new players get bigger and bigger. EVE is very top heavy. The passive SP acquirement doen´t really help and has become more of a weakness than a strength in my opinion.
While on the other hand ISK is getting easier and easier to make, I don´t really see how the OP´s referenced article makes that the most important difference.