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The Squeaky Wheel of Player Power

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Author
Seismic Stan
Freebooted Junkworks
#1 - 2012-01-29 01:56:24 UTC
"As a company CCP is I think largely viewed as one of the MMO companies that really genuinely listens to its subscribers - say what you like about recent events - but in the grand scheme of things we listen to our players a lot more than other MMO studios do. Now more than ever."
- CCP Headfirst, Associate Content Designer, Dec 2011

The relationship CCP has with its customers is fascinating. For the last nine years, the developers of EVE Online have nurtured their MMO creation into a multicultural boiling pot of online gaming activity. As a science-fiction sandbox gaming environment, there is little wonder that the universe of New Eden attracts such a diverse cross-section of players, from statistics-oriented combat purists to immersion-hungry content-seekers. Understanding and improving on the game experience for every kind of player must be a huge challenge for the developers.

Without access to demographical statistics, it is impossible to know exactly what percentages of players would respond positively to improvements to specific areas of EVE Online, however recent history (ie. the Crucible expansion) has shown that stats-balancing and refinement is a definite winning strategy, especially amongst the null-sec power-blocs. After a developmental own-goal last summer, the communication between CCP and subscriber seems to be once again improving. However, I hope that CCP is not now on the timid path of catering solely to the demands of the loudest voices.

The CSM: Arbiter of the Loudest Voice

The current Council of Stellar Management can rightly claim credit for their part in this improved relationship and they have worked hard to represent the wishes of the EVE players with whom they've had contact. Regardless of what critics may say, the CSM system has worked well to bring together an effective team of senior players to liaise with CCP for mutual benefit. Whether this was by accident or design is not important. The simple fact is, they got the job done.

With the elections for seventh CSM term approaching, those same individuals - stamina and desire permitting - are among the strongest contenders for the (now reduced number of) positions on the next council. They have an establish team ethic, have presumably fostered good relationships with CCP staff and they have experience. However, if the elections shake up the status quo, so be it. I'm sure some fresh blood would be useful too.

Concerns about the under-representation of particular communities or play-styles are irrelevant. An effective CSM should be able to represent the concerns of the playerbase irrespective of personal experience. It is down to the communities to convey their demands effectively to the CSM so they can be represented. This is why the present CSM comprises almost entirely null-sec alliance representatives, they're organised with ready-made voters. They know how to co-ordinate to be effective.

That said, it would be good to see some effective CSM seat challenges from other quarters if the candidates have something to offer. But just a few. The key is for each community to get behind a single representative rather than diluting the votes into ineffectiveness. It may be prudent for some potential runners to instead campaign on behalf of another or even to promote the CSM process in general for a fairer result.

Regardless of CSM composition, the importance of player involvement doesn't end with the elections. It is about giving persistent voice to all aspects of EVE in order to help the sandbox environment to thrive. A losing candidate should not recede into the shadows but should continue to champion their community.

A Voice for the Other Guys?

I have some concern that the established order (that being both CCP direction and CSM composition) has a bias toward the mechanics of EVE, without much consideration for the storyline and lore (I would be happy to be wrong). This is not to say that the gameplay mechanics should ever be compromised in favour of aesthetics, but equally I would not want to see EVE's ongoing richly-woven lore disregarded in pursuit of currying favour with the "player-driven narrative" of null-sec.

It is something I discussed with CCP Dropbear and CCP Headfirst in an interview last December. This is what they had to say on the subject:

CCP Dropbear:"Part of it comes down to how much demand we as developers can demonstrate for a certain feature to our bosses... If we can say 'hey, over the space of four weeks I've just managed to get 200 people to donate thirty billion ISKs worth of stuff for a fluff roleplay project that has no influence on any mechanic in the game'... It helps sell to them that there's interest in this."

CCP Headfirst:"Roleplayers are a powerful lobby. If you put your money and your time and your effort and your forum posts and everything where your mouth is, just like any other lobby you can get things done."

CCP Dropbear:"It gives us more ammunition to take back to our bosses and say 'hey we should allocate more time to this' or 'there's some real interest'."

The key message is that CCP are listening, but we as players need to speak the right language. The simple fact is it is a numbers game. If we can make the right people see that there is value in a particular aspect of EVE, the wheels WILL turn. But we all need to be pulling in the same direction. Again, this was best illustrated in the Dropbear/Headfirst interview, when asked about players influencing development:

[The rest of this article can be found at Freebooted.]
mkint
#2 - 2012-01-29 02:34:01 UTC
tl;dr?

wtb character limits of one third what they are now.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Mr Epeen
It's All About Me
#3 - 2012-01-29 02:37:36 UTC
mkint wrote:
tl;dr?

wtb character limits of one third what they are now.


If you can't be bothered to read something, why not simply exit the thread instead of showing your ignorance.

Mr Epeen Cool
mkint
#4 - 2012-01-29 02:40:48 UTC
Mr Epeen wrote:
mkint wrote:
tl;dr?

wtb character limits of one third what they are now.


If you can't be bothered to read something, why not simply exit the thread instead of showing your ignorance.

Mr Epeen Cool

Um... one of us is trying to move things forward. Bad (masturbatory) writing by the OP fails to convey a message. Asking him for the short version of his self congratulatory piece on god-knows-what is trying to make this thread mean something rather than be a random babbling rant (which according to forums rules is ground for a lock.)

What did you contribute? asshat.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Seismic Stan
Freebooted Junkworks
#5 - 2012-01-29 02:47:42 UTC
mkint wrote:
Mr Epeen wrote:
mkint wrote:
tl;dr?

wtb character limits of one third what they are now.


If you can't be bothered to read something, why not simply exit the thread instead of showing your ignorance.

Mr Epeen Cool

Um... one of us is trying to move things forward. Bad (masturbatory) writing by the OP fails to convey a message. Asking him for the short version of his self congratulatory piece on god-knows-what is trying to make this thread mean something rather than be a random babbling rant (which according to forums rules is ground for a lock.)

What did you contribute? asshat.


TL;DR for mkint

Players should work within the system to act positively and decisively for the good of the game rather than take every opportunity to be negative, critical and apathetic.
T' Elk
Strategically Bad
Goonswarm Federation
#6 - 2012-01-29 02:49:17 UTC
Maybe I should just start making threads that summarize threads like this, as I am usually able to fit entire theorems into imgur comments using my inability to write more than 140 characters on a given topic.

~Badposter since FOOOOREEEEEVAAAAAR~ I come back after 2 years to THIS? ~Now 4 years apparently

mkint
#7 - 2012-01-29 02:54:43 UTC
Seismic Stan wrote:


Players should work within the system to act positively and decisively for the good of the game rather than take every opportunity to be negative, critical and apathetic.

Ah, well, there's the problem. The system has failed. The system serves a very small percentage of the populous, punishing all others. Working within a broken system is like riding a bike with no gears on it. You might pedal all you want, but in the end, gravity will win.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Andski
Science and Trade Institute
Caldari State
#8 - 2012-01-29 03:06:33 UTC
in other words "CCP listens to the people that actually speak up"

wow what a thought

wisdommm

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

mkint
#9 - 2012-01-29 03:17:51 UTC
Andski wrote:
in other words "CCP listens to the people that actually speak up"

wow what a thought

wisdommm

Maybe CCP only deserves the customers they cheat for, and deserve to lose the rest.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Andski
Science and Trade Institute
Caldari State
#10 - 2012-01-29 03:36:17 UTC
mkint wrote:
Andski wrote:
in other words "CCP listens to the people that actually speak up"

wow what a thought

wisdommm

Maybe CCP only deserves the customers they cheat for, and deserve to lose the rest.


maybe you should shut up and unsub instead of being the poisonous badposter you are

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Zleon Leigh
#11 - 2012-01-29 03:43:13 UTC
Seismic Stan wrote:
" --- snip ---

The CSM: Arbiter of the Loudest Voice

The current Council of Stellar Management can rightly claim credit -- snip-- The simple fact is, they got the job done.


No they can't. CCP had ignored them more or less completely until a large number of pilots camped the trade hubs.

Author obviously has an agenda...

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Seismic Stan
Freebooted Junkworks
#12 - 2012-01-29 03:53:16 UTC
Zleon Leigh wrote:
Seismic Stan wrote:
" --- snip ---

The CSM: Arbiter of the Loudest Voice

The current Council of Stellar Management can rightly claim credit -- snip-- The simple fact is, they got the job done.


No they can't. CCP had ignored them more or less completely until a large number of pilots camped the trade hubs.

Author obviously has an agenda...


So you're saying the CSM played no part in communicating the players' perspective to CCP during last Summer's events? I strongly disagree. Of course the reaction of the playerbase at large was a huge influence, I'm not disputing that. However the player reaction was the problem. The CSM and the communication channels they had access to was part of the solution.

And yes, I have an agenda. I'm trying to reach players who would otherwise go unheard to encourage better use of the systems in place to improve the game we all play.


mkint
#13 - 2012-01-29 03:53:20 UTC
Andski wrote:
mkint wrote:
Andski wrote:
in other words "CCP listens to the people that actually speak up"

wow what a thought

wisdommm

Maybe CCP only deserves the customers they cheat for, and deserve to lose the rest.


maybe you should shut up and unsub instead of being the poisonous badposter you are

Ha! Easy for you to say being in one of the few alliances that the system works in favor of.

Witty retort of the day: "maybe you should shut up"

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Zleon Leigh
#14 - 2012-01-29 03:56:34 UTC
Seismic Stan wrote:
Zleon Leigh wrote:
Seismic Stan wrote:
" --- snip ---

The CSM: Arbiter of the Loudest Voice

The current Council of Stellar Management can rightly claim credit -- snip-- The simple fact is, they got the job done.


No they can't. CCP had ignored them more or less completely until a large number of pilots camped the trade hubs.

Author obviously has an agenda...


So you're saying the CSM played no part in communicating the players' perspective to CCP during last Summer's events? I strongly disagree. Of course the reaction of the playerbase at large was a huge influence, I'm not disputing that. However the player reaction was the problem. The CSM and the communication channels they had access to was part of the solution.

And yes, I have an agenda. I'm trying to reach players who would otherwise go unheard to encourage better use of the systems in place to improve the game we all play.




CSM did NOT get the job done. Not even close. I agree they did get to tell CCP "I told you so"

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Seismic Stan
Freebooted Junkworks
#15 - 2012-01-29 04:00:19 UTC
Zleon Leigh wrote:
Seismic Stan wrote:
Zleon Leigh wrote:
Seismic Stan wrote:
" --- snip ---

The CSM: Arbiter of the Loudest Voice

The current Council of Stellar Management can rightly claim credit -- snip-- The simple fact is, they got the job done.


No they can't. CCP had ignored them more or less completely until a large number of pilots camped the trade hubs.

Author obviously has an agenda...


So you're saying the CSM played no part in communicating the players' perspective to CCP during last Summer's events? I strongly disagree. Of course the reaction of the playerbase at large was a huge influence, I'm not disputing that. However the player reaction was the problem. The CSM and the communication channels they had access to was part of the solution.

And yes, I have an agenda. I'm trying to reach players who would otherwise go unheard to encourage better use of the systems in place to improve the game we all play.




CSM did NOT get the job done. Not even close. I agree they did get to tell CCP "I told you so"



In the absence of any other process, the CSM is the best avenue of communication we have as a playerbase. The problem isn't with the system, it's with the players that fail to make best use of it either through ignorance, indifference or spite.
Zleon Leigh
#16 - 2012-01-29 04:09:27 UTC
Since CCP has pretty much ignored the majority of the CSM input for several years it obviously wasn't "the best avenue of communication" - for ANY part of the player-base.

The key concern now is that with CCP *claiming* that they are going to listen - we have the real issue of CSM geo-bias.

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Seismic Stan
Freebooted Junkworks
#17 - 2012-01-29 04:14:09 UTC
By "geo-bias", do you mean virtually (as in null vs high) or actually (US/Euro/Aus TZs)?
Zleon Leigh
#18 - 2012-01-29 04:16:30 UTC  |  Edited by: Zleon Leigh
Seismic Stan wrote:
By "geo-bias", do you mean virtually (as in null vs high) or actually (US/Euro/Aus TZs)?


Virtual, although I'll have to look at the CSM again - because I suspect there is RL geo bias as well.

Wonder if Japan is going to be able to win a seat this year....

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Seismic Stan
Freebooted Junkworks
#19 - 2012-01-29 04:22:01 UTC
I agree with you there, there is certainly a bias toward null-sec players.

However if they are representative of the vocal majority, isn't that democracy? As long as they represent the best interests of the playerbase and the game as a whole, I don't think it's a significant concern how they choose to play their game.

My original point is (assuming the above is true) players from all sub-communities should be encouraged to get involved with the CSM process and not just throw the towel in if their chosen candidate didn't get in. The CSM will be effective if players back it.

It's about presenting a united front and pulling in the same direction.
Tres Farmer
Gallente Federation Intelligence Service
#20 - 2012-01-29 04:28:29 UTC
Seismic Stan wrote:
I agree with you there, there is certainly a bias toward null-sec players.

However if they are representative of the vocal majority, isn't that democracy? As long as they represent the best interests of the playerbase and the game as a whole, I don't think it's a significant concern how they choose to play their game.

My original point is (assuming the above is true) players from all sub-communities should be encouraged to get involved with the CSM process and not just throw the towel in if their chosen candidate didn't get in. The CSM will be effective if players back it.

It's about presenting a united front and pulling in the same direction.

I don't know about you, but all the councils so far had been controversy and at best a back up of 50% in parts of the population (and I mean the part that is interested in the whole process.. Cool)

And if CCP doesn't sort out the problem of powerblocs dominating this due to their better organisation this won't ever go away.

So your speech is essentially useless.
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