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How long does f*cking Incursions last?

Author
Da'Barr
State War Academy
Caldari State
#1 - 2012-01-29 00:28:57 UTC
It started 2 days ago. I can't find any information how long Incursons last.
When will they leave and let me do missions in peace?
I know players are abusing this feature and farming them but there has to be some time limit for christ sake!
Great job CCP!
Spineker
#2 - 2012-01-29 00:37:10 UTC
This is so like last week :P
Da'Barr
State War Academy
Caldari State
#3 - 2012-01-29 00:45:55 UTC
Spineker wrote:
This is so like last week :P


Please, I just need a number. Is it 5 days, 7 days... how long before it clears?
It can't be solely depending on players!? Or is it?
XXSketchxx
Sniggerdly
Pandemic Legion
#4 - 2012-01-29 00:49:57 UTC
Haha
Ammzi
Dreddit
Test Alliance Please Ignore
#5 - 2012-01-29 00:50:22 UTC
Are you talking about the highsec island?
Hainnz
Imperial Academy
Amarr Empire
#6 - 2012-01-29 01:08:27 UTC
I remember reading in-game someone saying that an incursion lasted a week before naturally de-spawning. I'm not sure.

Your post reminded me of something I thought of but haven't seen mentioned. People talk about how much isk is being pumped into the game by incursions, but I wonder how much is NOT being pumped into the game because people aren't running regular missions or ratting, or getting 50% less bounties if they do. That could be a lot of isk held back...
Spineker
#7 - 2012-01-29 01:13:36 UTC
Who the hell would run mission in an Incursion area. There are dozens of agents. Move away for a while.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#8 - 2012-01-29 12:10:26 UTC
Facepalm for the OP ...


Take your mission boat and go solo the mothership, not only you get awesome loots but you shall allso be free to back to missioning in your precious system.
Da'Barr
State War Academy
Caldari State
#9 - 2012-01-29 12:29:11 UTC
Spineker wrote:
Who the hell would run mission in an Incursion area. There are dozens of agents. Move away for a while.


I have to move 3 characters with 3-4 missioning ships PER character, loads of ammo and 1 freighter character.
So, you see I think it's a valid question about how long Incursions last because I have to evaluate and compare time needed for moving and time of Incursions.

Someone, please, is there a link or a note or anything that says how long does Incursion last, max time?
Da'Barr
State War Academy
Caldari State
#10 - 2012-01-29 12:33:04 UTC
Cedo Nulli wrote:
Facepalm for the OP ...


Take your mission boat and go solo the mothership, not only you get awesome loots but you shall allso be free to back to missioning in your precious system.


I never thought about going solo against mothership. How come nobody else tried and succeded?
OK, I'll try...



Yep! Just as I thought... Didn't go too well. Something about my fit probably...

Oh, no, you're pulling my leg. Not very nice of you!!
You're so funny.
Gaitrie
MagmaTech Industries
#11 - 2012-01-29 12:52:34 UTC
Da'Barr wrote:
Spineker wrote:
Who the hell would run mission in an Incursion area. There are dozens of agents. Move away for a while.


I have to move 3 characters with 3-4 missioning ships PER character, loads of ammo and 1 freighter character.
So, you see I think it's a valid question about how long Incursions last because I have to evaluate and compare time needed for moving and time of Incursions.

Someone, please, is there a link or a note or anything that says how long does Incursion last, max time?


huh... Why are you using 3-4 mission ships per character ?

Mine is Bigger **than **Yours ! <<<

Da'Barr
State War Academy
Caldari State
#12 - 2012-01-29 13:02:40 UTC
Gaitrie wrote:
Da'Barr wrote:
Spineker wrote:
Who the hell would run mission in an Incursion area. There are dozens of agents. Move away for a while.


I have to move 3 characters with 3-4 missioning ships PER character, loads of ammo and 1 freighter character.
So, you see I think it's a valid question about how long Incursions last because I have to evaluate and compare time needed for moving and time of Incursions.

Someone, please, is there a link or a note or anything that says how long does Incursion last, max time?


huh... Why are you using 3-4 mission ships per character ?


Well, simply because I can and it makes me happy to annihilate every mission as fast as possible. It's a game after all, should be fun.
I don't play 10 hours a day, so in those 2-3 hours, 4-5 x week, I want to relax and obliterate npcs.
I use mwd Mach for AE and WC, Nightmare for Blood Raiders and Tengu for most of the blitzing.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#13 - 2012-01-29 13:27:49 UTC  |  Edited by: Krixtal Icefluxor
Incursions last up to 72 hours IIRC from a devblog way over a year ago....and THAT has held True and Fast.


Someone else can search if you need proof.

Every other SINGLE post in here is wasted nonsense. Incredible. Roll

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Mnengli Noiliffe
Doomheim
#14 - 2012-01-29 13:36:10 UTC  |  Edited by: Mnengli Noiliffe
well it didn't last long. has Darius III got boring of blowing up NPC moms or something?
JackStraw56
Run Like an Antelope
#15 - 2012-01-29 16:50:37 UTC
The minimum time is around 3-4 hours and the max time is around a week. There are several factors that go into how long it will last. The first is whether there is someone willing to kill the mothership. If there is, that entity can end the incursion whenever they want. If no one kills the mothership, the length of time is random, but seems to be something like 3-6 days if I had to guess on average.

The larger incursion communities prefer the incursions to last as long as possible, so they discourage anyone from killing the mothership until the incursion has started to withdraw on its own.
Da'Barr
State War Academy
Caldari State
#16 - 2012-01-30 01:14:39 UTC
JackStraw56 wrote:
The minimum time is around 3-4 hours and the max time is around a week. There are several factors that go into how long it will last. The first is whether there is someone willing to kill the mothership. If there is, that entity can end the incursion whenever they want. If no one kills the mothership, the length of time is random, but seems to be something like 3-6 days if I had to guess on average.

The larger incursion communities prefer the incursions to last as long as possible, so they discourage anyone from killing the mothership until the incursion has started to withdraw on its own.


Thank you.
It's been more than 3 days now.
I guess I'll wait it out :(
Those Incursions are such a fail it's undescribable. Not the idea and content itself but the way it's implemented, gimping other contents and in a form allowing farming, it's horrible.
LF9000
Neurotoxin Control
IIIIIIIIIIIIIIIIIIIIIIIII
#17 - 2012-01-30 01:22:02 UTC
Da'Barr wrote:
JackStraw56 wrote:
The minimum time is around 3-4 hours and the max time is around a week. There are several factors that go into how long it will last. The first is whether there is someone willing to kill the mothership. If there is, that entity can end the incursion whenever they want. If no one kills the mothership, the length of time is random, but seems to be something like 3-6 days if I had to guess on average.

The larger incursion communities prefer the incursions to last as long as possible, so they discourage anyone from killing the mothership until the incursion has started to withdraw on its own.


Thank you.
It's been more than 3 days now.
I guess I'll wait it out :(
Those Incursions are such a fail it's undescribable. Not the idea and content itself but the way it's implemented, gimping other contents and in a form allowing farming, it's horrible.



Thats why incursions are there.... so you can PvE in fleets with other people instead of fleets consisting of yourself and your twenty alts.

Incursions allow farming? Sure. The Same way it allows L4's to be farmed.
Cardval Simalia
Doomheim
#18 - 2012-01-30 18:51:40 UTC
Currently the Minmatar incursion is in Cosmo's system and a noob systems agent destination. A few noobs and cosmos players who are new to eve are getting killed by Sansah.

Hey if CCp want's to deter new players and null sec'rs alike they should continue supplying risk free incursions and allow them to be farned.

I know a complete removal of all isk and LP from high sec incursions is on the cards at CSM. laught now but when your account ballance goes negative a few billion please rage quit in silence.
Spineker
#19 - 2012-01-30 19:01:04 UTC  |  Edited by: Spineker
And if tardCSM's actually get to do that I will for sure without any doubt no crying or bitching quit this game and tell CCP to stick up their ass. No giving stuff no bullshit just walk away and play my Total War games.

CSM can totally remove major pieces of the game and steal isk out of people pockets? Right ... never going to happen so I am not going anywhere soon. All of this based on some stupid as CSM program that has for a long time outlived its point and purpose. What needs removing is the broken, rediculously stupid CSM program. It was a great little experiment on the side I remember when it started but it long ago outlived itself. It is fixed and biased.

No way in Hell is CCP this stupid to remove incursion and the money people made from them, I don't think anyway. So you will have me around a long time.
Cardval Simalia
Doomheim
#20 - 2012-01-30 22:20:28 UTC
Spineker wrote:
And if tardCSM's actually get to do that I will for sure without any doubt no crying or bitching quit this game and tell CCP to stick up their ass. No giving stuff no bullshit just walk away and play my Total War games.

CSM can totally remove major pieces of the game and steal isk out of people pockets? Right ... never going to happen so I am not going anywhere soon. All of this based on some stupid as CSM program that has for a long time outlived its point and purpose. What needs removing is the broken, rediculously stupid CSM program. It was a great little experiment on the side I remember when it started but it long ago outlived itself. It is fixed and biased.

No way in Hell is CCP this stupid to remove incursion and the money people made from them, I don't think anyway. So you will have me around a long time.



Well if the high sec incursion exploiters get a member onto CSM I'm sure your isk wallet won't go neg so realx :)
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