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Vanguard Sport

Author
Calisto Fox
Doomheim
#21 - 2012-01-27 18:49:54 UTC
Confirming we need yet ANOTHER new thread for incursion suggestions.
Goumeka Ghalvia
University of Caille
Gallente Federation
#22 - 2012-01-27 18:52:11 UTC
Calisto Fox wrote:
Confirming we need yet ANOTHER new thread for incursion suggestions.


The others were overflowing. I posted there too. And it seems to be a hot topic with even CCP making a thread for discussion.
Thanks for the bump.

Cambarus
The Baros Syndicate
#23 - 2012-01-27 18:54:41 UTC
Goumeka Ghalvia wrote:
YoungMoney CashMoney Billionaires wrote:
Do you believe the myth that there are people who can 10 box vanguards?


Not a myth. Vanguards and Assaults have been done by a single multiboxer before.

However any competition will mean no payout for him as controlling 10 and more accounts as efficiently as a normal fleet can is simply not possible.


Assaults? Got a name to go along with that claim? Vanguards are **** easy to multibox, but assaults... I think it would take too much micro when it comes to the logis.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#24 - 2012-01-27 18:56:42 UTC
Goumeka Ghalvia wrote:
Steve Ronuken wrote:
so... I'll take in a fleet of 1 heavily tanked ship (which another fleet will keep repaired) and take a 1 mill cut from each of the other 10 people.

We all make 11 million.

Or I get another friend to do this as well. we make about 11. the runners make 12. Stuff like this will /always/ be gamed.


Missed something initially. You forget that the second fleet (even if it's your friends) get nothing from the site if you dealt more DPS and won. Total reward in a competed site with two fleets is (for example) 12 million ISK. It all goes to the winner. So if you want to share, you only make 6 million per site.




That's why the 'helper' fleets are single ships. Sure, they don't get paid by concord, but by members of the main fleet. Just like off grid fleet boosters do.


People will organise for this. Half the problem with current Incursions is that they can be, and are being farmed. All by the dint of people agreeing not to take down the Mothership when it shows up.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ticarus Hellbrandt
Science and Trade Institute
Caldari State
#25 - 2012-01-27 18:58:29 UTC
simply make all incursion constellations in high sec have 0.4 security
Goumeka Ghalvia
University of Caille
Gallente Federation
#26 - 2012-01-27 19:04:39 UTC
Steve Ronuken wrote:
That's why the 'helper' fleets are single ships. Sure, they don't get paid by concord, but by members of the main fleet. Just like off grid fleet boosters do.


People will organise for this. Half the problem with current Incursions is that they can be, and are being farmed. All by the dint of people agreeing not to take down the Mothership when it shows up.


If they are not winning, they aren't making anything. At all. Total reward is still 12 million and it's going only to the main fleet. So share if you wish but you'll cut your own profits in half.
The system for competitions would remain the same as it is now. Only difference is that they will be encouraged by slightly higher payouts and will make the total reward gained by Incursion runners smaller overall thus achieving a more balanced game.

As for farming, it's not a problem. It's a way that games work. If it can be farmed, it will be. If farming bothers you, check on null-sec anomalies, WH sites, static DEDs, missions, COSMOS NPC spawns... should I list them all?

Lore aspect is respected by my suggestion. Social interaction is handled. If the Mothership isn't profitable to kill and keeping it alive is, it will stay alive. Want to make people kill Manifest sites? Make them more rewarding.

Goumeka Ghalvia
University of Caille
Gallente Federation
#27 - 2012-01-27 19:06:21 UTC
Cambarus wrote:
Goumeka Ghalvia wrote:
YoungMoney CashMoney Billionaires wrote:
Do you believe the myth that there are people who can 10 box vanguards?


Not a myth. Vanguards and Assaults have been done by a single multiboxer before.

However any competition will mean no payout for him as controlling 10 and more accounts as efficiently as a normal fleet can is simply not possible.


Assaults? Got a name to go along with that claim? Vanguards are **** easy to multibox, but assaults... I think it would take too much micro when it comes to the logis.



Some guy who was flying around in 30 Apocs not long ago. Don't know him personally and don't recall his name. Google and you'll find him. Probably the most famous mutliboxer in EVE.


Goumeka Ghalvia
University of Caille
Gallente Federation
#28 - 2012-01-27 19:11:25 UTC
Ticarus Hellbrandt wrote:
simply make all incursion constellations in high sec have 0.4 security



Breaks the economy and paints a massive target on the system for anyone looking for easy kills.
Why do you think null-sec anomalies aren't on the overview? Because that would make killing PvE fitted ships that are running them way too easy.
Same applies to wormholes. The further into the dangerous territory you go, the less PvE specific the fits become.

Want easy ganks? Try wormholes. No local, tons of carebears with no knowlege of PvP, PvE fits often without Logistics and great loot drops.


P. S. I try to reply to everyone.


D4rkM4773r
Odium.
#29 - 2012-01-27 19:31:54 UTC
I support this notion, more competition = less isk provided overall. In the micro of things, it is more ( as the winning fleet gets more) but in the macro it is less (less fleets winning). The idea is to create even more incentive than before to contest a site.
Mara Rinn
Cosmic Goo Convertor
#30 - 2012-01-27 22:29:50 UTC
Goumeka Ghalvia wrote:
Vanguard Sport

Vanguard sites in Incursions have long become a sport. They are quick, not too difficult and fairly rewarding.



Decrease the payout per site if there’s only one fleet in it and increase the payout for competed sites..


So you aren't happy with your income in shiny fleets, and want to make vanguards even more rewarding for shiny fleets?
Goumeka Ghalvia
University of Caille
Gallente Federation
#31 - 2012-01-28 16:58:20 UTC
Mara Rinn wrote:


So you aren't happy with your income in shiny fleets, and want to make vanguards even more rewarding for shiny fleets?


Yes.
Was it that obvious?


Shu Jia
Mineski Infinity
Pandemic Horde
#32 - 2012-01-28 17:59:28 UTC
Those ppl who are complaining about incursion payout I wonder why? Why don't just increase the payout at the low sec. Problem solve. Nowdays are hard to run vg cause there is numbers of good fleet out there compete with each other. The number will increase. So you expect CCP to reduce the pay out and they will move to low sec and licking the low sec owner boots in order for them to have fun? Does the incursion affect your enjoyment at low sec?
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#33 - 2012-01-28 18:26:20 UTC  |  Edited by: Eternus8lux8lucis
Sitting here thinking about this. A) Its stupid but heres the setup to pwn everything and make way more if this would go through.

Atm theres 11 max to a fleet, 10 if u want more isk. To make it contested youd just need 2 logis with drones in 2 seperate fleets and your main fleet of pure dps ships. This would in essence fulfill the competition aspect as youd have the drone dps of the two other "fleets" on grid and you could just fill the other "fleet" with pure dps ships. Seeing as theres no penalty for repping out of fleet members, as neutral alt repping is a HUGE in game practice, you could have effectively 2 logis and 10 or 11 dps ships thereby decreasing time in site and increasing payout to more than compensate the logis that are out of fleet and wont receive payout.

So this is a one up on the 9-2 fleet composition your seeing being run with leet fleets atm. Increasing it to a 10-2 or 11-2 configuration.

So a 3min maxed out OTA blitz would turn into a 2min site, comply with the competition standards and pay out 14mil per person.

Yeah no.

Oh and thats without any TRUE competition what so ever.Roll

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Goumeka Ghalvia
University of Caille
Gallente Federation
#34 - 2012-01-28 21:14:21 UTC
Eternus8lux8lucis wrote:
Sitting here thinking about this. A) Its stupid but heres the setup to pwn everything and make way more if this would go through.

Atm theres 11 max to a fleet, 10 if u want more isk. To make it contested youd just need 2 logis with drones in 2 seperate fleets and your main fleet of pure dps ships. This would in essence fulfill the competition aspect as youd have the drone dps of the two other "fleets" on grid and you could just fill the other "fleet" with pure dps ships. Seeing as theres no penalty for repping out of fleet members, as neutral alt repping is a HUGE in game practice, you could have effectively 2 logis and 10 or 11 dps ships thereby decreasing time in site and increasing payout to more than compensate the logis that are out of fleet and wont receive payout.

So this is a one up on the 9-2 fleet composition your seeing being run with leet fleets atm. Increasing it to a 10-2 or 11-2 configuration.

So a 3min maxed out OTA blitz would turn into a 2min site, comply with the competition standards and pay out 14mil per person.

Yeah no.

Oh and thats without any TRUE competition what so ever.Roll



Good job. You noticed it too. Re-read the proposal. There's a part called "Exploit".


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