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Science & Industry

 
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Science Skills to V - is there a point?

Author
Desi Valeri
Membrum Virile
#1 - 2012-01-28 09:35:37 UTC
Just curious if there is any benefit to having science skills such as Plasma Physics or Engineering Subsystem Technology and the like to V. Higher chance of invention, faster research?

Thanks, I appreciate it!
Jarnis McPieksu
Aliastra
Gallente Federation
#2 - 2012-01-28 09:41:07 UTC
Desi Valeri wrote:
Just curious if there is any benefit to having science skills such as Plasma Physics or Engineering Subsystem Technology and the like to V. Higher chance of invention, faster research?

Thanks, I appreciate it!


Higher chance of invention.
Desi Valeri
Membrum Virile
#3 - 2012-01-28 09:41:39 UTC
Rock on, thanks!
Zifrian
The Frog Pond
Ribbit.
#4 - 2012-01-28 12:25:44 UTC
More RP's for research agents as well.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Mnengli Noiliffe
Doomheim
#5 - 2012-01-28 13:54:57 UTC
something like 1% per skill higher chance, that is you get about 48% with 2 lvl4 skills and 50% with 2 lvl 5 skills.

if your invention profitability depends on these 2% you'd better find something more profitable to do.
Brock Nelson
#6 - 2012-01-28 14:22:48 UTC
Mnengli Noiliffe wrote:
something like 1% per skill higher chance, that is you get about 48% with 2 lvl4 skills and 50% with 2 lvl 5 skills.

if your invention profitability depends on these 2% you'd better find something more profitable to do.


The more the better

Signature removed, CCP Phantom

Ireland VonVicious
Vicious Trading Company
#7 - 2012-01-28 17:17:19 UTC  |  Edited by: Ireland VonVicious
Mnengli Noiliffe wrote:
something like 1% per skill higher chance, that is you get about 48% with 2 lvl4 skills and 50% with 2 lvl 5 skills.

if your invention profitability depends on these 2% you'd better find something more profitable to do.



The funny thing about this is it looks like 2% "better" but it's actually a lot higher then that.

at 48% you have a waste chance of 52. At 50% you have a waste chance 50.

The difference between 52 and 50 is just under 4% less waste on your invention.
Add that to the more rp's and the improvement is even higher.
4% can go a long way by the time you get to finished product and have to deal with the trade margins.


It's not great but not as useless as it first seems.
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2012-01-28 19:24:43 UTC
I wouldn't worry about level 5 skills unless you are inventing jumpfreighters or reverse engineering intact relics.
Alyssa SaintCroix
Leihkasse Stammheim
#9 - 2012-01-28 19:36:42 UTC
My two cents, I'd stay at something like 4/4/4. I'd say every little bit helps but getting them to level V is a chug up a very steep mountain. It's also very demoralizing (aka a kick in the pants) when you do a batch of 30 jobs and only end up with 2-3 successful ones. It may even out in the long run, but that short run of failures sucks.
Citizen Kestrel
The Arrow Project
#10 - 2012-01-28 19:43:20 UTC
As an industrialist, Mechanical Engineering V is the only one of those skills I really needed to V; as mentioned above you not only get higher probability for inventions, but you also generate more RP's for mech cores, which have a pretty steady payout on the market, with less fluctuation compared to other datacores.

So yes, there's a purpose, but its not necessarily worth putting many of them to V; for me mech V works great for what I do, which is T2 ship invention, construction and sale
loyalslave Askold
Doomheim
#11 - 2012-01-29 00:09:30 UTC  |  Edited by: loyalslave Askold
Level 5's are actually far better than 1-2 % if you use meta-items

these are the chances for a normal module with metas:

Level Meta 0 Meta 3 Meta 4
4/4/4 0,483 0,582 0,749
5/5/5 0,504 0,630 0,840

if you invent most of your stuff using meta they can be worth it, otherwise i woudn't give them a high priority
Buruk Utama
Science and Trade Institute
Caldari State
#12 - 2012-01-29 12:26:40 UTC
Also the new t2 tractor beams require science v
Aggressive Nutmeg
#13 - 2012-01-30 05:46:09 UTC
Buruk Utama wrote:
Also the new t2 tractor beams require science v

That's the only reason I trained Science V.

Never make eye contact with someone while eating a banana.

RubyPorto
RubysRhymes
#14 - 2012-01-30 06:15:42 UTC
Grav Physics V

Great Big.....Bubbles

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RaTTuS
BIG
#15 - 2012-01-30 11:04:35 UTC
Aggressive Nutmeg wrote:
Buruk Utama wrote:
Also the new t2 tractor beams require science v

That's the only reason I trained Science V.

RollNSIS

Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
Blink

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Desi Valeri
Membrum Virile
#16 - 2012-02-03 00:14:24 UTC
I just wanted to say thank you all for your input. Most appreciated.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#17 - 2012-02-03 00:58:12 UTC
science V is also door opener for capitals ... as my all-BS-V character just discovered.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Hans Hoff
Mine n Mellow
#18 - 2012-02-04 12:23:53 UTC
This is where the extra accounts pay off. My 4th account has the Ore industrial skills to 5 so it can salvage behind the other 3 toons. Enough industrial skills to do all the reprocessing perfectly and all the rest into science for messing around with blueprints.
When I hit that point where I can't be bothered to play eve and I'm looking for something different, I get out the science toon and flip through the BP's. Well it's either that or lurk around in the forum annoying the crud out of everyone.