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Player Features and Ideas Discussion

 
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Rectilinear Navigation

Author
Jade Mitch
A Problem with Authority
#1 - 2012-01-28 12:24:54 UTC  |  Edited by: Jade Mitch
There are times when you need your ship to move in a specific direction but there is nothing to align to and there may be too much clutter around you, asteroids or ships, so you don't want to re-adjust your camera just to click the background. So here is a nifty feature that I've often dreamed about having in Eve. You may have used a similar mechanism in other RPG space games.

Instructions:
1. Open your Tactical Overview. A yellow azimuth appears, extending from the center of your ship to your mouse cursor and confined to the horizontal plane of the tactical overview.

2. Move your mouse cursor to any point on the plane of the tactical overview.

3. Tap your Shift* key. The azimuth disappears and a yellow dot appears at that point, confined to the vertical axis.

4. Move the dot up or down to a point where you want your ship to go and tap your Shift* key again. The yellow azimuth reappears in the plane of your tactical overview and your ship immediately moves to that location. If that point in space is more than 150 km, your ship will attempt to warp to it.

I can imagine using this in "system view" as well. It could also give FCs the ability to select and re-position your ship, but only if you give him flight control.

* Or whichever key you chose to bind this command to.
Morgan North
Dark-Rising
Wrecking Machine.
#2 - 2012-01-28 12:47:21 UTC
That reminds me of homeworld :o
Jade Mitch
A Problem with Authority
#3 - 2012-01-28 19:58:09 UTC  |  Edited by: Jade Mitch
Would also be helpful with drones, make them orbit a strategic point in space.
FlinchingNinja Kishunuba
Crunchy Crunchy
#4 - 2012-01-28 19:59:26 UTC
hump! +1
Nikk Narrel
Moonlit Bonsai
#5 - 2012-01-28 20:12:43 UTC
+1

Sounds clever, and makes me wonder why we can only orient on points that are already defined, or book mark spots we currently occupy.

A hotkey macro for warp forward 1,000 KM, for example, would be useful.
Maenth
The Thirteen Provinces
#6 - 2012-01-28 20:31:37 UTC
Agreed!
(including Nikk's idea there; sometimes I'd like to be able to just 'punch it!' and GO)

Drones. Drones are a means to an end. An end to the ruthless Caldari 'progress' machines. An end to the barbaric 'redemption' proposed by the Amarr. What they see as chaos shall be my perfect order, merely beyond their comprehension.

Lucjan
Deutzer Freiheit
#7 - 2012-01-28 20:38:05 UTC
You know why not? Because then all the station camping pirates will shed carebear tears cuz they can't kill anything in low sec.
And the pirates that follow you to planets thinking that's where you warped to because you headed to the overview icon.

Basically anyone who's been handed everything all their life will hate this idea.



Good idea. Emergency warp.


Nikk Narrel
Moonlit Bonsai
#8 - 2012-01-30 18:55:53 UTC
Lucjan wrote:
You know why not? Because then all the station camping pirates will shed carebear tears cuz they can't kill anything in low sec.
And the pirates that follow you to planets thinking that's where you warped to because you headed to the overview icon.

Basically anyone who's been handed everything all their life will hate this idea.



Good idea. Emergency warp.



That's a very good point.

Some of the game mechanics right now are almost like pirate welfare. For those with little going for them beyond a desire to shoot, this could force them to learn actual skills.

The fact that in nullsec, every gate is potentially a surprise gankfest, needs a counter. Same with station undocking.

Taking advantage of game mechanics where pilot ships are entering system has a name in other MMOs, and it is deserving the reputation associated with it.

It is called SPAWN CAMPING.

By taking advantage of possible lag entering a system, along with game clients needing to finish loading, it is nearly the same as getting a free shot on them. The brief gate cloaking effect was intended to counter this, but thanks to local giving away pilot name and numbers, hardly resulted in balance.

We need to raise the bar on PvP, so that cheap shots are not the norm, or respected.