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Which Race's Ships Should I Train For?

Author
Anderron Shi
Perkone
Caldari State
#21 - 2012-01-27 18:36:14 UTC
Lyron-Baktos wrote:
one thing about getting in real close to other ships is you can get neuted out. Nothing worse then sitting there pointed/webbed with no cap left. Just watching your ship get blown up Sad

Yeah, I really don't regret the decision I made to be so gung ho. I could afford to lose my ship. I was just becoming so bored with this game, and put my trust in the Caldari State Protectorate militiamen. This was a bad choice.
The only thing I can't replace right now are the implants I had plugged in. But lesson learned, I won't be buying a full set of +5s anytime soon, at least until I can get a jump clone.

.

Petrus Blackshell
Rifterlings
#22 - 2012-01-27 20:20:22 UTC  |  Edited by: Petrus Blackshell
Anderron Shi wrote:
Lyron-Baktos wrote:
one thing about getting in real close to other ships is you can get neuted out. Nothing worse then sitting there pointed/webbed with no cap left. Just watching your ship get blown up Sad

Yeah, I really don't regret the decision I made to be so gung ho. I could afford to lose my ship. I was just becoming so bored with this game, and put my trust in the Caldari State Protectorate militiamen. This was a bad choice.
The only thing I can't replace right now are the implants I had plugged in. But lesson learned, I won't be buying a full set of +5s anytime soon, at least until I can get a jump clone.

General Miltia members tend to be just bad. Period. Find a militia corp and join up with them, particularly if they are newbie-friendly. A good example is my corp, Rifterlings. However, we fight for the Minmatar, and are USTZ, so I don't know if you can fit in.

Also don't fly Rifters with expensive implants until you know how to escape with your pod.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Anderron Shi
Perkone
Caldari State
#23 - 2012-01-27 21:36:26 UTC
Petrus Blackshell wrote:
Anderron Shi wrote:
Lyron-Baktos wrote:
one thing about getting in real close to other ships is you can get neuted out. Nothing worse then sitting there pointed/webbed with no cap left. Just watching your ship get blown up Sad

Yeah, I really don't regret the decision I made to be so gung ho. I could afford to lose my ship. I was just becoming so bored with this game, and put my trust in the Caldari State Protectorate militiamen. This was a bad choice.
The only thing I can't replace right now are the implants I had plugged in. But lesson learned, I won't be buying a full set of +5s anytime soon, at least until I can get a jump clone.

General Miltia members tend to be just bad. Period. Find a militia corp and join up with them, particularly if they are newbie-friendly. A good example is my corp, Rifterlings. However, we fight for the Minmatar, and are USTZ, so I don't know if you can fit in.

Also don't fly Rifters with expensive implants until you know how to escape with your pod.

http://1stmc.killmail.org/?a=pilot_detail&plt_id=944741&view=kills&m=01&y=2012
lol right outside of Jita...yeah, i found a militia corp to join.

.

Ireland VonVicious
Vicious Trading Company
#24 - 2012-01-28 05:37:18 UTC
Don't fly a full set of anything.

Use 2 implants on your pvp jump clone. The 2 you are currently needing to train with.

Add any hardwiring that floats your boat or finds your lost remote.

The dram is nice for what you want but too pricey for what you are doing.

Assult frigs should get you that nice middle ground between cheap rifter and way to expensive for your budget dram.
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