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Crime & Punishment

 
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Specific suggestions for Null Security Space go here.

Author
Lyris Nairn
Perkone
Caldari State
#1 - 2012-01-27 20:00:38 UTC
Hello space friends

Continuing with my string of CSM-related threads, this one is a place for me to solicit specific suggestions from the fine folks here in See and Pee for what hey think should be done with regards to Null Security Space, which I should note ought to each be prefaced with whether it is in regards to NPC or SOV space. I am making a bid for CSM7 as an independent candidate (Lyris Nairn is not endorsed by Goonfleet dot Com, SOLO DRAKBAN or the ClusterFuck Coalition), and I would like to herein assemble a list of expressed desires that you, the People of my potential constituency, regarding the space of Null Sec.

Whether you vote for me or not, or whether you vote at all, I am hoping that you fine readers will compile here a list of things you would like to see iterated or improved in Null Sec; moreover, it is my hope that whomsoever shall be elected to the CSM will read this thread and passionately advocate its contents to CCP and the other delegates. As it happens, that is my single campaign promise to each and everyone of of you: if elected, I will serve to the best of my ability as a passionate advocate for the wishes expressed by the People in this and other discussion threads in which I participate.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#2 - 2012-01-27 20:04:34 UTC
goon [guːn]
n
1. a stupid or deliberately foolish person

CEO of Lanate Industries

Citizen of Solitude

Lyris Nairn
Perkone
Caldari State
#3 - 2012-01-27 20:05:50 UTC
Akrasjel Lanate wrote:
goon [guːn]
n
1. a stupid or deliberately foolish person

Ad hominem attack; logically fallacious.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Dirk Magnum
Spearhead Endeavors
#4 - 2012-01-27 20:17:05 UTC
I'd say destructable outposts but that would not be good for me right now Straight

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Lyris Nairn
Perkone
Caldari State
#5 - 2012-01-27 20:18:05 UTC
Dirk Magnum wrote:
I'd say destructable outposts but that would not be good for me right now Straight

This is actually something that has been brought up a few times, and it makes good sense to me.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Griznatch
Distinguished Gentleman's Boating Club
Domain Research and Mining Inst.
#6 - 2012-01-27 21:34:31 UTC  |  Edited by: Griznatch
I believe holding sov in a system should require more than dropping a tcu. I'd like to see alliances lose sov in a system if certain conditions aren't met. What these conditions are is tough to come up with as many things can easily be handled with bots. It needs to be something that requires many players to participate so that it feels more like you actually occupy an area of space rather than just shooting stuff and changing colors on the sov map. Perhaps something like incursions by the local pirate outfit, more difficult than any single player can handle and with rewards for going well past the minimim required to keep sov.

I used to have a clever sig but I lost it.

Lyris Nairn
Perkone
Caldari State
#7 - 2012-01-27 21:41:05 UTC
Griznatch wrote:
I believe holding sov in a system should require more than dropping a tcu. I'd like to see alliances lose sov in a system if certain conditions aren't met. What these conditions are is tough to come up with as many things can easily be handled with bots. It needs to be something that requires many players to participate so that it feels more like you actually occupy an area of space rather than just shooting stuff and changing colors on the sov map. Perhaps something like incursions by the local pirate outfit, more difficult than any single player can handle and with rewards for going well past the minimim required to keep sov.

This sounds like something interesting! Perhaps tie in the same mechanics presently used with the Sansha-specific Incursions, which in nullsec are quite the inconvenience to alliance infrastructure, and have them constantly going on with the pirates specific to the region. If you have more specific suggestions on this issue, I am game to discuss it; regardless, this is something I will gladly voice on your behalf if I am elected to CSM7.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Kagan Storm
Doomheim
#8 - 2012-01-27 21:50:39 UTC  |  Edited by: Kagan Storm
I think a prerequisit to joining a mining corporation should be that a player owns a Minecraft account.

Besides that....

My opinion is people should start fighting for space instead of trolling for space (this is not aimed at you whatever you are... you have a rather wierd neck i think you might be an alien)... Thise 4 days wars and evacuations are fail. its like you are playing hide and seek....

When will we see like a proper gang bang instead of thise 4 minute snuffs that are coming from 0.0 wars? im tiered of lack of prolonged action..... Why the hell did i train jump drive calibration 5?

My ego is the the size of my carriers jump range.

Lyris Nairn
Perkone
Caldari State
#9 - 2012-01-27 21:54:23 UTC
Kagan Storm wrote:
I think a prerequisit to joining a mining corporation should be that a player owns a Minecraft account.

A++ Would like again; lemme know if you wanna play Minecraft with me! Cool



Quote:
My opinion is people should start fighting for space instead of trolling for space (this is not aimed at you whatever you are... you have a rather wierd neck i think you might be an alien)... Thise 4 days wars and evacuations are fail. its like you are playing hide and seek....

I can agree with this to the extent that I can understand your frustration when the intended quarry runs away or otherwise denies you the satisfaction of a kill; but, this seems to me more a question of human nature than of game mechanics. So long as players have the freedom to associate with each other or not as they choose and when they choose there will exist the capacity for them to disengage from or otherwise avoid engagements whenever they are aware of means to do so. If there is a specific suggestion you have, from which I could articulate a reasoned argument to present, I would gladly do so and with all the passion I may from within myself being to focus.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Griznatch
Distinguished Gentleman's Boating Club
Domain Research and Mining Inst.
#10 - 2012-01-27 22:13:27 UTC
Did somebody say something about minecraft? I have a server.

I used to have a clever sig but I lost it.

Lyris Nairn
Perkone
Caldari State
#11 - 2012-01-27 22:44:30 UTC
Griznatch wrote:
Did somebody say something about minecraft? I have a server.

Let's be space friends! We can mine together.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Griznatch
Distinguished Gentleman's Boating Club
Domain Research and Mining Inst.
#12 - 2012-01-28 00:54:26 UTC
Lyris Nairn wrote:
Griznatch wrote:
Did somebody say something about minecraft? I have a server.

Let's be space friends! We can mine together.


Send me a pm with your minecraft name so I can whitelist you~!

*disclaimer: my server is almost always empty, and has horrible uptime

I used to have a clever sig but I lost it.

Jas Dor
Republic University
Minmatar Republic
#13 - 2012-01-28 03:33:41 UTC  |  Edited by: Jas Dor
Sov needs to use only one timer. The holding corp and the corp that puts whatever the sov structure is into reinforced should have selected days/times. If the day's time agree the structure pops out then. If not it pops out on Sunday at a time some formula says should be doable to both sides given the listed preferred times (though will also use one or the other sides preferred times at random, if you say you are a Oceanic TZ corp you'd better be willing to defend in Oceanic).

One fight for all the marbles on a Sunday. Hopefully CCP will place it on a reinforced node.

Also see my post in the Titan discussion in general for a suggested Supercapital nerf.

Finally null should only get benefits when it comes to content that line pilots actually interact with. Nerf moon goo and look into changing how supercaps are constructed. Rich fields of NPCs in null are fine, oil wells in space (owned by the alliance) are not.
Aiwha
School of Applied Knowledge
Caldari State
#14 - 2012-01-28 05:34:48 UTC
Griznatch wrote:
I believe holding sov in a system should require more than dropping a tcu. I'd like to see alliances lose sov in a system if certain conditions aren't met. What these conditions are is tough to come up with as many things can easily be handled with bots. It needs to be something that requires many players to participate so that it feels more like you actually occupy an area of space rather than just shooting stuff and changing colors on the sov map. Perhaps something like incursions by the local pirate outfit, more difficult than any single player can handle and with rewards for going well past the minimim required to keep sov.



That would be called "enemies evicting you". It happens more often than you think.

Sanity is fun leaving the body.

Alavaria Fera
GoonWaffe
#15 - 2012-01-28 06:17:57 UTC  |  Edited by: Alavaria Fera
Jas Dor wrote:
Nerf moon goo and look into changing how supercaps are constructed.

Although you've probably heard this, but because of how serious it is... Death to supercaps. Or at least titans.

Since the introduction of the Rorqual (industrial cap), we need a dedicated mining (not mining support) supercap. A Minership (capable of using a drone bay of the "hisec miner" mining drones armed with a stripminer each) or even a Garganuan with X-Large strip miners as well as a MiningsDay that blows up a big asteroid like some kind of ore pinata.

Am I serious? Well kind of, I mean what with the drone region changes, soon we'll be lining up to mine in null and Hulks are just ... too small to be the biggest miner. CCP loves caps, we love mining. Bring in the mining supercaps!

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lyris Nairn
Perkone
Caldari State
#16 - 2012-01-28 06:28:57 UTC
Jas Dor wrote:
Sov needs to use only one timer. The holding corp and the corp that puts whatever the sov structure is into reinforced should have selected days/times. If the day's time agree the structure pops out then. If not it pops out on Sunday at a time some formula says should be doable to both sides given the listed preferred times (though will also use one or the other sides preferred times at random, if you say you are a Oceanic TZ corp you'd better be willing to defend in Oceanic).

One fight for all the marbles on a Sunday. Hopefully CCP will place it on a reinforced node.

Also see my post in the Titan discussion in general for a suggested Supercapital nerf.

Finally null should only get benefits when it comes to content that line pilots actually interact with. Nerf moon goo and look into changing how supercaps are constructed. Rich fields of NPCs in null are fine, oil wells in space (owned by the alliance) are not.

All or nothing brinksmanship, eh? That should make for some entertaining leaked Alliance mails.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Lyris Nairn
Perkone
Caldari State
#17 - 2012-01-28 06:30:11 UTC
Aiwha wrote:
Griznatch wrote:
I believe holding sov in a system should require more than dropping a tcu. I'd like to see alliances lose sov in a system if certain conditions aren't met. What these conditions are is tough to come up with as many things can easily be handled with bots. It needs to be something that requires many players to participate so that it feels more like you actually occupy an area of space rather than just shooting stuff and changing colors on the sov map. Perhaps something like incursions by the local pirate outfit, more difficult than any single player can handle and with rewards for going well past the minimim required to keep sov.



That would be called "enemies evicting you". It happens more often than you think.

Nulli Secunda would know all about that, eh? Blink

I'm joking!

As to Minecraft, I think I'll stick to my buddy's server since it's always up and we're working on a castle together.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn