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Drake changes from CSM minutes.

Author
Andrea Griffin
#181 - 2012-01-27 22:23:01 UTC
Removing the kinetic damage bonus and moving it to an ROF damage bonus does two things:

Breaks the racial damage emphasis of Caldari on Kinetic;
Brings it too close to the Khanid ships, which enjoy a ROF bonus to missiles but no damage type bonus.

People complain about the damage projection of the Drake with HMLs, and now they want to give it more range? Buh?

I'm really confused. Someone help me. Has the CSM gone full speed ahead into insanity?

The Drake isn't overpowered the way it is. People don't like the large EHP, that's a fair criticism, but at least compensate by giving it bonuses that make sense.
MisterNick
The Sagan Clan
#182 - 2012-01-27 23:16:08 UTC
Came expecting Drake tears, wasn't disappointed Lol

This will improve the Drake, and you by proxy. It will put out enough DPS to actually kill things before they dispair and give in, you might actually be able to hurt Gallente T2 ships (High kin resists), and best of all people won't automatically think of you as a safety-obsessed pvp fun vacuum.

I see no downsides

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Denuo Secus
#183 - 2012-01-27 23:20:57 UTC
I really want this new Drake ShockedSad
Liang Nuren
No Salvation
Divine Damnation
#184 - 2012-01-27 23:21:46 UTC
MisterNick wrote:
Came expecting Drake tears, wasn't disappointed Lol

This will improve the Drake, and you by proxy. It will put out enough DPS to actually kill things before they dispair and give in, you might actually be able to hurt Gallente T2 ships (High kin resists), and best of all people won't automatically think of you as a safety-obsessed pvp fun vacuum.

I see no downsides


The down side is that this ***** all over the role you can reasonably expect for the Cara, NCara, and Cerb. Also if your DPS was that bad with a Drake, may I suggest fitting some BCUs?

-Liang

I'm an idiot, don't mind me.

MisterNick
The Sagan Clan
#185 - 2012-01-27 23:31:15 UTC
Liang Nuren wrote:
MisterNick wrote:
Came expecting Drake tears, wasn't disappointed Lol

This will improve the Drake, and you by proxy. It will put out enough DPS to actually kill things before they dispair and give in, you might actually be able to hurt Gallente T2 ships (High kin resists), and best of all people won't automatically think of you as a safety-obsessed pvp fun vacuum.

I see no downsides


The down side is that this ***** all over the role you can reasonably expect for the Cara, NCara, and Cerb. Also if your DPS was that bad with a Drake, may I suggest fitting some BCUs?

-Liang


I'll grant you that you do see them with BCUs fitted. Still not fantastic DPS compared to the other tier2 BCs though unless you're using kinetic, which is reasonably high %-wise in most resist profiles.

As for treading on the toes of the caracal and cerb, that's kind of an issue with tier2 BCs in general.

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Greybush Threepwood
Doomheim
#186 - 2012-01-27 23:32:42 UTC
Liang Nuren wrote:

The down side is that this ***** all over the role you can reasonably expect for the Cara, NCara, and Cerb.
-Liang


That seems to be the case already. The only cara/ncara pilots I know are newbs or players who just want to fly faction because it is like cat-nip to local reds. The only cerb pilots I know... well, I don't know any really. I used to fly them for luls in shield hac gangs as anti-support, but I quickly realized the drake can do essentially the same thing with only minor tank loss by swapping a rig.
Liang Nuren
No Salvation
Divine Damnation
#187 - 2012-01-27 23:37:31 UTC
MisterNick wrote:


I'll grant you that you do see them with BCUs fitted. Still not fantastic DPS compared to the other tier2 BCs though unless you're using kinetic, which is reasonably high %-wise in most resist profiles.

As for treading on the toes of the caracal and cerb, that's kind of an issue with tier2 BCs in general.


I find it ******* hilarious that people ***** about Kinetic damage and then go on to talk about how Canes do good damage. Has it occurred to you that most of the time that Barrage Cane is hitting the absolute highest resists of whatever its trying to shoot? But don't let me keep interrupt your pity party.

As to it stepping on the toes of the Cerb and Caracal: no... it really doesn't. They have a niche with long range missiles and that niche is going to be severely impinged upon with the longer ranged Drake. The real kick in the nuts is that the missile velocity bonus precludes any use the ships might be modified to have - since I think its a fairly realistic assertion that they aren't going to become up close Deimos-like gankers.

Furthermore, they're changing the role the ship has, and there has never been anything wrong with a bruiser BC. I'm all for the ROF change but the missile velocity change really needs better thought out than it is.

-Liang

I'm an idiot, don't mind me.

MisterNick
The Sagan Clan
#188 - 2012-01-27 23:47:58 UTC
Liang Nuren wrote:
[don't let me keep interrupt your pity party


I lol'ed Smile

I seem to recall the shield cane's strength being in its kiting ability, though I guess I must've been mistaken.

The fact that it will muscle in on the long range missile niche is not a perfect solution, but from what i've seen the niche isn't used a great deal anyway. Ever been sniped on a gate by a cerb? Me neither

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Liang Nuren
No Salvation
Divine Damnation
#189 - 2012-01-27 23:50:37 UTC
Sounds to me like you've never encountered a proper "crappy drake". Again, don't let me interrupt your pity party. :)

-Liang

I'm an idiot, don't mind me.

MisterNick
The Sagan Clan
#190 - 2012-01-28 00:03:28 UTC
Lol, again with the attempts to annoy me. Gotta love the forums eh.

Read my initial post and note it's optimistic nature.

Now, where did I leave my Enyo...

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Oxeu
Perkone
Caldari State
#191 - 2012-01-28 00:06:12 UTC
main problem of drakes is that they are boring above anything else, beside that they are fine really.

Liang Nuren
No Salvation
Divine Damnation
#192 - 2012-01-28 00:10:09 UTC
MisterNick wrote:
Lol, again with the attempts to annoy me. Gotta love the forums eh.

Read my initial post and note it's optimistic nature.

Now, where did I leave my Enyo...


Your original post is optimistic because you assume that the current Drake "sucks". This is decidedly not the case.

-Liang

I'm an idiot, don't mind me.

Greybush Threepwood
Doomheim
#193 - 2012-01-28 01:22:22 UTC  |  Edited by: Greybush Threepwood
Liang Nuren wrote:

As to it stepping on the toes of the Cerb and Caracal: no... it really doesn't. They have a niche with long range missiles and that niche is going to be severely impinged upon with the longer ranged Drake.


One bay thruster II puts the drake's range just over 100km and it delivers a higher damage volley which is important when the target can simply warp off most of the time. Then there's the fact it's only marginally slower, has far more ehp, costs less, etc. etc. You know, the obvious stuff. When do you think that this is not enough? Of course there's a theoretical niche where a cerb can lob missiles at 2x that range, but when is it useful? It's not.

The drake shouldn't be stepping on toes, but this role is garbage anyway. Unless there's a missile revamp dramatically increasing velocity and decreasing flight time of HML in particular, the cerb's might as well be an opux. You fly it for luls, that's it. It's too slow to skirmish, doesn't have the grid/ehp to brawl, and it's time to deliver dps at it's ideal range(s) is horrifying.

tl;dr: Do whatever you want with the drake, fix bad hacs.
RougeOperator
Sebiestor Tribe
Minmatar Republic
#194 - 2012-01-28 01:37:57 UTC
First off most people i know dont fly HML cara they fly and Assault launcher cara for pvp. Cerb needs a redo period its got issues that have nothing related to any other ship. N caracal will still have speed and agility better then a drake being a cruiser hull.

I like the purposed changes myself. Since right now the drake is stepping on the feroxs roll of the shield res tanked ship. And i see nothing but awesome from the suggested changes for PvP and even PvE.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Liang Nuren
No Salvation
Divine Damnation
#195 - 2012-01-28 01:47:53 UTC
Greybush Threepwood wrote:
Liang Nuren wrote:

As to it stepping on the toes of the Cerb and Caracal: no... it really doesn't. They have a niche with long range missiles and that niche is going to be severely impinged upon with the longer ranged Drake.


One bay thruster II puts the drake's range just over 100km and it delivers a higher damage volley which is important when the target can simply warp off most of the time. Then there's the fact it's only marginally slower, has far more ehp, costs less, etc. etc. You know, the obvious stuff. When do you think that this is not enough? Of course there's a theoretical niche where a cerb can lob missiles at 2x that range, but when is it useful? It's not.

The drake shouldn't be stepping on toes, but this role is garbage anyway. Unless there's a missile revamp dramatically increasing velocity and decreasing flight time of HML in particular, the cerb's might as well be an opux. You fly it for luls, that's it. It's too slow to skirmish, doesn't have the grid/ehp to brawl, and it's time to deliver dps at it's ideal range(s) is horrifying.

tl;dr: Do whatever you want with the drake, fix bad hacs.


You don't seem to understand: you can't "fix" the bad HACs if the Drake gets this bonus - it ***** all over them and leaves them literally nowhere to turn.

-Liang

I'm an idiot, don't mind me.

Realityfirst
Mini-Industries
#196 - 2012-01-28 02:19:20 UTC
Rel'k Bloodlor wrote:

Now if they got rid of the Myrm's rep bonus for say hybrid damage and pushed its drones up to 100-125bandwith we would have use a solid set of tier 2's.
Myrms use to be able to field 5 ogre IIs so they nerfed it
Greybush Threepwood
Doomheim
#197 - 2012-01-28 02:40:37 UTC
Liang Nuren wrote:

You don't seem to understand: you can't "fix" the bad HACs if the Drake gets this bonus - it ***** all over them and leaves them literally nowhere to turn.

-Liang


You seem to be missing the point. Leaving them that niche is immaterial. It is a nearly-useless niche to have. I am not arguing the drake past, present, or future should or should not occupy that niche. I am saying that the niche should be revised, ie. making guided missiles faster and shorter range, or these ships should be changed to occupy fulfill another role.
Liang Nuren
No Salvation
Divine Damnation
#198 - 2012-01-28 02:48:39 UTC
Greybush Threepwood wrote:
Liang Nuren wrote:

You don't seem to understand: you can't "fix" the bad HACs if the Drake gets this bonus - it ***** all over them and leaves them literally nowhere to turn.

-Liang


You seem to be missing the point. Leaving them that niche is immaterial. It is a nearly-useless niche to have. I am not arguing the drake past, present, or future should or should not occupy that niche. I am saying that the niche should be revised, ie. making guided missiles faster and shorter range, or these ships should be changed to occupy fulfill another role.


You seem to think that changing guided missiles won't also affect the Drake. Well, it will. The Drake will have superior DPS and tank while maintaining more than enough range and pretty great mobility. They do not have to give it the range bonus - its stupid and royally fucks up the game.

-Liang

I'm an idiot, don't mind me.

Greybush Threepwood
Doomheim
#199 - 2012-01-28 03:45:52 UTC
Liang Nuren wrote:
Greybush Threepwood wrote:
Liang Nuren wrote:

You don't seem to understand: you can't "fix" the bad HACs if the Drake gets this bonus - it ***** all over them and leaves them literally nowhere to turn.

-Liang


You seem to be missing the point. Leaving them that niche is immaterial. It is a nearly-useless niche to have. I am not arguing the drake past, present, or future should or should not occupy that niche. I am saying that the niche should be revised, ie. making guided missiles faster and shorter range, or these ships should be changed to occupy fulfill another role.


You seem to think that changing guided missiles won't also affect the Drake. Well, it will. The Drake will have superior DPS and tank while maintaining more than enough range and pretty great mobility. They do not have to give it the range bonus - its stupid and royally fucks up the game.

-Liang


You seem to assume I am (despite the fact i've repeatedly stated otherwise) arguing for the drake changes presented. This is not the case. I'm telling you the hac role you said it would eliminiate, was never worth occupying to begin with. Even with a small range reduction, just for the drake, it would still be more useful than a cerb.

My point was entirely to say, regardless of how effective or ineffective the drake is/becomes, the cerb is already obsolete. Sure, this might add insult to injury, but that's immaterial.
Liang Nuren
No Salvation
Divine Damnation
#200 - 2012-01-28 03:54:17 UTC
Greybush Threepwood wrote:

You seem to assume I am (despite the fact i've repeatedly stated otherwise) arguing for the drake changes presented. This is not the case. I'm telling you the hac role you said it would eliminiate, was never worth occupying to begin with. Even with a small range reduction, just for the drake, it would still be more useful than a cerb.

My point was entirely to say, regardless of how effective or ineffective the drake is/becomes, the cerb is already obsolete. Sure, this might add insult to injury, but that's immaterial.


The Cerb is obsoleted because it has **** fittings, not because the role it occupies is useless.

-Liang

I'm an idiot, don't mind me.