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Discussion: Best <10 man gang!

Author
snugglebutt
School of Applied Knowledge
Caldari State
#21 - 2011-09-14 05:36:20 UTC
(Vaga, Vaga, Scimitar, Falcon, Sabre) x2
Ernesto Che Guevara
Defence Pack
#22 - 2011-09-14 11:38:07 UTC
9x Hurricanes with dual LSE fitting and 1 medium shieldtransporter
1x Hurricane with dual LSE fitting, 1 medium shieldtransporter and the res-warfarelink
Lyris Nairn
Perkone
Caldari State
#23 - 2011-09-14 14:11:19 UTC
Ernesto Che Guevara wrote:
9x Hurricanes with dual LSE fitting and 1 medium shieldtransporter
1x Hurricane with dual LSE fitting, 1 medium shieldtransporter and the res-warfarelink

Be better off with Energy Neutralizers than shield transporters; your average gang is not cohesive enough to spider tank.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Dark Pangolin
The Tuskers
The Tuskers Co.
#24 - 2011-09-14 16:59:00 UTC
Lyris Nairn wrote:
Ernesto Che Guevara wrote:
9x Hurricanes with dual LSE fitting and 1 medium shieldtransporter
1x Hurricane with dual LSE fitting, 1 medium shieldtransporter and the res-warfarelink

Be better off with Energy Neutralizers than shield transporters; your average gang is not cohesive enough to spider tank.


Agreed, the spider shield tank works a lot better with Drakes anyway. Battle Tested! 2 Major downsides No-Mobility (gotta stay in a ball 8km range on transporters) and Low DP

In all the field tests we did you can stand toe to toe with a similarly sized BS fleet (i.e. 10 Drakes vs 10 Megas)...but you cant really kill them fast enough before someone makes a mistake and gets out of rep range or something like that.

The Spider repping in PVP also doesn't scale well...up to 10 well experienced organized pilots can handle it...but the more pilots the less organization...
Ka Jolo
The Tuskers
#25 - 2011-09-14 17:56:19 UTC
For any of the gangs given above, I easily thought of a 10-ship gang that could easily defeat it.

Next, I thought of a 10-ship gang that could easily defeat my proposed counter-gang.

Then a great 10-ship counter to the gang that would defeat my first proposed gang countering the original gang.

Hence the "rock-paper-scissors" model of EVE spaceships.

My own experience suggests that the "rock-paper-scissors" model works in perfect conjunction with Murphy's Law, such that for a given ship fit or gang composition, I will encounter the ship or gang that seems custom-built to kill me, rather than the ship or gang I was hoping to run into.
Satav
Aliastra
Gallente Federation
#26 - 2011-09-14 17:56:53 UTC
hmmm

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Avatar. lol

On the serious side.

1 Gang legion
4 legions
3 guardians
1 sacrilege
1curse

sry. but amarr are king in pvp. despite what anyone thinks.
Physical Peak
Perkone
Caldari State
#27 - 2011-09-14 18:13:05 UTC
Satav wrote:
hmmm

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Avatar. lol

On the serious side.

1 Gang legion
4 legions
3 guardians
1 sacrilege
1curse

sry. but amarr are king in pvp. despite what anyone thinks.


What's the point of an uber defensive <10 ship gang? Small gangs should be fast and dynamic, not whales. You won't be able to catch your prey let alone kill them, and another 10 ship fleet would just laugh and leave you miles behind.
Red Teufel
Calamitous-Intent
#28 - 2011-09-14 21:37:46 UTC
give a limit by isk so we can come up with a cost effecient gang that owns ;)
Jude Lloyd
Native Freshfood
Minmatar Republic
#29 - 2011-09-14 21:42:28 UTC
Rook
Rook
Cynabal
Cynabal
Rapier
Scimi
Scimi
Curse
Vaga
Bonus Loki

Tactics: Shield Nano Gang

I'm back!

Jude Lloyd
Native Freshfood
Minmatar Republic
#30 - 2011-09-14 21:43:38 UTC
Lyris Nairn wrote:
Ernesto Che Guevara wrote:
9x Hurricanes with dual LSE fitting and 1 medium shieldtransporter
1x Hurricane with dual LSE fitting, 1 medium shieldtransporter and the res-warfarelink

Be better off with Energy Neutralizers than shield transporters; your average gang is not cohesive enough to spider tank.


Yeah spider tanking canes isnt going to help much in the heat of a fight.

I'm back!

Amsterdam Conversations
Doomheim
#31 - 2011-09-15 12:24:35 UTC
The usage of ECM is really a good indicator of PVP skill.

1 falcon, 2 falcons or 2 rooks in a 10 man gang. Seriously?

In before "it's for engaging those stupid 2x to 5x numbers. Also in before my fleet couldn't break a single Scimitar RR.
Jude Lloyd
Native Freshfood
Minmatar Republic
#32 - 2011-09-15 16:53:23 UTC
Amsterdam Conversations wrote:
The usage of ECM is really a good indicator of PVP skill.

1 falcon, 2 falcons or 2 rooks in a 10 man gang. Seriously?

In before "it's for engaging those stupid 2x to 5x numbers. Also in before my fleet couldn't break a single Scimitar RR.


You're an idiot.

I'm back!

W0wbagger
Immortalis Inc.
Shadow Cartel
#33 - 2011-09-15 17:04:28 UTC
Amsterdam Conversations wrote:
The usage of ECM is really a good indicator of PVP skill.

1 falcon, 2 falcons or 2 rooks in a 10 man gang. Seriously?

In before "it's for engaging those stupid 2x to 5x numbers. Also in before my fleet couldn't break a single Scimitar RR.


2 rooks contribute 400 or so nice ranged and selectable dps to the gang each, might scare people off, a bit but I don't see a problem in their usage - falcon obviously is just ecm in this context but rook is a decent gang ship
Amsterdam Conversations
Doomheim
#34 - 2011-09-15 17:20:22 UTC  |  Edited by: Amsterdam Conversations
Jude Lloyd wrote:
Amsterdam Conversations wrote:
The usage of ECM is really a good indicator of PVP skill.

1 falcon, 2 falcons or 2 rooks in a 10 man gang. Seriously?

In before "it's for engaging those stupid 2x to 5x numbers. Also in before my fleet couldn't break a single Scimitar RR.


You're an idiot.

Rook/Falcon will put your fleet into one of two categories: The first one being ganking ships or little gangs, the second one being blobbed to **** and not fighting at all.

If you want to do really really enjoyable and somewhat skillful small gang PVP, yeah, use ECM ships. Make sure to also laugh at those 5 people you killed for being ****.

Oh and that also said, I don't mind them being used when actually fighting outnumbered by two times your own fleet or more.
Red Teufel
Calamitous-Intent
#35 - 2011-09-15 18:25:47 UTC
Sin
x2 Falcon
Rapier
Arazu
5x stealth bombers
- This will ruin anyone's day

4x spider tank domi
3x canes
Huggin
Rook
Phobos
-can take on a much larger fleet but the FC needs to know when to call the huggin & rook off/on the field.
Tar Omrir
Bregan D'aerthe.
#36 - 2011-09-16 18:59:59 UTC
1x scout and prober
3x Scimitars
6x Tengus dps oriented

Tar Omrir, Chairman, Cygnus Industries

SaltyandSweet
Oblivion Watch
HYDRA RELOADED
#37 - 2011-09-17 11:58:51 UTC
2x guardian
3X alpha web lokis
3x absolutions
1X damnation with armor links and target painter.
1X lachesis.
The tears this produces in local is omnomnomnom.

Im So Baller I Buy Plex Cuz im too lazy to do PVE!

Suleiman Shouaa
The Tuskers
The Tuskers Co.
#38 - 2011-09-17 14:35:50 UTC
Amsterdam Conversations wrote:
Jude Lloyd wrote:
Amsterdam Conversations wrote:
The usage of ECM is really a good indicator of PVP skill.

1 falcon, 2 falcons or 2 rooks in a 10 man gang. Seriously?

In before "it's for engaging those stupid 2x to 5x numbers. Also in before my fleet couldn't break a single Scimitar RR.


You're an idiot.

Rook/Falcon will put your fleet into one of two categories: The first one being ganking ships or little gangs, the second one being blobbed to **** and not fighting at all.

If you want to do really really enjoyable and somewhat skillful small gang PVP, yeah, use ECM ships. Make sure to also laugh at those 5 people you killed for being ****.

Oh and that also said, I don't mind them being used when actually fighting outnumbered by two times your own fleet or more.


This is true. That gang setup has 3 "dedicated" DPS boats - 2 Cynabals and a Vagabond. That's it, although the other ships do provide some DPS. Issue is that (most) 10 man gangs won't engage and those that will fight, will bring enough that

A) You won't be able to jam everything that can hit you, e.g. Drakes
B) Rooks have crap tank, even with Logis repping them so they'll be forced off the field fairly quickly
C) Your low DPS for that gang size will take an age to kill anything and will have very little chance of breaking through even a pair of Scimitars or such.

TBH I find ECM just plain ruins fights, even if it's on your side. And when it won't ruin fights (heavily outnumbered typically), it has too little an effect.
Gibbo3771
AQUILA INC
#39 - 2011-09-17 17:56:21 UTC
pfft, 8 drakes, stilleto and solo scimi
Theodoric Darkwind
The Scope
Gallente Federation
#40 - 2011-09-19 21:07:56 UTC
Avatar
Erebus
Leviathan
Ragnarok (gotta get all the command ship bonuses in thereBlink)
Nyx
Nyx
Aeon
Aeon
Wyvern
Wyvern

amidoinitritePirate
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