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Missile boat Pirate ship

Author
HELLBOUNDMAN
Aliastra
Gallente Federation
#1 - 2012-01-27 18:18:36 UTC  |  Edited by: HELLBOUNDMAN
Currently, the closest thing we have to a missile boat pirate battleship is the rattlesnake, which we can all agree is hardly a missile boat at all, and looks nothing like a rattlesnake.

Now, we have

Bhaalgorn - Laser boat, also good at web and neut
Machariel - Pure Projectile boat
Nightmare - Pure laser boat
Vindicator - Hybrid boat, with web bonus
Rattlesnake - Drone boat with massive tanking capability

However, there isn't one specifically directed towards missiles.

So, with that in mind, I'd like to suggest a new pirate ship.

Edit..... This has taken some changes, so i'm editing the OP to show the changes


Faction - Mordus
Specialty bonus - 60% bonus towards torpedo damage and 10% reduction in exp radius of torps(this is depatable)
Caldari bonus - 20% bonus to torp velocity per level
Gallente bonus - 7.5% bonus to armor reps

Slots
4 launcher
5 high
4 mid
8 low
3 upgrade
75m3 drone bay
50 bandwidth

Now, this will give this ship about 520dps with all skills lvl 5, as compared to the golem's 640 dps at all skills lvl 5(this is not factoring any ballistic controls...just the launchers
However, this ship will be designed for range with torps and not so much damage. So, it's caldari bonus is a greater range than the golem can get. So at all skills lvl 5 the golem gets 27km with rage and 45.6km with javelin.. This ship would get higher base range at all skills lvl 5, so 36km with rage, and 60.8km with javelin torps.
It's bonus towards range with torps is why it has a good bit less dps than a golem.

However, giving it this range bonus is probably what will help to make fitting this ship work out better, because now, you will be able to free up your rig slots for dps/tank, thus you will be able to build a more sufficient fit than would normally be allowed with a missile/armor fit.


Edit...... I forgot to add the most important part about this ship....

IT'S THE SKIN OF THE ROKH!!!!(maybe the Hyperion???)

I suggest the Rokh or Hyperion because we can all generally agree that the tier 3 Bs's are pretty tight looking, and it would be nice to see these in a pirate retup.
Plus I've always wanted the Rokh to be able to shoot missiles.
XXSketchxx
Sniggerdly
Pandemic Legion
#2 - 2012-01-27 18:20:22 UTC
Hell yes.
Simi Kusoni
HelloKittyFanclub
#3 - 2012-01-27 18:35:20 UTC  |  Edited by: Simi Kusoni
HELLBOUNDMAN wrote:
Bonuses - It being Guristas, it will have a bonus towards jamming
Special ability - 50% bonus to the range and effectiveness of jamming modules
Caldari Bonus - 5% bonus towards cruise and torpedo rate of fire per level
Minmatar Bonus - 10% bonus towards cruise and torpedo velocity per level

Jamming pirate faction BS? Shocked Oh hell no.

Oh wait, my alt flies Caldari. OH HELL YES.

*Also, as for it having the tempest skin, I believe all pirate faction battleships have their own models and textures. So this would probably have to be a completely new ship.

Anyway, I agree there should be a pirate faction BS. But perhaps one limited to close range missile bonuses with very nice DPS, or some other niche, rather than a jamming ship. Since it would as a jammer probably need to have relatively low EHP/DPS to remain balanced and anything else would result in massive amount of QQ.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

mxzf
Shovel Bros
#4 - 2012-01-27 18:49:43 UTC
Simi Kusoni wrote:
*Also, as for it having the tempest skin, I believe all pirate faction battleships have their own models and textures. So this would probably have to be a completely new ship.


The Vindicator, Rattlesnake, and Bhaalgorn would like like a word with you (and the Gila, Worm, and Vigilant from frigs/cruisers). However, I do believe that they should all have their own models.

As to a missile lobbing pirate ship, I definitely like the idea a lot (though the ECM bonus less so), but I'm not sure where it would fit in, Guristas definitely shouldn't have yet another line of ships, so maybe a different pirate faction.
Fidelium Mortis
Minor Major Miners LLC
#5 - 2012-01-27 18:57:39 UTC
Mordu's Legion seems more appropriate since they are essentially an offshoot of the Caldari. It might be an interesting way to tie in the events in First Templar, to create a missile/armor platform that is developed through some investment by Roden Shipping and Mordu's Legion.



Currently there is only one bs/frig/cruiser per pirate faction. Also, the ECM/Missile platform is essentially the same thing as the scorp, and the dps would be pretty bad with only 6 launcher, plus your mids are taken up by ECM (maybe a tank?) so you have to sacrifice a lot to put a target painter in the mids in order to do consistent damage.


Special ability - 75% ROF and range bonus to cruise/torps
Caldari Bonus - 5% bonus to missile explosion velocity
Gallente Bonus - 7.5% armor repair bonus

Slot layout
4 launchers
5 highs
4 mids
8 lows
3 upgrade hardpoints
50 m3 drone bay

ICRS - Intergalactic Certified Rocket Surgeon

HELLBOUNDMAN
Aliastra
Gallente Federation
#6 - 2012-01-27 19:15:51 UTC  |  Edited by: HELLBOUNDMAN
this turns out to be a pretty good conversation. I'm not really specific on which way you go with the bonuses, but I do feel their should be a bs pirate boat that is specifically a missile boat.. We've got everything else, so why not...

Perhaps a good and interesting change would be to make it an amor/missile boat

my thought would actually be

Specialty bonus - 15-25% reduction in explosion radius
Caldari bonus - 5% bonus to rate of fire for torps and cruise per level and 12% bonus to velocity of torps and cruise
Minmatar bonus - 7.5% bonus to armor repair amount per level

6 launchers
6 highs
4 mids
8 lows
3 upgrades
75m3 drone bay
50 drone bandwidth

Less dps than a raven navy, but capable of greater range than a raven navy. Armor tanking means it would be a bit different, and a bit fun... might even be a bit challenging, but the armor rep bonus means that it has a bit to compensate for this.
Simi Kusoni
HelloKittyFanclub
#7 - 2012-01-27 19:34:15 UTC
HELLBOUNDMAN wrote:
this turns out to be a pretty good conversation. I'm not really specific on which way you go with the bonuses, but I do feel their should be a bs pirate boat that is specifically a missile boat.. We've got everything else, so why not...

Perhaps a good and interesting change would be to make it an amor/missile boat

my thought would actually be

Specialty bonus - 15-25% reduction in explosion radius
Caldari bonus - 5% bonus to rate of fire for torps and cruise per level and 12% bonus to velocity of torps and cruise
Minmatar bonus - 7.5% bonus to armor repair amount per level

6 launchers
6 highs
4 mids
8 lows
3 upgrades
75m3 drone bay
50 drone bandwidth

Less dps than a raven navy, but capable of greater range than a raven navy. Armor tanking means it would be a bit different, and a bit fun... might even be a bit challenging, but the armor rep bonus means that it has a bit to compensate for this.

Active armor missile boat? I like it.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Eisa Vitura
Princess Terrorism
#8 - 2012-01-27 20:17:03 UTC
Fidelium Mortis wrote:
Mordu's Legion seems more appropriate since they are essentially an offshoot of the Caldari. It might be an interesting way to tie in the events in First Templar, to create a missile/armor platform that is developed through some investment by Roden Shipping and Mordu's Legion.


Hell yeah, armor tanking missile ship !
+1
Fidelium Mortis
Minor Major Miners LLC
#9 - 2012-01-27 20:43:49 UTC
An active armor bonus for minmatar doesn't make any sense. If anything it should be an active shield bonus like the cyclone and maelstrom.

Going with the gallente armor bonus would be more in line with the bonuses to their ships, for instance the myrm, and hyperion.

6 launchers with 6 highs means there's no utility slots which is a no-no if you actually want people to fly the ship. Also going with the effective weapon bonuses (basically large multipliers for virtual weapon slots) is in line with a lot of the current prirate bonuses. Honestly I think an active armor tanked torp BS with average range out to around 30-40km would make things kind of make things interesting. Granted it still wouldn't have the desirability of the Mach, Balg or Vindi.

ICRS - Intergalactic Certified Rocket Surgeon

HELLBOUNDMAN
Aliastra
Gallente Federation
#10 - 2012-01-27 21:17:13 UTC  |  Edited by: HELLBOUNDMAN
Fidelium Mortis wrote:
An active armor bonus for minmatar doesn't make any sense. If anything it should be an active shield bonus like the cyclone and maelstrom.

Going with the gallente armor bonus would be more in line with the bonuses to their ships, for instance the myrm, and hyperion.

6 launchers with 6 highs means there's no utility slots which is a no-no if you actually want people to fly the ship. Also going with the effective weapon bonuses (basically large multipliers for virtual weapon slots) is in line with a lot of the current prirate bonuses. Honestly I think an active armor tanked torp BS with average range out to around 30-40km would make things kind of make things interesting. Granted it still wouldn't have the desirability of the Mach, Balg or Vindi.


You have a good point on the armor bonus.

But I don't know about a gallente/caldari mix since this already exists.

OK, i got it.... It's actually kinda what a lot of missile boat pilots have wanted

Faction - Don't care
Specialty bonus - 60% bonus towards torpedo damage and 10% reduction in exp radius of torps
Caldari bonus - 20% bonus to torp velocity per level
Gallente bonus - 7.5% bonus to armor reps

Slots
4 launcher
6 high
4 mid
8 low
3 upgrade
75m3 drone bay
50 bandwidth

Now, this will give this ship about 520dps with all skills lvl 5, as compared to the golem's 640 dps at all skills lvl 5(this is not factoring any ballistic controls...just the launchers
However, this ship will be designed for range with torps and not so much damage. So, it's caldari bonus is a greater range than the golem can get. So at all skills lvl 5 the golem gets 27km with rage and 45.6km with javelin.. This ship would get higher base range at all skills lvl 5, so 36km with rage, and 60.8km with javelin torps.
It's bonus towards range with torps is why it has a good bit less dps than a golem.

However, giving it this range bonus is probably what will help to make fitting this ship work out better, because now, you will be able to free up your rig slots for dps/tank, thus you will be able to build a more sufficient fit than would normally be allowed with a missile/armor fit.


Edit...... I forgot to add the most important part about this ship....

IdeaIT'S THE SKIN OF THE ROKH!!!!Bear
mxzf
Shovel Bros
#11 - 2012-01-27 21:24:46 UTC
Does anyone else hear "Armor tanking missile ship" and think Vengeance/Sacrilege? Maybe people are just looking for them to have a BS big brother?
Gypsio III
State War Academy
Caldari State
#12 - 2012-01-27 22:25:06 UTC
There's a perfectly good line of navy missile boats. A pirate faction focusing on missiles also would have to offer something different, or one of the two would be pointless.
Zyress
Caldari Provisions
Caldari State
#13 - 2012-01-27 22:30:18 UTC
Don't most pirate faction ships have fewer turrets/Launchers in this case and a 100% bonus to Damage?
HELLBOUNDMAN
Aliastra
Gallente Federation
#14 - 2012-01-27 22:30:20 UTC
Gypsio III wrote:
There's a perfectly good line of navy missile boats. A pirate faction focusing on missiles also would have to offer something different, or one of the two would be pointless.



Thats why I said this ship would lean more towards torp range over dps

So a torp cnr could out dps it, a navy scorpion could probably out tank it and out range it with cruise, but this ship would have better range than the cnr, and better dps than a navy scorpion
Gypsio III
State War Academy
Caldari State
#15 - 2012-01-27 22:37:10 UTC
CNR already has a velocity bonus. If you want more range, you use should use Cruise, that's why we have different weapon systems.
HELLBOUNDMAN
Aliastra
Gallente Federation
#16 - 2012-01-27 23:08:17 UTC
Gypsio III wrote:
CNR already has a velocity bonus. If you want more range, you use should use Cruise, that's why we have different weapon systems.


Yes, but cruise suck, and to even be able to get effective range for lvl 4 missions with torps, you still need at least 2 range rigs....So having less dps than the cnr, but better range with torps is a fair trade
HELLBOUNDMAN
Aliastra
Gallente Federation
#17 - 2012-01-28 17:08:15 UTC
bump
HELLBOUNDMAN
Aliastra
Gallente Federation
#18 - 2012-01-30 19:13:20 UTC
up