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Anti-warp bubbles OP

Author
Kelly Kavanagh
Doomheim
#1 - 2012-01-27 03:59:49 UTC  |  Edited by: Kelly Kavanagh
My corp says the best asteroids can only be found in low security and 0.0 security systems. So I venture to mine in 0.0 systems. Then I discover these anti-warp force field bubbles that trap you when you try to jump so that you can be easily destroyed. They are too tough for anything less than a cruiser to destroy so, instead of "high risk, high reward", I'm faced with "no chance, you lose".

Why make it so easy for pirates to intercept ships at jump gates? Wouldn't it make more sense to put turrets and empire navy ships around the jump gates so that players can at least get though them? Why would the empire factions leave thousands of jump gates around the outer galaxy and not defend them?

I'm not saying remove bubbles from the game, just change them so they can't redirect your ship when you're warping to a gate.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#2 - 2012-01-27 04:53:15 UTC
Kelly Kavanagh wrote:
My corp says the best asteroids can only be found in low security and 0.0 security systems. So I venture to mine in 0.0 systems. Then I discover these anti-warp force field bubbles that trap you when you try to jump so that you can be easily destroyed. They are too tough for anything less than a cruiser to destroy so, instead of "high risk, high reward", I'm faced with "no chance, you lose".

Why make it so easy for pirates to intercept ships at jump gates? Wouldn't it make more sense to put turrets and empire navy ships around the jump gates so that players can at least get though them? Why would the empire factions leave thousands of jump gates around the outer galaxy and not defend them?


I might be falling for a troll here... but I'll respond as if you're serious:

Bubbles are only a null-sec phenomena, and they are an important part of nullsec. Bubbles, and bubblers, are the only tools to catch and hold supercapitals. They are commonly employed tactically to entrap fleets, to inhibit your enemies, and control the starting range of engagements. They are also well-balanced, in the fact they effect both friends and allies, anchored warp bubbles take time significant time to setup, and warp fields/probes can only be used by tactically important ships. To remove bubbles from the game would eliminate two entire classes of ships (Interdictors and Heavy Interdictors), and would require a huge change to tackling supercaps. Understanding bubble mechanics and what ships have the ability to bubble is important knowledge needed to operate in nullsec.

As for your empire navy ships and turrets.... That's for empire life... nullsec is devoid of ALL Caldari/Gallente/Amar/Rustbucket presence. The idea of nullsec is that the only rules and consequences there are the rules and consequences you can enforce... In null, we don't want NPC's protect the gates, we want no-holds-bar make your own empire life!!
Kelly Kavanagh
Doomheim
#3 - 2012-01-27 08:30:46 UTC  |  Edited by: Kelly Kavanagh
No, this is not a troll thread. And when you reply to a topic, especially when you're the first to reply, you don't need to quote the OP.

I'm not saying anything should be removed. But there is certainly nothing tactical or balanced about dominating the jump gates. None of the points you mentioned would be drastically altered by limiting the placement of bubbles to anywhere between the gates rather than directly on top of them. Then it would actually be tactical. This could easily be achieved by adding a configurable percent distance in the context menu under the "warp to within" command. But atm, a simple workaround is to fit something that drains a lot of cap, like a large shield booster. That will limit the amount of energy available for warping and cause you to stop short- same idea.

According to lore, jump gates are empire assets. If null sec is devoid of all empire presence, then it ought to be devoid of jump gates too. But if this is part of null sec gameplay- an important part at that- then ya, it needs an overhaul. Sorry if that cramps your killboard score.
ShahFluffers
Ice Fire Warriors
#4 - 2012-01-27 09:24:15 UTC
It's obvious that this is your first experience with bubbles. Go do some research before you come here and claim "overpowered."
Serge Bastana
GWA Corp
#5 - 2012-01-27 09:58:22 UTC
So where did you get the information on the best mining being in 0;0 then, did someone in the NPC starter corp tell you this or did you read it somewhere while you were reading the lore that provided your argument against 0.0 having jump gates?

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Gizznitt Malikite
Agony Unleashed
Agony Empire
#6 - 2012-01-27 10:00:07 UTC
Kelly Kavanagh wrote:
No, this is not a troll thread. And when you reply to a topic, especially when you're the first to reply, you don't need to quote the OP.

I'm not saying anything should be removed. But there is certainly nothing tactical or balanced about dominating the jump gates. None of the points you mentioned would be drastically altered by limiting the placement of bubbles to anywhere between the gates rather than directly on top of them. Then it would actually be tactical. This could easily be achieved by adding a configurable percent distance in the context menu under the "warp to within" command. But atm, a simple workaround is to fit something that drains a lot of cap, like a large shield booster. That will limit the amount of energy available for warping and cause you to stop short- same idea.

According to lore, jump gates are empire assets. If null sec is devoid of all empire presence, then it ought to be devoid of jump gates too. But if this is part of null sec gameplay- an important part at that- then ya, it needs an overhaul. Sorry if that cramps your killboard score.


1.) There's nothing tactical or strategic about limiting the traffic into and out of the systems you control?? I certainly believe there is, and if you can't stop them at the gate, there's really no other method to limit the traffic! Gate camps, however annoying, are important... and bubbles play a significant role in their effectiveness.

2.) By limiting the placement of bubbles from on top of gates, are you suggesting a HIC or DIC can't place their bubbles over a gate either? If you are, this would severely nerf one of the primary applications of these ships.

3.) "This could easily be achieved by adding a configurable percent distance in the context menu under the "warp to within" command. But atm, a simple workaround is to fit something that drains a lot of cap, like a large shield booster. That will limit the amount of energy available for warping and cause you to stop short- same idea."
-- I don't understand this comment, and it makes me question whether you understand bubble mechanics. Let me explain them, so we are both coming from the same place.

Bubbles have two major mechanics:
1.) Anything within the bubble cannot warp or cyno out of the bubble (the exception is interdiction nullified t3s).
2.) No matter what range you warp to a destination, if there is an on-grid bubble inline with your warp vector, your ship will exit its warp at the edge of the bubble rather than your intended destination.

With these two attributes, bubbles have numerous tactical uses.

Finally, I'd like to point out that bubbling a gate is also used defensively. By bubbling the entrance to your system, your miners and ratters have significantly more time to warp to safety when a hostile enters system... as the hostile typically needs to first fly beyond the edge of your bubbles before they can warp to a belt.

I don't understand what you were trying to suggest with your cap dumping workaround, so please explain it to me.
Valei Khurelem
#7 - 2012-01-27 11:16:05 UTC  |  Edited by: Valei Khurelem
ShahFluffers wrote:
It's obvious that this is your first experience with bubbles. Go do some research before you come here and claim "overpowered."


Okay, someone more experienced here, they ARE overpowered, particularly if two or more people are running them specifically to gank people who just want to do solo mission running or buy things in 0.0 NPC space, nevermind sovereignty. Warp bubbles are the reason that 0.0 space has no real economy compared to high sec which is why I end up in hysterics when someone suggests making everything 0.0 would fix the problem.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2012-01-27 11:40:14 UTC
Valei Khurelem wrote:
ShahFluffers wrote:
It's obvious that this is your first experience with bubbles. Go do some research before you come here and claim "overpowered."


Okay, someone more experienced here, they ARE overpowered, particularly if two or more people are running them specifically to gank people who just want to do solo mission running or buy things in 0.0 NPC space, nevermind sovereignty. Warp bubbles are the reason that 0.0 space has no real economy compared to high sec which is why I end up in hysterics when someone suggests making everything 0.0 would fix the problem.



But letting in a person who wants to mission or mine would allow ten people who want to cyno, gank ratters, camp JBs and generally kill people in. Why would anyone want to do that?

Bubbles are fine. If you want to get rid of them, suggest a way to stop people getting through gates, to hold down fleets and to tackle supercaps.
XXSketchxx
Sniggerdly
Pandemic Legion
#9 - 2012-01-27 13:53:58 UTC
Kelly Kavanagh wrote:
So I venture to mine in 0.0 systems


The bubbles are ways to block entry. Thats not your space. You have no right to mine there. You are entitled to nothing. If you want to mine there, you either need to forcibly gain access, be a ninja miner and be clever about it or otherwise negotiate terms.

All working as intended, nothing to see here.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#10 - 2012-01-27 16:41:21 UTC
Valei Khurelem wrote:
ShahFluffers wrote:
It's obvious that this is your first experience with bubbles. Go do some research before you come here and claim "overpowered."


Okay, someone more experienced here, they ARE overpowered, particularly if two or more people are running them specifically to gank people who just want to do solo mission running or buy things in 0.0 NPC space, nevermind sovereignty. Warp bubbles are the reason that 0.0 space has no real economy compared to high sec which is why I end up in hysterics when someone suggests making everything 0.0 would fix the problem.


I put up quite a bit in market orders in Nullsec NPC. Scouts, JF's, blockade runners, interdiction nullified t3's, and BO portals are all tricks I utilize to move goods with different level's of risk. Are bubbles powerful... YES. But navigating them isn't that hard... there are lots of options and tools available to circumvent them.
Valei Khurelem
#11 - 2012-01-27 16:43:48 UTC
They don't work properly though or they give you crazy penalties for using them and cloaks don't really count since they can only be fitted to covert ops which take ages to train, how many times do I have to repeat myself on this issue before you lot get it?

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Wolodymyr
Breaking Ambitions
#12 - 2012-01-27 16:46:46 UTC
I am guessing you took your hulk directly through the first nullsec gate you found.

If you have a cloaky ship, or just a really fast frigate bubbles are beatable.

But yeah bubbles are part of the risk of going into nullsec. My advice would be to find some friends, get a fleet together, and fight you way into some NPC null, or join some people hwo already live there and ask them how to get some mining done.

Or you could start off in lowsec where there are gate guns and no bubbles.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Kelly Kavanagh
Doomheim
#13 - 2012-01-27 17:24:09 UTC  |  Edited by: Kelly Kavanagh
XXSketchxx wrote:

The bubbles are ways to block entry. Thats not your space. You have no right to mine there. You are entitled to nothing. If you want to mine there, you either need to forcibly gain access, be a ninja miner and be clever about it or otherwise negotiate terms.

All working as intended, nothing to see here.

My sub entitles me to be wherever I want to be and do whatever I want to do.
I fly a rookie ship.
I never negotiate with terrorists.
You aren't entitled to tell me what I'm entitled to.
Atum
Eclipse Industrials
Quantum Forge
#14 - 2012-01-27 17:31:44 UTC
Kelly Kavanagh wrote:
XXSketchxx wrote:

The bubbles are ways to block entry. Thats not your space. You have no right to mine there. You are entitled to nothing. If you want to mine there, you either need to forcibly gain access, be a ninja miner and be clever about it or otherwise negotiate terms.

All working as intended, nothing to see here.

My sub entitles me to be wherever I want to be and do whatever I want to do.
I fly a rookie ship.
I never negotiate with terrorists.
You aren't entitled to tell me what I'm entitled to.

Earth and Beyond called. They want their carebear back!!
Valei Khurelem
#15 - 2012-01-27 17:37:59 UTC
Quote:
Earth and Beyond called. They want their carebear back!!


I thought EVE was a cold harsh universe, or did you only want that to be the case for newbies who first join the game?

See? I can post one liners too!

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Kelly Kavanagh
Doomheim
#16 - 2012-01-27 17:39:30 UTC  |  Edited by: Kelly Kavanagh
Danika Princip wrote:

Valei Khurelem wrote:

Okay, someone more experienced here, they ARE overpowered, particularly if two or more people are running them specifically to gank people who just want to do solo mission running or buy things in 0.0 NPC space, nevermind sovereignty. Warp bubbles are the reason that 0.0 space has no real economy compared to high sec which is why I end up in hysterics when someone suggests making everything 0.0 would fix the problem.

But letting in a person who wants to mission or mine would allow ten people who want to cyno, gank ratters, camp JBs and generally kill people in. Why would anyone want to do that?

Bubbles don't stop any of that. You have to camp gate with either a really fast tackler or a HIC with an anti-warp sphere in order to stop people who jump in. That's even worse than bubbles but, my OP is about the bubbles they put 85 km behind the gates which cause you to fly through the gate and stop inside the bubble. It's as if it hacks my ships warp drive computer and changes the gates location coordinates.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#17 - 2012-01-27 17:48:20 UTC  |  Edited by: Metal Icarus
Bubbles are an essenial tool to filtering out those you do not want in the region. That one ibis you let through could have a cyno for a titan.

Also, use diplomacy to get what you want instead of thinking you can walk into a region and take what you want. Seriously how ignorant can you get?

"HERP I GOT KILLED IN NULL I JUST WANT TO MINE... DEEEEERRRRRRP"

Put some damn effort into it. Talk to people. This is Eve, not WoW. Politics between people ******* matter.
Atum
Eclipse Industrials
Quantum Forge
#18 - 2012-01-27 17:49:57 UTC
Kelly Kavanagh wrote:
The way the empire factions handle it is they don't attack you unless you've offended them first.

0.0 != Empire
XXSketchxx
Sniggerdly
Pandemic Legion
#19 - 2012-01-27 17:55:22 UTC
Kelly Kavanagh wrote:

My sub entitles me to be wherever I want to be and do whatever I want to do..


I have this strange feeling some people actually believe this
Duchess Starbuckington
Doomheim
#20 - 2012-01-27 18:00:28 UTC  |  Edited by: Duchess Starbuckington
Quote:
My sub entitles me to be wherever I want to be and do whatever I want to do.
I fly a rookie ship.
I never negotiate with terrorists.
You aren't entitled to tell me what I'm entitled to.

Right, and other peoples' sub entitles them to put up bubbles and gank clueless newbies who wander into nullsec space with no idea how it works.

EVE is a sandbox - one where other people will come and kick over your sandcastle unless you can stop them.
The best way I've seen it phrased so far is: "EVE is a sandbox filled with landmines"
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