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Sentry Drones : How do they work ?

Author
Iris Bravemount
Golden Grinding Gears
#1 - 2012-01-27 13:11:09 UTC  |  Edited by: Iris Bravemount
Hi, I have a few questions about the gameplay mechanics around sentry drones. I never used them, and I would like to know a few thigns before considering them in my skillplan.

1) Are they completely immobile, or can they at least move to be recalled to the drone bay ?

2) How does drone control range affect them ?
2.1) Can they be controlled when you are further away from them as your control range ?
2.2) Can they be ordered to fire at something that is out of your control range ?

3) How effective are they against small targets ?

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Kessiaan
Sebiestor Tribe
Minmatar Republic
#2 - 2012-01-27 13:23:27 UTC  |  Edited by: Kessiaan
1) They are immobile. You can recall them, but they'll only go back into the drone bay if they are in scoop range. If not you'll have to move to within 2500m before you can pick them up.

2) You can't order them to shoot something outside your drone control range. If the target moves out of range, they'll continue shooting it. Also they can auto-aggro on ships out of range. Dunno about 2.1, I never get that far my sentries.

3) At long range where transversal is low they're good against all ship types. Up close Gardes are still good against cruisers with an omnidirectional tracking link, else you may need to switch to regular drones if you're having a hard time hitting them.

In pvp I use a set of Gardes on my blaster Megathron; scooping them generally isn't an issue because we either win and I can scoop them, or we don't and I pop.

Also, one of the main advantages of sentries for pve is that you (should) always be close enough to RR / scoop them, which is important in content that uses the advanced AI which will shoot at your drones.
Iris Bravemount
Golden Grinding Gears
#3 - 2012-01-27 13:31:03 UTC
So, it's worth fitting Drone control range stuff on sniper fits using sentries (if you have a utility highslot) ?

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

vorneus
Hub2
#4 - 2012-01-27 13:37:18 UTC
Iris Bravemount wrote:
So, it's worth fitting Drone control range stuff on sniper fits using sentries (if you have a utility highslot) ?


In some cases yes, PvE for the most part. You might do it on a PvP Ishtar if you want to snipe with it, but the Ishtar's CPU is so utterly dire that you'll have real difficulties what with the fitting req's of DLA's.

Besides, "sniper" usually implies much further than you can get even with max skills and a few T2 DLA's though.

I have one on my mission Domi (5x425mm rails and 1 T2 DLA).

This means that I can happily shoot rats with both sentries and turrets all the way out to 81km (I'm looking at you, stupid rats that get stuck bouncing around in structures and don't fly towards me like all the others).

-Ed

This one time, I like, totally did some stuff.

Iris Bravemount
Golden Grinding Gears
#5 - 2012-01-27 13:50:43 UTC
Ok, thank you very much.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Null Entropy
Aeon Navy
#6 - 2012-01-27 13:51:01 UTC
Kessiaan wrote:
1) They are immobile.


Not strictly true, they do move very slowly and will eventually return on their own when asked to. Last time I checked I think I clocked them at about 3 m/s or something equally useless.

But yeah for all intents and purposes they are pretty-much immobile. Big smile
Katherine Starlight
Doomheim
#7 - 2012-01-27 14:27:46 UTC
actually their maximum speed is 1 M/s
Cyniac
Federal Navy Academy
Gallente Federation
#8 - 2012-01-27 14:59:28 UTC  |  Edited by: Cyniac
Iris Bravemount wrote:
Hi, I have a few questions about the gameplay mechanics around sentry drones. I never used them, and I would like to know a few thigns before considering them in my skillplan.

1) Are they completely immobile, or can they at least move to be recalled to the drone bay ?

2) How does drone control range affect them ?
2.1) Can they be controlled when you are further away from them as your control range ?
2.2) Can they be ordered to fire at something that is out of your control range ?

3) How effective are they against small targets ?



Drone control range is how far your ship needs to be from the target, not how far you are from your drones nor how far your drones are from your target. I know it's confusing but.

Drones <----A----> Your ship <----B----> Your target


B needs to be smaller than your drone control range.

The drone's range and falloff with regards to their position relative to the target determine how effective their shots will be.


As for using them against small targets - they are as effective as you make them.

The following things help (in my personal order of preference):

1) Omnidirectional tracking links (increased tracking)
2) Target painters (increased sig on targets)
3) Web (slows down your targets)

My navy domi sniper can hit out and destroy NPC frigs in the 20 - 110 km range with little difficulty using sentries. (I use three omnis and a TP)
Iris Bravemount
Golden Grinding Gears
#9 - 2012-01-27 15:10:13 UTC
Cyniac wrote:
Drone control range is how far your ship needs to be from the target, not how far you are from your drones nor how far your drones are from your target. I know it's confusing but.

Drones <----A----> Your ship <----B----> Your target


B needs to be smaller than your drone control range.

The drone's range and falloff with regards to their position relative to the target determine how effective their shots will be.


As for using them against small targets - they are as effective as you make them.

The following things help (in my personal order of preference):

1) Omnidirectional tracking links (increased tracking)
2) Target painters (increased sig on targets)
3) Web (slows down your targets)

My navy domi sniper can hit out and destroy NPC frigs in the 20 - 110 km range with little difficulty using sentries. (I use three omnis and a TP)


So it would be a viable (PVE) tactic to warp in @100, drop your bouncers there, and then proceed with burning towards the rats to kill them with blasters ?

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#10 - 2012-01-27 15:23:49 UTC
Katherine Starlight wrote:
actually their maximum speed is 1 M/s


So they move 3,6km in an hour. Heh.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Derath Ellecon
University of Caille
Gallente Federation
#11 - 2012-01-27 15:26:29 UTC
vorneus wrote:
Iris Bravemount wrote:
So, it's worth fitting Drone control range stuff on sniper fits using sentries (if you have a utility highslot) ?


In some cases yes, PvE for the most part. You might do it on a PvP Ishtar if you want to snipe with it, but the Ishtar's CPU is so utterly dire that you'll have real difficulties what with the fitting req's of DLA's.

-Ed


The Ishtar gets a drone control range bonus for the HAC skill, which lowers its need for a DLA
Gypsio III
State War Academy
Caldari State
#12 - 2012-01-27 16:02:21 UTC  |  Edited by: Gypsio III
Wacktopia wrote:
Katherine Starlight wrote:
actually their maximum speed is 1 M/s


So they move 3,6km in an hour. Heh.


Yeah if you're shooting a POS this can actually be a real pain, they'll drift inside the force field and you can't retrieve them.

Also, Sentries plus extended control range = angry Falcon pilots.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#13 - 2012-01-27 17:56:04 UTC
Gypsio III wrote:
Yeah if you're shooting a POS this can actually be a real pain, they'll drift inside the force field and you can't retrieve them.

If they drift inside the force field you can still scoop them if they are within the 2,500m limit

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Mavnas
The Scope
Gallente Federation
#14 - 2012-01-27 19:09:17 UTC
Iris Bravemount wrote:
Cyniac wrote:
Drone control range is how far your ship needs to be from the target, not how far you are from your drones nor how far your drones are from your target. I know it's confusing but.

Drones <----A----> Your ship <----B----> Your target


B needs to be smaller than your drone control range.

The drone's range and falloff with regards to their position relative to the target determine how effective their shots will be.


As for using them against small targets - they are as effective as you make them.

The following things help (in my personal order of preference):

1) Omnidirectional tracking links (increased tracking)
2) Target painters (increased sig on targets)
3) Web (slows down your targets)

My navy domi sniper can hit out and destroy NPC frigs in the 20 - 110 km range with little difficulty using sentries. (I use three omnis and a TP)


So it would be a viable (PVE) tactic to warp in @100, drop your bouncers there, and then proceed with burning towards the rats to kill them with blasters ?



If by burning you mean some sort of MWD, then maybe? Otherwise it's a long ride back to pick them up.
Tabernack en Chasteaux
Phoibe Enterprises
#15 - 2012-01-27 19:22:49 UTC
Mavnas wrote:
If by burning you mean some sort of MWD, then maybe? Otherwise it's a long ride back to pick them up.

Even with a MWD, 100km is a long ride in a domi :(
Tippia
Sunshine and Lollipops
#16 - 2012-01-27 23:28:10 UTC
Cyniac wrote:
Drone control range is how far your ship needs to be from the target, not how far you are from your drones nor how far your drones are from your target. I know it's confusing but.

Drones <----A----> Your ship <----B----> Your target

B needs to be smaller than your drone control range.

The drone's range and falloff with regards to their position relative to the target determine how effective their shots will be.

To illustrate that further….

There are three legs to the geometry that limit the applicability of your drones, two of which matter when you're trying to put damage on a target, and one of which matters when you try to affect your drones (by scooping/recovering them, repping them, or trying to blow them up for some unknown reason).

Drone control range — limits how close the target has to be to you in order for you to order the drones attack it.
Locking range — same (if you can't lock the target, you can't tell your drones to attack it).
Drone activation proximity — limits how close a target has to be to the drone in order for the drone to start attacking on its own accord.
Drone optimal/falloff — limits how close a target has to be to the drone in order for the drone to have a chance of hitting it.
Range to drone — limits how close the drone has to be to you in order for you to lock it, rep it, scoop it, or activate any other module on it.
Zhilia Mann
Tide Way Out Productions
#17 - 2012-01-27 23:31:41 UTC
Cyniac wrote:
Drone control range is how far your ship needs to be from the target, not how far you are from your drones nor how far your drones are from your target. I know it's confusing but.

Drones <----A----> Your ship <----B----> Your target


B needs to be smaller than your drone control range.

The drone's range and falloff with regards to their position relative to the target determine how effective their shots will be.


For the record, range A doesn't matter here. At all.

As for dropping sentries and then going in with blasters in PvE.... Meh. In a Dominix/Rattlesnake/NDomi I wouldn't consider it. Those things are slow. Blasters already have problems due to this and travel time to pick up sentries just adds to the issues.

In an Ishtar, maybe. But good luck getting any decent damage out of the blasters. In a Gila it might be worth trying as CPU constraints sometimes make it hard to extend its drone control range. HAM Gila might work here.

In an Ishkur? Sure, you're flying it for lulz anyway.
Bibosikus
Air
#18 - 2012-01-28 00:54:25 UTC
I and several others got popped in Fountain a couple of years back by an incredibly annoying nano-Ishtar pilot who would leave sentries 50-100km off the gate and buzz you as you jumped in, with dual webs and a tp. He was extremely effective for a few days. Sentries can HURT. We eventually popped him and he moved on, presumably to take his winning formula to other victims..

Eagles may soar, but weasels don't get sucked into jet engines.

Kahega Amielden
Rifterlings
#19 - 2012-01-28 01:48:39 UTC
Bibosikus wrote:
I and several others got popped in Fountain a couple of years back by an incredibly annoying nano-Ishtar pilot who would leave sentries 50-100km off the gate and buzz you as you jumped in, with dual webs and a tp. He was extremely effective for a few days. Sentries can HURT. We eventually popped him and he moved on, presumably to take his winning formula to other victims..



I am so very extraordinarily tempted to do this right now.
Hungry Eyes
Imperial Academy
Amarr Empire
#20 - 2012-01-28 01:59:56 UTC  |  Edited by: Hungry Eyes
all you have to know is that sentry drones are gods of PVE, and highly situational in pvp. i have sniped Vagas with Bouncers and three-shot Jags with Wardens from 120km off in my Snipetar, but in realistic pvp scenarios, sentries will get you killed more often than not. i have lost 1bill worth of Ishtars (so about 6) trying to make sentries work in pvp, but the truth is they're so very situational.

for fleets though theyre awesome. i use Bouncers on my rail Megas and Domis to do about 900dps damage past 50km.

sentry drones would be viable in pvp if drone ships got a role bonus of: your sentry drones follow at 20/40/60/80/100% of your ship's speed. or some sort of teleport mechanic. say, for the Ishtar, Gila, Domi, Eos.
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