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Cloaky warp trick or exploid?

Author
Frosi
Just another awsome corp...
#1 - 2012-01-27 12:08:27 UTC
Hello dev's / players,

At the moment a lot of people use a MWD and regular cloaking device to warp away from gates without being lockable by other players. This can be done in basicly all ships that are not able to use a covert ops cloack.

In my opinion this is more of a exploid then a game mechanic. Covert ops ships are designed to have the cloack warp ability and at at the moment almost every ship ingame has the ability with no way to counter it.

One solution would be deactivating the MWD immediately after hitting the cloack button and therefore stop speeding up any more.

Seeing regulare battleships warping off gates unlockable shouldn't be possible when not even the black ops BS can fit a cov ops cloak.

Thanks for reading,
Frosi
Kahega Amielden
Rifterlings
#2 - 2012-01-27 12:26:19 UTC  |  Edited by: Kahega Amielden
This mechanic has been around for years (since before I started playing). At one point CCP accidentally broke it in a bugfix for something else, and there was a giant uproar until CCP said "oops, we didn't mean to do that. Fixed"


It is not an exploit. It is a mechanism which partially balances the fact that you have no way of detecting a gatecamp until you jump straight into it.


Quote:
Seeing regulare battleships warping off gates unlockable shouldn't be possible when not even the black ops BS can fit a cov ops cloak.


Black ops BS can do the same thing easier thanks to the cloaked velocity bonus. They don't need to use a MWD to align.


Quote:
Covert ops ships are designed to have the cloack warp ability and at at the moment almost every ship ingame has the ability with no way to counter it.


There are ways to counter it. Get an interceptor to decloak it as it aligns.
Frosi
Just another awsome corp...
#3 - 2012-01-27 12:42:36 UTC  |  Edited by: Frosi
Kahega Amielden wrote:


Black ops BS can do the same thing easier thanks to the cloaked velocity bonus. They don't need to use a MWD to align.



Quote:
Covert ops ships are designed to have the cloack warp ability and at at the moment almost every ship ingame has the ability with no way to counter it.

There are ways to counter it. Get an interceptor to decloak it as it aligns.



The Problem is that the black and cov ops ships are designed for escaping gate camps and a normal t1 BS isn't and shouldnt be able to do it! Further more that the MWD still keeps accelerating you while your cloaked is debatable and shouldn't be possible in my opinion. And for using inty; a dram isnt even always fast enough!
Tippia
Sunshine and Lollipops
#4 - 2012-01-27 12:45:10 UTC
Frosi wrote:
The Problem is that the black and cov ops ships are designed for escaping gate camps and a normal t1 BS isn't and shouldnt be able to do it!
Of course they should.
Just because you set up a camp doesn't mean that you are entitled to a 100% capture rate.

This is a legitimate means for non-covops ships to escape such situations. There are ways to combat it. It's an intended mechanic and a complete non-issue.
Frosi
Just another awsome corp...
#5 - 2012-01-27 12:49:49 UTC
In eve you need scouts look where you go decide on the ship you can take there with surviving etc not just strapping on a MWD and cloak and voila you can go anywhere.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#6 - 2012-01-27 12:55:46 UTC
Sorry some one used their modules to beat you.

One you wanted to use your modules to beat them.



Was it me? Cuz i use Asro-Glide ships all the time.
And some times it's to slip in to You all mysteriously with my Onix to put my bubble all over you and your friends.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Kahega Amielden
Rifterlings
#7 - 2012-01-27 13:11:22 UTC  |  Edited by: Kahega Amielden
Quote:
The Problem is that the black and cov ops ships are designed for escaping gate camps and a normal t1 BS isn't and shouldnt be able to do it! Further more that the MWD still keeps accelerating you while your cloaked is debatable and shouldn't be possible in my opinion. And for using inty; a dram isnt even always fast enough!


as I already said, BOps can do it better and without compromising their fit.

Every ship can do it to some extent in lowsec to counteract the fact that it is completely impossible to know in advance that you're about to jump into a camp without a scout. It is unreasonable to expect people to just die without any recourse if you happen to put up a camp in a system.

If you want to remove this then you need to provide some other mechanism for people to avoid gatecamps.
Blind Navigator
Science and Trade Institute
Caldari State
#8 - 2012-01-27 13:16:35 UTC
You might want to train for interceptors.
Then learn to fly them properly.
And finally laugh at tears of ppl thinking mwd cloak is fool proof.
Frosi
Just another awsome corp...
#9 - 2012-01-27 13:17:57 UTC
Kahega Amielden wrote:
Quote:
The Problem is that the black and cov ops ships are designed for escaping gate camps and a normal t1 BS isn't and shouldnt be able to do it! Further more that the MWD still keeps accelerating you while your cloaked is debatable and shouldn't be possible in my opinion. And for using inty; a dram isnt even always fast enough!


as I already said, BOps can do it better and without compromising their fit.

Every ship can do it to some extent in lowsec to counteract the fact that it is completely impossible to know in advance that you're about to jump into a camp without a scout. It is unreasonable to expect people to just die without any recourse if you happen to put up a camp in a system.

If you want to remove this then you need to provide some other mechanism for people to avoid gatecamps.


Well for one cloaky haulers and cov op ships already exist

and if you need another ship through you can scout or use a hugin for webs or you could cloak and try to slowboat away

you want to get away 100% and i want to catch 100% so somewhere in the middle i guess
Frosi
Just another awsome corp...
#10 - 2012-01-27 13:20:00 UTC
Blind Navigator wrote:
You might want to train for interceptors.
Then learn to fly them properly.
And finally laugh at tears of ppl thinking mwd cloak is fool proof.


Tried in a dram as fast as it gets since i am around for a while now and have the skills. It sometimes works on slow alingning t1 haulers but other than that your mostly to slow.
Kahega Amielden
Rifterlings
#11 - 2012-01-27 13:23:14 UTC  |  Edited by: Kahega Amielden
Quote:
Well for one cloaky haulers and cov op ships already exist


So you think that anyone who is not flying around in a covops ship should instantly die if they happen to jump into a system you are camping?

That's balanced?


Quote:
you want to get away 100% and i want to catch 100% so somewhere in the middle i guess


It is not impossible to stop them, you just need to plan for it as a camper. Get an interceptor and assign drones to it. Have it burn at anything that cloaks up and you will very likely decloak it.

It's an avoidance tactic you need to plan for, just like you would counter WCS with a heavy interdictor.
Blind Navigator
Science and Trade Institute
Caldari State
#12 - 2012-01-27 13:24:19 UTC
Frosi wrote:
Blind Navigator wrote:
You might want to train for interceptors.
Then learn to fly them properly.
And finally laugh at tears of ppl thinking mwd cloak is fool proof.


Tried in a dram as fast as it gets since i am around for a while now and have the skills. It sometimes works on slow alingning t1 haulers but other than that your mostly to slow.



So you do have the middle ground you asked for.
Sometimes it works sometimes it does not.
And to make it better its up to catcher's skill to suceed.
Seems a good mechanic then.
Frosi
Just another awsome corp...
#13 - 2012-01-27 13:26:45 UTC
Kahega Amielden wrote:
Quote:
Well for one cloaky haulers and cov op ships already exist


So you think that anyone who is not flying around in a covops ship should instantly die if they happen to jump into a system you are camping?

That's balanced?


Quote:
you want to get away 100% and i want to catch 100% so somewhere in the middle i guess


It is not impossible to get away, you just need to plan for it as a camper. Get an interceptor and assign drones to it. Have it burn at anything that cloaks up and you will very likely decloak it.


with gateguns on you and your drones not an option and if you unscouted jump into a camp in low sec or null you should die most of the times
Frosi
Just another awsome corp...
#14 - 2012-01-27 13:27:43 UTC
Blind Navigator wrote:
Frosi wrote:
Blind Navigator wrote:
You might want to train for interceptors.
Then learn to fly them properly.
And finally laugh at tears of ppl thinking mwd cloak is fool proof.


Tried in a dram as fast as it gets since i am around for a while now and have the skills. It sometimes works on slow alingning t1 haulers but other than that your mostly to slow.



So you do have the middle ground you asked for.
Sometimes it works sometimes it does not.
And to make it better its up to catcher's skill to suceed.
Seems a good mechanic then.


not when the gate guns are spreading the love
Blind Navigator
Science and Trade Institute
Caldari State
#15 - 2012-01-27 13:29:13 UTC
Frosi wrote:
Blind Navigator wrote:
Frosi wrote:
Blind Navigator wrote:
You might want to train for interceptors.
Then learn to fly them properly.
And finally laugh at tears of ppl thinking mwd cloak is fool proof.


Tried in a dram as fast as it gets since i am around for a while now and have the skills. It sometimes works on slow alingning t1 haulers but other than that your mostly to slow.



So you do have the middle ground you asked for.
Sometimes it works sometimes it does not.
And to make it better its up to catcher's skill to suceed.
Seems a good mechanic then.


not when the gate guns are spreading the love


nobody forces inty pilot to agress. he is there just to uncloak.
Frosi
Just another awsome corp...
#16 - 2012-01-27 13:38:25 UTC
Blind Navigator wrote:
Frosi wrote:
Blind Navigator wrote:
Frosi wrote:
Blind Navigator wrote:
You might want to train for interceptors.
Then learn to fly them properly.
And finally laugh at tears of ppl thinking mwd cloak is fool proof.


Tried in a dram as fast as it gets since i am around for a while now and have the skills. It sometimes works on slow alingning t1 haulers but other than that your mostly to slow.



So you do have the middle ground you asked for.
Sometimes it works sometimes it does not.
And to make it better its up to catcher's skill to suceed.
Seems a good mechanic then.


not when the gate guns are spreading the love


nobody forces inty pilot to agress. he is there just to uncloak.


Well actually to get back on topic my point was that the MWD should deactivate when you hit cloak a target painter or ecm doesnt finish its cycle while being cloacked or most other modules in eve. So why a MWD
XXSketchxx
Sniggerdly
Pandemic Legion
#17 - 2012-01-27 13:54:55 UTC
You could always not suck at gate camping and decloak them while they are aligning.
Frosi
Just another awsome corp...
#18 - 2012-01-27 13:58:08 UTC
XXSketchxx wrote:
You could always not suck at gate camping and decloak them while they are aligning.


you could go try that yourselfe before making stupid posts
Robert Caldera
Caldera Trading and Investment
#19 - 2012-01-27 14:07:23 UTC  |  Edited by: Robert Caldera
regular game mechanic, no exploit.
No right is guaranteed for you to lock and scramble any ship passing through.

Or simply decloak them, yeah.
Crevtran Sbatiol
Sebiestor Tribe
Minmatar Republic
#20 - 2012-01-27 14:11:30 UTC
Robert Caldera wrote:
lock and scramble any ship passing through


Not looking for a guarantee, looking for a chance.

Alice: Geez, Bob, you taunted the Goons and now they want to kill you. Bob: Should I call the police? Alice: In game, Bob, kill you in game. Bob: Ah, so petition it and call the police?

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