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Ships and strategies for L3/4 courier and mining missions?

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Author
Palladias
Doomheim
#1 - 2012-01-18 22:00:43 UTC  |  Edited by: Palladias
I achieved one of my long-term goals this week of getting all corps with a security agent to 5.0 or better. I'm now setting my sights on those pesky corps who do not have such luxurious accomodations and require me to mine or haul to better my standings. My faction standings are quite high overall, so I don't have to fuss with L1/2 missions, but I haven't run a courier mission aside from the odd storyline in quite a few years.

My primary concerns are this: Will my blockade runner (crane) be able to handle the loads of L3 or 4 courier misisons (cargo rigged ofc) or will I need to use my bustard? And secondly, what mining ships are appropriate for L3/4 mining missions. I presumed the covetor or hulk would be first choice, but if there are many rats or distances to travel I may need to consider ye old mining battleship fits (nostalgia).

Oh and just to head anyone off who wants to suggest something mutli-box or whatnot, I only have one account and have been happy with just one account since 2005 so no thanks to anything that involves alts. =)

TIA
MadMuppet
Critical Mass Inc
#2 - 2012-01-18 22:25:56 UTC
I think the largest single cargo I've been given on L4 a courier mission lately was 8000m3, but I might have just been lucky.

The rats in the mining missions are based on the sec status of the system they are in. IE, no rats in 1.0 or 0.9. When I used to do them I would bring a hulk with MLUs and just jetcan all the stuff, then come back with a hauler that had tractor beams (or an Orca). On level 4 mining missions you might land 80km from the item to mine, so bring a book, jet can, and use tractors (not jet canning makes for a LONG mission). With a Hulk it takes about 30-45 minutes to mine out a L4 (45000m3 of material is common) and you need to be done in 2-4 hours for the bonus.

Remember to check D-scan for ganker sores.

-Mad

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Vaerah Vahrokha
Vahrokh Consulting
#3 - 2012-01-18 23:33:34 UTC
1) Hauling missions don't go above 8k but I recall storyline giving up to 40k. The 40k are a stack of smaller stuff though.

2) Mining missions are not just mining.

- There are some where you actually do mine stuff and get attacked by frigate sized drones. Hi sec fit Hulk is more than fine.

- There are some where you will get BC sized rats. In that case you should either overtank the Hulk or actually make some money by popping these ships with your own BC.

- There are some where you get to mine gas. Those too will have rats (I don't recall the size), in that case an Hulk is useless. You should take a ship with many gas mining modules because otherwise it'll take you a long time (I did some in Osprey, way too boring).
Palladias
Doomheim
#4 - 2012-01-18 23:48:40 UTC
Good news on the courier front at least, sounds like my crane will have no problems, storylines not withstanding.

Will have to dredge up a little more info on the mining missions.
Spineker
#5 - 2012-01-18 23:51:42 UTC  |  Edited by: Spineker
My crane holds 9450m3 with all the rigs and low slots used up for cargo. Not bad really and still has covert ops (just cause I had one laying around and wanted to be cool) and booster etc. There is only a 1 L4 Mission I can think of and it is a storyline that is over 8000 although forget the name but it is like 40000m3 and I pushed my cargo to hold as much as possible to get it finished in as few runs. That was back when I ran missions out of Motsu which was not only 40,000m3 every time but also 8 jumps one way. Roll


Ops I notice people already said that ...
Verocity
8 Virtues
#6 - 2012-01-19 00:01:39 UTC
Biggest L3 courier mission i've seen is 4000m3. L4 mining missions can be ore, ice, or gas so be ready for any of those 3. Most rats are frigate but some in Caldari space drop you next to a drone hive and can have a mix of frig and BC sized drones so bring some drones of your own and a decent tank. Hulk excels at most of these missions but for gas I'd get gas harvesting V and fit a BC with 5 harvesters and a cargo expander or 2.
Palladias
Doomheim
#7 - 2012-01-19 00:03:04 UTC
Verocity wrote:
t for gas I'd get gas harvesting V and fit a BC with 5 harvesters and a cargo expander or 2.


If the ferox has another role, I wasn't aware of it. Blink
Tasko Pal
Spallated Garniferous Schist
#8 - 2012-01-19 00:59:34 UTC
I'm working towards similar goals myself. Mining missions are pretty straightforward. You need to move about 45k m3 of roid, 20k of ice, or 4250 m3 of gas. If you can bring in an alt then it goes much faster. Courier missions are just moving cargos up to 8k (and a little less in minmatar/gallente missions), You shouldn't have trouble hauling your stuff around in an orca, though you might need to repackage your exhumer or whatever due to ship maintenance bays being a bit small.

Some of the corps are difficult to run missions for. For example, Pator Tech School has pure courier agents for its normal agents (and no storyline agents), but it also has tutorial agents which I was able to use to get a good start. Look for alternate means such as cosmos agents, tutorial agents, etc to speed up that standing gain.

you might not need this, but I did compile a list of corps which don't have storyline agents. These are particularly hard to raise standing for.

As a final remark, the absolute worst sort of mission for raising standing is the courier missions. Generally, running level 1 security missions is faster at raising standing than running level 4 courier missions (for example, Top Down has decent level 4 courier agents, but has huge stacks of level 1 security agents).
Bendak Starcrusher
Federal Defense Union
Gallente Federation
#9 - 2012-01-19 04:44:39 UTC  |  Edited by: CCP Spitfire
ORE MISSIONS you get it all. sometimes 3 admirals and 4 frig and the actual mission drones. I hate the admirals they can snipe you out around 60km. so auto targeting is nice. EW , drone and rocket them up. I use a Vexor. nothing like sniping with drones and small radar. Too many *snip* Spitfire to deal with out in 0.0 sec to waist a BS. I love my vexor. I say the best ccruiser in the game.
Palladias
Doomheim
#10 - 2012-01-19 04:46:59 UTC
I see...
Fairhand
Aliastra
Gallente Federation
#11 - 2012-01-19 08:14:44 UTC
The biggest Gallente courier load I was given was 7200m3 which usually fits in an Itty4 with two containers as the load was usually made up of 8x mission items though I did get one of roughly the same capacity which was 9 units so couldn't fit.

Just beware of maxing cargo on your blockade runner - you will be making it an easy gank target.
Salt Dog
Perkone
Caldari State
#12 - 2012-01-20 10:29:21 UTC
I just have to ask how you managed to get 5.0 standing with all corps? I've found that by running security missions for two corps (not pirates) that I've made myself hostile to Gallante Navy and pretty close with the Minmatar.

Did you just do an ungodly amount of mining/R&D/distribution missions?

Patri Andari
Thukker Tribe Antiquities Importer
#13 - 2012-01-21 00:43:16 UTC
Tasko Pal wrote:


As a final remark, the absolute worst sort of mission for raising standing is the courier missions. Generally, running level 1 security missions is faster at raising standing than running level 4 courier missions (for example, Top Down has decent level 4 courier agents, but has huge stacks of level 1 security agents).


This such such poor advice it deserves a slap.

Level 4 couriers are the best source of faction gain in the game. If you blitz level 1 missions but have the standing to run higher level agents you are a fool.



Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

CCP Spitfire
C C P
C C P Alliance
#14 - 2012-01-21 09:01:15 UTC
Offtopic posts removed.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Alain Kinsella
#15 - 2012-01-22 09:40:21 UTC  |  Edited by: Alain Kinsella
Salt Dog wrote:
I just have to ask how you managed to get 5.0 standing with all corps? I've found that by running security missions for two corps (not pirates) that I've made myself hostile to Gallante Navy and pretty close with the Minmatar.

Did you just do an ungodly amount of mining/R&D/distribution missions?


Look up the 'Faction Standings Repair' thread for full details, but basically you raise one faction up, then the opposing one, and repeat in a ping-pong state until everyone's at 5. Also, get Social/Connections V (IIRC) when possible, you'll have access to higher-end missions sooner and raise base standings faster.

I personally raised two similar factions from ~2.5 to ~4.5 in just over a week, using nothing but a string of L3 couriers. The important trick is to have a ship which can be quickly re-configured to hold two max-size courier loads, and don't dead-head when possible (that led to some very amusing roundabout trips, but hey it made the work fun). I'm also blitzing the couriers, not running on AP.

Primary opposing faction only dropped by just over 1 point, a good trade and I'll be able to recover most of that in a month with an SoE arc run.

One interesting side-effect is that I've not seen implant Storyline events in awhile; My last 7-8 were all courier (decent bump), except for the two combat (really nice bump). Until now storylines were almost exclusively implant-based, but that's when I would get one very six weeks, not the other way around. P


Edit - For the OP: Mammoth (L4 Indy skill), two T2 I-Stabs, two T2 Nanofiber, one EC2 (in hold), one AB of choice (inactive - otherwise affects align time). 6750 m2 base, about 8500 with the EC2. I did not originally carry an AB, but keep misreading the AP dots (multiple stations in the route) and would derp one hop too far. Ugh At that point, activate the AB, burn back to previous system, disable after the hop, continue to station.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Salt Dog
Perkone
Caldari State
#16 - 2012-01-26 10:13:08 UTC
Alain Kinsella wrote:
Salt Dog wrote:
I just have to ask how you managed to get 5.0 standing with all corps? I've found that by running security missions for two corps (not pirates) that I've made myself hostile to Gallante Navy and pretty close with the Minmatar.

Did you just do an ungodly amount of mining/R&D/distribution missions?


Look up the 'Faction Standings Repair' thread for full details, but basically you raise one faction up, then the opposing one, and repeat in a ping-pong state until everyone's at 5. Also, get Social/Connections V (IIRC) when possible, you'll have access to higher-end missions sooner and raise base standings faster.

I personally raised two similar factions from ~2.5 to ~4.5 in just over a week, using nothing but a string of L3 couriers. The important trick is to have a ship which can be quickly re-configured to hold two max-size courier loads, and don't dead-head when possible (that led to some very amusing roundabout trips, but hey it made the work fun). I'm also blitzing the couriers, not running on AP.

Primary opposing faction only dropped by just over 1 point, a good trade and I'll be able to recover most of that in a month with an SoE arc run.

One interesting side-effect is that I've not seen implant Storyline events in awhile; My last 7-8 were all courier (decent bump), except for the two combat (really nice bump). Until now storylines were almost exclusively implant-based, but that's when I would get one very six weeks, not the other way around. P


Edit - For the OP: Mammoth (L4 Indy skill), two T2 I-Stabs, two T2 Nanofiber, one EC2 (in hold), one AB of choice (inactive - otherwise affects align time). 6750 m2 base, about 8500 with the EC2. I did not originally carry an AB, but keep misreading the AP dots (multiple stations in the route) and would derp one hop too far. Ugh At that point, activate the AB, burn back to previous system, disable after the hop, continue to station.



Thanks for pointing me in the right direction. Considering I play about 2hrs every other day this might take awhile...
Tasko Pal
Spallated Garniferous Schist
#17 - 2012-01-27 11:15:52 UTC
Patri Andari wrote:
Tasko Pal wrote:


As a final remark, the absolute worst sort of mission for raising standing is the courier missions. Generally, running level 1 security missions is faster at raising standing than running level 4 courier missions (for example, Top Down has decent level 4 courier agents, but has huge stacks of level 1 security agents).


This such such poor advice it deserves a slap.

Level 4 couriers are the best source of faction gain in the game. If you blitz level 1 missions but have the standing to run higher level agents you are a fool.


For faction gain, datacenter missions are faster. And I'd say that level 3 courier missions are probably faster than level 4 courier missions. You generally can find larger stacks of such agents (sometimes next to each other), you can carry more level 3 payloads than level 4 payloads, and the level 3 payloads tend to be a bit less travel. So I think it's not that hard to complete level 3 courier missions more than twice as fast as it would be to complete the level 4 missions. That compensates for the roughly half standing of level 3 storyline missions compared to level 4 storyline missions, though you do run the risk of hitting multipart level 3 storylines.

It's worth noting here that this thread is about raising corporate standing often with corporations that don't have storyline agents. For Top Down, the fastest way to raise Top Down standing is blitzing level 1 security missions. The average level 1 security mission has better corporate standing gain than level 4 courier missions and completes faster.