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Highsec Concerns about CSM- no representation? Highsec's fault? Help from CCP?

Author
Ai Shun
#41 - 2012-01-27 02:30:54 UTC
Ganagati wrote:
True, but isn't that the same with Darkfall or UO? I appreciate what you are saying, and you certainly are not wrong... I'm just trying to understand what the distinction of this game vs the others is if this game isn't primarily played to be Internet Spaceships. >_>


Yeah, I guess it is. I don't think the other games have so many competitive aspects as well developed as EVE Online, but I've also not played them with the same amount of depth as this one.

As to the distinction:

ILikeMarkets wrote:
This game is, unfortunately, a combination of two things that tthree different groups of people want. Some want internet spaceships, some want hardcore lose everything PvP and some want a nice mix of both.


The distinction between players that want "internet spaceships" (We all do, otherwise we'd be playing something else) and "hardcore lose everything PvP" is what I don't understand.

We all want spaceships. We all play a game of risk and reward. Why make the distinction between somebody that plays in highsec and enjoys mining or somebody that plays in lowsec and enjoys mining or somebody that plays in highsec and enjoys pirating.

I guess my core point is we need to remove the differentiation between PvE and PvP because all of EVE is a PvP activity. That's the very nature of a sandbox type game; you are competing with other players even if only on a micro level. But too many people focus on that as if they're making a World of Warcraft server choice.
Tian Nu
Ministry of War
Amarr Empire
#42 - 2012-01-27 02:37:36 UTC
the botom line is is truth if someone is not willing to ever get in PVP nothing we can do.

You can molest some ppl as much you want they are pasiff they wont say think (btw most of those are serial killers at the and) mayby we shuld not fck whith bears after all.

CCP are you shore they can't get my personal infos from youre web sites ?

Father O'Malley about Darius III begging for whelp: “Hows that working out for ya ? I make it 02:21 and all I see is you begging Riverini to get numbers and trying to recruit from the incursion public channel.”

Umega
Solis Mensa
#43 - 2012-01-27 02:38:38 UTC
Confirming that highsec population numbers are influenced by its already staggering safety.. which leads ppl (including me) to have alts in highsec for varies reasons. One of which being the main market hub in the galaxy existing in highsec.. because of its safety and neutrality. Where highsec only players.. obviously don't have a single null/low/wh alt. Numbers are skewed

Confirming that, in most circumstances.. ppl that claim they make more Isk in null, but don't want to live there anymore use the term 'I dont like the politics' which is actually translated into 'I dont like being called to help defend/conquer space, I want to farm and let you guys secure my right to farm here safely'. Or they were flat out kicked out and can't admit, now being butthurt.

Confirming that.. no matter what percentage of the population voted, those who won.. won. Failure to vote is silence. Remain silent. Anyone complaining about CSMs, that did not vote.. are lazy self-entitled pricks that are so warped in their own demented reality, they really aren't worth listening to or else they will corrupt others with their mental illness. It is plastered on the login screens multiple times.. there is no excuse not to vote.. other than your own actions, or lack thereof.. not doing so. Don't pin it on someone or something else.

Confirming that people that are unable to pin blame on themselves are the worst kind of politicians.. and people to be calling out others. People that can't recognize their own mistakes are doomed to repeated them, and should not be sitting around yelling out at other people and trying to tell them that their way is the right way.
Fredfredbug4
The Scope
Gallente Federation
#44 - 2012-01-27 02:39:15 UTC
ILikeMarkets wrote:


While YOU may not feel that mining is a viable primary playstyle, there are many who do. Trading, industry, mining, marketing... all HUGE aspects of the game made up of many players who want to enjoy themselves doing just that. Forcing them to PvP and forcing them into combat simply won't happen. They'll do what they do for as long as they can, and then they'll quit when they can't any longer. It's like two little kids playing with toys. If one kid tries to force the other play his way or no way at all, it will likely be no way at all. The other kid will walk away and that will be that.


I am not denying that they are major aspects of the game, however combat (when will people ever learn that everything you do involves competing against other players?) is the main focus of the game. If I told my friends "come play eve so we can carry stuff around and shoot rocks" they would probably think the game is dull and boring.

The reason why there is such a large amount of people trying to avoid combat completely is because, despite the focus of the game, players are introduced into a nice cuddly world where the only baddies are NPCs in missions and if anyone dare lay a finger on you CONCORD will be up their butts.

I'm not blaming the "carebears" for their play-style. After all no sane person would join a game advertised and praised for it's combat and expect to go mining. I simply feel that high security is a bit too secure. This causes people, who are already safe to never yearn to try and do dangerous things. That whole "born in the vault, die in the vault" concept in Fallout 3.

I'm fine with people playing however they want, if you want to spend all day shooting at rocks when you can be shooting at people be my guest, in fact I admire people who play how they want.

However people like you are being quite hypocritical, your trying to stop those of us that want combat, from engaging in combat at the expense of your safety, yet if you look at the history of EVE, you will see that combat has been nerfed in favor of safety time and time again.

ILikeMarkets wrote:


Why waste money on something that is no longer fun? For now, there are still things highsec "carebears" can do. The day there isn't or it gets nerfed so badly that it just isn't fun anymore, they'll look for something else to do I guess. And I dread that, because I do love seeing 44,000+ users logged in. A grand improvement over the days when the game was "entirely 'Combat Space'", neh?


What is the point of seeing 44,000 users logged in at a time if you are keeping your contact with them at the absolute minimum? If you don't engage in the Massive Multi-PLAYER aspect of the game then why not fill the server up with NPCs?

And yes, it is clear that the introduction of hi-sec did indeed help the game. Like I said, myself and many others out there rely on Hi-Sec to make some cash. However, if Hisec only accounts for 1/4 to 1/3rd (don't know the exact numbers) of the games systems it is very clear that EVE is still meant to be combat focused.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Tian Nu
Ministry of War
Amarr Empire
#45 - 2012-01-27 02:50:42 UTC
Fredfredbug4 wrote:


What is the point of seeing 44,000 users logged in at a time if you are keeping your contact with them at the absolute minimum? If you don't engage in the Massive Multi-PLAYER aspect of the game then why not fill the server up with NPCs?


Mayby cos i like to play solo ? Did that cross you mind ? Do you know that i did the whole LFD 2 in hard mode whith only boots as co ops ? Why cos i like chalenge. Why i dont play whith ppl most of times becose once you enter group you become the group. You can engage in solo play but what if i dont want to go on TS cos am lisening to music or don't want to hear you voice at all.

See for you is MMO for me is sinle player game and you try to prevent me from playing it the way i want but is ok i can shoot ppl in the face no bigie sadly some ppl can't why not understend them why ***** at them ?

Father O'Malley about Darius III begging for whelp: “Hows that working out for ya ? I make it 02:21 and all I see is you begging Riverini to get numbers and trying to recruit from the incursion public channel.”

Serge Bastana
GWA Corp
#46 - 2012-01-27 03:04:16 UTC
Tian Nu wrote:
it is normal that the majority are in hi sec (easy acess to trading hubs, missions probably the first income for many) you go in 0.0 get blow up on first gate poded (as you don't know about clones you lost somme SP) that experiance was realy bad so it may take you while to recover.
Then one day you in hi sec minding you own busseness you pick up can lose youre hi sec not suposed to go boom ship now you need to recober from that.
Thne you take two roads first you are biterr and quit eve and play something else not neseserely WoW or start reading materials understend the game mecanics and soon become the ones from yesteday that scared you.
Is cicle of evE.
This game is not for every one specialy when cry babys try to make it even worst for hi sec players and beter for them so called F1 F2 leet 0.0.


Part of the problem here is that the game is meant to be a multi player experience, hence the MM part of MMORPG. This means that players aren't expected to live in their own little shells then wonder why something happened to them, like losing sp when they don't know about having to upgrade their clones.

The idea of the game is that you interact with others, join a corp or make one with some people you met during that first week of trial. I hooked up with another player in my first few days, he just sent me a fleet invite, I accepted and we went from there. We learned together and then joined a corp with far more experienced players who showed us the ropes, as I am with some new players now.

If this sort of things is happening it is likely that these players are either never trying to find out more about the game on their own or don't see the value of being a bit more social beyond the NPC corp they started in and learning from players who understand the game a fair bit more. Some would really enjoy opening the door and being part of a more active group, I'm sure, but some just want to turtle up and do their own thing each time they log in. Those players can't be helped it would seem, but then they complain when their understanding of the game is insufficient to let them avoid or survive the harsher aspects when they come knocking.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#47 - 2012-01-27 03:12:13 UTC
Fredfredbug4 wrote:
ILikeMarkets wrote:


While YOU may not feel that mining is a viable primary playstyle, there are many who do. Trading, industry, mining, marketing... all HUGE aspects of the game made up of many players who want to enjoy themselves doing just that. Forcing them to PvP and forcing them into combat simply won't happen. They'll do what they do for as long as they can, and then they'll quit when they can't any longer. It's like two little kids playing with toys. If one kid tries to force the other play his way or no way at all, it will likely be no way at all. The other kid will walk away and that will be that.


I am not denying that they are major aspects of the game, however combat (when will people ever learn that everything you do involves competing against other players?) is the main focus of the game. If I told my friends "come play eve so we can carry stuff around and shoot rocks" they would probably think the game is dull and boring.

The reason why there is such a large amount of people trying to avoid combat completely is because, despite the focus of the game, players are introduced into a nice cuddly world where the only baddies are NPCs in missions and if anyone dare lay a finger on you CONCORD will be up their butts.

I'm not blaming the "carebears" for their play-style. After all no sane person would join a game advertised and praised for it's combat and expect to go mining. I simply feel that high security is a bit too secure. This causes people, who are already safe to never yearn to try and do dangerous things. That whole "born in the vault, die in the vault" concept in Fallout 3.

I'm fine with people playing however they want, if you want to spend all day shooting at rocks when you can be shooting at people be my guest, in fact I admire people who play how they want.

However people like you are being quite hypocritical, your trying to stop those of us that want combat, from engaging in combat at the expense of your safety, yet if you look at the history of EVE, you will see that combat has been nerfed in favor of safety time and time again.

ILikeMarkets wrote:


Why waste money on something that is no longer fun? For now, there are still things highsec "carebears" can do. The day there isn't or it gets nerfed so badly that it just isn't fun anymore, they'll look for something else to do I guess. And I dread that, because I do love seeing 44,000+ users logged in. A grand improvement over the days when the game was "entirely 'Combat Space'", neh?


What is the point of seeing 44,000 users logged in at a time if you are keeping your contact with them at the absolute minimum? If you don't engage in the Massive Multi-PLAYER aspect of the game then why not fill the server up with NPCs?

And yes, it is clear that the introduction of hi-sec did indeed help the game. Like I said, myself and many others out there rely on Hi-Sec to make some cash. However, if Hisec only accounts for 1/4 to 1/3rd (don't know the exact numbers) of the games systems it is very clear that EVE is still meant to be combat focused.


A bannana is a fruit , many people eat banannas, many of those people also watch TV. It is clear that TV is intended to make people focus on eating fruit!

I think your logic falls apart. Eve as stated by CCP is a sandbox where everyone competes. That is a fact and every player lives that in Eve no matter what they do. But to say Eve is combat focused because only 1/3 of the players live in high sec is a stretch. I can make a better case for Eve being a giant ecconomic simulator that is driven by many factors that includes PvP ship combat. CCP hired an economist but has not hired an expert on naval warfare. That might be a hint.

Here is a simple mental exersise you could try. Imagine Eve these ways

1. No markets - Eve would die almost immediately. No motivation to build anything other than to use it yourself to fight. You couldn't support combat for any lenght of time before you were down to noob frigate fleets.

2. No PvP ship combat - Eve would be a different game for sure but with enough PvE combat to pick up the slack and additions of mechanisms to let someone control the resources with some other sort of activity Eve would probably still be a pretty good game and maybe about as healthy as it is now.

So

no markets = Eve is dead
no ship PvP = Eve different but maybe as popular

At least that is how I see it.

I mostly agree with your post, but I think you lost me at the very end. I think what 1/3 of Eve in high sec says is Eve is focused on providing escalation risk vs. reward in the only MMO in the 'verse with a working player driven ecconomy.

If you had said "Eve is still meant to be "CONFLICT" focused you would have had me at "I". Big smile

Issler Dainze
Voice of Reason Party CSM7 Candidate
Ai Shun
#48 - 2012-01-27 03:15:46 UTC
Issler Dainze wrote:
If you had said "Eve is still meant to be "CONFLICT" focused you would have had me at "I". Big smile


You may have just earned yourself another vote, Issler. I'd like to see more about your campaign plans and what you'll bring to the CSM.
Alavaria Fera
GoonWaffe
#49 - 2012-01-27 03:21:09 UTC  |  Edited by: Alavaria Fera
ILikeMarkets wrote:
(UNLESS you can't access the medical tab in your station and you are bound there- such as an old player who left for a while and returned months/years later. THEN it just sucks to be you... be prepared to lose a few skills trying to get to highsec/another medical facility).

This happened in a recent war, with a bunch of people camped in a staging station (after being podded in a fleet battle) that had no medical facilities. Ouch. With time dialation, it might be harder for pods to excape newbies in rifters/thrashers. (those were enemies getting alphapodded).

Oh yea losing your ship. I suppose that would be bad. Presumably wars of attrition would be rather effective in breaking an enemy alliance's will to fight. After you've burned down their war materiel stock and whatever they manage to grab from Jita.
Issler Dainze wrote:
CCP hired an economist but has not hired an expert on naval warfare.

I too would like to find an expert on the realities of space combat with easily accessible faster than light travel and instantaneous communications. Also in which people can survive death repeatedly.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mars Theran
Foreign Interloper
#50 - 2012-01-27 09:00:10 UTC
Sure. I'm almost of the opinion that CCP should either select potential CSM candidates itself, (giving those people the ability to reject or accept, and then run for CSM if they choose), or moderate the candidate process in one way or another.

Moderation could involve CCP restricting applicants to a certain number per interest group; and involve pre-election candidate selection for each interest group. Initial applications for candidacy would go through CCP through a new feature in EVE gate, (apply for CSM selection), after which CCP would interview all candidates and begin a polling process.

Once all interest groups had achieved minimum representation through this process, the selected candidates could begin their campaigns as the best possible candidates for their interest group for CSM. Nullsec interest groups wouldn't run against Highsec interest groups for example.

Candidate selection could also require a vetran status of sorts, where CCP would verify account details to make sure this wasn't a member of a counter interest group looking to leverage seats for his constituents. This would all be done in the pre-selection process.
zubzubzubzubzubzubzubzub
Rico Minali
Federal Navy Academy
Gallente Federation
#51 - 2012-01-27 09:04:54 UTC
All it takes of for those majority of players to actually vote rather than wallow in apathy. If your 80% of peopel want to make change then it would be easy for them to vote in a complete panel of hisec CSM, but if they dont care enough about their game then no, they wont be represented.

Trust me, I almost know what I'm doing.

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#52 - 2012-01-27 09:10:40 UTC
So we need wait till the people create there thread that they want to be in CSM in the somehow choose the most reasonable(one or two) of them to represent the MAJORITY of the players.

CEO of Lanate Industries

Citizen of Solitude

Jowen Datloran
Science and Trade Institute
Caldari State
#53 - 2012-01-27 09:13:00 UTC
CCP will not make direct improvements on high sec content as it is not "cool" enough.

CCP Soundwave told me so.

Mr. Science & Trade Institute, EVE Online Lorebook 

March rabbit
Aliastra
Gallente Federation
#54 - 2012-01-27 09:18:08 UTC
posting in one more thread "highseccers don't want to 0.0.... "

/c

The Mittani: "the inappropriate drunked joke"

Tippia
Sunshine and Lollipops
#55 - 2012-01-27 09:49:17 UTC
ILikeMarkets wrote:
Are there any CSM representatives who represent the majority of the playerbase? (Source: https://p.twimg.com/Ajc6KNBCQAAT9my.png:large https://twitter.com/ccp_diagoras 66% of players 5m SP and higher are highsec toons, while 20% are 0.0 toons.)
…so in other words, most likely, only some 40% of players are actual proper highsec players.
Grumpy Owly
Imperial Shipment
Amarr Empire
#56 - 2012-01-27 10:13:57 UTC
Tippia wrote:
ILikeMarkets wrote:
Are there any CSM representatives who represent the majority of the playerbase? (Source: https://p.twimg.com/Ajc6KNBCQAAT9my.png:large https://twitter.com/ccp_diagoras 66% of players 5m SP and higher are highsec toons, while 20% are 0.0 toons.)
…so in other words, most likely, only some 40% of players are actual proper highsec players.


Tippia, think about it .....

Even if they are not their mains, the "actual" characters are still High sec toons.

As such it still means the appropriation of interest in those regions is higher irrespective of where their main loyalties might lie.

And I find it very interesting the ongoing importance afforded to "regional" discrimination. Irrespective of the brokerage of power and how it is used and/or wether appropriate represetation is afforded for all regional interests. Admittedly this is one of the issues that the view some corrupt members of the CSM all are from a certain region. But please don't let that cloud the possibility that an objective person from the same region wouldn't be of value to the CSM. Equally it's a purely discrimating idea for null seccers to have this view about high sec.

Even as a high sec player, if a sufficiently objective and valued candidate appeared from any region, even Jove space!, I would vote for them on their credentials and ideas, not neccesarily just on their geography. Its more an "standpoint" issue for me, and I question how much the ongoing debate on regional bias for these things is actually helping the EvE community. All it seems to be doing is fueling animosity between the groups. Maybe that is a naive statement, but I question the validity of promoting regional bias.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#57 - 2012-01-27 10:23:37 UTC
[quote=ILikeMarkets
While YOU may not feel that mining is a viable primary playstyle, there are many who do. Trading, industry, mining, marketing... all HUGE aspects of the game made up of many players who want to enjoy themselves doing just that. Forcing them to PvP and forcing them into combat simply won't happen. They'll do what they do for as long as they can, and then they'll quit when they can't any longer. It's like two little kids playing with toys. If one kid tries to force the other play his way or no way at all, it will likely be no way at all. The other kid will walk away and that will be that.

Why waste money on something that is no longer fun? For now, there are still things highsec "carebears" can do. The day there isn't or it gets nerfed so badly that it just isn't fun anymore, they'll look for something else to do I guess. And I dread that, because I do love seeing 44,000+ users logged in. A grand improvement over the days when the game was "entirely 'Combat Space'", neh?[/quote]


MIning trading and industry are not exlusive to Hi-sec.
Name 10 problems with hi-sec.
If there even 5...

I wanted to paint my space ship red, but I couldn't find enough goats. 

Malcanis
Vanishing Point.
The Initiative.
#58 - 2012-01-27 10:38:26 UTC
ILikeMarkets wrote:
Are there any CSM representatives who represent the majority of the playerbase? (Source: https://p.twimg.com/Ajc6KNBCQAAT9my.png:large https://twitter.com/ccp_diagoras 66% of players 5m SP and higher are highsec toons, while 20% are 0.0 toons.)



Right at this moment, 3 of my 6 "toons" are in hi-sec systems, 1 is in lo-sec, while the other two are in Venal. Am I a "high sec player"?

If I were a CSM, would you say that I was unable to represent hi-sec players? Or would I be unable to represent 0.0 players?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tippia
Sunshine and Lollipops
#59 - 2012-01-27 10:38:30 UTC  |  Edited by: Tippia
Grumpy Owly wrote:
Tippia, think about it .....

Even if they are not their mains, the "actual" characters are still High sec toons.
The point is: the characters are irrelevant. It's the player that matters. If the player can stomach not living in highsec, then he can stomach not living in highsec, no matter how many of his characters do.

When people pull out that number to suggest that somehow highsec players are a majority, they're just dead wrong: it's far more likely that a minority of players are highsec players, and most of them can (and do) live just fine outside of highsec. Do they take advantage of highsec? Sure, but that's just because they'd be stupid not to — not that they can't live without it (which is what the “highsec is majority”-nutters want to make everyone believe).

…and to expand on and provide more data points to the issue Malc illustrates above:

I live and operate out of highsec. (Nearly) every time I dock, I do it in a highsec station, because I take the time to go “back home” before logging off. But I still only operate out of highsec — I frequently go gallivanting around lowsec and shallow nullsec. Am I a highsec player? Given the argumentation I present on these boards, would my highsec living make me a good representative of the highsec players if I were on the CSM?
baltec1
Bat Country
Pandemic Horde
#60 - 2012-01-27 10:43:17 UTC
I have 3 industry alts, a backup mission slave and a pvp alt in empire and me in 0.0

that 80% number that gets batted about might not be a number to trust.