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next upgrade should be indy

Author
Rita Torres
Royal Amarr Institute
Amarr Empire
#1 - 2012-01-27 08:40:33 UTC
It seems like every 6 months we get indy upgrade and then 6 more months we get war upgrade. So in june or may should be an indy upgrade. So I was thinking for indy upgrade we need t3 mining ships more powerful strip miners ships with better resis on them. Ships that can use more then 3 strip miners. Also a super sized capital industrial ship that give way better bonus but also can use fighter size mining drones up to 15. And its superindustrial core can launch a shield bubble around the belt abou 30km and be like 10million hp but uses a lot of stront to keep the shield up. Also throw in something for antimatter or comets also make empire moons mineable but u only get like 5m3 per hour instead of 100. I know some won't like tis but let kme hear your thoughts.
Valei Khurelem
#2 - 2012-01-27 08:43:11 UTC
I want to see exhumers become useful and public labs fixed.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Lady Spank
Get Out Nasty Face
#3 - 2012-01-27 08:43:32 UTC
Your suggestion is to introduce ships that make others obsolete. That's not how it works. This is an awful suggestion.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Serge Bastana
GWA Corp
#4 - 2012-01-27 09:04:41 UTC
Lady Spank wrote:
Your suggestion is to introduce ships that make others obsolete. That's not how it works. This is an awful suggestion.


Seconded.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

KrakizBad
Section 8.
#5 - 2012-01-27 09:14:05 UTC
Came hoping for a goodpost about the horrible industry interface. Left Roll.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#6 - 2012-01-27 09:36:35 UTC
Lady Spank wrote:
Your suggestion is to introduce ships that make others obsolete. That's not how it works. This is an awful suggestion.


"Thirded" Bear

Tippia
Sunshine and Lollipops
#7 - 2012-01-27 09:43:28 UTC
Lady Spank wrote:
Your suggestion is to introduce ships that make others obsolete. That's not how it works. This is an awful suggestion.

…that, and the suggestion doesn't actually upgrade anything — instead, it just reduces the industrial input from the average industrial player.
Venus Rinah
Arcanum Industry
#8 - 2012-01-27 09:47:50 UTC  |  Edited by: Venus Rinah
Agree with the lack of content afforded to the industrial focus.

Not so sure of the "death star" approach to mining, problems afoot with that kind of answer.

And unfortunatley as you request, according to existing news features, the next update theme is focussing on the War processes in game it seems.

Despite that CCP would do wise to start considering the down trodden and defunctly underpaid useless as most people try to keep reminding about the role. It is possibly one of the professions in game that has been negleted and held back the longest.

Mind I don't want it to stop the focus elsewhere as a preferential priority either as those other aspects fo the game are equally as important. If not more so in my view as the many broken aspects of conflict mechanics seem to be causing a few people to lose their heads atm. Which may be more important features to get right. Potentially of apparent interest to the industrials affected by them.
Lady Spank
Get Out Nasty Face
#9 - 2012-01-27 09:50:01 UTC
MORE MINERALZ MORE MONIEZ

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Tippia
Sunshine and Lollipops
#10 - 2012-01-27 09:52:12 UTC
Lady Spank wrote:
MORE MINERALZ MORE MONIEZ

…if only. Straight

The funny thing is that the best thing that could happen to industrialists would probably be the exact opposite of what they tend to propose.
Lady Spank
Get Out Nasty Face
#11 - 2012-01-27 09:53:24 UTC
Also, give roids captchas (in-game style locking activity) which bots can't duplicate.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Mara Rinn
Cosmic Goo Convertor
#12 - 2012-01-27 09:59:08 UTC
Lady Spank wrote:
MORE MINERALZ MORE MONIEZ


… and the minerals I mine myself are free!
Zimmy Zeta
Perkone
Caldari State
#13 - 2012-01-27 10:01:18 UTC  |  Edited by: Zimmy Zeta
I think the whole mining thingy is completely overrated in Eve. You are an immortal superhuman being- and all you want is to dig in the dirt? Primary ressource production should be a starting profession, easy to learn with a rather smal profit. Profit should come from manufacturing and selling the refined products. RL example: No rich CEO of a RL industrial corporation would ever say "meh, this is stupid, I`m gonna get me a pickaxe and go digging for some ore..." so why should our characters?
Flame on, miners!

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Salpad
Carebears with Attitude
#14 - 2012-01-27 10:07:01 UTC
Lady Spank wrote:
Your suggestion is to introduce ships that make others obsolete. That's not how it works. This is an awful suggestion.


T3 mining ships with the same yields as Hulks but better resists, sound fine to me.
baltec1
Bat Country
Pandemic Horde
#15 - 2012-01-27 10:10:35 UTC
Because nobody has said this Im going to point out the next update is all about war and as every good indi pilot knows war is good for businessTwisted
seany1212
M Y S T
#16 - 2012-01-27 10:12:14 UTC
Salpad wrote:
Lady Spank wrote:
Your suggestion is to introduce ships that make others obsolete. That's not how it works. This is an awful suggestion.


T3 mining ships with the same yields as Hulks but better resists, sound fine to me.


You'd get better resists if you tanked your hulk properly rather than going for the highest ore yield possible but that's the price you pay Roll
Vera Algaert
Republic University
Minmatar Republic
#17 - 2012-01-27 10:22:42 UTC
Lady Spank wrote:
Also, give roids captchas (in-game style locking activity) which bots can't duplicate.

use a pvp mini-game as mining captchaTwisted

.

Mara Rinn
Cosmic Goo Convertor
#18 - 2012-01-27 10:24:52 UTC  |  Edited by: Mara Rinn
Rita Torres wrote:
So I was thinking for indy upgrade we need t3 mining ships more powerful strip miners ships with better resis on them. Ships that can use more then 3 strip miners.


An important part of suggesting any changes to an MMO is to suggest what outcome you expect to achieve: perhaps something is broken, or you want to provide some new ways for players to interact.

Diving straight into a feature suggestion without indicating what the purpose the feature serves, is what programmers refer to as "code smell."

Just suggesting a new mining ship that allows all miners to mine more ore in the expectation of making more ISK is displaying a grievous misunderstanding of economics and capitalism. As supply of materials goes up, the value goes down. This will be especially true for people who mine the easily accessible materials: everyone is mining more of it, the price collapses.

Rita Torres wrote:
… And its superindustrial core can launch a shield bubble around the belt abou 30km and be like 10million hp but uses a lot of stront to keep the shield up.


How much fuel does this defensive bubble require? How mobile is the ship projecting the bubble? Do you understand bumping mechanics? How do you intend to make a profit while using this ship? Can you see how such a ship would be incredibly useful in PvP?
Grumpy Owly
Imperial Shipment
Amarr Empire
#19 - 2012-01-27 10:34:49 UTC  |  Edited by: Grumpy Owly
Mara Rinn wrote:
Rita Torres wrote:
So I was thinking for indy upgrade we need t3 mining ships more powerful strip miners ships with better resis on them. Ships that can use more then 3 strip miners.


An important part of suggesting any changes to an MMO is to suggest what outcome you expect to achieve: perhaps something is broken, or you want to provide some new ways for players to interact.

Diving straight into a feature suggestion without indicating what the purpose the feature serves, is what programmers refer to as "code smell."

Just suggesting a new mining ship that allows all miners to mine more ore in the expectation of making more ISK is displaying a grievous misunderstanding of economics and capitalism. As supply of materials goes up, the value goes down. This will be especially true for people who mine the easily accessible materials: everyone is mining more of it, the price collapses.


^^ QFT

Without balancing where the appropriation of mineral assests come from the relative wealth of the assests only serves to oversaturate a market. You may not neccesarily make yourself any richer. However, by adjusting the importance of the role, by reducing the mineral gains from other sources other than mining and allowing improvements to mining will provide a small improvement to its "value".

Can't have it all though since at present the appropriation of minerals is massively skewed in the direction of "mission/ratting" minerals as the main source and would likley need to remain so to afford economic stability. But again you can certainly make the role more "competitive".
Rico Minali
Federal Navy Academy
Gallente Federation
#20 - 2012-01-27 10:39:07 UTC
Mining ships are fine, teh idea is that you have guards to defend you of you are worried about being attacked. People seem to forget that ratrher conveniently.

POS's need an overhaul (see flogging teh dead horse for modular starbases) and maybe some more and exciting other indy stuff for teh lads and laddettes who enjoy it.

Trust me, I almost know what I'm doing.

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