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General Poll: Would you prefer omniscient Local Chat, or an actual Intel Tool?

Author
Vyl Vit
#41 - 2012-01-27 04:11:29 UTC
Yeah. I want a chat function that's so overloaded the game crashes every time I log. Nothing like an avalanche of impertinent information to wade through, right?

Vote for me for CSM. I have a cluttered mind, but don't CARE!

Paradise is like where you are right now, only much, much better.

Alouette Bistrot
Sentinel Event
Hatakani Trade Winds Combine
#42 - 2012-01-27 05:44:39 UTC
I'd like to see local a destructable object in null, and perhaps a module you can fit to a ship that isn't quite like local but a more powerful dscan.

that and fix the damn angle selector, perhaps provide visual feedback on the cone of angle.

besides that, combat probes and dscan can provide some pretty good intel as it is.
Khrage
#43 - 2012-01-27 05:47:26 UTC
no idea how it would work, but i am not a fan of the whole local mechanic in null. or i'm more of a fan of the lack there of local in WH space. maybe at the very depths of null, like -0.9 ish space gets effectively crappier stargates that don't record/post in local when people come through. but it's an idea. because as much as i love WHs, i'm not the kind of player that likes dealing with the whole POS setup/warfare stuff.
Andski
Science and Trade Institute
Caldari State
#44 - 2012-01-27 05:57:13 UTC
Leave local the way it is.

Delayed local will just be another blow to an already dying nullsec.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Ai Shun
#45 - 2012-01-27 06:02:10 UTC  |  Edited by: Ai Shun
Gizznitt Malikite wrote:
Do you prefer the omniscient, instantaneous Local Chat we have now?
[ 7 For Keep Local ]

or

Would you prefer a more balanced intel system?
[ 16 Replace Local with an Intel Tool ]

By balanced, I mean a system that:


  • A.) Alerts you quickly (not necessarily instantly) to the presence of all potential threats in space.
  • B.) Leaves some ambiguity as to whether a potential threat is a friend or foe until you get intel on it.
  • C.) Doesn't nerf the cloak out of play, nor boost it into the God of Hunting.


This F&I thread is my idea of a more balanced intel system. That's not the point of this thread though. I'm really just curious whether people think "local is fine as is", or if they want something different assuming a balance between predator and prey, cloakies, and the intelligence gathering mechanics can be achieved.


I would prefer a balanced Intel Tool, supported by ships, skills and modules that facilitate gathering of that Intel.

I do not want any automatic mechanism to alert anyone to any ship in a system.

I would however support a gate or proximity warning mechanism for regions where alliances hold sovereignty; as long as those structures and objects are destructible.

And no delayed Local, please.
MeBiatch
GRR GOONS
#46 - 2012-01-27 06:21:51 UTC
yes and no.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Petrus Blackshell
Rifterlings
#47 - 2012-01-27 06:26:30 UTC
MeBiatch wrote:
yes and no.

Because binary poll responses are too mainstream?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Xorv
Questionable Acquisitions
#48 - 2012-01-27 06:39:55 UTC
Local Chat should just be a chat and nothing more, remove it's intel functions.

Slight improvements to DScanner to compensate, (but not replicate) for Local's Intel functions being removed.
Andski
Science and Trade Institute
Caldari State
#49 - 2012-01-27 07:20:30 UTC
Xorv wrote:
Local Chat should just be a chat and nothing more, remove it's intel functions.

Slight improvements to DScanner to compensate, (but not replicate) for Local's Intel functions being removed.


nah

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Emiko Luan
Aliastra
Gallente Federation
#50 - 2012-01-27 07:21:05 UTC
heh if they aren't on Mumble they are a foe :p

Delayed local is superior, all space should be wh space.

+welcome to my world+ http://emikochan13.wordpress.com http://emikochan13.deviantart.com

Andski
Science and Trade Institute
Caldari State
#51 - 2012-01-27 07:22:19 UTC
Emiko Luan wrote:
heh if they aren't on Mumble they are a foe :p

Delayed local is superior, all space should be wh space.


okay

make all systems accessible only through wormholes, remove gates and delete supercapitals

then all space will be w-space

that's an acceptable compromise

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Zirse
Risktech Analytics
#52 - 2012-01-27 07:26:23 UTC
Andski I don't think anyone wants to see a delayed local in null, or anyone serious anyways. I think that local is a little limiting in its design though.

I liked Grath's point about an intel system that rewards people who good at eve and penalizes people who are bad rather than handing everything to you on a platter.
Andski
Science and Trade Institute
Caldari State
#53 - 2012-01-27 07:35:56 UTC
being good at eve is efficiently spamming dscan

yes let's reduce spatial awareness to tedium

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Zirse
Risktech Analytics
#54 - 2012-01-27 07:37:46 UTC
Never said I wanted carpal tunnel.
Nicolo da'Vicenza
Viziam
Amarr Empire
#55 - 2012-01-27 07:42:00 UTC
hey can I shut off the nearby stargate when I hear intel about some fleet of reds riding up to mess up my ratting fortress?
Halcyon Ingenium
Caldari Provisions
Caldari State
#56 - 2012-01-27 07:44:45 UTC
I would prefer it if they got rid of local and introduced everyone to d-scan, which is sufficient enough as an intel tool.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Gizznitt Malikite
Agony Unleashed
Agony Empire
#57 - 2012-01-27 07:47:15 UTC  |  Edited by: Gizznitt Malikite
Andski wrote:
Leave local the way it is.

Delayed local will just be another blow to an already dying nullsec.


I didn't suggest turning local into WH delayed local...

I suggested replacing local with an intel system based on premises to moderately balance it.

Are there particular premises that you think are problematic?

  • A.) Alerts you quickly (not necessarily instantly) to the presence of all potential threats in space.
  • B.) Leaves some ambiguity as to whether a potential threat is a friend or foe until you get intel on it.
  • C.) Doesn't nerf the cloak out of play, nor boost it into the God of Hunting.

From some of your snarky comments, i assume you think local is perfect as is, or is it you just don't think any alternatives are feasible?

10-26
Andski
Science and Trade Institute
Caldari State
#58 - 2012-01-27 08:04:17 UTC  |  Edited by: Andski
Gizznitt Malikite wrote:
From some of your snarky comments, i assume you think local is perfect as is, or is it you just don't think any alternatives are feasible?

10-26


local is fine as it is

it tells you who is in the system with you and nothing else

I really don't get the obsession with wanting to screw with it without a single forethought of its consequences. You should not be able to move through a system with active, vigilant players undetected, or have your presence be indistinguishable from blue traffic.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Gizznitt Malikite
Agony Unleashed
Agony Empire
#59 - 2012-01-27 08:28:36 UTC
Andski wrote:
Gizznitt Malikite wrote:
From some of your snarky comments, i assume you think local is perfect as is, or is it you just don't think any alternatives are feasible?

10-26


local is fine as it is

it tells you who is in the system with you and nothing else

I really don't get the obsession with wanting to screw with it without a single forethought of its consequences. You should not be able to move through a system with active, vigilant players undetected, or have your presence be indistinguishable from blue traffic.


Personally, I think replacing local with an intel system opens up several new interesting game mechanics. I disagree with some of your sentiments, however, I fully acknowledge that any change must be carefully examined for imbalances and abuses. Local is perhaps the most important tool in the game for nullsec PvP, and poorly altering it into a fail intel system would have disastrous consequences for the entire game...
Cathy Drall
Royal Amarr Institute
Amarr Empire
#60 - 2012-01-27 08:52:48 UTC
Local as it is feels very artificial.

The manual clickfest D-scan as it is now is hopeless though, why can't it be automated like a radar?
Perhaps a 10-25AU range radar would be a lot better and realistic.