These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

I should use sensor dampeners?

Author
Masatoshi Hamada
Doomheim
#1 - 2012-01-26 07:07:00 UTC
I am a Gallente pilot, so I will eventually make use of these modules probably. I have been told that ECM completely is overshadowing them however. Is this true? Should I not bother and just to train for a blackbird and ECM?

Or should I train for them and just use them when they get buffed?
Nalha Saldana
Aliastra
Gallente Federation
#2 - 2012-01-26 07:17:28 UTC
Most of the skills for ewar is shared, you can easily train for both t1 ships and modules to try them out.
Hrett
The Scope
Gallente Federation
#3 - 2012-01-26 07:17:35 UTC
Masatoshi Hamada wrote:
I am a Gallente pilot, so I will eventually make use of these modules probably. I have been told that ECM completely is overshadowing them however. Is this true? Should I not bother and just to train for a blackbird and ECM?

Or should I train for them and just use them when they get buffed?


ECM is overpowered and broken, so most other EWAR is overshadowed. That being said, damps are still useful, especially with the explosion of T3 BC fleets. Most FCs will demand ECM, though. Train damps anyway. ;)

spaceship, Spaceship, SPACESHIP!

Fon Revedhort
Monks of War
#4 - 2012-01-26 07:56:24 UTC
Masatoshi Hamada wrote:
I am a Gallente pilot, so I will eventually make use of these modules probably. I have been told that ECM completely is overshadowing them however. Is this true? Should I not bother and just to train for a blackbird and ECM?

Or should I train for them and just use them when they get buffed?

RSD's are very potent and far from being useless, just apply them right. Some people just got used to total impunity and thus spread stupid things about something being a litte bit more niche - that is, don't bring damps to kill that blasterboat and you'll be doing just fine.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Deen Wispa
Sheriff.
United Caldari Space Command.
#5 - 2012-01-26 08:03:30 UTC  |  Edited by: Deen Wispa
Hrett wrote:
Masatoshi Hamada wrote:
I am a Gallente pilot, so I will eventually make use of these modules probably. I have been told that ECM completely is overshadowing them however. Is this true? Should I not bother and just to train for a blackbird and ECM?

Or should I train for them and just use them when they get buffed?


ECM is overpowered and broken, so most other EWAR is overshadowed. That being said, damps are still useful, especially with the explosion of T3 BC fleets. Most FCs will demand ECM, though. Train damps anyway. ;)


Curious to know how is EWAR OP?

Nothing wrong with damps. Just use them in the right battles.If you know ahead of time that the opposition is trying to nano and kite, then using a Celestis (or the Lach if you can fly t2) will nullify their range. Of course, there are many counters to each counter, but damps can be a viable solution depending on a situation.

I believe the CSM minutes said CCP might consider boosting damps?

High Five. Yeah! C'est La Eve .

Roime
Mea Culpa.
Shadow Cartel
#6 - 2012-01-26 08:07:37 UTC  |  Edited by: Roime
"Racial EWAR" really only means that each race has a bunch of ships that receive bonuses to effectiveness of certain EWAR type.

I our case, these damping bonused ships are:

Maulus
Celestis
Keres
Lachesis
Arazu

Sensor damp strenght has been nerfed so hard, that fitting one damp isn't amazingly useful on other ships besides these, unless of course your whole fleet fits them. Stealth bombers are an exception, as some pilots take advantage of the damp's positive effect combined with small signature and/or impressive range of torpedoes, and SB engagements typically last for very short time.

Things obviously change when you fit several scripted damps on a bonused and rigged hull, then damps can have very severe effects on the enemy's combat ability. Damping has two distinctly different applications when using the scripts- with Scan Resolution scripts they increase the locking times, protecting small ships from large ones. This will obviously work well together with ECM.

With Targeting Range scripts damps become range control modules. You can for example take out enemy logistics, snipers or their EWAR and force them to move closer. On a warp disruptor bonused ship like Arazu, Lachesis and Keres, range damping can protect the tackling ship very effectively. Perhaps the Gallente fleet doctrine has been to use damps to force enemy ships to fight in blaster optimal range.

Main weakness of damps is their lowish strenght, one damping ship can't take out several ships like a Falcon, because you usually need to activate several modules on a single target to make a difference. This makes them more useful in small gang combat than large fleets, but I regard Gallente as the small gang race anyway.

Their strength is that unlike random ECM, damps always work if you are inside their (very long) range.

I'm personally looking very much forward to a possible buff, I find damps way more interesting and challenging than other forms of EWAR due to their tactical nature. Still T2 damping tacklers with crazy long points are very effective as they are- I'm aiming for the Arazu and will max damping skills this spring.

.

Fon Revedhort
Monks of War
#7 - 2012-01-26 08:08:45 UTC
Deen Wispa wrote:

I believe the CSM minutes said CCP might consider boosting damps?

Which would be just plain wrong. Prolly the most ******** part in the whole minutes stuff.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Hrett
The Scope
Gallente Federation
#8 - 2012-01-26 14:27:11 UTC
Deen Wispa wrote:
Hrett wrote:
Masatoshi Hamada wrote:
I am a Gallente pilot, so I will eventually make use of these modules probably. I have been told that ECM completely is overshadowing them however. Is this true? Should I not bother and just to train for a blackbird and ECM?

Or should I train for them and just use them when they get buffed?


ECM is overpowered and broken, so most other EWAR is overshadowed. That being said, damps are still useful, especially with the explosion of T3 BC fleets. Most FCs will demand ECM, though. Train damps anyway. ;)


Curious to know how is EWAR OP?

Nothing wrong with damps. Just use them in the right battles.If you know ahead of time that the opposition is trying to nano and kite, then using a Celestis (or the Lach if you can fly t2) will nullify their range. Of course, there are many counters to each counter, but damps can be a viable solution depending on a situation.

I believe the CSM minutes said CCP might consider boosting damps?


ECM completely nullifies a ship from doing anything in any situation. You can still fight when effected byother EWAR, just less effectively.

I have been flying Celestis in small gangs recently. One bonused range scripted damp can take BC lock range from 60-70k to 35-40k. It forces Nano BC into tackle range. 2 damps essentially takes one out of the fight. So a celestis can nerf 4, or take out 2 in those kind of engagements. For paper thin T3 BCs and BB/falcons, one damp is even more debilitating.

Honestly, I dont think damps need to be buffed much. I think their hulls need their damp bonus increased, and i think the damp power consumption needs to be cut back some. But a buff of the damp module itself will result in them being used on a lot of non-bonused ships again, and would make them a bit imbalanced. Just my opinion.

spaceship, Spaceship, SPACESHIP!

Alaric Faelen
Republic Military School
Minmatar Republic
#9 - 2012-01-26 15:30:29 UTC
ECM is not OP by any stretch, it's like plane crashes- less frequent than you'd think but spectacular when it does happen.

ECM is as balanced as it gets- it's all or nothing. You have a 1 in 4 chance....to even get a chance.....to jam. Oh yeah, WAY overpowered there.....
Taking into account the extremely narrow focus of ECM, it's limited utility against multiple or a variety of targets, and it's not OP, it's just the highest risk/reward module. Outside of those choking parameters, an ECM module is as good as leaving the slot empty.

Rarely is ECM used on a non-bonused ship where almost any other mid module is a better option. The ships with ECM bonus are paper thin and unsurprisingly- the first primary called in any battle. Blackbird pilots often spend hours running about in fleets only to be nearly insta-popped within seconds in the first engagement. That 'uber' mechanic everyone seems to think is OP, is usually wiped off the battle field before it's third cycle of jam attempts even fires.

Oh the QQ because the one in twenty times someone has tried to jam you, it actually worked. This is simply Confirmation Bias.

As to the actual OP question--

I use damps in two situations- 1) Drakes fit with Heavies for long range, but like ECM above, it's debatable whether damping a single target is better than another tank module that protects me from all incoming fire, not just a single target.
and 2) on my Stealth Bomber. There I aim to never get locked, ever, if I can help it.
Andrea Griffin
#10 - 2012-01-26 16:26:11 UTC
Remote Sensor Damps are very useful in the right situation. They're also a good counter to ECM ships.

ECM ships are pretty flimsy; they use range to stay alive, flying at the edge of their targeting range. A single RSD with a range script will kill their targeting range, forcing them to remain at range and be ineffective, or get much closer to the fight and risk blowing up.

The same goes for sniping ships. An RSD or two can really ruin a sniper's day.

Targeting range dampening is also great against tackle interceptors. Their targeting range is already fairly poor; they generally need to fit a rig or module in order to use their full point range. Is your buddy tackled by an inty, kiting him at 24mk or so? Apply a damp and he can gtfo.

Scan resolution dampening can be very powerful as well. Consider fighting another enemy fleet with logistics. Their logistics ships need to lock whomever is taking damage so that they can send repairs out. Add a few scan resolution damps onto the logistics ships and they will have a hard time getting their locks in time to save anyone. Scan resolution dampening is a real killer for remote repping carriers, since their scan resolution is already poor.

Sensor damps are more difficult to use than ECM, which is "target ship, activate the correct jammer." They require a lot more situational awareness and communication within the fleet. But unlike ECM, which is chance based, RSDs will always affect a target within your optimal.
Deen Wispa
Sheriff.
United Caldari Space Command.
#11 - 2012-01-26 19:43:52 UTC
Hrett wrote:
Deen Wispa wrote:
Hrett wrote:
Masatoshi Hamada wrote:
I am a Gallente pilot, so I will eventually make use of these modules probably. I have been told that ECM completely is overshadowing them however. Is this true? Should I not bother and just to train for a blackbird and ECM?

Or should I train for them and just use them when they get buffed?


ECM is overpowered and broken, so most other EWAR is overshadowed. That being said, damps are still useful, especially with the explosion of T3 BC fleets. Most FCs will demand ECM, though. Train damps anyway. ;)


Curious to know how is EWAR OP?

Nothing wrong with damps. Just use them in the right battles.If you know ahead of time that the opposition is trying to nano and kite, then using a Celestis (or the Lach if you can fly t2) will nullify their range. Of course, there are many counters to each counter, but damps can be a viable solution depending on a situation.

I believe the CSM minutes said CCP might consider boosting damps?


ECM completely nullifies a ship from doing anything in any situation. You can still fight when effected byother EWAR, just less effectively.



LOL. ECM isn't OP then. It's chanced-based. It is working as intended. No need to nerf ECM at all.

High Five. Yeah! C'est La Eve .

Grimpak
Aliastra
Gallente Federation
#12 - 2012-01-26 19:56:19 UTC
Deen Wispa wrote:

LOL. ECM isn't OP then. It's chanced-based. It is working as intended. No need to nerf ECM at all.



if you boost the other ewar then you don't need to nerf ECM at allP


tbh damps *outside* of the damp-bonused hulls are ok as they are.

damp-bonused hulls however, kinda need a boost. After all, I still remember the day when they triple-nerfed dampners all in a single seat and then Tuxford (?) came and posted "wait, gallente have damp bonuses?"

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Noisrevbus
#13 - 2012-01-27 01:49:36 UTC  |  Edited by: Noisrevbus
Grimpak wrote:

if you boost the other ewar then you don't need to nerf ECM at allP

tbh damps *outside* of the damp-bonused hulls are ok as they are.

damp-bonused hulls however, kinda need a boost. After all, I still remember the day when they triple-nerfed dampners all in a single seat and then Tuxford (?) came and posted "wait, gallente have damp bonuses?"


To me it just feels like they are grossly undervalued, not underpowered. Most of the "other EW" as well as the "other Recons" do just fine in their respective roles and are quite powerful once you dedicate to their performance.

What in the effect itself is it that you feel they are lacking? Damps seem quite alright at cutting range-sensitive ships out of performance (ECM and sniping was mentioned as fringers - but Scimis are an even better example), as well as piling reliable performance up to stack values that take away a large portion of focus target use. Painters and webs can turn Cruisers into Battleships, ready to be hit by XL-guns. It's pretty amusing to see people arguing about Titans tracking too well on one hand, and then insisting that painters and webs need buffs on the other.

The power of bonused neutralizers may be a bit on a trend slope due to Cruiser-sized roaming sliding down that same slope at the same time, while there is a heavy BS-profileration that overshadow those bonuses a fair bit in today's climate. You might argue that BS-neuts may be a bit too good, and i wouldn't disagree, but i think the real problem lie in the impopularity of roaming.

So what is it you can't do with Painters, Damps, Webs, Points and Scrams - that you feel they should be able to?

In my world they seem to work just fine, both unbonused and bonused. Do a Falcon provide more snap? Yeah, because that is kind of the only thing it does. It's snap without staying power unless you exploit other advantages. It does devote all of it's slots to doing just that and it's still chance-based and counterable. Compare that to an Arazu that can tank like a HAC, point at sniping ranges, scram at point ranges, deal a fair amount of damage and still reliably disrupt two-three range-sensitive ships or at least one additional ship with less sensitive sensors.

Is it one of them fruitcake scenarios again, where it needs to be had, eaten and sprinkled with gummy bears to appeal?

I understand that in a world of 500 hostile BC on field, sophisticated use of expensive Cruisers for points and damps may not be in it's ideal environment compared to bubbles or dogpiling lowtech options, but honestly...

Enter further discussion about Gallente links here.
Julius Foederatus
Federal Navy Academy
Gallente Federation
#14 - 2012-01-27 02:53:32 UTC
Damps are underpowered because of crappy bonuses and stacking penalties. To effectively use damps, you need three scripted ones to do anything meaningful to one ship. They're not even 100% effective since they have such a low optimal range. Compare this with a falcon or a curse/pilgirm that needs 1 ecm mod or 1 td to incapacitate a hostile ship. Meanwhile it takes 3 damps working 100% of the time to shut a falcon down, while only 1 ecm mod to potentially take an arazu out of commission. The RSD bonuses on all gallente EWAR hulls need a major boost, either 10 or 15% per level, instead of the terrible 5% we have now.
Khrage
#15 - 2012-01-27 03:22:07 UTC
damps great in big numbers with bonuses/unbonused ships. bad in small numbers with unbonused ships. good in small numbers with bonused ship.

as for the constant debate over ECM. ECM is kind of backwards from damps. the larger the fleet, the larger the chance it's going to get primaried, can't jam everything, and turned to dust. smaller gangs, the % of the enemy that can get jammed out of the fight is higher because of the smaller numbers, which therefore makes it more effective.

ECM drones however are simply broken. i think a good fix, is to nerf them to hell, but then make boats that get drone bonuses, also include ewar strength to that list of damage, mining yeild, etc. that also buffs the now 'worthless' ewar drones such as web drones and painter drones. of coarse i haven't dealth with the numbers, but just like they nerfed damps back in the day and like the drakes now, if everyone and their mother is using them because they are too good, they get nerfed. and seemingly every boat that can fit a full flight of drones, any size, is better off having ecm drones.
Roosterton
Sebiestor Tribe
Minmatar Republic
#16 - 2012-01-27 03:40:23 UTC  |  Edited by: Roosterton
Quote:
ECM is as balanced as it gets- it's all or nothing. You have a 1 in 4 chance....to even get a chance.....to jam. Oh yeah, WAY overpowered there.....


1 in 4 chance? What, are you using a single multispectral jammer with recons 0 against an ECCMing target? Even a Blackbird gets better than 25% against basically everything.

Quote:
Taking into account the extremely narrow focus of ECM, it's limited utility against multiple or a variety of targets, and it's not OP, it's just the highest risk/reward module. Outside of those choking parameters, an ECM module is as good as leaving the slot empty.


"extremely narrow focus?" "limited utility against multiple targets?" Have you ever PVP'ed? Ever?

ECM has a massively more vast focus in comparison to other forms of EWAR. Tracking disruption, for instance, only works against turret ships. Webs are only really useful against fast ships. Damps are rarely useful, and when they are, it's against long range ships.

What's ECM good against? Every. *******. Thing.

It doesn't help that the counter to ECM is utterly useless if you aren't being jammed, whereas the counter to other forms of EWAR is actually useful even when that ewar is not being used on you.

Oh, and utility against multiple targets? A Curse with neuts/TDs can "shut down" maybe two ships, max, assuming that they're not using tracking computers, even if it's fit for mostly ewar like a stereotypical Caldari recon. A Rook can semi-reliably jam three BC's, even if they're fitting ECCM, and is capable of 4+ if they're not using ECCM (depends on the BC, of course). Now, you may have a point that all EWAR somewhat suffers as the fleet size increases, but ECM once again suffers the least. As proven by many alphafleets running wings of scorpions.

Quote:
Rarely is ECM used on a non-bonused ship where almost any other mid module is a better option. The ships with ECM bonus are paper thin and unsurprisingly- the first primary called in any battle. Blackbird pilots often spend hours running about in fleets only to be nearly insta-popped within seconds in the first engagement. That 'uber' mechanic everyone seems to think is OP, is usually wiped off the battle field before it's third cycle of jam attempts even fires.


Why do you think everyone primaries the ECM boats? It's not because they have a squishy tank - it's because of how devastating they are. Caldari recons can be just as tanky as other recons, depending as how you fit them - people just simply don't fit them for tank, because their EWAR is so OP that having craptons of jammers is more worthwhile than having a tank.