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[Proposal] Deep Space Sites WARNING! Carebear content ahead!

Author
Vertisce Soritenshi
The Scope
Gallente Federation
#1 - 2012-01-25 21:47:02 UTC  |  Edited by: Vertisce Soritenshi
The proposal is to add new PvE group content to EvE in the form of Deep Space sites. (This proposal was initially on the original forums for some time and was received well.)

1. Sites would spawn 100AU or more from the center of the system.
2. Sites would be very difficult requiring several players to complete.
3. Sites would NOT be able to be bookmarked as to prevent the creation of "deep safe" bookmarks. (This should not be an issue since a group would be required to complete them anyway.)
4. Sites should be rare or at least less frequent than normal sites.

"IF" these sites were to be introduced to WH space then the difficulty should scale and escalations should be much, much more difficult. Perhaps spawning 8 or more BS's per capital. The risk involved should be great enough that losing a capital or tengu is rather high with a typical fleet.

Hmmm...deep space ice belts anyone? Nevermind... What?

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XXSketchxx
Sniggerdly
Pandemic Legion
#2 - 2012-01-25 22:44:32 UTC
Why?

Also, this belongs in features and ideas.
Vertisce Soritenshi
The Scope
Gallente Federation
#3 - 2012-01-25 23:17:10 UTC
Why not?

And it is perfectly fine here.

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Drake Draconis
Brutor Tribe
Minmatar Republic
#4 - 2012-01-25 23:36:08 UTC  |  Edited by: Drake Draconis
NOT SUPPORTING.

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Vincent Athena
Photosynth
#5 - 2012-01-26 00:13:08 UTC
Not sure why they need to be deep space. Just to make them harder to find?

But multi-player exploration sites sound good. They do not even need to be particularly hard. Consider a site about has hard as a L4 mission, but protected by an acceleration gate that only lets T1 frigates through.

Know a Frozen fan? Check this out

Frozen fanfiction

Tidurious
Blatant Alt Corp
#6 - 2012-01-26 00:22:23 UTC
Another half-assed idea from VS - this from the guy that tried to sell you "Unlearning".

First off, Assmembly Hall is for proposals that have already been well thought through and discussed in Features and Ideas discussion thread. This is not a well thought out idea and has not been evaluated on F&I yet, so it does NOT belong here.

Also, we don't need more content ATM until some of the current issues are fixed. This is just another boring site to run when what we need is a change to the NPC AI to make their sites more interesting as a whole.

Learn to use the forums and put ideas where they belong.
Vertisce Soritenshi
The Scope
Gallente Federation
#7 - 2012-01-26 01:10:16 UTC
Vincent Athena wrote:
Not sure why they need to be deep space. Just to make them harder to find?

But multi-player exploration sites sound good. They do not even need to be particularly hard. Consider a site about has hard as a L4 mission, but protected by an acceleration gate that only lets T1 frigates through.

The whole idea is that when scanning for sites, there is a metric **** ton of space that is just that...space. All sites are located within a relatively close distance to a planet and are easy as hell to find. I want it to be that random site out in the middle of nowhere that you would only find if you thought to actually scan the areas you wouldn't normally bother scanning.

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Drake Draconis
Brutor Tribe
Minmatar Republic
#8 - 2012-01-26 01:12:38 UTC  |  Edited by: Drake Draconis
Tidurious wrote:
Another half-assed idea from VS - this from the guy that tried to sell you "Unlearning".

First off, Assmembly Hall is for proposals that have already been well thought through and discussed in Features and Ideas discussion thread. This is not a well thought out idea and has not been evaluated on F&I yet, so it does NOT belong here.

Also, we don't need more content ATM until some of the current issues are fixed. This is just another boring site to run when what we need is a change to the NPC AI to make their sites more interesting as a whole.

Learn to use the forums and put ideas where they belong.


My sentiments exactly...but my words would be deemed inappropriate.

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XXSketchxx
Sniggerdly
Pandemic Legion
#9 - 2012-01-27 00:56:38 UTC
Vertisce Soritenshi wrote:
Vincent Athena wrote:
Not sure why they need to be deep space. Just to make them harder to find?

But multi-player exploration sites sound good. They do not even need to be particularly hard. Consider a site about has hard as a L4 mission, but protected by an acceleration gate that only lets T1 frigates through.

The whole idea is that when scanning for sites, there is a metric **** ton of space that is just that...space. All sites are located within a relatively close distance to a planet and are easy as hell to find. I want it to be that random site out in the middle of nowhere that you would only find if you thought to actually scan the areas you wouldn't normally bother scanning.


wait wait wait

you're telling me there is space in space?

Shocked
Vertisce Soritenshi
The Scope
Gallente Federation
#10 - 2012-01-27 01:14:12 UTC
Yes troll...primarily between your ears.

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XXSketchxx
Sniggerdly
Pandemic Legion
#11 - 2012-01-27 01:50:41 UTC
Vertisce Soritenshi wrote:
Yes troll...primarily between your ears.


"if someone says something I don't like, they are a troll"

ps, you just replied to a troll with a troll

you're not very bright are you?
Drake Draconis
Brutor Tribe
Minmatar Republic
#12 - 2012-01-27 01:52:04 UTC
XXSketchxx wrote:
Vertisce Soritenshi wrote:
Yes troll...primarily between your ears.


"if someone says something I don't like, they are a troll"

ps, you just replied to a troll with a troll

you're not very bright are you?



Just saying "No" will get your nose broken around this guy.

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D'Tell Annoh
Machiavellian Empire
Test Alliance Please Ignore
#13 - 2012-01-27 03:39:55 UTC
Vertisce Soritenshi wrote:
The proposal is to add new PvE group content to EvE in the form of Deep Space sites. (This proposal was initially on the original forums for some time and was received well.)

1. Sites would spawn 100AU or more from the center of the system.
2. Sites would be very difficult requiring several players to complete.
3. Sites would NOT be able to be bookmarked as to prevent the creation of "deep safe" bookmarks. (This should not be an issue since a group would be required to complete them anyway.)
4. Sites should be rare or at least less frequent than normal sites.

"IF" these sites were to be introduced to WH space then the difficulty should scale and escalations should be much, much more difficult. Perhaps spawning 8 or more BS's per capital. The risk involved should be great enough that losing a capital or tengu is rather high with a typical fleet.

Hmmm...deep space ice belts anyone? Nevermind... What?
Really there are some good thoughts here, but I think that this proposal has a few too many moving parts. Let me see if I can break it down a bit.

Arrow I do not like the fact that sites spawn within 4 AU of planets. I haven't seen an explanation for that isn't based off of some arbitrary decision that CCP doesn't want too deep safe spots. I would like to see ALL sites that spawn within a system based off of a range restriction centered on the star. 100 AU might be a bit big, but whatever it is it should be bigger than it is now and have nothing to do with planets.

Arrow Your proposal that the sites be harder is a completely different issue from where the plexes spawn. I don't know why sites farther away from planets would be harder to do, or why they'd be harder to scan down. If you just advocated for a few harder sites to be thrown into the randomizer, I'm with you. However, I don't see why these two concepts are inherently linked.

Arrow I'm against the proposed restriction on bookmarking. I'd rather not have the sites at all than to swallow "You can't make bookmarks here becasueee... uhh... the... subspace... influx... interference..." or some other nonsense. If you can go there, you should be able to bookmark it.

Arrow You say that these sites should be rare, but I think that it would be better if this scheme was the norm, and all sites would spawn all over a system, not just around planets.

So, I guess this all boils down to a not supported vote. I would happily be with you if you just proposed that all anomolies spawn based off of the range to the sun, and not the planets. I'd also be happy with the idea that every now and then there should be a much harder or easier site than you'd expect in a given system. But, these ideas linked don't work for me.
Vertisce Soritenshi
The Scope
Gallente Federation
#14 - 2012-01-27 03:55:54 UTC
D'Tell Annoh wrote:
Vertisce Soritenshi wrote:
The proposal is to add new PvE group content to EvE in the form of Deep Space sites. (This proposal was initially on the original forums for some time and was received well.)

1. Sites would spawn 100AU or more from the center of the system.
2. Sites would be very difficult requiring several players to complete.
3. Sites would NOT be able to be bookmarked as to prevent the creation of "deep safe" bookmarks. (This should not be an issue since a group would be required to complete them anyway.)
4. Sites should be rare or at least less frequent than normal sites.

"IF" these sites were to be introduced to WH space then the difficulty should scale and escalations should be much, much more difficult. Perhaps spawning 8 or more BS's per capital. The risk involved should be great enough that losing a capital or tengu is rather high with a typical fleet.

Hmmm...deep space ice belts anyone? Nevermind... What?
Really there are some good thoughts here, but I think that this proposal has a few too many moving parts. Let me see if I can break it down a bit.

Arrow I do not like the fact that sites spawn within 4 AU of planets. I haven't seen an explanation for that isn't based off of some arbitrary decision that CCP doesn't want too deep safe spots. I would like to see ALL sites that spawn within a system based off of a range restriction centered on the star. 100 AU might be a bit big, but whatever it is it should be bigger than it is now and have nothing to do with planets.

Arrow Your proposal that the sites be harder is a completely different issue from where the plexes spawn. I don't know why sites farther away from planets would be harder to do, or why they'd be harder to scan down. If you just advocated for a few harder sites to be thrown into the randomizer, I'm with you. However, I don't see why these two concepts are inherently linked.

Arrow I'm against the proposed restriction on bookmarking. I'd rather not have the sites at all than to swallow "You can't make bookmarks here becasueee... uhh... the... subspace... influx... interference..." or some other nonsense. If you can go there, you should be able to bookmark it.

Arrow You say that these sites should be rare, but I think that it would be better if this scheme was the norm, and all sites would spawn all over a system, not just around planets.

So, I guess this all boils down to a not supported vote. I would happily be with you if you just proposed that all anomolies spawn based off of the range to the sun, and not the planets. I'd also be happy with the idea that every now and then there should be a much harder or easier site than you'd expect in a given system. But, these ideas linked don't work for me.

So I appreciate the actual feedback and not a massive troll. Thanks for that. For your first point I agree...but the 100 AU range was made with the idea of just having a large area to search. I don't want the sites to be harder to scan down as in it takes more probes to get the percentage but harder as in they are much more spread out. The restriction to bookmarks is simply to prevent deepsafes. I personally have no problem with deepsafes and wouldn't mind seeing them return but I know CCP is far from likely to allow that. Difficulty would increase based on the range from the sun. I say this because it is a common theme in EvE. The further out you are the harder things are. I would be fine with also not doing this but I think it makes logical sense. As for the rarity I think if we understood that the further out they are the harder they are then the ones that are further out should also be more rare. Thanks again.

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TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#15 - 2012-01-27 13:16:53 UTC
this is so you don't get ninja looted isn't it?
Vertisce Soritenshi
The Scope
Gallente Federation
#16 - 2012-01-27 13:39:45 UTC  |  Edited by: Vertisce Soritenshi
Uh...no...I live in WH space...ninja looting is the last of my concerns. I am sure ninja looting would still occur either way.

You did give me another idea though. What if CONCORD didn't give protection in those sites past a certain AU? I think that would be a little more difficult to pull off considering the way high sec works but it would encourage more PvP in high sec within these far reaching sites.

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FloppieTheBanjoClown
Arcana Imperii Ltd.
#17 - 2012-01-27 15:20:30 UTC
I see no added value in something like this.

And yes, this would result in the creation of deep space bookmarks. If I found a site like this, I could run it with a fleet and leave behind a disposable alt in a rookie ship to log out in space. Come back the next day, log the alt in and make a bookmark in space now that the site has despawned.

Founding member of the Belligerent Undesirables movement.

Vertisce Soritenshi
The Scope
Gallente Federation
#18 - 2012-01-27 16:22:07 UTC
Again...I initially stated not to allow them to be bookmarked for this reason. I also don't care if deepsafe bookmarks exist or not.

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D'Tell Annoh
Machiavellian Empire
Test Alliance Please Ignore
#19 - 2012-01-28 03:44:06 UTC
FloppieTheBanjoClown wrote:
I see no added value in something like this.

And yes, this would result in the creation of deep space bookmarks. If I found a site like this, I could run it with a fleet and leave behind a disposable alt in a rookie ship to log out in space. Come back the next day, log the alt in and make a bookmark in space now that the site has despawned.
I haven't really been through the whole deep safe discussion before. Why is that a bad thing? I can understand that having a spot that is too far outside of a system is nearly unprobable, but surely something within combat scanner probe range would be fine, right? What is the issue with spots that aren't around planets?
Vertisce Soritenshi
The Scope
Gallente Federation
#20 - 2012-01-31 20:15:08 UTC
D'Tell Annoh wrote:
FloppieTheBanjoClown wrote:
I see no added value in something like this.

And yes, this would result in the creation of deep space bookmarks. If I found a site like this, I could run it with a fleet and leave behind a disposable alt in a rookie ship to log out in space. Come back the next day, log the alt in and make a bookmark in space now that the site has despawned.
I haven't really been through the whole deep safe discussion before. Why is that a bad thing? I can understand that having a spot that is too far outside of a system is nearly unprobable, but surely something within combat scanner probe range would be fine, right? What is the issue with spots that aren't around planets?


I don't recall exactly what the real issue was. I know back in the day you could get a bookmark so far away from the solar system that it would be off the map.

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