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Transports, Why the active rep bonus?

Author
GankuVerymuch
Republic University
Minmatar Republic
#1 - 2012-01-26 17:10:47 UTC
I can assume why the active rep bonus was put into effect, but in reality would I be wrong to assume that not many pilots actually use this bonus?

Truthfully I really doubt that anyone fits their DST or Blockade runner with a rep. If I am incorrect I would appreciate any feedback as to the merits of active repping one. Because as it stands if you are as unfortunate enough to be caught in one at a gate camp I believe no amount of rep is going to save you. Besides that the velocity bonus seems to be counter productive as well. Whereas higher velocity means you enter warp later.

As it stands I believe that it may be better to change the velocity bonus to an agility bonus. I am unsure what to change the rep bonus to though because it already has T2 resists and the DST can fit plenty tank. Also if you get caught in a Blockade runner your doing it wrong, so a hp bonus is really unnecessary.

Any input is appreciated.
Maluscious Melody
The First Foundation
Legion of xXDEATHXx
#2 - 2012-01-26 17:23:32 UTC
GankuVerymuch wrote:
Whereas higher velocity means you enter warp later.


No, maximum velocity has nothing to do with how fast you enter warp. Fact.
Aamrr
#3 - 2012-01-26 17:29:07 UTC
Nobody uses the active tanking bonus. It should probably be replaced with an agility bonus, or at least a resist bonus.

Active tanking = active modules = can't cloak. What were they thinking?!
mxzf
Shovel Bros
#4 - 2012-01-26 18:01:42 UTC
Yeah, if they want to give transports some ability to tank a resist bonus is DEFINITELY the way to go, that would be great. Agility would be good too, since that will allow them to warp quicker (though that may be considered OP by some).
Norris Packard
Horde Vanguard.
Pandemic Horde
#5 - 2012-01-26 19:34:29 UTC
Agility bonus on the Blockade Runners would be broken, they are already impossible to catch most of the time making them warp even more quickly would make them overpowered and completely immune in low sec space.

As for the repair bonus, they should be given resistance and hp bonuses not rep amount. Deep Space Transports would be much better with more buffer.
Petrus Blackshell
Rifterlings
#6 - 2012-01-26 20:39:54 UTC
Norris Packard wrote:
Agility bonus on the Blockade Runners would be broken, they are already impossible to catch most of the time making them warp even more quickly would make them overpowered and completely immune in low sec space.

As for the repair bonus, they should be given resistance and hp bonuses not rep amount. Deep Space Transports would be much better with more buffer.


Or a cargohold bonus.

But yeah the active rep bonuses are useless, and agility bonus for BRs would be utterly broken.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Alua Oresson
Aegis Ascending
Solyaris Chtonium
#7 - 2012-01-26 20:49:27 UTC
Could be interesting to use one as a bait ship. I mean, could you see one running out of cap boosters?

http://pvpwannabe.blogspot.com/

Aamrr
#8 - 2012-01-26 21:17:02 UTC
It's been done. Example
Kahega Amielden
Rifterlings
#9 - 2012-01-26 21:23:35 UTC
I'd vote for a cargo capacity bonus...5% on the BR, 10 or even 15% on the DST?
Cloora
APEX Unlimited
APEX Conglomerate
#10 - 2012-01-26 21:37:18 UTC
How new are you guys? The BRs used to align like an inty and I actually raced one with my Malediction once for ISK and only won because of my higher warp speed across Oipo. The active rep bonus used to be 10% per level. The BRs also used to have the +2 WCS bonus. Then they changed the Transports around and nerfed the agility of BRs and gave them a CovOps cloak and took the WCS bonus and gave that to the DST. They split the active tanking bonus and made it 5% and gave them a buffer bonus too. It used to be the Pilgrim was used as a BR back in the day. So you see, they already buffed Transports and they are fine now.

Also, I put a SSB on my Crane because nothing else really fits. *shrugs*

http://www.altaholics.blogspot.com

Aamrr
#11 - 2012-01-26 21:38:30 UTC
I don't think the blockade runners are in any danger of obsoleting jump freighters, even with a buff that crazy. And unfortunately, it is just not possible to bring a cruiser or battlecruiser down on one of those things. You have to jump freighter it.

It's not out of line to suggest that the blockade runner be able to tackle that niche. I'd be in favor of a buff to their cargo capacity.
Zaxix
State War Academy
Caldari State
#12 - 2012-01-26 21:54:15 UTC
Perhaps if there were some sort of modifier that lowered the overall mass for the purpose of Black Ops jumps. Personally, I'd like to see them all have at least two high slots (like the prowler) so that they can all be used in WH's without scan support. Then swap out their bonuses for scan buffs and warp speed.

Bokononist

 

Aamrr
#13 - 2012-01-26 21:58:54 UTC  |  Edited by: Aamrr
I was recently looking at black ops bridging as an alternative to jump freighters. Long story short, the jump range isn't viable for the task. Rather unfortunate.

Edit: It's really a crime when you have to use a freighter to ship 50 m3 of items because it's too risky for a blockade runner to carry them.
Jhagiti Tyran
Caldari Provisions
Caldari State
#14 - 2012-01-26 22:22:58 UTC
Aamrr wrote:
I don't think the blockade runners are in any danger of obsoleting jump freighters, even with a buff that crazy. And unfortunately, it is just not possible to bring a cruiser or battlecruiser down on one of those things. You have to jump freighter it.

It's not out of line to suggest that the blockade runner be able to tackle that niche. I'd be in favor of a buff to their cargo capacity.


You can carry a cruiser just fine in Blockade runners, at the cost of some speed obviously but its still possible.
Aamrr
#15 - 2012-01-26 22:42:19 UTC
Certainly, it's possible. Whether it's prudent is another issue entirely...
Pilot Dima
Big Johnson's
#16 - 2012-01-26 22:59:49 UTC
Meh, I've had a few situations where a shield booster on a Mastodon saved my skin (yes, I was in those situations in the first place due to laziness and relying on luck of "please no HIC's or camps" rather than scouting, the lolz). An active bonus on a blockade runner is usually pretty useless, though--chances are, if you're caught in the first place, you're toast.

What I REALLY hate about the active rep bonus is that it just doesn't seem to play nicely with fitting. Even with decent skills you can't really rep very much with a medium shield booster or a small armor repairer, and a large booster/medium repper just don't really fit because of PG (CPU is also pretty tight on shield tankers if actually... tanked well). I consider a MWD to be a more important module to fit on both the BR and the DST (for DST it allows for cloak-MWD, and good for wh/null travels in a BR). Cap is also just not really there to handle repping under PvP-type DPS.

I'd personally like a bonus to MWD fitting/cap usage or something like that :)
GankuVerymuch
Republic University
Minmatar Republic
#17 - 2012-01-26 23:30:41 UTC
I agree agility on a BR would be a bit too much. But it's nice to see that I'm not the only one that noticed the active rep bonus is pretty useless.

Also I would love a second high slot. Strange Winmatar are the only ones that have one isn't it? But I don't want it to sound like another winmatar whine thread. Blink
Trinkets friend
Sudden Buggery
Sending Thots And Players
#18 - 2012-01-26 23:53:52 UTC
Well, now that Tornados exist I wouldn't haul anything expensive in hisec outside of a Transport - and even then, you are really only proof against one, perhps two Tornados - and this is even doing it at the helm. AFK, its even worse.

The rep bonus is patently useless. These days, you need serious buffer. Repping is useless in situations where you've been shot at in hisec by a ganker and survived - the guns will get him before the next shot, and wow, you get to rep yourself up for a shot that won't be coming. Great.
Jhagiti Tyran
Caldari Provisions
Caldari State
#19 - 2012-01-27 00:47:20 UTC
Trinkets friend wrote:
Well, now that Tornados exist I wouldn't haul anything expensive in hisec outside of a Transport - and even then, you are really only proof against one, perhps two Tornados - and this is even doing it at the helm. AFK, its even worse.


DSTs fit for carrying 15-20k cargo should have enough buffer to tank three or four Tornados. You have a point though, if your cargo is worth more than a few BCs you should be using something sturdier.
mxzf
Shovel Bros
#20 - 2012-01-27 01:16:35 UTC
GankuVerymuch wrote:
I agree agility on a BR would be a bit too much. But it's nice to see that I'm not the only one that noticed the active rep bonus is pretty useless.

Also I would love a second high slot. Strange Winmatar are the only ones that have one isn't it? But I don't want it to sound like another winmatar whine thread. Blink


It's also the only one that physically cannot carry a cruiser (10k m3) even with maxed out cargo and T2 rigs. It's a tradeoff.
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