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Active Shield tanking versus Active Armor tanking (battlecruisers)

Author
LeHarfang
Federal Navy Academy
Gallente Federation
#1 - 2012-01-26 22:32:41 UTC
Is there something i'm missing?

Because i just learned that you can use large shield boosters on a battlecruiser even though the Large Shield Booster tech 2 repairs shield more effectively then the Armor Repairer tech 2 does with armor.

The math is quite simple but revealing:

Large shield booster tech 2: "Repairs" 240 shield hp each 4 seconds. 240/40 = 60 hp per second

Large Armor repairer tech 2: Repairs 800 armor hp each 15 second. 800/15 = 53.333.... hp per second

Already here, we can see a slight advantage for shield tank. The shield one requires far less fitting ressources then the armor one, but repairs hp a bit more efficiently. Now let's compare capacitor requirement:

Large shield booster tech 2: Requires 160 cap each 4 second. 160/4 = 40 cap needed per sec.

Large armor repairer tech 2: Requires 400 cap each 15 second. 400/15 = 26.666... cap needed per sec.

On capacitor, we can conclude that the armor has the advantage. But again, that does'nt really matter since we can't fit the large armor repairer tech 2 on an armor focused battlecruiser like we can with the large shield booster tech 2 on a shield focused battlecruiser like the drake.

It also explains why the drake's tank is so overpowered since it is shield focused. The cap drawback is'nt enough in a cap stable PvE fit.

Anyway, i know i am missing of lot of other factors that could change the balance, so please, if you have any more thing to add on this, do it.

More data i found both Myrmidon and Drake have the same cap recharge rate (2812.5 max capacity / 750 second recharge time = 3.75 gj per second) and they both have 6 slots for their tank (drake has 6 mids and myrm, 6 lows worth noting, myrmidon has 1 more mid slots than the drake with low slots.)
Luba Cibre
Global Song Setup
#2 - 2012-01-26 22:43:18 UTC
You know, that a drake is passive tanked?
Conclusion: Get out.

"Nothing essential happens in the absence of noise." 

ShahFluffers
Ice Fire Warriors
#3 - 2012-01-26 23:03:43 UTC  |  Edited by: ShahFluffers
Shield tanks sacrifice utility slots for better tank.
Armor tanks sacrifice speed and weapon mods for tank.

Active Shield tanks are excellent at "burst" tanking.
Active Armor tanks are excellent at conserving cap.

Shields can regenerate overtime.
Armor can load up on large amounts of raw HP.

Shields make a ship appear bigger on sensors.
Armor makes a ship significantly slower.

Shields have an active repper boosting implant set.
Armor has a passive raw HP boosting implant set.


... the list goes on. Shields and armor are not supposed to be the same and there will be disparities between the two in many, many areas.
LeHarfang
Federal Navy Academy
Gallente Federation
#4 - 2012-01-26 23:04:58 UTC  |  Edited by: LeHarfang
Luba Cibre wrote:
You know, that a drake is passive tanked?
Conclusion: Get out.


Oh and you decided that? it does have a bonuses to resistances, yes, but that does'nt mean it can't be active tanked. Explain your claim more clearly please. Also, i took the drake but i could have taken any other shield tanked battlecruisers (like the minmattar cyclone).

ShahFluffers wrote:
Shield tanks sacrifice utility slots for better tank.
Armor tanks sacrifice speed and weapon mods for tank.

Active Shield tanks are excellent at "burst" tanking.
Active Armor tanks are excellent at conserving cap.

Shields can regenerate overtime.
Armor can load up on large amounts of raw HP.

Shields make a ship appear bigger on sensors.
Armor makes a ship significantly slower.

Shields have an active repper boosting implant set.
Armor has a passive raw HP boosting implant set.


... the list goes on. Shields and armor are not supposed to be the same and there will be disparities between the two in many, many areas.


That's a far better answer, thank you very much.

I just wanted to know if overall, they're balanced, not in specific areas. Also, i cant claim to know everything in eve thus why i asked.
ShahFluffers
Ice Fire Warriors
#5 - 2012-01-26 23:34:20 UTC
LeHarfang wrote:
I just wanted to know if overall, they're balanced, not in specific areas. Also, i cant claim to know everything in eve thus why i asked.


Between the two systems, there are "slight" things here or there that might need tweaking. Overall they are fairly balanced.

Also... "theorycrafting" and questions pertaining to ships, mods, weapons, and system mechanics are better suited for the Ships and Modules section... not for F&I.
LeHarfang
Federal Navy Academy
Gallente Federation
#6 - 2012-01-26 23:37:32 UTC
ShahFluffers wrote:
LeHarfang wrote:
I just wanted to know if overall, they're balanced, not in specific areas. Also, i cant claim to know everything in eve thus why i asked.


Between the two systems, there are "slight" things here or there that might need tweaking. Overall they are fairly balanced.

Also... "theorycrafting" and questions pertaining to ships, mods, weapons, and system mechanics are better suited for the Ships and Modules section... not for F&I.


Alright, i'll keep that in mind in the future.
Amaroq Dricaldari
Ministry of War
Amarr Empire
#7 - 2012-01-27 00:35:32 UTC  |  Edited by: Amaroq Dricaldari
I am still annoyed that Armor Repairers (even the tiny ones) consume so much capacitor. One Armor Repairer completely destroyed my Cap Stability of my Punisher Fit (and I need it because without it my armor gets ripped up in seconds), so I had to sink too much money into Cap Recharging rigs and modules.

Maybe a powered down Armor Repairer for frigates that is nowhere near as effective, but way more effecient. Lower Cap Usage, Lower Fitting Requirements, Longer Duration (both a good thing and a bad thing), Lower Repair Amount.

This is my signature. There are many like it, but this one is mine.

LeHarfang
Federal Navy Academy
Gallente Federation
#8 - 2012-01-27 19:09:58 UTC
Amaroq Dricaldari wrote:
I am still annoyed that Armor Repairers (even the tiny ones) consume so much capacitor. One Armor Repairer completely destroyed my Cap Stability of my Punisher Fit (and I need it because without it my armor gets ripped up in seconds), so I had to sink too much money into Cap Recharging rigs and modules.

Maybe a powered down Armor Repairer for frigates that is nowhere near as effective, but way more effecient. Lower Cap Usage, Lower Fitting Requirements, Longer Duration (both a good thing and a bad thing), Lower Repair Amount.


Armor repaires already uses less cap than shield boosters. I'm not sure it would be a good idea to decrease it even further. Plus, in a frigate, you usually want to make it faster to avoid ennemy shots, since even with more defenses the ship will still drop quickly.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#9 - 2012-01-27 19:13:14 UTC
Luba Cibre wrote:
You know, that a drake is passive tanked?
Conclusion: Get out.



You utter utter n00b.