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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
Bloodpetal
Tir Capital Management Group
#41 - 2012-01-23 22:48:04 UTC
NEX Store isn't in the "Grand Opening" anymore - can we change the NEX ad to something more contemporary?

Where I am.

Lucjan
Deutzer Freiheit
#42 - 2012-01-23 23:07:32 UTC

-Limited Manufacturing, Research rooms that allow you to perform some things even if the station does not have those facilities.

-Ability to hang custom images on the walls. Local data only.

-A new market interface for the items you are buying/selling in this station. This interface could double later as a station bazaar when walking/interacting in station becomes available.

-Usable furnishings that show up in your captains quarters and are normal trade commodities which can be consumed : Spirits ; would show up on a table. Prostitutes ; maybe a tad too far but you get the idea. Rare items that don't really have anything to do with gameplay but look good on my wall.

-More variety and useful information on the screens. Maybe using my last Star Map data to plop onto the screens. Latest market transactions.

-A window or screen to look outside of the station out of. Preferably with an overview that isn't as detailed as an in space one. Even a simple top down view of 100km around the station updated every 10 sec or so.


Nestara Aldent
Citimatics
#43 - 2012-01-23 23:14:34 UTC
Remove bounties from the display, all they serve is to advertise certain gambling establishments in New Eden.
Ocih
Space Mermaids
#44 - 2012-01-24 02:41:17 UTC
For now I would be happy to have 6 invites to CQ. It doesn't look like we will be getting WiS any time soon and a 6 pack invite would allow for small player controlled WiS interactions.

In my case I could have all my accounts in a single CQ. Something I have always wanted to do,
Bartholemu Fu-Baz
The Scope
Gallente Federation
#45 - 2012-01-24 02:50:56 UTC
Bloodpetal wrote:
NEX Store isn't in the "Grand Opening" anymore - can we change the NEX ad to something more contemporary?



Grand closing maybe?
Bartholemu Fu-Baz
The Scope
Gallente Federation
#46 - 2012-01-24 02:55:44 UTC  |  Edited by: Bartholemu Fu-Baz
Reilly Duvolle wrote:
For the New Player Experience: Make Aura a shimmering holograpic person talking to you, explaining stuff and showing you tutorial videos on the main screen as well. and then you try it yourself.


More Aura. Do miss interacting with her sometimes.

Had this crazy idea about Aura becoming like the IPhone's Siri, but for EVE related queries. Probably unrealistic for quite sometime.

In the mean time, Aura could be used for warnings and notifications while in CQ, perhaps interfacing with various other systems like the market and agents. Hopefully without making those things cumbersome.
Amaroq Dricaldari
Ministry of War
Amarr Empire
#47 - 2012-01-26 00:19:11 UTC
Bump

This is my signature. There are many like it, but this one is mine.

CCP Bayesian
#48 - 2012-01-26 14:07:55 UTC
Bloodpetal wrote:
NEX Store isn't in the "Grand Opening" anymore - can we change the NEX ad to something more contemporary?



Yes, we are fully aware of this and doing something about it!

EVE Software Engineer Team Space Glitter

Bloodpetal
Tir Capital Management Group
#49 - 2012-01-26 18:35:00 UTC

There's tons of things for customizing your space. I know this won't happen anytime in the near future. I think the first thing we need is to see multiplayer environments for this to happen.


I still believe that Incarna is really something that will rock the gaming worlds experience when you get it right, so hang in there. You're on the edge of technology and development, IMHO - maybe almost in danger of being ahead of your time. I'd love to be working on a project like that atm.

In this case, I'm hoping the CCP that sticks to its guns really comes through. The NEX store was an aberration, and a separate thing from Incarna and really tarnished the initial release. I'd like to see all the ideas you've presented and more enrich EVE as soon as possible.

Where I am.

BeanBagKing
The Order of Atlas
#50 - 2012-01-26 19:11:11 UTC
I'm not sure anything will get me excited about captains quarters specifically, they're quarters, they're my room, there isn't much in them and I can't think of anything to put in them that I'd care about.

Now WIS in general...

I've been opposed to the idea only because what CCP wants to do doesn't really appeal to me. Cloths? gambling? games? meh...

Now if you had combat in WIS! I'd fully support throwing all development at the idea. Imagine the same rules that govern us in highsec/lowsec/nullsec being applied to stations. Introduce guns, knives, body armor, etc and let us dress (fit) for the part. You could be "ganked" in the lobby of Jita when you stepped out of your CQ, but the atrium guns would mow down the offender. In nullsec there would be no CONCORD. People could deck out in the latest body armor and shielding devices to protect themselves. Just like docking now, your CQ is the only safe place.

Anyway, that's what would get me behind the idea, but I'm an FPS fan as well as a spaceships fan. unfortunately I won't be playing DUST because ~PS3 exclusive~. So add it to my Eve :P
Bartholemu Fu-Baz
The Scope
Gallente Federation
#51 - 2012-01-26 23:46:55 UTC
BeanBagKing wrote:
I'm not sure anything will get me excited about captains quarters specifically, they're quarters, they're my room, there isn't much in them and I can't think of anything to put in them that I'd care about.

Now WIS in general...

I've been opposed to the idea only because what CCP wants to do doesn't really appeal to me. Cloths? gambling? games? meh...

Now if you had combat in WIS! I'd fully support throwing all development at the idea. Imagine the same rules that govern us in highsec/lowsec/nullsec being applied to stations. Introduce guns, knives, body armor, etc and let us dress (fit) for the part. You could be "ganked" in the lobby of Jita when you stepped out of your CQ, but the atrium guns would mow down the offender. In nullsec there would be no CONCORD. People could deck out in the latest body armor and shielding devices to protect themselves. Just like docking now, your CQ is the only safe place.

Anyway, that's what would get me behind the idea, but I'm an FPS fan as well as a spaceships fan. unfortunately I won't be playing DUST because ~PS3 exclusive~. So add it to my Eve :P


I like the model you propose. It further occurs that many stations (even high sec stations) may have lowsec and and nullsec sections to them as well, "downbelow" or at least away from the main concourse and quarters. Standing with the station owner probably should have some effect as well, although not sure what.

Sadly this is as an epic effort to develop as it would be an epic experience. I keep thinking it would be something like walking out that door into a multiplayer version of Deus Ex, and that game took a ton of people years. (And still feels a bit more cramped than I would like to see EVE WiS be.) It would be an "epic" increase to install size as well, since in all honesty this would essentially be another HD 3D game installed. (Perhaps it would be best developed as a new game with connections with both EVE and DUST, who knows?)

We have two developers, two artists and one qa person. (Go team Avatar!) So am thinking for the next year or so, we are only going to see incremental improvements.

Invite a friend to CQ so you can sit and watch Darth A30NZ (or other fine vid producers) YouTube vids on the screen while washing down the popcorn with Quafe, might be the most epicness we can hope for, for now.

Warrooms and Corporate Offices might be possible, but actually would be surprised if we got them.
Bartholemu Fu-Baz
The Scope
Gallente Federation
#52 - 2012-01-26 23:51:26 UTC
CCP Bayesian wrote:
Bloodpetal wrote:
NEX Store isn't in the "Grand Opening" anymore - can we change the NEX ad to something more contemporary?



Yes, we are fully aware of this and doing something about it!


Have to say that ad rubs salt in the wound every time it runs. Just removing it might be a great step forward in getting past the stigma.

New vids would be welcome too of course.
Tidurious
Blatant Alt Corp
#53 - 2012-01-27 01:23:03 UTC
Agreed Bartholemu - Remove NEX and the entire stupid captain's quarters. This is pointless, a waste of time, does not affect gameplay, and is therefore unimportant. Sorry, but if it doesn't have anything to do with the actual game, then leave it alone and work on the GAME.
Flamespar
WarRavens
#54 - 2012-01-27 01:38:58 UTC  |  Edited by: Flamespar
Some of my thoughts

Enhancements

- Customisable lighting. I actually liked the intitial darker minmatar quarters, maybe a dimmer switch on the wall.
- A clickable device to access your ingame mail (that flashes when a mail is present).
- Upcoming calendar events appearing on your screen.
- The ability to have corp messages and reminders appear on the corporation screen.
- Additional interactable items enabled (the bed for example, or being able to lean on the balcony whilst looking at your ship)
- Randomise the position of decorative items like the ashtrays and various food items (you could randomise their location everytime a player docks, or just randomise them based on station, so that each station seems slightly different).
- Customisable main screen. Some optional ideas that the player could enable include: updates on industrial jobs, recent wallet transactions, PI status, market watch list, oustanding buy and sell orders, contracts.
- The ability to disable the tutorial agent vids, or have them disable themselves after a certain period.
- An interactable book near the bed or on the table, that when clicked upon opens up the chronicles on the EVE fiction portal. You could even have an optional vid on the main screen that announces the latest chronicles.
- A clock with EVE time on it in the CQ, have it flash when downtime is near.


Other suggestions.


- The ability to invite another player into your CQ as a beta feature
- An Easter egg. Sneak in something fun for us to discover.
Arcathra
Technodyne Ltd.
#55 - 2012-01-27 12:54:06 UTC
How about additional quarters for other factions besides the four big empire factions?
Like for example quarters for Angel pirate stations. They could be based on the quarters of the empire they originate from, but with some twists that clearly show: this is a filthy pirate station Blink.

If we talk about more quarters, I have some additional ideas. Why not make it possible to dock with a starbase tower. The ship don't have to be stored there, but you could enter quarters with your pod. I would also like quarters on planetary command centers with a window and a nice view on the planet landscape.

Okay, I guess this would take a bit longer to implement but would be cool.
Vincent Athena
Photosynth
#56 - 2012-01-27 17:54:09 UTC
I've put these in other threads, but as this one seems to be monitored a bit more closely, Ill redo them here.

Move the pod to where the "undock" button is, and make the pod itself be the undock button. When I undock I walk to the pod, stand in it and have the doors close rather than seeing a black screen with a progress bar. If I'm too far away to get to the pod before the session change is ready to put me in space, then the game just goes to space before the in-CQ sequence is complete. When docking I appear right in front of the pod and take a few steps forward to get in interaction range of the ship hologram. Then add the following lore:

When you get in your pod nanites quickly disassemble your clothes and store them in the pod. The pod is filled and you are “plugged in”. While this happens your pod flies from the balcony to your ship, and your ship undocks.

Upon docking the pod is drained and you are cleaned and dried by nanites. Your stored clothing is then reassembled on your body by the nanites. In seconds you are ready to step out of the pod, fully cleaned and clothed, and onto the balcony.

No, you are never nude on the balcony.

Player generated content: Give us player the tools to create in-game items. CQ decorations, CQ furnishings, Incarna clothing and accessories, and ship skins. To handle the TTP issue; all created items must be vetted by CCP before allowed in-game. The player pays for the vetting with Aurum. That is to cover the salary of the CCP employee who does the vetting. If the item is deemed acceptable, the player (only the item creator!) can pay additional Aurum for BPO's for the item.

Incarna control panel: We all have this expressionless face and all we can do is walk and sit. We need more, especially once we get multi-avatar areas. But something to test would be good, like http://eve-files.com/dl/251419

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Bartholemu Fu-Baz
The Scope
Gallente Federation
#57 - 2012-01-27 23:35:41 UTC
Tidurious wrote:
Agreed Bartholemu - Remove NEX and the entire stupid captain's quarters. This is pointless, a waste of time, does not affect gameplay, and is therefore unimportant. Sorry, but if it doesn't have anything to do with the actual game, then leave it alone and work on the GAME.


That's putting words in my mouth but I understand why, so no hard feelings.

CCP has allocated its resources, Team Avatar exists. I'd like to see it make a positive contribution to the eve-verse.

Personally I feel focusing on increasing the functionality of CQ as an interface to the non-flight aspects of the game (evemail, market, etc), and increasing the futuristic feel would be two priorities to take. The environment and Avatars are almost embarrassingly low tech, considering where we are and what we are doing. With the improvements an increase in cultural aspects of the various races would be nice. We seem to have ended up being generified in the transition to Incarna didn't we? The new CQs helped and thats a good direction to follow, IMHO. It was far better received than the initial Incarna release.



Bartholemu Fu-Baz
The Scope
Gallente Federation
#58 - 2012-01-27 23:47:32 UTC  |  Edited by: Bartholemu Fu-Baz
Vincent Athena wrote:
I've put these in other threads, but as this one seems to be monitored a bit more closely, Ill redo them here.

Move the pod to where the "undock" button is, and make the pod itself be the undock button. When I undock I walk to the pod, stand in it and have the doors close rather than seeing a black screen with a progress bar. If I'm too far away to get to the pod before the session change is ready to put me in space, then the game just goes to space before the in-CQ sequence is complete. When docking I appear right in front of the pod and take a few steps forward to get in interaction range of the ship hologram. Then add the following lore:

When you get in your pod nanites quickly disassemble your clothes and store them in the pod. The pod is filled and you are “plugged in”. While this happens your pod flies from the balcony to your ship, and your ship undocks.

Upon docking the pod is drained and you are cleaned and dried by nanites. Your stored clothing is then reassembled on your body by the nanites. In seconds you are ready to step out of the pod, fully cleaned and clothed, and onto the balcony.

No, you are never nude on the balcony.


I thought it was pretty cool to think of us emerging naked from the goo each time, but your way is probably more feasible. If they animated the end of the nanite re-clothing as you emerge, that could be a pretty awesomely trippy addition.


Vincent Athena wrote:

Player generated content: Give us player the tools to create in-game items. CQ decorations, CQ furnishings, Incarna clothing and accessories, and ship skins. To handle the TTP issue; all created items must be vetted by CCP before allowed in-game. The player pays for the vetting with Aurum. That is to cover the salary of the CCP employee who does the vetting. If the item is deemed acceptable, the player (only the item creator!) can pay additional Aurum for BPO's for the item.


Totally player generated items is going to be difficult. Although I am sure there are a couple of talented 3d modellers out there, thats a pretty niche skill set. In addition, new models (aka meshes) are going to be a big hit on your disk space on each client.

As much as I'd like to see a market like what Daz3D does for Carrara/Poser/ETC for clothes here. I am not sure it's feasible.

What might be doable are things like tintable clothing (tintmaps for the existing and any new clothing models) and "sewing" badges and the like. Similar to ship skinning.

Vincent Athena wrote:

Incarna control panel: We all have this expressionless face and all we can do is walk and sit. We need more, especially once we get multi-avatar areas. But something to test would be good, like http://eve-files.com/dl/251419


Oh nice idea. Hrmm to go farther... in addition poses and expressions from the four portrait slots available from hotkey? Leveraging what is presumably already mostly there, and maximizing customization.
Bartholemu Fu-Baz
The Scope
Gallente Federation
#59 - 2012-01-27 23:52:09 UTC  |  Edited by: Bartholemu Fu-Baz
Arcathra wrote:
How about additional quarters for other factions besides the four big empire factions?
Like for example quarters for Angel pirate stations. They could be based on the quarters of the empire they originate from, but with some twists that clearly show: this is a filthy pirate station Blink.

If we talk about more quarters, I have some additional ideas. Why not make it possible to dock with a starbase tower. The ship don't have to be stored there, but you could enter quarters with your pod. I would also like quarters on planetary command centers with a window and a nice view on the planet landscape.

Okay, I guess this would take a bit longer to implement but would be cool.


I am not sure about new CQ models. Would not be a high priority for me.

Slight retextures and variations for the pirate factions might be pretty amusing, Blood Raiders being based on Amarr for example.

Would I would like to see is a way to have a CQ that is more a home than the hotel rooms that we shuttle between now, so agree there.
Colonel Drego
#60 - 2012-01-28 01:53:59 UTC
Video poker games between docked pilots via the main video screen in the captain's quarters. For isk, of course.